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ZAC BUILD GUIDE: Jungle Zac by Xpecial

by Xpecial (last updated over a year ago)

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9
Greater Mark of Magic Penetration( +7.83 magic penetration)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Movement Speed( +4.5% movement speed)
View Rune Details
Summoner Spells
View Summoner Details
9
21
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Cell Division
QStretching Strike
WUnstable Matter
EElastic Slingshot
RLet's Bounce!
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/1
mastery 3 mastery 3 1/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 0/1
9 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 2/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 1/1
21 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Cell Division
QStretching Strike
WUnstable Matter
EElastic Slingshot
RLet's Bounce!

Champion Matchups

Introduction

The recently released champion, Zac, has wasted no time and has been dominating the Jungle. With Zac's unique skill kit, he is now known as a ganking and initiating god.

Champion Overview

Strengths
+Powerful engage
+High base damage
+Very mobile
+Difficult to catch
+Decent amount of CC
+Fairly short cooldown on engage

Weaknesses
-Passive fairly useless to AoE
-Needs to engage from blind spot
-Can be shut down early on
-Not very useful if he falls behind

Masteries

9/21/0

These masteries are fairly generic for magic damage Junglers. Zac scales well with CDR and doesn't benefit from attack speed because he clears camps with his skills, which is why you put 4 points into Sorcery. Because he has high base damage, you get the 8% magic penetration from the offensive tree.

Going 21 in the defensive is pretty straightforward. Almost everything is good in the defensive tree and what you get is kind of situational. Juggernaut is great because it increases your Max HP which is what Zac scales off of. If your playstyle is a heavy ganker, Safeguard is also a very good option because for one point you take 5% less tower damage. Although some people would argue that Perseverance is worth getting, it really isnt because you are basically wasting 3 mastery points for 6 HP/5 which is almost nothing. There are tons of 1 point wonders in the defensive tree that you could be getting instead of Perseverance.

Runes

Marks

Magic Penetration

Magic Pen works extremely well for Zac due to his high base damage on his spells. His clear is also faster with the Magic Penetration.

Seals

Armor
Armor is standard on seals for virtually any role.

Glyphs

Magic Resistance Flat/Scaling
MR is also standard on glyphs. Taking a mixture of Flats and Scaling is ideal, but is fairly dependent on playstyle (heavy ganking = more flat, more farming = more scaling)

Quintessences

Movement Speed
As a jungler that needs to chase, catch and initiate, movespeed will give the best results.

Skills

Passive: Cell Division

Explanation:
This passive really isn't that great, although sometimes it can save you. If enemy champions dive you under your turret or near enemies, this passive could save you but other than that it isn't that great.




Q: Stretching Strike

Explanation:
Max this skill last because it isn't as strong as his other ones. The slow 20% slow is nice for 1 point, and at Max, it is 40% which is very good but it isn't worth maxing over W or E.




W: Unstable Matter

Explanation:
This is Zac's main damaging ability, and the reason why you max it second is because it is the only skill you can use while in ultimate form. This skill does % damage so it scales extremely well with magic penetration, similar to Elise. This skill will also be your main way to clear Jungle Camps.




E: Elastic Slingshot

Explanation:
This skill is really what makes Zac good. It has an EXTREMELY long range and the CDR gets lower when you level it up which allows him to be a ganking machine. It also opens up many different ganking paths because of the ability to go over terrain. Late game this ability allows you to initiate from long distances and catch the enemies off guard. Also you shouldn't be afraid to use this skill to clear Jungle Camps/creeps. Some Zacs like to hold this ability but there really is no point, especially since it will help you clear camps much faster.




R: Let's Bounce!

Explanation:
Zac's Ultimate combos extremely well with his long range intiate, Elastic Slingshot (E). You get a huge CC reduction which allows you to position better to knock people up. Note that after the first hit, subsequent hits are reduced by half the damage so do not expect this ultimate to do crazy amounts of damage. Other than initiating, this skill can also be used as a tool to escape from sticky situations as it will knock everyone around you up, provide CC reduction, and give you a movement speed buff. Note that when you use Zac's Ultimate, enemeis will be knocked AWAY from you so you need to note your positioning when using this ult.

Skill Order

> > >

Level 2 Gank
-> ->

Level 3 Gank

-> ->

Proceed as normal afterwards

Skill Combo

Fast QW Combo
Right when you use press while mid animation

Initiating/Ganking (Pre 6)
==>> ==>>

Initiating/Ganking (6+)
==>> ==>> ==>>

Jungling

Zac can start anywhere because he doesnt use mana and his main damage source is % based. Most people start blue but it really depends on what you plan to do, invade/gank/farm etc. The fact that Zac doesnt rely on a certain buff is another huge advantage because you can jungle accordingly without having to be dependent on something. As Zac you should take advantage of his high ganking potential with Elastic Slingshot (E).

Blue Start:
Wolves ==>> Blue ==>> Red ==>> Gank or Wraiths

Red Start:
Wraiths ==>> Red ==>> Blue ==>> Gank or Wolves

Team Fights

As I have said throughout the guide, Zac's kit makes him an initiating God. So majority of the time you will be the one who starts team fights. All of Zac's abilities are AOE which allows him to deal tons of damage throughout the fight.

When playing Zac in team fights, you have a couple of options. The first one is that you can jump on the enemy carry forcing them to burn summoners to get away form you. 2 Knockbacks and 2 slows and overall tankyness forces carries to run away from Zac which would put them out of the fight. If you are initiating, try to initiate onto high priority targets like their carries.

If a team fight breaks out that you did not initiate, you can either go for the carry as said above, or try to CC as many people as you can. You should E into the middle of the enemies and use your Ultimate to knockback everyone.

Because Zac is manaless and is only limited by his cooldowns, you should be spamming your abilities as much as you can especially your W which will deal % based damage to everyone around you.

Final Comments

Zac is a very strong jungle champion. His high damage, giant range and respectable amount of CC will make him a highly contested pick in competitive play and solo queue. I expect to see some nerfs to this blob in the future.

Comments

August 26, 2013 - 01:47 PM #1

Was hoping for a better guide from this guy...

July 3, 2013 - 09:32 PM #2

Mpen doesnt help your jungle clear at all. Not saying its not worth it to get it on Zac, just pointing out that you should change that statement in your rune selection

June 30, 2013 - 09:14 PM #3

Hello xpecial i just wanted to say that you are awsome and you made a decent guide. Even though its really short i still agree with everything you said. Also i play the viola in high school like you did!

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