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ZAC BUILD GUIDE: Solo Top Zac - Majin Buu by Symphó

by Symphó (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Ability Power( +14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details
9
21
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Cell Division
QStretching Strike
WUnstable Matter
EElastic Slingshot
RLet's Bounce!
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 2/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Cell Division
QStretching Strike
WUnstable Matter
EElastic Slingshot
RLet's Bounce!

Champion Matchups

Introduction

Hi! I'm Sympho and this is my Solo top Zac guide. I'm a Silver league player and I Main Top. I've played about 15 Games of solo top Zac so far and he is Currently my favorite champion in the game. Please don't let my low league discourage you from reading my guide with an open mind and giving how I play zac a try.

Zac is an AP Champion who casts spells using his own health as a resource. He is self-sustaining due to his passive. He also has a free Guardian Angel every 5 Minutes. He has one of the longest ranged initiates that isn't an ultimate in the game. Interested yet? If so, read on.

Masteries

Our goal for Zac is to Make him a tanky Initiator who can deal some decent damage. My masteries reflect that goal. I usually go 9/21/0 on zac, as seen above. If you need to do more damage than going 21/9/0 would also work. Make sure to grab all the AP related masteries in the offense tree regardless of which mastery page you take. In the defense tree make sure to grab The Health related and the Tenacity related masteries.

Runes

Marks: I usually go MPen Marks. They make your early game harass hit harder and help you poke your enemy down in lane. I toyed around with Flat AD Marks and if you're having trouble last hitting take them instead of MPen marks. You could also go Hybrid Pen or Flat AP marks, though I wouldn't recommend it.

Seals:I go Flat Armor Seals. Most of the time you go against an AD champion top and the extra armor helps you to survive the laning phase. If you know for a fact your enemy is AP (Draft or Ranked) then i would swap these for Scaling Health Seals. You could also run Scaling or Flat AP to bully your opponet in lane, though again I wouldn't recommend it.

Glyphs:I take Flat MR Glyphs. They help you survive the laning phase and make you tankier. If you know for a fact your enemy is AD (Draft or Ranked) swap these for Scaling MR glyphs. You could run Flat or Scaling AP glyphs to Bully your lane opponent. I've been toying with Flat CDR Glyphs and they aren't bad, you get to harass more and that is always a good thing. If you were to run with CDR Glyphs you need to make sure you aren't going to miss that MR (if your playing Ranked or Draft against an AD).

Quints:I use flat ap quints. They give you more poke and let you do more damage with which to bully your enemy. You could use Health Regen Quints or Flat Health quints if you're afraid of your lane opponent. Spell vamp would also be a decent choice if your mid is getting a WOTA and you are as well(more on that later).

Summoner Spells



Explanation:Ignite can help you get a kill or two in lane, which can help you snowball. It's also good for healing reducton. Flash is the standard get out of jail card it has always been.

You could argue that Zac's E is good enough for a flash and that ghost is a better escape for him. While ghost can be crazy good, I prefer the security of flash.

If you're playing on a 5's Team I would recommend taking Teleport over ignite. The map presence from the ability to coordinate cross map dives or ganks or towers is just too good to pass up in a 5's setting.

If you're really afraid of getting dived you could take barrier and bait them to dive you, then you pop barrier and bam, you just got a kill. It can be good, but I wouldn't recommend it.


Skills

Passive: Cell Division

Explanation:This passive is what makes Zac such a monster in lane. The Health gain basically makes his spells free if you can pick up the cells as they drop. Be careful though, the enemy can destroy the cells by stepping on them. The enemy can attack you when you go for them if you make it obvious where you're going as well. The Revive part of this is great for early game, but it kinda falls off in teamfights as its really easy for your blobs to die to stray aoe spells.





Q: Stretching Strike

Explanation:This is Zac's bread and butter ability in lane. You use it to farm and harass. It's on a short cooldown so as long as you grab the cells as they drop you should have no problem harassing with this every time it's up. Keep in mind it also slows. The attack is a little slow to come out though, so make sure you lead it just a bit. I max this skill first.





W: Unstable Matter

Explanation:This ability is Zac's health shred. It's an Area of Effect Ability and it's on a short cooldown. So, why don't I max this first? The range on it is very short. It's just slightly larger than auto attack range, while your Q has a much larger range. Also, your Q usually out Damages your W in lane. However, if you enemy is obviously going to stack health, then max this first. Otherwise, max it last. Keep in mind you can use this ability while ulting.





E: Elastic Slingshot

Explanation:This is Zac's initiate and it's one heck of an initiate at that. This ability has a small charge up time for it to reach full range and if you move it cancels the channel. If you let the ability cancel out, you get part of the cost refunded. Also, you can't launch behind you so make sure you're facing the way you want to jump. When you land you deal damage in an aoe and you knock up the enemy for a short time. The range on this ability increases as you level up. If you see a gank comming, just charge up this up and launch over the ganker's head, just keep in mind you can be cc'd out of this, so be careful. I max this second.




R: Let's Bounce!

Explanation:Zac's ult Does AOE Damage, knocks the enemy up, and slows them for one second on the first bounce they are hit by. Any subsequent bounces just deal damage. Your ult is good for chasing or escaping, as your ult gives you Movespeed and Tenacity. It's only downside is the Cooldown is kinda large, though it isn't too bad.





Skill Order

The standard Skill order is Max Q First, E Second, and W last.
If you're going up against someone who stacks health, Max W first, E second, and Q last.

Item Builds

Starting Items: I usually go 9 Health Pots and 2 Sight Wards. It gives you Map Awareness and Sustain. You could start Boots and 3 pots if your enemy uses skill shots a lot (I.E Nidalee or Jayce). Starting Cloth Armor and 5 Pots is good against strong AD Champs (I.E Jax or Darius). Starting with a Fort Pot is good if your enemy is likely to dive you or try to burst you. You could start 2 Rejuvenation Beads if you want to rush a warmogs, though I wouldn't recommend it.

First Back:For my first back my goal is to finish my boots and have some extra cash for wards and pots. If you're going up against an AD Top grab ninja Tabi, but if you start this make sure to sell these for merc treds late game. If your enemy is AP or has hard CC, grab Merc Treds. If your enemy is not a problem in the slightest you could grab Lucidity Boots for more Q harass.

After your boots you could Get a Seekers Armguard if Your Enemy is AD and you want more damage, or a Haunting Guise if your enemy is AP and you want more Damage. But only get one and only if you can afford to not get the defensive stats. Get a revolver if and only if your mid is getting a WOTA so you can double stack the WOTA aura later.

Core: After your Boots your next goal is Either a Spirit Visage or Sunfire Cape. Get the Sunfire if you need the Armor/HP or if you need to push the wave. Get the Spirit Visage if you Need The Magic Resist or if you need more sustain. After that, get the item you didn't get before. After you get both of these items go for a Rylai's for the Health and AP. The slow isn't needed, but it doesn't hurt anything.

Anything after this is Situational. A warmogs is good if you need to be tanky. An Abyssal Scepter is good if the enemy team is primarily AP damage. A Zhonias is good if the enemy Team is primarily AD. If your mid is getting a WOTA you should get one as well for the double stacking aura. If you want pure AP a Deathcap is the obvious choice. If you want team utility get a Locket of the Iron Solari or Randuins. There are other items you can get, but these seem like the best choices.

Emergency Warmogs Build

If your lane is shaping up to be a real pain in the butt then take this build. Start 2 Rejuvenation Beads and Pots. Rush Warmogs First. Then get spirit visage. After that go boots then Sunfire. Max your W first and FARM ALL DAY.

Early Game

When you get into lane take your Q and immediately start poking with it. If you can manage to get the enemy to about half heath before level 2, you might be able to all in him. Regardless, take your E at level 2 just in-case you get ganked early. At level 3 you can take your W if you want, but i'd rather take a second point in your Q. Zac is kinda weak until he gets his ult so just farm and poke with your Q when you can. Watch out for extended engagements at this point because you will not win. When you get your ult you can again try to all in them if you get them below half health. Just poke with your Q and bide your time. If you're getting ganked, go to the nearest bush and E towards your tower/teammates/safty.

Mid Game

Zac gets much stronger once you get ult and max get your Q maxed out. At this point you should have your boots and most of your first item. You can afford to be more aggressive here as long as you pick up your cells. As long as you aren't at max health, your cells will heal you more than they cost, meaning you get a net health gain. This is increased more if you have Spirit Visage or Spellvamp. Just keep poking and farming. If you push out the wave you can gank mid for easy kills with your E. You're a decent splitpusher with Sunfire as well because you can escape so easily.

Team Fights

Your Goal in teamfights is to disrupt the enemy team and take as many of the enemy spells as you can. You want to E in and then ult. While you're inside of the enemy team spam your W and Q as much as you can. Go for the enemy carry and force the enemy team to focus you. Try to keep your carries safe as well.

Final Comments

Well, that's my guide for Solo Top Zac. As i grow more experienced with him i will add a Matchup Section and continue to update the guide. Thanks for reading and have a wonderful day.


Update Log: 3/31/13 Uploaded to Solomid