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LISSANDRA BUILD GUIDE: [Mid] Let the cold take you... by Garona

by Garona (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Ability Power( +14.85 ability power)
View Rune Details
Summoner Spells
View Summoner Details
21
0
9
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 2/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
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mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Iceborn
QIce Shard
WRing of Frost
EGlacial Path
RFrozen Tomb
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 2/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
0 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
9 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Iceborn
QIce Shard
WRing of Frost
EGlacial Path
RFrozen Tomb

Champion Matchups

CHANGE LOG - Last update 16/5/13

4/5/13

  • Guide is published.

6/5/13

  • Update on skill order.

7/5/13

  • Update on masteres.
  • Small update on late game.
  • Added a teamfight video.

8/5/13

  • Update on intoduction.
  • Added the Xerath matchup.
  • Added more depth to the Kha'Zix, Katarina, Fizz and Zed matchup.
  • Updated summoner spells.
  • Small tweak on final comments chapter.
  • Guide is featured.
  • Changed some stuff on skill description.

9/5/13

  • Updated the item builds.
  • More updates on items.
  • Updated the early game section, aswell as the skill order section.

10/5/13

  • Added the Lux matchup.

15/5/13

  • Updated the item builds.
  • Added the Le Blanc matchup.

16/5/13

  • Updated the intoduction.
  • Updated the Kha'Zix matchup.

Introduction

Hello and welcome to my Lissandra guide. Im Garona, an EUNE Diamond 1 player, who mains mid and top, and currently I'm playing quite some Lissandra and decided to write up a (kinda) quick guide about her to give my insight about her. So far I've played quite some games with Lissandra (both ranked and normals), some of which where (kinda) high elo games. I've been doing really well on her and feel like she's an amazingly strong champion for a series of reasons.

[http://i.imgur.com/vjGfXCs.jpg]


[http://i.imgur.com/hoUc5G1.jpg]


This guide wont be that much indepth, since the champion is fairly new, but I'll go through every info I can give, and will update this guide as much as possible during the next couple weeks.

Until that, let go over Lissandra's pros and cons

+ Free mana from
+ Insane shove with
+ Very hard to gank due to the use of
+ Free Zhonya with
+ Good initiation capabilities
+ Great roaming due to high mobility and high CC

- Low range (practically needs to go meele)
- Mana costs are fairly high
- Takes a while to ramp up
- Inherently shoves the lane due to (this can be a problem)

[http://i.imgur.com/EXNhGr7.png]

Masteries

[http://i.imgur.com/p2xgsj2.jpg]


Full offense is very strong for Lissandra. Even though she is a low range champion, her ability power rations are actually very high (atleast for AoE spells). has a .65 Ap ratio, .6, .6 and .7. This makes it so that one full rotation of Lissandra deals 255% of her ability power, one ONE target. This makes the offense build very worthwhile since the extra AP and extra damage is very worthwhile.

To break it down, here's the masteries we're picking up 1 by 1.

  • Summoner's Wrath, to get that extra free stats for when Ignite is down.
  • Sorcery because CDR is really important on her, since her spells have fairly big cooldowns.
  • Blast gives 18 AP at level 18, its a cool asset but its mostly to get the next mastery
  • Arcane Knowledge gives 8% spell pen, and since spell pen is fairly hard to itemise, since only Vstaff gives % spellpen, its invaluable.
  • Havoc is a nice addition that increases your damage by 2%. Its a small amount, but it stacks up.
  • Mental Force (2/3), gives 4 AP, its a nice early game bonus that helps your damage. As I said already, Lissandra's AP ratios are fairly big, and every little AP helps.
  • Spellblade is a niche mastery, but its really cost effective. Basically it adds one magic damage to your auto attack for each 20 AP you have. Its nice because it practically gives you an extra AD in lane for lasthitting and harassing, and later on once you're stacked some AP it gives a fairly good boost to your auto attack damage.
  • Archmage practically gives you 1 extra AP per 20 AP. It makes every AP purchase a little more cost effective and really stacks up with Lissandra's AP ratios.
  • Executioner helps mostly in last hitting, since you should only last hit when minions are below 30-20% hp, so your last hitting damage is increased by 5%. Also it helps for cleaning up (something that Lissandra is good at), since it gives extra damage on lower HP enemies.

Also she shouldnt need to go 21 in defense, since she already gets a lot of free defense via ,, and , which allows her to go full offense.

Alternatively, you could do 9 in defense instead of utility for going toplane, to win trades easier.

Runes

[http://i.imgur.com/WPVKytw.jpg]


Runes that shouldnt be swapped

Armor Seals and MR Glyphs shouldn't be swapped for any alternatives. They offer a good, cost efficient bulk of stats thats invaluable and helps you win trades.

Runes that can be swapped

Magic Pen Marks are good, since you only deal magic damage, but they can be swapped for Mixed Pen, since her auto attack is great for harassing. They are also more cost efficient.

AP quints are also very good since as noted before her AP ratios are really good, but since Lissandra is a slow champion they can be swapped for MS to make your life a bit easier.

Summoner Spells



Explanation:

is mandatory for clutch plays, such as >>/ that can win games if executed properly (IE if you catch the enemy ADC and kill him). It also offers extra safety which is nice for when getting ganked by someone like Jarvan or Zac.

gives that little bit of an extra edge in damage. Since Lissandra's an all in champ helps pick up clutch kills and win lane trades. Its a very strong spell that should be considered in every game.

Alternatively

is very strong since Lissandra packs insane amounts of CC, and therefore can gank bot over and over and over. This makes TP a great spell since it makes ganking bot very easy. A good TP should be used when the enemy bot engages a fight, and therefore cant stop fighting or run, this forces a won fight for your sive (atleast 90% of the time).

is good since Lissandra can kite a lot with , so ghost effectively helps her in the same way it helps any champion that can kite, or needs to stick close to the target. Its also easy to pick up since her gives her an "over the wall" escape which makes less of a necessity.

against some matchups that can be volatile, read the matchup section for more info.

Skills



Watch the spotlight to get a better idea of how her spells work.

Passive: Iceborn

Explanation:


All it says. You get a free spell every 18 seconds and this gets reduced by 1 second for every one target you CC. Note that can only CC 1 target, but and can CC an indefinite amount of targets, and therefore reduce the cooldown for a big amount. A on 6 minions will reduce the CD of by 6 seconds.


Q: Ice Shard

Explanation:


This ability is a mix of Graves' ultimate and Frost Mage's Iceshard from wow. Its a single target skillshot that slows the target it hits, but also shatters to damage every enemy in a cone behind the target. It should be noted that the particle will only shatter if it hits an enemy unlike Collateral Damage, and that as long as its hits something, it will travel the same amount as demonstrated below (like Jayce's empowered Q)

Sorry for the crappy quality.



Think of it as a Jayce's Q, where the minion acts like the acceleration gate.

W: Ring of Frost

Explanation:


Ring of Frost is an AoE root. It damages and roots all enemies standing next to you. This is Lissandra's one point wonder, since its rank up doesnt reduce the CD as much as which is a multi purpose spell, and the root duration goes from 1 sec in R1 to 1.5 in R5, which isnt that significant.

Note that just like Katarina's W, this wont stop you from moving.

E: Glacial Path

Explanation:


Think of this as a free Flash, but also as a damaging spell. Basically what you have to do is hit your E and then you have 1.5s to hit it again to teleport to the destination of the claw. This ability is a multipurpose spell. It can be used to engage, disengage, or damage enemies. Here's some things to note.

  • You can shoot E on one direction and run to another and then TP to it, enemies are likely to follow you and not the claw.
  • You can flash somewhere and then TP to the claw, so you can IE, shoot the claw away from the dragon pit, go into it and then TP to the claw.
  • When getting ganked first use , then , and then again. The root will give time for the claw to travel to safety.
  • Dont forget to use this spells as a damage spell aswell as a chase spell, its damage is fairly high.
  • The claw outruns people as long as they are slower than 700 ms.


R: Frozen Tomb

Explanation:


This is another multi purpose spell, and it signifies Lissandra. Her ultimate is either a single target stun and AoE slow, or a Zhonya's with an AoE slow included. Generally when ganking or when in lane its best to use it on enemies to CC them. However in teamfights you need to weight the situation. Casting on an enemy means the enemy is stunned, but you are now vulnerable, while casting it on yourself means you get a free Zhonya's but then again, the enemy can escape. As a rule of thumb, you should use this on yourself, unless you know you can kill your target and back off instantly.


Skill Order

>>>


should be taken when possible

should be maxed first by level 9, since ranking it up gets its cooldown to 4s, making it really spammable, serving as your main damage spell.

So what's going on afterwards? or ?

Honestly thats up to you. I'll explain the strength of each spell when maxed, but the choice is ultimately yours, I for one, prefer maxing

Reasons to max

  • Cooldown goes down from 18sec to 10sec, thats 2sec down per rank up.
  • The root duration increases from 1sec to 1.5s, that .1sec per rank up. While that isnt a lot it is somewhat signifigant, since its a hard cc (not a slow), and each milisec can help.
  • The cooldown of Ring of Frost will be lower than the cooldown of Glacial path when maxed (2sec lower)

Reasons to max

  • The cooldown goes down from 24sec to 12sec, thats 3sec down per rank up, 1 second more than Ring of Frost.
  • The damage at max rank (250)dmg is higher than that of Ring of Frost (230dmg).
  • Its a multi purpose spell, it can be used as an engage, disengage, or damage spell, which makes the lower cooldown more valuable.

Why I prefer (most of the times)

Its mostly because if you leave at level 1, its still a very strong spell, but as a rank 1 spell is inhibited by its absurdly high cooldown. Having an 18second cooldown is more bearable than having a 24second cooldown, especially when you consider that this 24sec cd, will drop to a half (by 12seconds!) while RoE cd will only drop by 8sec. Also, it deals more damage, therefore allowing you to deal better with duels.

That being said, its up to you to max your over your . Both ways are viable as both spells benefit greatly from the rank ups.

Item Builds

Start

or /

Cloth when facing AD enemies, its invaluable to have armor against AD enemies because it mitigates a big portion of their damage. Flask is the to-go build for anyone else. It gives you a lot of sustain and mana in lane and once you go back it refills, meaning you wont need to buy HP pots every time you back. As long as you use all its charges every time you go to the lane, after ~7 refills it becomes cost effective (meaning you saved enough gold from getting it instead of HP pots) and can be sold. Its a solid start because it means you can out sustain your enemy in the lane and push him out of it.

Getting a ward is good if the enemy jungler is , and generally a jungler who can disrupt your and wont have problems dealing with your root.

Core 1



Practically this is a good start for an item build, instead of Liandry's you're building Zhonya's. This is generally good for when facing high AD teams and when you have bought a quick Armguard. Zhonya's on top of your ultimate gives you a huge grace period. A good tactic with Zhonya's is to go in with , use it, Zhonya's, and when its runs out use . This way you can bait several abilities from the enemy (think Misaya's TF Destiny>Gate>Zhonya), and get a nearly guaranteed teamfight.

This core is good against high AD teams, and when they dont have lots of tankyness.

Core 2



Doran's Rings are very good early game on any mana AP Mid. Lissandra is no exception. She can use the mana regen, AP, and HP very well in order to assert lane dominance.

Sorc Shoes are the best choice for Lissandra, since she has good base damages, and Mpen is very strong on her. The only alternative is , which should be bought if you are against AD and you lose your lane, or the enemy is FULL ad (Ad top, Ad mid, Ad Jungler). is invaluable, since it turns your boots into semi-mobility boots, so you get faster to your lane, or go faster to lanes that you want to gank.

Liandry's is great on Lissandra because every spells minus her has CC. That means that it does its full extra damage. For that reason, its a very worthile pickup, even if your spells are AoE. Also HP and Mpen are GREAT on Lissandra because of her low range.

In general this core is good for when facing tanky teams.


You want some CDR in general, go Morrellonomicon or Athene's are a must for Lissandra. Morrello is better cost efficient wise, but Athene's is great against hard matchups.

Finally you should get Armguard if you face an AD mid, because its insanely cost effective agains them.

Other Items

good when facing double AP (Ap mid + Ap jungler or Top). Very cost effective and its aura is always used because you are a close range mage.

this is strong on Lissandra because she can use the CDR greatly, and her AA animation is great. Its a good item for when facing a lot of AD enemies.

is one of the BEST items, and generally my second pickup. It gives a LOT of CDR and a good amount of AP, but most of all, its really cheap and really cost effective. If a game is going smoothly this is going to be my second item for sure.

Rabadon's is the standard item for pumping your AP, I dont think it needs any introduction, its a good item to snowball games if you get it early, but thats very risky. The more AP you got the more cost effective it gets, so keep that in mind. You should strive to get a Rabadon's at some point in the game, but when is up to you. If you want more PURE damage, Rabadon's is the way.

is another item that needs no intro. Its just something you will need at some point, a good rule of thumb is to buy Void after 2 or more enemies have more than 100 MR. They have up to 100 MR HG and Sorcs are kind of enough.

is ok, because its probably the best item for HP. Good AP, good HP, the extra slow isnt really needed, but its ok. Get it if you want more health.

is very strong if you are going for objective rush and you want to catch someone off. If they are slowed they wont escape your combos and die. Its good, but not that great, situational pickup, cant fit it anywhere really, but should be mentioned.

is also VERY strong, because it gives a LOT of AP, and lets you have more invulnerable time, on top of your ultimate. Very strong against have AD team, should be picked up almost every game if you feel like you're getting nuked, or if the enemy has high AoE champs, like etc.

is a good alt to Morrellonomicon against heavy AP teams or very hard lanes, such as Kassadin or LeBlanc.

Wildcard Item

> is amazingly good, atleast on paper. Seraph's is an amazing powerboost, because it gives a big AP bump, and an amazing shield. Its ridiculously cost efficient, and you can just get Tear, and then wait until much later on to upgrade it to Seraph. TPA's Toyz has deemed this item as "the most OP AP s3 item", and thats because its so cost efficient, work on every mage, and simply gives so much, nearly endless mana, mana rege, huge ap, and a shield on top of that. It also fits every build since as I said, Tear can be bought early, and be upgraded only when needed later on, so it hardly inhibits your ability to buy other items.

Early Game

Early game here is defined as laning phase, roaming has not yet commenced.

Lissandra's early game is her weakest point. Her trading in lane isnt very strong since her isnt yet spammable, and her mana pool can get expanded very quickly. Basically Lissandra can do three things in early game depending on the enemy laner.

She either needs to shove the lane hard, to set up ganks, while farming passively, or try to poke the enemy

Shoving the lane is good against champions you have a hard time CSing under turret while under pressure. Some of those are . By shoving the lane against such champions you force them to spend their mana and lose cs, they will call for their jungler, but thankfully, Lissandra can escape ganks easily with

The option of setting up for ganks is against enemies you dont win in early game, but can be ganked. Such champions are . Those guys farm well under turret and win trades early game, but have no real escape. Your immense CC sets up for ganks perfectly, and if you can get a kill on those guys you can snowball the lane.

Going for poke so you can all in is good against low range enemies. Those need to get close to you to attack you, or close to the minions to CS. This makes it so that you can poke them, because Lissandra's poke is low range, via her Q and AA. Such enemies are . Its good to note that those champions are also countered by your ultimate, since they are all in champions who base their damage on all in abilities (mostly their ultimates), and by casting your ultimate on yourself, you negate a LOT of their damage..

In general, Lissandra's damage is VERY weak pre 6, so avoid trading straight up as much as possible. Still, its very notable that Lissandra, even during the early game, can dictate how a trade goes, atleast against meele enemies, by using offensively.

Mid Game

Mid game here is referring to the part of the game where dragon, baron, and roaming is the epicenter.

You're atleast level 9-10, this means you can shove a lot with spam. So what you need to do is shove fast, and gank. Lissandra is great for roaming botlane because she can use to get into range, then and and if she is diving negate damage with or stun the enemy with it to kill her enemy. Her immense CC makes it so that your team can follow up.

Lissandra is also great for dragon dance, because of how well she can isolate one target or engage a fight with , you should abuse her engage capabilities to isolate an enemy and kill them to get a free dragon.

Also, because of how good she is at isolating targets, catching an enemy off guard and killing him with combo, can result in taking quick objectives such as turrets or even baron.

Late Game/Teamfighting

Late game here is referring to end game, you have atleast 3-4 items and the following fights determine the game. Late game is where crucial teamfights happen.

Here's when you need to go hard. You're a playmaker, and need to stand up to your role. If you see a squishy enemy off position you need to act and catch him. Burn if needed, because catching and ADC or APC with means they will probably die and give you an inhib or nashor (or both).

For full our teamfights, you should fight in tight spaces, try to go in the center of the fight and use to Zhonya yourself, while damaging, slowing and rooting everyone close to you. When your ends, you should judge how the fight goes. If the enemies are still not low and you have Zhonya's you should use it. After that, you oughta clean up the fight with . As Lissandra you should either be the last man standing, or the fight one to die, since you're an allin and cleanup champion.

Stuff to note for any champ during end game.

  • Baron is a good thing to force, but can be a noobtrap, dont fall for it, because if the enemy engages on you 5v5 while you do baron, you will likely lose the fight.
  • Inhibitors are the most important objectives.
  • Dont go anywhere, unless you have vision of the enemies, if you die alone, the enemy can get an inhibitor or baron (or worse, both)
  • If you cant make plays with your champion, just peel for your ADC. Lissandra is exceptionally good at this since she packs big CC. If you cant carry, let the ADC do it.

Here's a Lissandra teamfight video (with commentary)

Matchups

Matchups will get expanded in time


Easy Matchups

Right of the bat, those matchups are easy, and should be played in pretty much the same way. The matchups in this section are generally not hard to beat in lane.

all those champions have one of two things in common. They either have low range, and therefore can be sieged by and/or are based on one big ability, generally their ultimate, or in going all in, which can be countered by casting on yourself. All those champions share those traits and thats why they can be won easily.

Lets expand on some of them



  • She needs to get close to cs unless she spams Q, that means you can get a lot of down.
  • Post lv6 she is based on her ultimate, once she engages on you instantly hit and combo her. This will negate nearly all her damage.
  • If your ultimate isnt available, dont engage on her, or she will win the trade.
  • If she wants to engage on you, she will probably use Shunpo. When she does that she will teleport BEHIND you. That means that if you Q towards the way you where facing before she went in, it wont hit anything. To retaliate, W, then turn around, and then hit her.
  • If you can afford to (and you should), keep the lane shoved as much as possible. Her last hitting under the turret isnt the best, and if you dont shove she can roam very easily.



  • To win Zed it is crucial that you dodge his Q's, or else he will poke you down too much.
  • Try to zone him from getting cs, since he is meele.
  • When he uses his shadow, send your claw to its possition. If he teleports to it, you can just teleport aswell, if not you can just hit him more.
  • If your claw is on cd and he uses his shadow, using on him will prevent him from leaving.
  • Max in this matchup to counter his mobility.
  • If he uses his ultimate instantly use your ultimate on yourself. This will negate nearly ALL of the damage he gets from it.
  • Start with and rush , but dont rush , get it later on, your ultimate will suffice.



  • Zone him as much as possible, he needs to get close to get cs, and if he just tries to cs from away he wont get healed. Punish him with every time he goes in.
  • Dont fight him without minions, his damage when you are isolated is rediculus.
  • If he uses him jump just follow him with your claw and root him.
  • If he tries to engage 1v1 when he hits 6 INSTANTLY use , to prevent him from being able to use his ultimate.
  • Getting s helps, since if you see him while he is stealthed he loses his ability to reposition, so you can slap him a bit more.
  • Starting with is optimal.



  • Every time he uses his Q root him, that way he cant E to dodge your .
  • If he uses his ultimate on you use if he doesnt come close to you, to run. If he uses his ultimate and then tries to Q or E on to you while the fish is on you use it on yourself, this will negate his damage.
  • Shove a lot, because if you dont he WILL roam, and he WILL kill your botlane.
  • Keep mid warded, this way he wont be able to roam without being noticed, and if he doesnt get fed he will fall off hard.
  • You can start with against him because he might try to cheese kill you early, and if you die, you will get snowballed on.
  • You can get against him to avoid getting snowballed on.



  • She has big range, you need to avoid her Lucent Singularity in order to avoid getting poked.
  • If she goes in for a cs without using spells (after you are level 5), you should try to punish her by poking with .
  • If she misses her Lucent Singularity of her bind, you can (as long as you are atleast level 4), go in with and trade with her. Her cooldowns are really long so if she misses a skillshot you can go in and trade pretty much for free.
  • Its advised to use MS quints in this matchup to dodge skillshots easier.
  • If she catches you at level 6+, its often ok to use your ultimate to avoid being hit by her laser.
  • In general, due to your cc and mobility you can fight Lux post level 6 without big problems. Get on her face with . If you do so she will 90% try to Bind you and ult you, but if you're close enough you can use on yourself and damage her. In general getting close to Lux allows you to trade her and win, if you stay at range she will outrange you and in the end, outlast you.

Junglers that beat you

those junglers have a common trait, they can follow you after you use . Thats why against those junglers you need to always carry flash, and ward A LOT, if you see those junglers, be wary of how you play the lane, because they are dangerous.

The hard Matchups

Lissandra doesnt have a lot of hard matchups, but she really struggles for survival against some lanes. The champions mentioned here are hard to deal with in lane, and require jungle help.



  • Kassadin is a sneaky champion and he has a silence.
  • Lots of mobility, so he can outroam you.
  • He can go in, fight you, and you wont be able to or counter attack, because if the silence.

Counterplay

  • You win early because pre 6 she isnt strong, shove the lane.
  • Harass as much as you can with AA.
  • Gank him early, he cant escape pre 6.



  • His silence allows to fight without allowing counter attack.
  • His lane all-in is of of the best in the game, and if you get supressed, wont help you at all.
  • He shoves harder than you and set up for easy ganks after level 6.

Counterplay

  • Gank him, he is vulnerable.
  • Try to dodge his Q, if he doesnt hit it, he loses trades pre 6.
  • Outroam him, your roam is better.
  • Dont try to 1v1 his post 6, he wins the all-in.



  • Her poke is VERY strong, so she can poke you until you cant all in and shove you out of the lane.
  • Not prone to poke due to her heal.
  • Hard to gank post 6.
  • Can snowball the lane hard.
  • Lissandra's hitbox is very big, and this makes her Q easier to hit.

Counterplay

  • Shove, she isnt good at csing at turret and her clear pre 6 is bad.
  • Get wraiths, you can outfarm her and outscale her.
  • Gank her pre 6, you can snowball the lane.



  • His sieging is better than yours.
  • He hardly needs to come close to kill you.
  • His full combo damage is absurd.
  • Early game he pushes harder than you.
  • If you get stunned of position he can probably kill you.

Counterplay

  • Get your jungler to gank, once to burn his flash, twice to kill him, without it he cant withstand your cc in a gank.
  • When he uses his ultimate (or an EQ combo) use your claw on one direction and run to another, if he doesnt shoot towards your claw you can teleport to it and avoid being stunned or getting his by his ultimate.
  • You can get against him to negate his long range snipes.



  • Alike to Kassadin, insane mobility, can potentially outroam you.
  • Her burst is rediculus, and silences you, which measn you get a ton of dmg, and cant retaliate either.
  • In general she's an assasin's which damage is VERY hard to block

Counterplay

  • Get to try and survive her burst. If you manage to do so, you can go all in and potentially kill her with your ultimate.
  • Also get and to negate as much of her burst as you can.
  • Try to prolong the game, since your lategame is stronger than hers.

More to be added in the future!

Final Comments

I hope you liked my guide and learned something from it. Ill try to expand it more as time goes on. Please if you have questions or suggestions, dont hesitate to ask, ill answer every question in the comments.

Thanks, and good luck in the fields of justice!

[http://ks-designs.at.ua/walls/l/leagueoflegends/frostguard/frostguard-v-str.jpg]

wallpaper from http://www.reddit.com/r/leagueoflegends/comments/1doub6/as_requested_freljord_tribe_wallpapers_with_logos/

Comments

August 15, 2013 - 05:42 AM #1

http://www.youtube.com/watch?v=-CZkyIo9ncI

i found this video more interesting than any lissandra guide. It actually shocked me a little which rarely happens.

Lissandra OP

May 17, 2013 - 02:46 AM #2

Ryze facerolls and wins against Lissandra. His Q+W+Q+E+Q combo outdamages anything you can do, and once he gets his tear and catalyst he can just combo out and kill you. His Q cooldown is so short that he doesn't care if you ult, he still facerolls you after you're done being Zhonya'd. No way Ryze is an "Easy Lane" at all. If anything, he's a counter to her.

May 16, 2013 - 06:04 PM #3

@Pentaquark the base damage of her E and its AP ratio is very good, I think its at a really good spot.



@Queiro I did update that, thanks for pointing it out. Vision wards are stil very good since he cant really reposition if you can see him.

May 15, 2013 - 07:16 PM #4

Great guide, but would be good to fix the comment on Kha'zix's match up when you say "Getting [Vision Ward] helps, since if you see him while he is stealthed he loses a LOT of damage from being unable to proc his passive." since his passive resets whenever Kha'Zix uses Void Assault, regardless of whether the enemy team can actually see him or not.



Source: http://leagueoflegends.wikia.com/wiki/Kha%27Zix/Ability_Details

May 15, 2013 - 05:31 PM #5

I think they should buff the base damage on her e.

Most lissandras use it merely for mobility anyways, and lissandra's a risky champion. This would encourage people to use it both for mobility and damage.

May 14, 2013 - 02:22 PM #6

The point is, Morrellonomicon isnt an item bought solely for its AP, its because it gives 20% CDR, Ap, AND mana regen, on a very good price. In contrary, DFG gives only 10% CDR, more AP, but is less cost effective STAT WISE. That being said, Morrellonomicon/Athene's is a better item to rush, but DFG is a very good follow up. It will however put you over the CDR cap when holding blue.

May 14, 2013 - 12:40 PM #7

From the little time I spent on Liss, I think she's not very bursty in terms of dmg, so a deathfire grasp wouldn't be a more suitable item for her than morellonomicon?

May 14, 2013 - 06:20 AM #8

Here's the thing tho. Lissandra isnt a good laner. Her poking is good, but in all due honesty, by the time she reaches level 9 and gets strong enough to win her lane it will be more important to roam anyway.



Thats another reason why RoA is a good item, but its mostly suited for the toplane. For the rest input I have on RoA you can read my previous comment. Its not a bad item for sure, but CDR/Mpen/Zhonya's passive are more important. If you are against a hard lane you can just get Athene's (updating the guide to reflect this) instead of Morrellonomicon.

May 14, 2013 - 03:54 AM #9

(Liandry/Morellonomicon/Zhonya) are the three strongest Lissandra items



Is definitely not. Rod of Ages and Sorcerer's Boots are essential CORE items for her because she's a harassing / risk taking champion. You can't go in with your E, W, Q and except to win. You must build PENETRATION and mana/lane efficient items first. Harassing is KEY in the beginning - Simply Q the creep so Ice Shard has extended range and harasses the enemy champion.. When you get them to 40% HP or so (which is fairly easy) you risk with E and W and pickup the kill.



Liandry's is okay for damage, but rushing it isn't very efficient. I recommend just getting Haunting Guise first with Chalice / Rod of Ages and Sorcerer's Boots.

May 9, 2013 - 08:56 PM #10

Its definitely not bad. But RoA is a good early purchase, it means you have to buy catalyst asap, then boots, and then get roa, and I feel like other items (the ones mentioned as the three cores), are better for her early game. Liandry's gives more damage, Morellonomicon gives CDR, and Zhonya's is well... Zhonya's.



Its amazingly good on toplane Lissandra tho, definitely a core on her if you play top on her (which is definitely viable, but her roaming is so good that mid is better).

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