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QUINN BUILD GUIDE: [S4] Top Quinn Guide - In It to Qwin It ;) by Hyfearium

by Hyfearium (last updated 3 months ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
2
Greater Quintessence of Life Steal(+3% Life Steal)
1
Greater Quintessence of Attack Damage(+2.25 attack damage)
9
Greater Seal of Scaling Health(+216 at champion level 18)
View Rune Details
Summoner Spells
View Summoner Details

Starting

Full Item Build

View Item Details
21
9
0
mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 1/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 3 1/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Harrier
QBlinding Assault
WHeightend Senses
EVault
RTag Team / Skystrike
View Skill Order Details

Introduction

What's good everyone I made this guide about a year ago and recently got back into the Quinn game so figured I should update my guide for Season 4. Hope I help ^.^

Runes

In Season 4 attack speed runes received a rather big buff. With the nerfs to bloodthirster, its a generally accepted strategy to run full attack speed (or at least half/half) rather than damage on the rune page. Midgame/lategame is where attack speed marks start to completely dominate, especially since 90% of ads now build either Infinity Edge or Blade of the Ruined King first, both of which scale insanely well with attack speed.

In Quinn's case, you are setting up for maximum early power. Take full damage (can swap out a couple quints for lifesteal but not necessary since you usually build bork first anyway) and flat M/R since you can just buy extra MR later so no need for scaling. HP/lvl is preference since armor yellows got worse and base armor went up by 4, you can run either flat hp or scaling.

Masteries

mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 1/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 3 1/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 1/1
mastery 1 1/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
21 for maximum offensive power to bully the hell out of the enemy laner, 9 defense for more survivability in duels and ganks. Trust me, running anything else is bad. Just do this.

Summoner Sets

Flash & Teleport
Standard for a lot of toplanes. Teleport will allow you to follow the enemy laner when he teleports (say bot for counter gank or dragon fight) and for late game split pushing which you will hopefully be doing a lot of. Currently the strongest spells but preference I guess.
Flash & Ignite
Ignite for that little extra bit of murder power. Or against lifestealing opponents (Vlad, Aatrox, etc.)
Flash & Heal
Defensive summoners, there is usually better options but the movespeed and clutch anti-tower dives can be helpful
Ghost & Exhaust
Fun spells to run, ghost will make you the fastest mofo in the match and exhaust will slow anyone who dares try to be faster. Good for easy lanes where you can constantly just run on them, or for really hard lanes (for quinn is kinda like none but whatever) you an run and exhaust while running.

Item Builds

Starting Build(s)
Default Starting Build
Build 2
Start game:
Dorans blade is strongest start as long as you have the mastery that gives you 3 hp on minion kill. Huge boost to your early game power.

Early game:
Double dorans for dominance. After 2 dorans build tier 2 defense boots (either ninja tabi or merc treads for ad and ap laners). Then get Blade of the ruined king (when building bilgewater buy two longswords instead of a vamp scepter since double dorans gives 6% lifesteal anyway).

General Build:
3 damage/2 tanky items if you aren't getting rolled - winning
3 tanky items/2 damage items if you are getting rolled - even/slightly behind
Full tank/utility if you are a deadweight to your team - 0/9/0 at 15 min

Quinn is a very versatile and situational champion that can build many ways therefore this section will remain brief while the "Itemization" section of this guide will contain in-depth item builds.
Final Build(s)
Standard Final Items
Build Order
Dorans maximise early power but never get more than two. Gives you enough health to make yourself tanky along with the resistance boots you buy (ninja tabi for ad merc treads for ap). Blade is a good early item but so is shiv. After first item you can get Last whisper if enemy is hardcore buying armor or shiv if they are just building regularly with a bit of armor on the side.

Defensive items are more situational. If they have no one who uses a blade of ruined king or %hp damage, Warmogs+GA is strongest tank item combo. If they do, you can go for something like Randuins/Banshees for a good chunk of health and both resists + active/passives. Or you can simply go for frozen mallet if you need to be beefier, kite better, and still do damage.

Situational Items

Executioner's Calling
For when you are against people who like to heal and you don't have ignite etc.
Youmuu's Ghostblade
No doubt it is a good item but I don't really like it, I guess if you are against a squishy champion you can get it over bork. Good for splitpushing and mobility
Infinity Edge
Can be paired with Ghostblade+LW for more damage, but other than that this item isn't very effective on Quinn top.
Sunfire Cape
Against AD and splitpushing tank item.
Zephyr
Buy at the end of the game when you sell your boots. Its not a terrible item but almost everything else is better.

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Harrier
QBlinding Assault
WHeightend Senses
EVault
RTag Team / Skystrike
E is your primary harass and burst so you should start E 99% of the time. Quinn is weird in terms of skillset because each spell seems like if it was on any other champion it would be that one point wonder spell that you put 1 point into it then max everything else. Anyway max Q for damage (helps wave clear and in Valor mode is AoE), then E for no other reason than you want your gap closer to be on a lower cooldown, and W gives some pretty good stats but mostly for later anyway. Always max ult when you can.

Skills

Harrier
Valor marks a target that Quinn deals a burst of damage to on next autoattack. Learn to use this passive. It's mostly random and will largely mark minions, but if you pay attention to the cooldown timer on your passive and walk close enough/auto the enemy laner valor will mark them, and then you can pull off your Harrier+Vault+Harrier combo for about 40% of their hp at level 1-4.
Blinding Assault
Straight line skillshot that blinds and AoE's. Use it to farm far away minions, wave clear, add damage to enemy, or use it strategically if the enemy gets in attack range of you and you need to blind their ass.
Heightend Senses
Reveals a radius around you and gives you bonus stats when you hit someone that valor marks. Not incredibly useful unless the enemy laner is acting suspicious and you want to see whats up. Should pop it either before or early when you are going in for a kill to prevent jungler interference.
Vault
Leaps to target then leaps back. The leap on will briefly and slightly knock back, the leap off will have Valor (hopefully) mark the target (sometimes it bugs). Can be used to hop over small walls (such as pulling wolves out to the wall and hopping off them, or be god and flash behind someone vault over a wall and ult away)
Tag Team / Skystrike
In much the same way Nidalee goes to cat form Quinn is replaced by Valor. Valor is melee and his strength comes from his incredible speed when out of combat. Jungler in trouble? Ult and get there in 4 seconds. Need to push up but then follow your roaming laner? You'll be there before him anyway.

In duels, Valor is ONLY stronger than Quinn if you are allowed to just sit and auto attack someone because Valor gets a minimum of +40% attackspeed increase with rank 1 W. If you aren't able to auto attack to death, Quinn has stronger burst with Harrier/E/Harrier combos. Useful to catch fleeing targets and AoE executing and dueling and splitpushing. Be wary of the insane cooldown (2 and a half minutes I think?)

Champion Matchups

Aatrox
Difficulty
Favors You
You can play normally but make sure to ward as Aatrox can set up a gank like a mofo. Harass him as you would any melee character but be careful for his early all-ins, if he takes you by surprise he can kill you easily. Use only passive and autos to harass, if he jumps on you and your vault is on cooldown you will most likely lose.

If you have low ping and quick reactions Aatrox should never kill you, you can vault to interrupt his Q if you time it perfect, if not you will just avoid it. If he jumps on you you can jump back and make him eat arrows. His early is alright and his sustain is decent, kiting is an absolute must or else he's going to heal more than you can kill at least early. Quinn with proper itemization should be able to duel him throughout the entire game.

You have the option of either going standard or since he is auto attack reliant for extra safety but never start shield. Build normally although you can opt for a different first item than bork (Aatrox normally builds mostly resistances so LW+whatever else will be just fine)
Akali
Difficulty
Favors You
This matchup is one of those stupid snowball fests. If Akali gets going you won't be able to walk back to lane without getting destroyed, and if you get going the same goes for her. You need to tell your jungler to make sure the enemy jungler stays off your back, you need to be playing hella aggressive against her, harass and push to tower all day long.

You can play normally against a melee character, if you get hit by Q don't get in range to get the mark activated, other than that vault at will and abuse her however much you want. After 6 if you are even or behind you need to save vault to give you a tiny bit of breathing room if she jumps down your dick.

Buy an early upgraded red trinket/vision wards, maybe an early hexdrinker if she gives you trouble, then build normally.
Chogath
Difficulty
Favors You
Kind of a no brainer. Make sure he doesn't combo your shit with his spells after you vault, stay out of melee range, harass like crazy, easy lane. Even if cho gets ahead for some reason, Quinn can almost always take him down with bork.
Irelia
Difficulty
Favors You
Eventually she will outscale you its just a matter of time. Avoid straight up fights throughout the entire game and focus on harass in lane instead. Stay away from low health friendly creeps so she can't double gap close and she shouldn't be able to touch you. Make sure to save vault for when you need it.
Jarvaniv
Difficulty
Favors You
His level 2 is a bit oppressive, he'll likely chunk you to a good 30-60% health in a combo.Predict and avoid the combo. Save vault for when needed. Play the cooldown game: if you see him use his spells you have a bit of time of safety where you can just walk up to him and vault on him and whatever.
Pantheon
Difficulty
Favors Enemy
He can use his passive shield to block your harrier damage, then use stun after your vault to completely negate your damage (requires reaction time and low ping but possible), he can poke spears at you when you try to cs or poke, and he can early all in you. Basically try to farm it out and wait till you get a bit of a lead. Build survivability early (start cloth/ 2 dorans/ninja tabi and then maybe chainvest or giant belt before core damage items)
Riven
Difficulty
Favors Enemy
Riven is defensive and mobile enough to survive early, and good enough early damage to be able to lane with Quinn. Snowbally, whoever gets a lead first will likely win the lane so be very careful. Save E, a well timed Riven stun can still stun you when you land from vault. Play the cooldown game, go on her when her spells are down and make sure you keep yours up.
Ryze
Difficulty
Favors You
Ryze is good late with a weak start. Quinn is good early with a weak late. Build normally, push when you can, harass all day long, you shouldn't have a problem.
Udyr
Difficulty
Favors Enemy
I've seen good udyrs eat Quinn's harass combos to the face, pop ghost run straight on her and kill her under tower levels 1-5.

Basically, if you can't harass down Udyr, he'll run on you and kill you a hundred times.

Introduction

This is Hyfearium and in my opinion Quinn is a fairly mediocre adc at best. Her kit just isn't very good for it even after the buff.

I will be paraphrasing Destiny a bit.

Her range is the average range for adcs (I think, not quite sure on this one) I believe she has the same range as Graves or Miss Fortune.
Passive is what a lot of ADCs lack which is an AD steroid (Draven and Vayne have one) however it is unreliable and nearly impossible to use as a harassment skill in bottom lane where the enemy support is breathing down your neck.
"The blind is cute but that's it really." The blind is a skillshot blocked by minions so all you really need to do is stay behind and away from minions to be perfectly fine. Its only real use is to get an edge once the enemy AD is attacking you.
The W is a movement speed and attack speed steroid and it's active is basically Ashe's E, it grants vision and allows you to stay somewhat safe when you think you are in danger of ganks.
E has been buffed to stun for a very short time and maybe a range increase. But once again if you use this to harass many supports will stun you during or after (easy to land skillshots when you know where Quinn is going to land)
Ultimate puts an ADC in melee range (lets put this as the biggest flaw). Basically it allows you to win fights harder after they've already been won, but doesn't help you actually win them.

All in all Quinn seemed like a very mediocre ad that can't FULLY abuse her insane laning power against a lot of bot lane combos.

These skills work a lot better in solo lanes which will be the focus of this guide.

Quinn In Different Lanes

ADC
  • Harrier does slightly more base damage than Caitlyn's headshot (I heard, don't actually know, but that's definitely a plus)
  • Fairly Safe (you shouldn't be dying a lot)
  • Engaging/poking is risky
  • Ultimate is useless if built pure damage and is used simply for moving around the map

Basically only good when you are engaged on and ult is used for movement/random 1v1s/going swiffer sweeper vac in cleanup mode

Mid
  • Good against engagey and autoattack based champions (which is almost no one midlane)
  • Valor roam can get you top or bot or jungle (you can be almost anywhere on the map in 10 seconds from midlane)
  • Fairly squishy, instafucked against hella burst (leblanc etc)
  • You can afford to get only get 1 defensive item because tower is really close by (safe lane)


Top
  • Many champions are melee which are affected best by her blind/ranged harass
  • Harass with E works better than any other lane (mid is meh)
  • Can get destroyed by some early all ins
  • Has to be built more tanky to survive lane as pure carry won't be enough come lategame
  • Valor can be used more to duel rather than to move since a lot of toplaners will have to let you auto attack them all day

Changelog

Matchups coming soon.
Videos/screenshots coming sometime maybe.

Updated entire guide to match season 4.

What Will Fuck You Over

General

Crowd Control, Damage Reduction, Early Tankiness



Bottom

Optimal Builds

3 DMG + 2 Tank if rolling
2 DMG + 3 Tank if getting rolled
All tank if afk for first 30 min of game



Good against health stackers, excellent for kiting, good for Valor in the middle of their team with Randuins and tankiness, shiv adds AoE magic damage that gets a lot with both Quinn (when moving to kite) and Valor (massive attack speed procs shiv more often), zephyr for damage AS and tenacity, zerkers for AS.



Good offensive combo I like

For M/R

Final Comments

Hopefully this guide helped you on your way to becoming a better player or something.






You can also follow me if you like this guide:
Ingame name: Storm Venture (NA)
www.youtube.com/Hyfearium
www.twitch.tv/Hyfearium
Twitter: @LFHyfearium
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