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LISSANDRA BUILD GUIDE: Glacial Horror (Heavy AP and other options) by Tuurngait

by Tuurngait (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Magic Resist( +6.66 magic resist)
9
Greater Glyph of Ability Power( +10.71 ability power)
3
Greater Quintessence of Ability Power( +14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Iceborn
QIce Shard
WRing of Frost
EGlacial Path
RFrozen Tomb
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Iceborn
QIce Shard
WRing of Frost
EGlacial Path
RFrozen Tomb

Champion Matchups

Introduction

Lissandra is a heavy magic damage dealing champion in the game. She has the ability to slow enemies and kite them around to their slow, chilling death.

PROS:
  • Slows enemies and allows kiting.
  • Can burst enemies down with proper build.
  • Able to use her ultimate to shield herself in battle or use it to damage an enemy.
Pretty much sums up that she has some decent cc. (crowd control.)

CONS:
  • Squishy champion. (Reason why it's good to kite if needed or stay a little bit back during team fights, but keep damage flowing.)


this isn't the face of mercy bro.

Masteries

AP Carry Option 1: Basic AP with armor/health.
[http://i.imgur.com/sRruK9Ql.jpg]


AP Carry Option 2: Basic AP with more mana regen.
[http://i.imgur.com/vGz702ul.jpg]



Support Option 1: Support without explorer and biscuit.
[http://i.imgur.com/f7bxA5tl.jpg]



Support Option 2: Support with explorer and buscuit.
[http://i.imgur.com/nqQh2Mll.jpg]

Runes

Quintessence - Greater Quintessence of Ability Power x 3. Why? To add that extra burst damage onto your enemies of course!


Glyph - Greater Glyph of Ability Power x 9. This is to add even more power to your spells to inflict as much damage as possible towards your opposing forces.


Mark - Greater Mark of Magic Penetration x 9. It will help break through any magic resist and help if the enemy builds heavy magic resist.


Seal - Greater Seal of Magic Resist x 9. Of course you want this because you'll be mid lane. You'll need the magic resist, trust me.


>>> SUPPORT RUNES <<<


Quintessence - Greater Quintessence of Gold x 3. Gotta get that income increase!


Glyph - Greater Glyph of Cooldown Reduction x 9. Helps cooldown of your spells.


Mark - Greater Mark of Ability Power x 9. Why not use some AP to help your carry secure kills in lane? Just don't get to much and steal!


Seal - Greater Seal of Gold x 9. Get some more income bro! Help out with getting wards and other stuff to make the jungle a party of sight.

Summoner Spells



Explanation:
Get ignite and flash because you'll probably need ignite to add that extra damage to your enemy to secure a kill.
Flash is great for escapes, even though Lissandra could kite well, a flash could help in kiting or that daring escape.



Support Explanation:
Exhaust is great to help secure in kills for your lane. With the additional slows and many cc from your spells, exhaust is a great summoner spell to have.
Flash is also for that great escape. You don't want to die, so maybe slow your enemy and flash the hell away!

Skills

Passive: Iceborn

Explanation:
Every 18 seconds, Lissandra can cast a free spell. Every slow you land on a target, the cooldown reduces by 1 second. Very handy.





Q: Ice Shard

Explanation:
You'll pretty much throw a ice shard, like a skill shot, in front of you. It will hit an enemy, slowing them and it will deal some damage. It will then split into multiple shards and hit other enemies in the way, but will not slow the hit enemies.





W: Ring of Frost

Explanation:
A great ability all around! It will deal some great magic damage on contact to enemies and root them in place, which is very great for team fights or escape tactics!





E: Glacial Path

Explanation:
Basically pushes a hand out and hits all enemies in the radius of it. You can also teleport to the hand for that needy kill or use it to teleport away, like a free flash with a faster cooldown!





R: Frozen Tomb

Explanation:
Can be cast on self or enemy. Will make you invincible if casted on you. It will deal heavy damage to an enemy and roots them in ice, making them unable to attack or act for a second or two. Also, the ice will spread on the ground around the ice shell, causing magic damage to enemies and slowing them. Great spell for team fights!





Skill Order

AP burst/bruiser skills order:
[http://i.imgur.com/g9uhrnzl.jpg] It is great to max your Ice Shard first, simply because it does some great damage!




Support skills order:
[http://i.imgur.com/1G5gHZkl.jpg] You're going to want to make your Ring of Frost first so you can root enemies and help your carry secure kills.

Item Builds

For the AP Burst build, just build to where you're able to burst an enemy down quickly, as shown in the item builds above.
A rabadon's is a great key for dealing heavy damage to your enemies, especially with a DFG. That's some crazy burst!


As support, you'll want to keep a sightstone for wards, they're really handy! You'll also want auras from certain items to help in team fights by buffing or debuffing the enemy. With your cc and slows, the enemy team should be dead in no time.

Early Game

In early game, you'll want to max your (Q) as early as possible to help deal as much damage as possible to enemies. You'll also want your (W) to root them in place and (E) to teleport to the hand and also deal damage with it, or use it to escape.

Building style will depend on your playing style. If you want to go burst, build with the burst build above. If you're going as a bruiser, use the bruiser build above.

Mid Game

Mid game you'll want to try and go around lanes and secure in some ganks and get some kills and get fed quite quick. Keep wards up in your bushes and be sure you're lane will be ok before you ditch off into another lane for a gank.

Be wary of people trying to gank you a lot, they'll probably want to take you down because you'll be a powerful champion.

Late Game

In late game, mainly team fights will be going around. Try and maintain as much cs as possible while making game winning plays in team fights. Late game, stay together with your team mates and never go single out into your jungle or enemy jungle or even lanes, that's just asking for a free death!

By this time of the game, you should have a great amount of burst and should be able to take out one or two enemies like nothing.

Team Fights

You could choose to initiate team fights as a bruiser, support, or burst. Just go in and ult yourself and the rest of your team can pop on the enemies while you are still invincible for a short period.
If you don't initiate, just ult an enemy or yourself, depending on if you need it or not, and proceed to cast your spells and quickly burst down enemies.
Be sure to burst down the carry, or there could be some trouble in team fights.

Don't forget about great passive!

Jungling

I wouldn't recommend jungling on Lissandra... but hell, if you want to for lol's, go for it buddy!
Tell me how it goes, I'll definitely want to hear about it haha!

Final Comments

This guide took me a great amount of time and I hope this helps anyone out there. If you like this, get it known, give me build ideas or skill builds that suit you.
I hope you all have fun playing Lissandra.
+ + and port to it away from enemies, be sure to hit enemies with it though, + = gg.
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