0%
votes
0
Dislike

EZREAL BUILD GUIDE: No Map is Needed! S3 adc Ezreal by Ludalo

by Ludalo (last updated over a year ago)

4,465 Views 0 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 1/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Rising Spell Force
QMystic Shot
WEssence Flux
EArcane Shift
RTrueshot Barrage
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 1/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Rising Spell Force
QMystic Shot
WEssence Flux
EArcane Shift
RTrueshot Barrage

Champion Matchups

Introduction

Hey everyone! My name is legions of glory, i have absolutely no idea what elo im in, but i main Ezreal on the league of legends North American server. this is my first guide on solomid, and i figured i might as well do it on a champion that i play a lot, and who is seriously underrated.
Now, this guide is not to tell you how to be an Ad Carry, and i wont go into depth on last hitting and whatnot. this guide is for a player that has been playing league of legends for a while and knows the basic concept of the games. but, in the interest of saving time and confusion, i give you a few shortcuts that i will use:
  • AA:auto attack
  • AS:attack speed
  • AD:attack damage
  • AP:ability power
  • CC:crowd control(ie: slows stuns snares etc)

Skills

Passive: Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 5 seconds, this effect stacks up to 5 times.

Explanation:
This passive is incredibly good, with a Q-W-E combo, you gain 30 percent AS, which gives you a large advantage in a duel. nuff said, make an effort to keep these stacks up while in lane.




Q: Mystic Shot
Active: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreals cooldowns will be reduced by 1 second. 
Range: 1100
Projectile Speed: 2000




Cost: 30/35/40/45/50 mana
Cooldown: 6/5.5/5/4.5/4 seconds
Physical Damage: 35/55/75/95/115/(+1.0 per attack damage)/ (+0.2 per ability power)
Explanation:
Ezreals main skill, and what makes the difference between a bad Ezreal and a good one. this ability lowers the cooldown of ALL of Ezreals abilities! simply put, an awesome skill, and one of the best poking skills in the game.




W: Essence Flux
Active: Ezreal fires a wave of energy in a line. Any allied champions it travels through have their attack speed increased for 5 seconds.
Cooldown: 9 seconds
Range: 900




Cost: 50/60/70/80/90 mana
Magic Damage: 80/130/180/230/280 (+0.7 per ability power)
Attack Speed Buff: 20/25/30/35/40 %
Explanation:
This used to be so much better than it is today. it simply is no longer worth maxing first because it no longer applies an AS debuff like it did pre-nerf.




E: Arcane Shift
Active: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
Cost: 90 mana
Teleport Range: 475
Arrow Range: 750




Cooldown: 19/17/15/13/11 seconds
Magic Damage: 75/125/175/225/275 (+0.75 per ability power)
Explanation:
a flash that deals damage? Whats not to like? good initiation or escape tool, depending on if flash is up or not.




R: Trueshot Barrage
Active: Ezreal charges for 1 second to fire a powerful broad energy missile that travels in a line across the whole map and deals magic damage to each enemy unit they pass through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
Cost: 100 mana
Cooldown: 80 seconds
Range: Global
Projectile Speed: 2000




Magic Damage: 350/500/650/(+1.0 per bonus attack damage)/ (+0.9 per ability power)
Minimum magic damage: 105/150/195/(+0.3 per bonus attack damage)/ (+0.27 per ability power)
Explanation:
Ezreals ultimate. and boy is it ULTIMATE! a huge skillshot that does mega amounts of damage, and is just as useful in lane as it is for stealling objectives(ie:baron or dragon)it is fairly fast moving, and also can be used to stop creep waves from pushing a turret if your entire team is at baron and you need to join them. also it is a great starter and finisher for team fights, and a well placed one can change the teamfight completely around.




Skill Order

R-Q-E-W. nuff said.
>>>

Early Game

Ezreal has fairly low base ad, i believe with these runes and masteries, and starting boots 3pots, you will be at 69 ad at level 1. however, for the beginning part of the game, your passive gives you an AS steroid. which is very good for dueling other opponents in lane. your main focus in early game is to farm farm farm. this will give you gold, as well as experience. if you have a support that has large amounts of cc, (ie: Leona) and you want to play uber aggressive early game, and secure kills and push the lane hard, thats your choice. But i find that it isnt worth it to start duels until you have at least a sheen and dorans blade.

Mid Game

mid game, you're going to want to focus on destroying the enemy ad carry, to get them as far behind as possible. However, never forget to farm. once you have bloodthirster, you have enough sustain to solo red buff, and double golems,(if blue side) and at this point you should be able to kill most creeps with two auto attacks. so farm farm farm, andf at this point, fights near dragon are about to start out, so always be ready to go help your jungler kill dragon.

Late Game

Late game you are a force to be reckoned with. with full build, you should be able to pop around outside of lane, and gank and destroy squishies(ie: ap carries) also, you can begin to push lane harder, if you feel like being extra ballsy. however, you shoyuld not be dumb and throw the game by split pushing top while your team is bottom and the enemy is all mia. thats just stupid.

Team Fights

team fights. as the name implies its all players in a large battle attempting to destroy one another. as the ad carry, your job is to float around outside of the battle and rain death upon the enemies. never get caught out of position by the opposing team, or you will be utterly raped and pillaged by them.

Jungling

just jungle when red buff is up, or you are behind in farm and need to catch up.

Final Comments

GO HAM WITH EZREAL! REMEMBER THAT YOU DONT NEED A MAP!!!!!!!!!!
Username
Don't have an account? Create One!