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GANGPLANK BUILD GUIDE: AHOY MATES S4 GP GUIDE by heartbeat

by heartbeat (last updated 9 months ago)

Featured1,732,163 Views 18 Comments
2
Greater Mark of Critical Chance(+1.86% critical chance)
7
Greater Mark of Attack Damage(+6.65 attack damage)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details

Starting

2

Full Item Build

View Item Details
21
9
0
mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Grog Soaked Blade
QParrrley
WRemove Scurvy
ERaise Morale
RCannon Barrage
View Skill Order Details

Introduction

Hi. I'm Heartbeat, from the formerly Team MRN. I'm also a high-ELO ranked player, who has three accounts in diamond 1 currently. I've played three roles competitively (mid/ad/support) and i consider myself to be a very versatile player with a good understanding of this game.

you can follows me on twitter : @HeartbeatLoL
or twitch stream: twitch.tv/heartbeatttlol

[http://i.imgur.com/V9jr6pg.jpg]

Since the season 3 changes, gangplank has not been able to see the light much. It doesn't mean he's a weak champion by any means! I certainly think he can still be picked in certain situations and into some match ups comfortably. So, let's talk gangplank.

pros:
  • applies on hit effects! and has a really low cooldown. good harass skill all game.
  • can build him in many ways, making him a very versatile champion
  • good escape/sustain using
  • has a built-in slow
  • brings a lot of offensive AD/MS utility to teamfights
  • has one of the highest base stats in the game
  • global ultimate CAN DO MILLIONS OF RNG DMG
  • can safely farm in any lane match up


cons:
  • extremely clunky, especially having to stop moving when you cast
  • can potentially do 0 dmg
  • get's hard countered by early armor in lane
  • can't push the lane fast.

Runes

[http://i.imgur.com/mplblN7.jpg]

Marks
2x Crit chance and 7x AD marks. Here's my reasoning. Taking 1x crit chance is better than 1x ad mark because your parley can crit, and if you DO crit in lane using your parley, you've already won your lane. crit chance also scales much higher than AD, especially if you get one or two crit chance containing items. The reason I get 2x crit chance is because taking one more crit chance rune will DOUBLE your crit chance. Taking 3x crit chance runes instead of 2x will half the amount of increase, and as you add more crit chance runes, it will give diminishing returns. So! I choose to take 2x because it's the perfect amount, and 2% crit chance is better than 1% :^) And I keep the rest of the marks as AD marks because it will give you a much better early game with more damage on auto attacks and your parley.

Seals
armor seals. Gives you a flat amount of armor which will let you duel with other top laners, who are mostly AD.

Glyphs
flat mr glyphs. You can take scaling mr if you're not against any ap damage top laner. Along with armor seals, mr glyphs should make you tankier throughout the game against both physical and magical damages.

Quints
AD quints. This along with AD marks will help you do more damage with auto attacks and parley. Remember that this will also make your crits hurt a lot more :^) so take these!

Masteries

mastery 1 1/1
mastery 2 0/4
mastery 3 4/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 2/2
mastery 2 2/2
mastery 3 0/2
mastery 4 0/2
mastery 1 1/1
mastery 2 3/3
mastery 4 0/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
If you're against a rather weak laner, and you're confident in the lane match up, i recommend going 21/9/0 masteries for higher damage output. You'll have increased kill potential if you have 21 points into offense tree, and you'll be dealing significantly more damage as you get more items. The spell/blade weave masteries are excellent for gangplank because parley is a low cooldown spell as well as an auto attack reset!

however, try NOT to go for an offensive tree build if you're unsure of the match up, or you're not confident. If you go for a 21 offense mastery build start and then lose lane, you will be too squishy to lane against your opponent, and you will have a miserable game trying to catch up.

Summoner Sets

Primary Set


Explanation:
Flash ignite is good because Flash can be used to chase/escape, and ignite will increase your kill potential in lane. Remember that by taking the ignite mastery you get +5AD and AP, which means you might want to think about using ignite in early trading so that you can have those benefits throughout the lane.
Flash & Teleport
Taking TP is a nice option if you're going against an enemy with a TP, or if you're against a shen. This will apply pressure to your opponents, as you will be able to teleport anywhere on the map to provide assistance. However, after the TP changes after season 4 (which has reduced cooldown if you use TP to a tower) I wouldn't take TP unless I have to.

Item Builds

Starting Build(s)
Default Starting Build
2
Build 2
You will be starting with a flask if you think you're going to need to sustain yourself (such as against Nasus), and Doran's shield against pretty much any tanky bruiser (like Renekton).

Unless the jungler asks you to take red trinket to clear top wards for you, yellow trinket is the better option to start out with as it will give you some vision for the times you're pushed up for into the enemy turret.
Final Build(s)
Standard Final Items
The above build example would be an offensive GP final build. However, there are SO many ways to build gangplank, so i'll just discuss all the possible good items for gp.

offensive items

- This would be both offensive/defensive if you get it. I would take this item early if you're facing an AP champion in lane AND/OR they have double AP. This item alone provides everything you need against them, AD, MR, and a shield.

- I believe this is an EXTREMELY strong item on GP. Basically every stat is useful for GP, INCLUDING the ap too(higher heal/more ult dmg) !! Not to mention, the sheen/phage procs will trigger on your parley as well. This is one of the few crit chance items that are good on GP! I highly recommend this.

- sometimes, if the enemy has a lot of kiting potential, it's fairly easy for GP to get kited. A lot of champions that are popular today, all have potential to kite. Then buy this item! your auto attacks + parley will trigger the slow on every single hit, AND it will stack with your passive. An extremely strong buy.

- I've actually experimented with this item for a couple of days on GP. It's a pretty good item if you don't go 21 offense tree. This item is basically the best dueling item for gp, and the % current dmg passive obviously applies on your parley as well. I get this when I feel like I'm going to be top/split pushing often, and need that dueling capability.

- This item is probably the best overall damage item to get on GP. It provides 0 defensive stats, but your crits from parley will hurt A LOT after you get this item. I don't usually get this item other than ARAMs however because it doesn't give you anything other than that crazy boost in parley crit dmg.

- I usually get this as my 4th or 5th item. You'll need this because you will start to do very little damage heading into mid game when everyone has armor, so you will need that % armor pen to do damage. Even if you do go a rather tanky build, i still recommend trying to fit this somewhere in your build.

- A decent item if you plan to combine this with an iceborn gauntlet. This item gives you true damage on your autoattacks and parley, and also gives you that cooldown reduction. CDR is really underrated on gp - remember that this will immensely help your w and e cooldowns. Even without the cooldown reduction, this is a really great item and every stat is good on GP - so if you're not going triforce, you should try this item out.

- you get this on GP for similar reasons for getting it on ezreal. Your parleys WILL create that slow field, which is pretty handy. If you're not going for frozen mallet, this item is a good alternative if you're facing an AD heavy team. The AP is meh and only helps your W and R, but the slowfield proc'ing on your parley can be incredibly annoying to the enemy team.

- I personally don't like this item, but i have seen many GPs build this early, because the lightning procs on your parley. I think an item like this doesnt add much to your arsenal other than wave clear, and i think this amount of attack speed is kinda wasted. Maybe get this if you're goin ON-HIT gp, but still don't recommend it in a real serious game.

- I get this item if i'm facing a strong pusher like singed. This item lets me wave clear extremely fast - and the best thing about this item is that your parley will do small aoe damage. OH! if the parley's AOE kills a creep, it will also give you bonus gold!!

- I've tried this out multiple times.. and this will help you not run out of mana, and the active will proc with your parley.. but GP has an abysmal base mana stats, and other items are just simply more attractive. A lot of people like this item, and if you really think this item is good on GP, get it. Personally, I'd say no.

- If you have a hyper carry, consider going this item! I actually think this item is hidden OP to get on GP. You can give your AD carry a bonus amount of AD combined with your ... Get this item late game if you feel like your AD can carry.


DEFENSIVE ITEMS

- Strong item build if you have a mostly offense oriented build. You can feel more comfortable being in the fray in teamfights, which means you can increase your DPS. GA is a must buy if you're going a lot of offensive items, combined with 21 offense masteries.

- strong buy against an AD heavy team. Getting this item will let you facetank against AD damage a LOT more, and the active/passive is really strong as well.

- If the enemy team has a pretty good mix of damage and you feel like health is the way to go, nothing will give more health than this item! Especially good vs. burst damage.

- i get this item situationally as a 2nd buy against an AD heavy team. If you know no one else is going to buy locket, this item is pretty strong especially in the early game against AD heavy teams, and you should definitely look to join teamfights after buying this item.

- I wouldn't buy this because your is basically the same thing.

- I used to rush this item if i'm going the max build. You will get a retarded amount of sustain with this item, but... not really good going later in to the game. Not recommended, unless you're against like 3AP champions.

- pretty good buy against a poke comp. The cooldown on this item is 25 seconds, which is relatively low compared to other actives on items.

Full Offensive:


All-around build:


cooldown reduction:


the full item builds above are definitely flexible, but those are just examples for you to see how well the possible items to go on GP can combine together! feel free to create your own unique build. :^)

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Grog Soaked Blade
QParrrley
WRemove Scurvy
ERaise Morale
RCannon Barrage
The skill order for GP is probably one of the most versatile thing for any champions in league of legends. Every single skill has its pro's and con's to maxing them first. So, let's.. talk about all of that!

ofcourse, get at levels 6, 11, 16! :^)

Maxing first
You should do this if you're in a winning match up. Your harass will hurt more, which means your kill potential will increases drastically everytime you're using this to harass your opponent. Not only that, but if you're looking to do pure harassment using this skill and then doing an all-in when your enemy is low, this is the skill to go.

Maxing first
I rarely do this. However, the amount of heal AND the cooldown of this spell decreases at higher levels - which means you can actually go this path if you're against an impossible lane. Notice this skill is actually not really mana intensive, so it is okay to spam this for sustain as long as you're not saving it for a crucial cc-break usage.

Maxing first
maxing this skill first will give you a higher damage output in longer trades. If your trade goes for around 7 ~ 10 seconds this skill really shines. This skill is also pretty good with your jungler with the movespeed it provides. If you're looking to end laning phase early, (basically when you have to 2v1) you probably want to max this because it will be better for those early dragon fights or skirmishes.

__________________________________________________________________________________________________________

Going >>:
is probably the most well-rounded laning skill order option. If you're pretty much staying top forever, this skill path is good because not only does this path give you good farming capability(+8 gold per creep kill with Q) and poke/harass option, it also gives you really good sustain using .

>>
are you planning to join teamfights at dragon and around bot lane? did you take tp to gank other parts of the map on demand? this path is really good. Basically gives you a less sustain build for lane, but provide more utility for your team in teamfights. Another thing to note is that MOST people that play GP go this skill order.

Here, I want to stop and say that if you decide not to max first, you should probably get it last.
why? because Q in itself is a very... snowballing skill. Leveling this skill early gives you higher damage and more gold per (creep) kill. This means that if you level this early and you used it to last hit creeps often, you should be sitting on a pretty good amount of gold just from this skill. However, its offensive usage in a teamfight (which usually occurs after laning phase is over) is actually less than . This skill still has the same cooldown and still has good base damage (because it has a +1 total AD scaling) so it is okay to level this last.

Skills

Grog Soaked Blade
This passive is basically a mini-red buff. Your auto attacks and your will each add a stack to your target, and each stack deals magic dmg (that scales with your level) and also slow them. It will stack, meaning the slow can reach up to 21%. This makes GP strong in prolonged trades, and no one should be able to run away from you since you have a decent slow on every single autoattack and parley.
Parrrley
This is your trademark skill - you shoot your pistol at a target which damages them. sounds simple right? that's because it is! except the beauty of this skill is that it applies on-hit effects, such as 's slow field or 's Grievous wounds debuff. Not only that, if you kill a unit (yes creeps too!) you will get extra gold. Also, this ability can CRIT! (which is another reason why we're taking 2x crit chance marks)

Note: Because this skill refunds half your mana cost if it kills, if you decide to level this up later and not early, it will only cost 25 mana to last hit a minion! makes this skill a very good last hitting skill as well as a harassing skill.
Remove Scurvy
This skill is a built in . Not only does it get rid of CC, it also heals you! The only fault for this skill is the really long cooldown, so make sure you think twice about using it just for the heal!
Raise Morale
Passively gives you permanent AD and move speed. The passive on this skill actually doesn't scale very hard, gaining only 2 AD per and 1% movespeed per level.

The active on this skill is essentially an AOE buff for you and your allies that lasts for 7 seconds, and the amount of AD and movespeed actually scales very well per level.

Note: Remember that if you hover your mouse over this spell, it shows the range for the active. So make sure you're giving everyone the buff in teamfights this way without missing anyone!
Cannon Barrage
This is a global AOE slowfield. In the AOE, everything is slowed by 25% and damaged by the cannonballs that are flying from the sky. The cannonballs are pure RNG (random) so it can either do MASSIVE damage, (i've seen 1k dmg done from my ult before) as well as do absolutely no damage. Nonetheless, you should throw this when there is a skirmish near dragon and you're at top lane, or to assists a gank somewhere far from you.

A special note on Gangplank

Before we talk about the various skill orders and item builds. I just want to talk about gangplank. This is a champion that's been around for ages, and have gotten nerfed several times. A lot of people say that GP's E is an obsolete skill because you have to stop while casting. The unchanged thing is his top notch base stats, and that his kit is really strong.

So I've said several times that Gangplank is a versatile champion. But what does that mean? It means you can play him in many different styles. This all depends on your skill order and item builds, in which I will explain to you. I've included several skill orders and a LOT of possible item builds that I've accumulated through all the gangplank games I've had since Season 1. You can play him as a semi- AD carry using your parley to do over 1500 damage with a full offensive build, or you can build him as a tanky unstoppable force that deals consistent base damage while still giving utility to speed up your team and slow down the enemy team. Either way, he's incredibly fun to play.

Because GP is a champion out for so long, I expect some of you guys to argue with me about what i'm about to say below. This guide is solely on what I've accumulated playing this champion, as well is closely observing other plays play the champion as well. If you feel like something is left out, or if you don't agree with something, I encourage you to write that in the comments in a kindly manner. thank you. :^)

Match-ups

Gangplank has a lot of difficult match ups. With a scale of 1(easiest) to 5(hardest), I'll include how to play the lane match-up correctly for several popular top lane match ups.

- 4 This guy will destroy you in lane if you don't take cloth+5 pots. His Q harass won't hurt as much, and you can out poke him using your parley. I recommend maxing Q until you think you start losing trades, then switch over to W. Do NOT trade with him after level 6 he can kill you with one combo.

- 3 A pretty easy lane until he gets spellvamp at later levels. Try getting brush control and go in and out of the brush while still getting most creeps. If he runs up too close to you, you can chase him down a fair bit using your E. You probably need a hexdrinker against vlad, for it will almost completely nullify his ultimate.

- 4 Gets incredibly tanky, and has stupid sustain in lane. Try to push him hard using your parley early. If you can't, you should just look to farm him. He will push hard using his spells, so don't get hit by his Q or you'll take damage along with getting shoved to tower. You might want a pushing item like hydra/shiv against cho to counter push the lane.

- 4.5 Incredibly hard to beat. Level 1 you can do even trades, but starting from 2 he will start to out trade you in lane. If he starts red pot, you can't do much other than hoping you can just farm away in lane. Just try your best to Q harass when you can, but don't look to trade him, because he will beat you in trades.

- 3 ahh, we see a lot of tryndamere players these days. You can semi kite him using your passive slow and your parley. Try to out trade him early, but don't trade when he uses his mocking shout on you. Your orange will not cure the AD debuff (wtf riot pls). So just watch his shout cooldown, and you should have an easier time pre-6. After 6 you pretty much need a BoRK to survive his all-in. Just try to get him low, make him pop ult, he will try to slow you, you eat orange, back up. Then beat the crap out of him when his ult is on cd. :^)

- 3 singed used to counter gp hard in the old days when there wasn't a pushing item. Now, you can get hydra/shiv to counter push. Laning should be easy pre-6, and after that he will just try to out push you/proxy you. With the items mentioned, you should be able to push just as fast and then harass him when he tries to walk between towers.

- 3 you can win this match up. Elise will spam her Q at you and try to execute you with spiderbite. My advice is, don't use your orange until she switches to spider form. This is because her bite does more dmg the less health you have. So with the burst of hp back, you should be able to out trade her using parley just as much as her Q harass.

- 5 can't do anything. Start cloth 5. He will shield your parley, and zone you out of creeps using his 534953904 dashes. Try your best to Q farm, and don't let him gap close to you by keeping your distance. You should call for a gank.

- 9 wait wtf? why hasnt riot removed him yet??u can't win against draven. his Q does at least 90 times more than your parley. league of draven.

- 2 With the nerfed rumble, you can out trade him when he's not in danger zone. So just watch his meter, and trade before he starts overheating. After 6, just buy a hexdrinker and use W after his 2nd slow harpoon. Should win this without a problem if you don't trade when hes overheated. I recommend flask or redpot start.

- 3 most shens build tanky straight from the start. You will win pre-6. Try your best to shoot him with parleys when his shield is on cooldown. Try to push on him 24/7 with a ward, so that he will be pressured at the tower even if the team needs him. You can use your ultimate almost twice when shen can only use it once (cooldown difference).

- 5 another really hard match up for you. He is naturally tanky, and he out trades you and out pushes you AND has sustain ( pls nerf). Look to build tanky as well so both of u can't kill each other, and just farm.

Early Game

GP's early game pretty much decides the rest of your laning phase for a lot of match ups. Depending on how much harass you can put down early, and depending on if you get those LUCKY 2% PARLEY CRITS, you will be able to faceroll your opponent, or have a relatively troublesome time. Remember that experience in match ups is especially important. Remember not to shoot your parley when you're near a lot of creeps, because parley WILL aggro creeps. if you feel like lanings not going to work out, just switch to sustain mode using your W, and you should be fine.

Mid/Late game + Teamfights

After 6, you should constantly be checking the map for possible skirmishes or teamfights. You have to be ready to ult . Learn ult placements, such as placing it behind the enemy if your team is chasing them so they have to run through it or fight. Also, buying the correct items is really important because you might or might not lose post-6 match ups depending on items. If you feel like you're up against an impossible match up, try to just run down to dragon for a fight and give up your lane. GP will probably bring more to your team using in teamfights than your lane opponent.

In teamfights, you will have to change your playstyle once again dependig on your skill order and items. If you went dps, you have to look to shoot a lot of rather than joining the fray in melee range because you will just blow up. If you're tank, you can feel more comfortable to fight amongst the cluster and play him like a bruiser. You should decide this before you fight! If you can, you should stay in front of your team because if enemy is looking for a CC catch, you have to cure it.

I should be able to demonstrate a lot about teamfighting as well as laning in the video guide. :^)

video demonstration!!

This video is from season 3. Although some minor things changed with trinkets, gameplay is the same - so watch and learn!




This is one game i"ve recently played with gp. I chose to go 2v1 and I was set on doing that. I've made some mistakes in the game, but i explained after what i could've done to fix it easily. This video demonstrates how to play gp going a rather tanky/support role for the team since we did have a vayne that was well farmed.

Final comments

Thanks for watching my Gangplank guide~ He's been incredibly fun to play ever since season 1, and he will never get boring because you can play him so many different ways! so try out the different build paths, and tell me how you like him. :^)

remember to follow me on twitter: @HeartbeatLoL
and subscribe to my stream at : twitch.tv/heartbeatttLoL
to learn how to play other champions too!

tune in to my stream, i often do commentary and teach how to get better at the game, as well as me trying to get better myself.
this is my stream schedule!
weekdays (mondays~fridays) 12PST ~ 6PST
and i stream on weekends on random times :p
but DO tune in on weekdays! ^~^

Comments

April 12, 2014 - 03:23 PM #1

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January 20, 2014 - 09:35 PM #2

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September 25, 2013 - 09:27 PM #3

Please check out my skin concept



Space Pirate Gangplank Skin Concept



http://forums.na.leagueoflegends.com/board/showthread.php?p=41753542#post41753542

August 24, 2013 - 01:50 PM #4

Is trinity force still viable with the new passive ? ty

August 5, 2013 - 12:58 AM #5

@Kuukk3li

I think his reasoning for the crit runes is as follows:

If you take 1% crit your parrley will crit 1 time every 100 times. If you take 2% crit you will crit once every 50 times. 3% crit makes you crit once every 33.3 times etc. Assuming Riot's crit chance system is balanced like this, every crit rune does give diminishing returns and 2 crit runes would indeed be optimal.



However I wonder if getting 1 crit on your opponent really does win you your matchup. Maybe if you react very quickly you can turn it into a kill, but I feel like in most situations the enemy laner will just sustain himself to full hp again.

Those 2 AD runes will after all increase your (crit) damage in the long run, so I'm still not fully convinced by crit% runes.

July 18, 2013 - 10:17 PM #6

Though I'm not gonna go into theorycrafting which is better of the two(Crit/AD), because not only does it depend on your items throughout the game, but also how armor & armor penetration affect crit in S3.

July 18, 2013 - 08:37 PM #7

Please do explain as to how adding more than 2% crit will start going under diminishing returns? Also your math is horribly wrong if you think that 2% is better than 1% but 3% is worse than 2%. You cant compare it only to the previous amount. Or if you do(according to your math) every rune beyond 2 that you add would only make you worse off. Correct me if I'm wrong, but every % of crit you add, will(in the long run) increase your damage by 1%(Assuming that the 1% added crit is not taken off your attack damage, because that would complicate the function by a whole lot).

July 3, 2013 - 09:12 PM #8

All in all nice guide, however id say dorans blade is the best starting item. gives a 99% secure fb all the time no matter vs whom

July 1, 2013 - 10:24 PM #9

What about 17/13 masteries instead of 14/3/3? Going 17/13 lets you get the 2 crit masteries in offensive which are amazing if you get an early avarice blade for shiv. Losing the 3 mana per 5 sucks but with flask and maybe some mana pots i doubt there would be major mana problems.

June 19, 2013 - 11:27 PM #10

botrk is great on gp, and does give him dueling power, but before he can get it he needs pushing power. so imo, the only three items you can really rush on him are statik shiv, hydra, or sunfire cape.

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