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KHA'ZIX BUILD GUIDE: How to play Kha'Zix for dummies by Dyrus

by Dyrus (last updated over a year ago)

Featured2,463,525 Views 9 Comments
9
Greater Mark of Armor Penetration(+11.52 armor penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Unseen Threat
QTaste Their Fear
WVoid Spike
ELeap
RVoid Assault
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 3/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 2/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Unseen Threat
QTaste Their Fear
WVoid Spike
ELeap
RVoid Assault

Champion Matchups

Introduction

This guide will teach you the basics from my point of view of how to play Kha'Zix. He is a evolving bug that has poke, resets, two escapes, two cc's (both slows) a single target melee nuke, mobility, and a unique evolving system with his levels. He is meant to be a very mobile poke assassin who does tons of damage and can carry games, or clean up team fights very well. In my opinion he is slightly overpowered in todays meta and is a high threat difficult target to deal with if fed or played properly.

Masteries

[http://i.imgur.com/jYUCIrk.jpg]

21/9/0

My standard setup for Jayce/Khazix/Zed and here's why.

You are a clean up/poke it's your job being able to do enough damage.

9/21 is for people who know they will get focused hard or for those who want to be the first in the fight, but you are kha'zix, so you should be no where near the first in the fight unless you are chunking someone to almost zero for the reset to escape.

Runes

[http://i.imgur.com/E1PACjj.jpg]


12 arpen 6.8 ad 13 armor 12 mr

This is a solid setup where as if the enemy has a cloth armor arpen will be more effective as the game goes on. Or if you have fort pot it will scale into the early damage.

the armor and mr is there for whoever you lane against, an AD, AP, or a hybrid like shen. You can replace yellows and blues for something else when the enemy is...

1. pure AD / switch blues.
2. pure AP / switch yellows (not recommended since armor saves lives)

Summoner Spells



Explanation:

Ignite because it helps you finish off or gives you 5 ad and ap which help with last hitting or the 5 ap scales with your w slightly.

Flash because it can be used defensively and offensively. a very needed top lane tool you can't afford to give up for anything other then ghost.

Skills

Passive: Unseen Threat

Explanation:

auto attack that does extra damage and slows when the enemy is isolated. don't underestimate this, make sure you proc this instead of spamming q if possible for when chasing.



Q: Taste Their Fear

Explanation:


Great trading/farming tool. Low mana cost, Low cooldown, High Damage.


W: Void Spike

Explanation:


Sustain, poke, aoe poke at 6, slow. Ridiculous poke skill.


E: Leap

Explanation:

Escape/Gap Closer, becomes ridiculous range when evolved, you also get resets to spam E and use your low CD Q to finish off fleeing low enemies.



R: Void Assault

Explanation:


Great for escapes, 1 second engages when the enemy is caught off guard. Speeds you up and gives you invis.


Skill Order

I max W because it has ridiculous sustain, aoe poke(at 6).

You have two choices after maxing W, either Q or E. Max E if you know you're going to get resets in fights and hit enemies with your E, but the safest thing to do is max Q since it's such a low CD with high damage anyways.

Maxing R is a giving for evolves used on W and E at all times.

Item Builds

Starting:
mana-potionhealth-potion5faerie-charmvs ap to set up tear
health-potion3elixir-of-fortitudeif you want to abuse
cloth-armorhealth-potion5vs ad

Core Goals:
tear-of-the-goddess+dorans-blade great for adding extra sustain and preparing core item
manamune a must buy core item for all paths.
manamune/muramasa
Follow up core:
the-brutalizerthe-bloodthirster (go last whisper if enemy is stacking armor)
the-brutalizerhexdrinker good vs ap/ triple ap. shield saves you 5ever
best anti armor item for ad dmg.

Boot Options:
mercurys-treads good vs ap/cc
ninja-tabi good vs ad
ionian-boots-of-lucidity great when there is no threat of being killed when poking. Increases poke efficiency by reducing the cd by 15%
boots-of-mobility great for roaming if you beat your lane very badly. lane ganks/ fog of war ganks/ following up/farming

Good Items to buy:
dorans-shield great vs difficult ad's to deal with such as Riven or Renekton when you need to survive laning phase.
dorans-blade same concept as dorans shield except even better vs ap's.
kindlegem cost efficient health item 10% cdr.

Late Game Goals:
last-whisper anti armor, usually bought every game.
warmogs-armor if GA is not in reach and HP seems to be more effective, go for warmogs. You can never go wrong with HP once you have the damage if you sit on giants belt.
muramana ridiculous with the Q, hits really hard.
spirit-of-the-elder-lizard Solid poke item, clears waves, true damage, regen on hp and mana.
the-black-cleaver shred is usually good if they have lower amounts of armor or if you have other ad's on your team.
randuins-omen wardens mail is the god anti ad item for it's value. HP + slow great combo vs tons of AD.
guardian-angel can't go wrong with a GA if you can afford it after damage.
blade-of-the-ruined-king Not recommended but you can make it work since it gives you a lot of useful tools like hp gain, movement speed, survivability.

3-5 Annoying Champions to play Against as Kha'zix

While he's weak early, you will get outlaned most likely since he destroys melee squishies with his skillset. Mainly his flame spitter.

Sustain Champions such as: / The sustain and CC from these champions will make you cry. They are squishy, but it won't matter if you can't get close or out poke the sustain they throw down. This is mainly from the dance phase from poking.

Lulu has CC and anti assassin abilities. good luck trying to snipe people as she baits you into an ulted ad carry.

Team Fights

Poke and peel until someone gets low enough to use your resets. That's as simple as it's going to get. Don't jump in unless you know you can chunk someone and can get away with it.

Sometimes you can bait damage on you and get away with E and R, but it is not always reccomended unless you're full hp and you have mercs or warmogs/GA.

Conclusion

You can play Khazix Top/Mid as an ad reset poke caster.

Kha'zix is very squishy and is considered as an assassin with poke and high mobility.

Does a hell of a lot of damage.

Aoe wave clear.

An isolation passive which slows and does bonus damage.

Mobility jump/reset/damage

Stealth/speed up.

All of these things make Kha'zix a very ridiculous hero to deal with. Not to mention the fact he will beat most people 1v1 end game split push. You should pick Kha'zix if you feel that he is the right champion for you, or if he is simply fun to play.

Comments

June 27, 2013 - 11:51 PM #1

Personally, I think it depends on the lane for your max.

If it's a Teemo lane top/mid, then you'll want to jump in, hit a Q and E and combo him quickly, but if you're in the top lane against Singed, for example, you'll definitely want E first.



Q will be better in most cases, but it's all down to the champion you're fighting against.

June 27, 2013 - 11:27 AM #2

good!

June 26, 2013 - 08:40 PM #3

Just in case it hasn't been changed yet, evolving and maxing W first is nowhere near as effective first. Max your Q first and if you're even or ahead evolve your Q, and if you're behind and/or unable to roam/get kills THEN you can evolve W, but E is also viable. From then, if you haven't, evolve your E (always have E and either W or preferrably Q by 11) and finally, your choice. Otherwise his build works fine it's just the skill order is all.

June 11, 2013 - 10:33 AM #4

the the buffin the next patch effect anything in this guide

June 10, 2013 - 08:34 PM #5

Hey I think the skill sequence is wrong,its impossible to have max W before level 9 (u put 5th point in 8)

June 4, 2013 - 06:26 PM #6

What about Ravenous Hydra?

May 30, 2013 - 04:32 PM #7

Can you include a section of what skills you you pick to evolve with his R for different situations?

May 19, 2013 - 10:44 PM #8

I think you actually got the passive wrong, it triggers when the enemy has no vision on you and empowers your next autoattack. Thats why it gets triggered by your ult, as the invisibility takes vision from your opponents.

May 19, 2013 - 07:37 PM #9

Nice thanks Helped alot

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