Hello Summoners, and welcome to my Renekton guide!!!! I am SoloRenektonOnly a Diamond 1 Renekton main with over 1300 Renekton games at high elo. I am hoping to inspire and teach other summoners looking to add Renekton to their champion pool. This guide will attempt to give you a greater understanding of Renekton and each match up you might encounter. I understand there are many people out there who would rather watch a video than read a guide so each section will have a video guide to accompany the written section(not finished working on adding more videos).
All videos used in this guide can be found on my youtube channel. I also do Daily Renekton Commentaries so make sure to subscribe for a daily flow of epicness!
Also I stream my solo que, so if you are interested in watching full gameplay with commentary or need to ask some questions make sure to stop by my channel! Make sure to follow to be alerted when I go live, as my stream schedule is sporadic at the moment.
Attack Damage marks boost Renekton's already strong early game damage. Strongest levels 1-6
Armor Pen marks sacrifice some of Renekton's early game power in exchange for a stronger mid/late game. Strongest levels 6+
Flat Armor seals are 100% needed against an AD opponent, these also help against ad junglers.
Flat HP/HP per level work well against AP opponents but just remember AD junglers will be stronger against you.
Flat Magic Resist glyphs are 100% needed against an AP or Hybrid damage opponent. EX:
Magic Resist per level are great against AD top and jungle allowing for better scaling into mid/late game.
Cool Down Reduction works great against teams with no AP or a weak AP Mid laners.
Very much the same as our Marks get AD for early game or Armor Pen for mid/late game.
This page consists of Attack Damage Marks and Attack Damage Quints Flat Magic Resist Glyphs and Flat Armor Seals. This is the Standard Renekton Rune page and will be you’re most commonly used. This page should be used against hybrid champions which means champions that deal both physical and magical damage such as Shen or Akali. This rune page should also be used against AP top lanners such as Elise or Rumble.
This rune page forgoes magic resist in exchange for flat cooldown reduction. Cool down reduction is an amazing stat on Renekton because he is an AD caster meaning he relies on his abilities to do damage and cooldown reduction allows for more abilities to be used increasing Renekton's total damage output. This page should only be used against Physical Damage tops and physical or weak ganking junglers. This page also works great against other champions who like Renekton rely on cooldowns such as Riven and Lee Sin. This page synergizes with early brutalizer builds offering Renekton 20% cooldown reduction early in the game.
This page rarely gets much use, it consist of Attack Damage Marks and Attack Damage Quints, Flat Magic Resist Glyphs and Health per level seals. This build has a small niche and should only be used when playing against a purely magical damage top with an Ap jungler or a jungler with weak ganks. Health per level is effective in this spot because we don't need the armor to lane but the health helps and the scaling will help our mid and late game as well. Examples of times to use this rune page are when playing against Rumble or Elise top with Fiddlesticks jungle or Warwick jungle.
This page opts for scaling magic resist instead of flat magic resist. This page sacrifices early game magic resist for more mid/late game magic resist. This page should only be used when the enemy team consists of a purely physical dmg top, an Ap mid, and an Ap jungler. An example would be Irelia top Fiddle jungle Karthus mid.
Flash is arguably the best summoner in the game because it offers an instant reposition which has countless applications. Using Flash in combination with Slice and Dice you have a possible 1200 range gap closer. Flash is so strong make sure not to waste it, only use Flash to secure kills or to escape certain death. Ignite adds to Renekton's total damaging increasing his kill potential in lane. The kill potential Ignite grants is a powerful tool and should be used to deny enemies last hits or experience. Make sure to only use Ignite to secure kills or reduce the effects of heals.
Ghost is much more of a gamble then flash, it does not guarantee an escape or kill like flash does when used correctly. Ghost however is amazing in team fights and when combined with Slice and Dice Renekton becomes very mobile. Getting to targets is not as immediate as flash but once you get to a target with ghost you will stick to that target. Ghost works great against champions with jumps as long as there is no wall to jump over. Ghost has a shorter cool down then flash, if you and your opponent both use their summoners, he has flash you have ghost, you gain a 1:30 window when you will have ghost and he won't have flash. Make sure to take advantage of these windows with ghost because you are giving up a lot not taking flash.
Teleport and Ghost/Flash work great when you are facing a 2 vs 1 lane allowing you to buy without losing your tower. Teleport also works great when you team comp needs a split pusher. Go to the lane farthest from your team and start pushing, make sure your team is grouped and in position to capitalize when the enemy sends someone(s) to deal with you. Remember that teleport takes 4 seconds to try to account for the delay when choice your teleport locations. Teleport in combination with homeguard boots can catch an enemy team off guard, use this to your advantage. Teleport can help against teams with global ultimates or teleports of their own. If you plan on following other teleporters make sure your are not getting yourself into a bad situation because you will be arriving after them.
Passive: Reign of Anger
Weak passive that doubles our fury gains from both auto attacks and abilities when under 50% health points. Great during team fights, allowing you to build fury faster increasing your damage and utility by empowering your spells more often.
Q: Cull The Meek
Cull the Meek is Renekton's main tool for damage and sustain in lane making it mandatory to max first. The huge base damages of this spell allow Renekton to bully and sustain through most opponents. When empowered the heal amount and damage from Cull the Meek will be greatly increased. Cull the Meek also grants 5 fury per target hit (to a max of 25 fury) if under 50 total fury, so a great way to build your fury pool quickly is to Q 5 minions when at 45 fury you will shoot up to 70 fury instantly! Use this ability to push waves, harass, sustain, and last hit. During team fights use empowered Q's on multiple enemy champs allowing for up to 450 health heals. Abilities that apply grievous wounds like ignite reduce the amount healed by 50%, waiting for an ignite to wear off before using an empowered Q could make all the difference in a fight.
W: Ruthless Predator
This is an odd ability because while stunning your opponent your become suppressed for .5 seconds. This ability has a huge ratio when empowered (225% AD) making it a great nuke in single target fights or when diving that squishy carry! Also the stun duration doubles when empowered from .75 seconds to 1.5 seconds so keep that in mind when deciding on how to use your fury. W also resets your auto attack so always auto attack and then use W right after. Max last because this skill doesn't scale well because the ratio stays at 225% at all levels only reducing the cooldown. At Level 2 when empowered Ruthless Predator will chunk any top lane for AT LEAST 1/4 hp, top laners like vlad get chunked for half of their health.
E: Slice and Dice
Slice and Dice is a 400 range gap closer but if you can hit a champion or minion you can use it again, making Slice and Dice a possible 800 range gap closer. During trades in lane Slice and Dice will be used as your engage and escape tool allowing Renekton to get in do his damage and get out quickly. Slice and Dice when empowered shreds huge % of the enemy armor and is amazing when on an AD heavy team. Walls are no match for this ability offering Renekton some epic escapes. Here are all of the walls Renekton can Slice and Dice through.
When Renekton reaches level 6 his ultimate grants him so much power in lane. Dominus offers a large boost in health which can be used to bait an enemy to staying in an unwinnable fight. Dominus also grants an AoE that deals insane dps, each point into your ult is like adding a Sunfire Cape when Renekton is ulting. Dominus increases Renekton's size, this causes Renekton's Cull the Meek and AoE to also have their ranges increased allowing for more AoE damage in team fights.
What Skill Do I Take First????
You should always take W against melee opponents because it will allow you to out trade almost anyone at level 1 and the stun also stops any enemy aggression. W can also be taken first if you are comfortable against your ranged opponent. Comfortable meaning you feel you can get to level 2 without getting harassed out or pushed on. This can be difficult in some match ups but once you master Renekton you will be able to take W in every match up.
Take Q against range champions that have heavy harass and use it to sustain and keep the wave from pushing toward you. If you allow the wave to push toward you your opponent will hit level 2 first which will further delay your level 2 because you have to play passive. If you are not worried about a gank you can even push right away with Q forcing your opponent to worry about getting his last hits rather than harassing you.
At level 2 you want to take E 90% of the time. E gives you a gap closer and escape when combined with W grants Renekton amazing early trade power. The timing works out so that you will typically be getting ganked when you hit level 2 if the enemy jungler did both his buffs and went top. So you need to have E to escape or you will die most of the time. The only time I would suggest going WQ or QW is when both junglers go top after their respective buffs and you want a stronger skirmish against a top and jungler with little mobility.
Before going into detail though each item and how effective it is on Renekton it is important to understand that I have a tanky Renekton playstyle and often opt to be a frontliner over taking damage items. I feel Renekton's base damage is more than enough to kill almost anyone so I often skip major damage items until late game.
Starting Item debate between Cloth Armor 5 pot and Doran's Shield 1 pot:
Against AD top with a balanced team my standard build is:
Against AP top with a balanced team my standard build is:
These example build don't mean that I build that way every time and how I get to that build might change depending on who is strongest at certain points within a game.
Very effective early game item, grants crucial lane stats (health and AD) that greatly boost your power in lane. This item doesn't build into anything so make sure to only buy 1 unless you really need the lane power.
A Solid buy but with how strong Spirit Visage is I often don't find myself needing more magic resist to justify buying this. A must buy against a ap mid top and jungle team.
Amazing early game item for Renekton because he scales very well with every stat brutalizer gives. Picking this item up early can help continue a snowball or bully weak lanes.
Sunfire cape synergizes so well with Renekton's AoE kit giving him a 110 damage aura when using his Ultimate. I often rush this item against AD champions because it gives both health and armor. Sunfire grants Renekton more magic damage which helps a lot when opponents stack armor(happens often).
Great armor and health item for Renekton, the attack speed and movement slow help Renekton in team fights when diving/tanking an AD carry. The active of this item is very potent, try and use it when you engage a team fight on as many members as possible. Make sure to pick this item up if the enemy stacks Blades of the Ruined King or if they have champions that rely on their attack speed.
Hydra synergizes with Renekton providing him some amazing burst and AoE damage. One of the biggest reason Hydra is so powerful is because if used during Renekton's W animation it will cancel it allowing renekton get more abilities off faster. Always get this over a Bloodthirster it is far superior on Renekton.
This is the best magic resist item in the game and gives Renekton so much. This is a must buy in any Renekton build because it gives health, magic resist, 20% CDR which is HUGE and even allows for 20% increased healing effect making for some giant Cull the Meek heals.
Not as strong as it used to be, I find myself holding off till i'm buying my 5th or 6th item to pick up warmogs. With how many percent health damages spells are in the game it is difficult to justify picking up Warmogs before having strong resistances. If the enemy team has no %hp damage and are playing champions unlikely to pick up Blade of the Ruined king than Warmogs becomes an amazing mid game item to go for. Warmog's is also a good choice when you need to itemize for AP and AD damage on a limited budget.
A rare buy, Renekton should only buy Locket when losing lane badly. When you are losing lane you won't have much money and Locket is very cost efficient item. CDR, Health, Armor, and the active work very well when behind because locket is a cheap item and you will most likely be broke when you are getting stomped
This item has been nerfed so many times that not worth ever buying unless you are jungling Renekton for some reason.
Works great with Renekton because of how easy it is for Renekton to build stacks on enemies. Renekton's W puts a debuff for each attack so 2 stacks for non empowered W's and 3 stacks of the black cleaver shred when W is empowered. Great item when you have a heavy AD team comp. Black cleaver also build from a very common early pick up for Renekton making it a great choice as your 1 damage item.
Pick this up as your damage item when the 2 or more enemies are stacking armor. Only cost 2300 making it an easy pick up to boost Renekton's damage against tanky teams. Only take Last Whisper over Black Cleaver when your team does not have much AD damage (AP mid/Weak jungle).
I don't buy this anymore after the nerfs. Attack speed is Renekton's least needed offensive stat making much of BOTRK wasted on Renekton. Although the active is quite good and the passive procs on W it is not enough to make up for the high cost and wasted attack speed. Try to avoid this item unless a niche situation arises that calls for it.
Renekton scales quite well with AD making this a great item to buy. The only problem is the cost, making this item very difficult to go for in games where you do not get fed. I only see this as a super snowballing item or possible 6th item.
Great item in games where you are behind and will spend the majority of team fights peeling for your teammates. Mallet is great against teams that attempt to kite you and if paired with ghost it will be very difficult for enemies to catch you.
Only upgrade your Hexdrinker into a Maw as your last item. The upgrade cost too much for the stats given.
Boots of lucidity are best boots for damage on Renekton but should only be gotten when snowballing or you are not worried about auto attack dmg or CC. This doesn't happen often so you won't see Renekton's picking these up to much but the damage increase works great in lane if you are stomping.
I grab these boots almost every game, the reduction to auto attack damage is amazing. A great early buy against champions that rely on auto attacks.
I have stopped grabbing these unless the other team has an absurd amount of CC. These boots cost more than our other choices and because of how tenacity stacks we actually get less out of these boots.
Renekton's strengths lie in his early game power so it is key that you use this power to your advantage. There are multiple ways to do this which include zoning, denying, all-in, and/or forcing the enemy out of lane. In this phase of the game you will want to be careful to not get into too much trouble before you have all 3 of your abilities. After this against most champions you should be looking to trade damage as Renekton's base damages are very high leading to him winning most early game trades. Renekton is at his strongest at level 3 when he unlocks all of his abilities make sure to take advantage of this against champions who only have 2 abilities at level 3. It is SOOOO IMPORTANT that you do not waste fury, just having a full fury bar will zone most enemies from the creep wave. Make sure to keep a ward out and always try and track the enemy jungler so you know when you can try and make a play on your lane opponent. Do not use E unless you know where the enemy jungler is because if you get ganked when its down you are most likely dead. Playing the early game aggressively but intelligently will allow Renekton to transition very well into the mid game.
When mid game hits you should look at your team and the enemy and determine if you can win a team fight. If you feel your team can win look to force objectives like dragon or tier 1 towers. Renekton's shines in mid game team fights because carries don't have the damage to kill him though his ultimate yet and are still extremely squishy. Your goal in a mid game team fight is to either dive and kill an enemy carry or to peel for your own. Target the most fed carry but don't waste time chasing your high base damages are enough to take out even tanky champs with some help from your team. Mid game is where you begin to choose your item paths, add out the enemies AD and AP champs and determine what stats have priority and build those first.
Late Game you need to decide if your team is capable of winning a 5v5 team fight. If the answer is no then you should be trying to split push. Make sure to buy wards so you are covered and begin pushing the lane farthest away from the action. Tell your team to stall the game out and just clear waves, your goal is to force multiple people to come and stop you relieving pressure on your team allowing them to possibly make a play.
If however you feel you can win team fights then your goal should be to force team fights in FAVORABLE POSITIONS! This is extremely important, just because you are ahead doesn't mean you should dive a tower. Try and force fights over objectives like baron or dragon by clearing out the enemy vision and placing your own. If they give up barons and dragons and just stall with wave clear try gaining vision control of their jungler and rotate to different towers as 5. They are either going to be too slow to respond or you can possibly catch them in transition. At this point in the game you should be tanky enough to eat tower shots for your team so don't be afraid to backdoor if the enemy is out of position.
Renekton is a monster in team fights, he deals so much AoE damage and still has the ability to burst down a squishy target. During mid game team fights if the game is somewhat close Renekton will dominate, the free health and damage your ult grants gives you a leg up on your enemies because most haven't finished many items yet. During mid game team fights I like to look for squishies because your carries typically don't have enough items at this point to make them worth protecting. Don't be afraid to engage if you know your team will follow, pop ult and use E (possibly with flash) and stun a target your team can kill.
Late Game Renekton's ability to dive carries gets harder as the enemy team gets more items because your free stats from Dominus no longer mean as much. You might not be able to kill carries but if you are tanky enough you can zone them from the fight or force them to focus you decreasing their damage output in a team fight. If however both teams frontlines are weak or the enemy has many divers your best option might be to peel for your carries. Renekton's peels in terms of CC are not that great but Renekton offers a meat shield while dealing decent AoE damage and applying armor shred either through empowered Slice and Dices or through The Black Cleaver to help carries burn down the enemies quickly. I like to sit with my carries and peel while tanking the enemy carry, but if the they ever misstep don't be afraid to jump on them. Renekton's Late Game empowered damage is still no joke any carry that gets too close to you should be stunned and focus down by you and your team. Tank as much damage as your can then get out of the fight, Renekton is decent at cleaning up fights with his gap closer and stun so make sure to stick around if you think you can make a play.
This matchup can go a few different ways, some aatrox's will try to spam fights with renekton which doesn't work well as long as Renekton can use his E to avoid the majority of Aatrox's Q's and E's. Aatrox can also try and sit back and farm with E because going up to the minion wave results in a lot of health being lost. When Aatrox doesn't have is blood pool filled you should be trying to trade because he is really weak without that extra attack speed. Try to save your ignite for after Aatrox's passive for a guaranteed kill.
This is normally a farm lane until after the first buy. It is very hard for Renekton to kill Akali pre-6 without a gank due to shroud. Akali is safe to just Q farm until 6. Levels 1-2 Akali can zone Renekton with the damage from her Q E combo so be careful. At level 3 trade constantly and try to force Akali to back before 6 and you win the lane. Rush hexdrinker and at 6 you can kill Akali with a pink ward and ult. Make sure to harass before going for the kill. Remember to always keep a pink ward on you so your jungler can gank for you (and most likely get a free kill).
Really easy lane just trade with him over and over. You can zone him early, the only way for him to do anything in lane is to get a gank so keep this in mind. As long as you are using E to dodge his rupture you will win the lane. If he goes pure armor just rush Last Whisper and punish him. Renekton Ult counters Cho's feast just make sure you pop it early because a silence followed by feast can really throw your lane.
Skill match up. I rush giants belt or ninja tabi in this match up. The keys are to bait out his Q's and trade before the cool down is back up. Go for a sunfire because he will build armor against you and with sunfire and your ult you will be able to beat him with your base damages. Ult work well against Darius when he goes to Ult you. If you are having a lot of trouble in this lane you can grab an early dorans shield.
Really tough match up. Your goal in this lane is to farm, start 5 pot 1 ward rejuve bead and just look to farm it out. Avoid her stun at all cost or you will get chunked for a ton of hp. At level 6 after with a hexdrinker she is no match for you just start to combo her and go all-in if she gets 70% and is over extended. With 5 pot 1 ward rejuve bead if elise starts flask and spams Q's on you she will run oom and you can force her out of lane. Her spiderlings help you in this matchup increasing the heal of your Q so remember to use empowered Q's when she is in spider form. Hard but winnable match up just farm hard til 6 and then look for a kill. Key thing in this matchup is to push the lane early elise has sooo much trouble last hitting under tower, so much so that she won't be able to harass you at all or she risks losing a huge amount of cs.
Skill match up but Renekton has the advantage. This matchup relies on who lanes the stun or silence first. Doing so will allow for a full trade so try and bait out Garen's Q's then E away though a minion and dash back in when his Q runs out for a full trade. Trade often against Garen, you never want his passive to be up. If you do all of this you will force him from lane or kill him at 6. When you hit 6 pop ult and go to work!
You out damage her before she maxes her w at level 9. Use this to your advantage and dominate the lane pre level 9 by going in for your combo often and zoning him from the wave. Post 9 if you weren't able to snowball be careful of standing near low hp minions because you will give her a free dash and will lose the trade horribly. Beat her early and make her useless in mid game.
Renekton is a strong counter pick to jax because Renekton is not affected by Jax dodge spell, meaning all of Renekton's abilities go right through Jax's dodge. Use this to deny Jax the ability to trade back. Your goal in this lane is to harass Jax low enough that you can go all-in and kill him. Try using E into the side bushes to avoid a leap stun combo and don't stand and trade autos with Jax. Get in and Get out!
Depending on the skill level of the Jayce this becomes a farm lane. Jayce has the ability to deny you from trading with him by knocking you away after your first dash. If you try and dash back in for a combo you will lose the trade due to not having another dash to get out. Just farm this lane with 5 pot rejuve bead ward. Always try one trade as I have found that to many Jayce are not able to knock you away instantly. Against these Jayce's spam trades and enjoy your free lane win otherwise just farm and look to do something in team fights mid game
The Kennen matchup is similar to the Jayce and Elise match ups with some slight differences. Like against most ranged champs you do not want to let them push you to tower because it will lead to you taking too much poke damage while attempting to cs under tower.Renekton can crush Kennen when you catch him, but because of lightning rush that is often very difficult. Use the bushes in the lane to reduce the amount of poke you take and make sure to allow your marks to fall off before you go back into range. I like to put the wave adjacent to their lane bush, this allows me a easy way to dodge poke and deny auto attacks while also putting the lane in a position where Kennen feels pressured to last hit and not harass as much or risk losing cs. In order to trade successfully with Kennen you must be able to use 1 slice and dice and stun immediately. If you cannot do this then do not attempt the trade and wait for a better opportunity (Ken's lightning rush is on cd or you get close enough to E-W). Great Kennens can deny you this by staying far back and lightning rushing away before you can reach them leaving you open to harass while you retreat, this is why it is extremely important to know if you will lane the stun before you go in. Attempt to farm this lane out but always look for a chance to catch Ken. If you ever E-W ken and stun him while he is lightning rushing pop ult and go all-in because he no longer can escape you.
Lee Sin does so well against Renekton because has shorter cooldowns and better sustain. If lee lands his Q's early game you lose the lane. You must stay inside your creeps and trade there while also trying to deny him from healing up off the creeps. This is hard to do and often leads to a very intense early lane. At level 6 he is still stronger then you with his q-r-q combo. Until you get some tanky items play safe. If the lee plays poorly and misses to many spells you should be able to punish him really hard. Early ninja tabi and dorans blades work well in this match up.
Really simple lane, he can't kill you without a gank. Just constantly trade with him to keep his shield off. If you keep his shield off most of the lane you will destroy him. At 6 he still has no kill potential on you unless he ults you under his tower. Trade early and often and make sure to zone him from the wave level 2-4.
He can not deal with your early pressure. Just zone him and punish him for every cs. Use E to kite when you are withered and there is no way to lose this lane. the basic rule I use in the mid game against nasus is you need to have a 25% hp advantage before going all-in. If you both fight at 100% hp (post 1st buy level 8+) Nasus will win because he will wither and pop ult and let the %hp magic damage destroy you. So just farm and harass Nasus, he should be punished every time he last hits minion, either run up and Q or go in for a full combo. Typically Renekton denies Nasus so well early levels that your lead should be large enough to continue to stomp mid game but even if Nasus does well in lane you should still be able to farm effectively just ask for ganks.
Farm the lane and try to trade often. Your goal is to make her run out of mana, you do this by trading and forcing her to spam heal. Use the bushes to stop her from auto attacking you. Don't get auto attacked too much and you will win this lane. Asking for a gank before Nid gets 6 is always a great idea to help your snowball. Ninja tabi is amazing early pick up vs Nid. Also try to push the lane early and back for an early buy around level 3, this prevents Nid from harassing you because he will be focused on last hits. Also by the time you get back to lane there will be a huge wave built up for you just outside your tower just waiting to be freezed.
Riven is cooldown based just like renekton but her early game isn't nearly as strong. Take advantage of this and crush her in lane. Doran's blades and giant belt are great pickups because you just need to be able to survive her burst and you will win lane. Combo riven or poke with Q's just make sure to use your Slice and Dice to avoid some of the stuns. Renekton wins all-ins at lv 6 although if you don't dodge anything at all with your E's you might be in trouble. Go for sunfire and ninja tabi vs Riven and remember that Riven snowballs hard so if you die one time it is imperative that you don't die again.
This can be a very difficult matchup if not played correctly. It's key to pay attention to the Rumble's skill order if he doesn't take flamespitter at level 2 look to make an all in play with your red pot. The whole lane relies on Rumble's flamespitter, when its on cd you look to trade, when its not leveled you look to trade, when he overheats without flamespitter you trade. Also if try and use E to get behind rumble then stun him so his flamespitter doesn't hit you! At level 6 you win an all-in as long as you do not stand on his ult for more than 1 second. Hexdrinker is an amazing buy vs rumble because the only way to fight Rumble is with an all-in so the shield + your ult makes you so strong against Rumble.
I hear people say this is a hard match up or that they lose with Renekton, THIS SHOULD NEVER HAPPEN! Against Shen you just spam your abilities and zone him early. You force him into using q to last hit or to hit you and miss cs. Either way you win, if he uses q to last hit your can trade even better and if he Q's you just sustain it and laugh as he misses loads of cs. Stop his ult whenever you can even if you have to flash. If he takes TP you win lane even harder and the second he TP's or Ults to another lane take his tower.
Just like the shen match up you spam your abilities as much as possible. Pre 6 you goal is to kill him and zone him hard. He does poor damage to you as long as you don't get flipped into his tower. You can even 2v1 when ganked because Singed does no damage to you. Once he gets RoA and ninja tabi its very hard to kill him because he will use ghost or ult to escape. If he proxies just call your jungle and mid and collect your free gold.
Renekton can burst Teemo but the problem is most Teemo's won't let you near him. They will wait for you to E toward them and pop move quick and run away. To counter this you must bait out move quick before you can trade or by getting close enough to E W before he has the chance to use his speed from move quick. Try and push the lane early so Teemo has to focus on last hitting rather than poke you constantly. Pre 6 and even post 6 against Teemo's who don't take bush control sit in the bush and only come out for last hits. To fight Teemo you need to all-in him because the second you run away or get kited to hard he will win the trade and possibly kill you. Ult E W E Q with a few autos is more than enough to kill teemo if you orb walk and use E to keep with teemo during his move quick but you must avoid shrooms so remember where they are!
Tryndamere can be a difficult matchup if you fall behind but this should never happen. The most important thing in this matchup is not letting Tryndamere get a full fury bar early game. You need to constantly trade when he tries to auto the minions, If you don't he will get a full rage bar giving him 35% crit and a large heal when he wants. This makes Tryndamere really strong in lane but if you trade with Tryndamere constantly you will have to use his Q to sustain not allowing him to get full fury. At level 1 Auto W Auto against Tryndamere does almost half of his HP. I slow push the wave and all-in when I hit level 2 before him (the 1st minion from the 2nd wave gives you lvl 2) it generally wins the lane right there. Later in the game Tryndamere can be somewhat annoying to deal with but if you dominated the lane like you should have it won't be too much of an issue. Just grab a ninja tabi wardens mail and sunfire and you should be fine against Tryndamere's split push. In late game 1v1's you need to use your E's correctly to kite out Tryndamere's ult while still being able to chase him down when it's over.
Renekton does really well against Vladimir in lane but Vlad can outscale Renekton really hard if he is not kept down during lane phase. With this in mind I love to play this lane aggressive and go W->E and slow push so I hit 2 first and try to all in. After that the lane all comes down to a 5 seconds window. You are able to dive in do your whole combo and force out his pool. Now your E is shorter cooldown than vlads pool so you have this window where you can engage and kill so the second E comes up all-in vlad. This is how the lane works and the window gets bigger as you add cdr and points into E. Only hard thing in this lane is sustaining with vlad but if you force fights like this you wont have to worry about that after level 2. It is important at level 1 to get your wave pushing and not take too much harass from vlad use the bush and the fact that his Q has a 10 second cooldown at level 1 to avoid poke while CSing. I love going Hexdrinker Brutalizer Merc's in this matchup for a really strong mid game.
Use E to avoid Xin's knock up and you can't lose the lane. Combo him when you can but do not stand and fight him you will lose if he can stand there and auto you. But once you get your ult you are unstoppable! Pay attention if he tries to hit a creep 2 times then charge and knock you up you must E before he does it our you will get chunked hard. Be smart about your trades and this should be a simple lane.
This is a super easy matchup after riot changed how far Zacs blobs go after an ability. Now Renekton can just trade whenever you have an ability up and while you fight your whole goal is to step on his blobs. So you use your E's to get to the blobs before him and stun him to so you can get to the blob first. Zac will either go passive and just try to farm with Q or he will be forced from lanes from the constant renekton trades and blob squishing! Build Brutalizer into Hexdrinker and you will destroy Zac.
This is a skill matchup but Zed is in the drivers seat and decides if it will be a farm lane or a very aggressive lane. If zed only uses his W to counter Renekton's E then you won't be able to trade. When this happens look to get every last hit because he will miss a few if he is only farming with Q. If zed ever uses his shadow to farm make sure to zone him from the wave until it comes back off cooldown (14 seconds). If Zed is ever near you with no w you should trade because you will win it. At level 6 the all in fight is very close and depends on how much damage zed gets from his ult. It is key to avoid as much damage as you can when Zed ults you. The more damage you avoid from the ult the easier it will be to clean him up afterward. The zeds that play more aggressively are easy to deal with just look to out sustain them and trade constantly with your abilities, just make sure not to trade to many auto attacks or you will lose the trade (get in and get out). NEVER TRADE WITH ZED WHEN UNDER 50% HP
How to Trade With Renekton
Because Renekton is an AD caster your trades rely on his abilities and how you use them. The basic trade is EQWE in this trade you dash in Q W and dash out to safety. This trade works well but to use Renekton to his fullest you must weave auto attacks into your trade. A full trade with auto's looks like E auto-attack Q auto-attack than W right away because it resets your attack then one more auto before you use your second E to leave. This trade takes under 4 seconds and chunks your opponent while not allowing him to trade back any damage.
When going in for a trade the more rage your have the better, always try to have at least 50 rage so that you output more damage. If you are at 100 rage you trades and do almost 50% of most enemies hp before level 6.
Now how do you determine what ability to use that 50 rage on? Well it depends on the situation, almost always you are going to want to use your rage on empowered Q's because the heal and AoE damage is so great. Empowered W are great if you need to lock down someone longer or are trying to burst down a single target. Empowered E is something you don't use often, only use empowered E's when you have a heavy AD team comp and you can land it on at least 3 enemies.
When in lane don't just waste your fury to push the wave, just having a full fury bar will be enough to zone your opponent most of the time. This is your key resource don't throw waste it unless you really need the sustain from Q.
How to push an advantage
Well you managed to destroy your lane and you picked up a few kills what should you do now? Apply pressure and try and snowball your team. You can do this a few different ways, the easiest is to push your wave and try and roam to middle lane for a gank.
Another great way to snowball your team with your lane advantage is to take objectives. Tell your team to prepare for dragon and push your lane out and run down for the free gold. If the enemy tries to fight for dragon that's great use your advantage and win the team fight.
Taking towers is another great way to help snowball your team to victory. If other lanes are losing and you can't gank for them try and force the enemy to come help their top laner by shoving tower and proxy minion waves. You should be able to fight 2v1 vs your lane and the jungler and if they bring mid lane up your team will be able to take objectives. Make sure to only do this when there is an objective to be had aka if drag is not up and your mid and bot are not a position to pressure their tower don't try and proxy.
Full Game Commentaries!
Here are some Diamond 1 Ranked full game commentaries I made that can be found on youtube.com/SoloRenektonOnly
I hope this guide helped you become a better Renekton player! Make sure to check out my youtube or twitch and leave a comment with any questions or suggestions!
With the nerf to Doran's shield, how long do you have to stay in lain for it to be worth more than cloth 5?
What about against enemies that primarily use their abilities to harass over AA (such as a Darius who harasses w/ Q, or against another Renekton who harasses w/ QE)? Would cloth 5 work better in those match-ups?
Hey, loved this guide. Solid commentary videos, I've grown fond of hydra just from watching how you apply its use in teamfights and laning. I wanted to get your opinion on some match ups. I went against a Dr. Mundo and got wrecked. Farm was equal but I ended up giving up first blood pre level 6. I'm probably playing it wrong but when I engaged between lvl 2-5 trades were equal. I'd E in, rage Q sometimes rage W but come out equal in damage dealt. But when I dash in, he'd have his W up so the stun didn't last long so he could just turn on E and get in some solid auto attacks and Q's off free point blank. I thought I'd just farm it out but that seems stupid as mundo scales harder with gold than renekton does imho so farming it out doesn't seem like a great option. Is there a better way to trade with Renek vs Mundo? Or should I just farm up til 7-9 then use my ulti to force small engagements around drag and push other towers?
I also wanted to get your opinion on something else. Say you are behind in farm and/or you're down a kill or 3 in lane and your team is equal in farm/kills how do you make a difference in the game? When I outfarm/kill my lane opponent I have no problem carrying the game, but when I'm behind, I'm unsure how to make plays and affect the game in a positive manner when I've make mistakes in lane. I've always viewed renekton as a strong early/mid game champ with just an ok late game. Solid AoE damage and a deceptively tanky with free HP and a solid heal when the rage is flowing.
Hello. Great guide. Has won me heaps of games. However I am running into a trend when I pick Renekton in ranked. The other team starts putting ranged champions like Vayne and Ezreal top. I've played against both and have not snowballed or been as dominant. Do you have any advice for laning against ranged champs like Ez and Vayne?
Hello. Great guide. Has won me heaps of games. However I am running into a trend when I pick Renekton in ranked. The other team starts putting ranged champions like Vayne and Ezreal top. I've played against both and have not snowballed or been as dominant. Do you have any advice for laning against ranged champs like Ez and Vayne?