94%
votes
344
Dislike

KOG'MAW BUILD GUIDE: Acid Lobster [S3] by Chaox

by Chaox (last updated over a year ago)

Featured4,612,692 Views 107 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Icathian Surprise
QCaustic Spittle
WBio-Arcane Barrage
EVoid Ooze
RLiving Artillery
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Icathian Surprise
QCaustic Spittle
WBio-Arcane Barrage
EVoid Ooze
RLiving Artillery

Champion Matchups

Introduction

Kog'Maw is simply one of the best AD's in the game. He is so strong at any stage of the game... Unlike Tristana who is strong early and strong super-late game, and MF/Cait who is primarily strong early, without the limitations of range like Corki/Vayne... Kog'Maw is just a perfect blend of early-game dominance and late-game scaling.

Update Log

S3 masteries
item build
summoners

Masteries

21/9/0

You can also try 21/5/4, if you see yourself running out of mana.

Runes

[http://i.imgur.com/muikp.jpg]

15AD to make last hitting a breeze. I use this for almost all my AD's ATM.

13 Armor/MR so you can win exchanges in the laning phase.

Summoner Spells



Explanation:

Flash is absolutely necessary to make plays and manage situations.

Consider other Summoners: ,,

> : If you take Heal and the enemy AD takes Cleanse, then you can always try and force exchanges, because you will win in a full-on engagement. By constantly forcing trades, you will end up pushing them out of the lane. I run Heal most of the time, even without the 10% masteries, since missing out on 20% Buff Duration is a bit too much to pay.

> : For obvious reasons. But Ignite is usually taken on your support if it's an aggressive support such as Taric. But if you're in an aggressive lane such as Ali/Sona and they have CV/Flash, you always have the option of running Ignite. (Don't forget to pick the mastery)

> : Even though they are fairly even in the laning phase, Cleanse's usefulness into late-game is just unrivaled, being able to break all incoming CC is a dream for all AD's. Like Heal, I run Cleanse without the masteries.

: Barrier functions very similarly to Heal. It's very good against Cleanse in lane, but deals with Ignite all in's much better. Barrier also acts as a Giant's Belt, so you can go straight into damage, while skipping certain defensive items. Take barrier when facing against assassin's such as Irelia/Kha'zix/Akali.

Skills

Passive: Icathian Surprise
Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.

Explanation:

His passive is a nice bit of true damage, 450 at LV18. This is enough to turn a fight around. Always plan ahead for your passive, as soon as you realize that you're 100% dead.

Remember that 450 true damage is no where close to Kog'maw's actual damage output while alive.



Q: Caustic Spittle
Passive: Increases attack speed by 10 / 15 / 20 / 25 / 30%

Active: Kog'Maw launches a corrosive projectile which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage and reduces the target's magic resist and armor by 5 / 10 / 15 / 20 / 25 for 4 seconds.

Cost 60 mana

Range 625


Explanation:

30% AS sync very well with Bio-Arcane Barrage. The active on this ability is mainly used for last hitting, as it can be used to replace or compliment an auto attack.

Rarely will you actually use this ability in a fight, since if someone comes within range, you're likely dead. Also because your auto attacks are more attractive than this ability.

If you do use this ability, it's likely in the early game laning phase, it may make or break a 2v2 skirmish bottom.





W: Bio-Arcane Barrage
Kog'Maw's attacks gain 130 / 160 / 190 / 220 / 250 range and deal an additional 2 / 3 / 4 / 5 / 6% (+1% of ability power) of the target's maximum Health as Magic Damage (Max: 100 Damage vs Monsters). Lasts 10 seconds.

Cooldown 17 seconds

Cost 50 mana

Range 530


Explanation:

250 range at level5 increases Kog'Maw's range to 750, even higher than lv18 Tristana (712), also giving him 1 and a half Madred's on his Autos.

Even at level 1, Bio-Arcane Barrage gives Kog'Maw 630 range, second only to Caitlyn's, which makes him incredibly hard to deal with in lane.



E: Void Ooze
Kog'Maw launches ooze which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to enemies it passes through.

Additionally, it leaves a trail which slows enemies by 28 / 36 / 44 / 52 / 60% for 4 seconds.

Cost 80 / 90 / 100 / 110 / 120mana
Range 10000


Explanation:

Very useless in laning other than escape ganks, since it costs to much mana and doesn't do all that much.

Will be 28% slow for the majority of the game, as you max this last. However it is pretty devastating if melee champions have to run in a line of 60% slow to get to Kog'maw, A good Void Ooze on a ramp area may change the flow of the fight.



R: Living Artillery
Kog'Maw fires artillery from a great distance. After a short delay, the artillery falls dealing 80 / 120 / 160 (+50% of ability power +50% of attack damage) magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions). Each subsequent Living Artillery in the next 6 seconds costs 40 additional mana (Max 250).

Cost 40 mana

Range 1200


Explanation:

Living Artillery is a superb ultimate and really defines Kog'Maw as a champion. At level 6 you can start poking in lane, hitting for about 150~ each time, which really adds up, especially that early on in the game.

Living Artillery gets exponentially better as it levels, Level 1 to 2 Living Artillery is a tremendous difference and Level 3 Living Artillery is THE LONGEST ranged poke in the game. That means Kog'Maw outpokes any other poke. A level 16 Kog'maw with blue is one of the scariest champions to deal with, he can essentially 1v5 without even taking damage as long as his team stands in front of him.



Early Game

1. Decide on your item build -- either you need AD or AP damage.
2. Decide whether to be aggressive in lane (Kog'maw can be extremely aggressive against most AD's other than Caitlyn)
3. Farm extremely well.
4. Poke well with your ultimate, time their last hits!

Mid Game

1. Complete your first item -- you want B.F and Shiv as soon as possible.
2. Position yourself well in fights! Abuse your range!
3. Farm extremely well.

Late Game

1. Decide whether you need to farm more or team fight more.
Tip: sometimes finishing a QSS goes a long way before fighting!
2. Decide whether you need blue or not to poke.
Tip: You can sometimes win games by purely poking, if the enemy team lacks sustain/heals.
3. Must position well in fights.
4. Farm your last few items.

Team Fights

Kog'maw does not have any escapes. In teamfights, Kog'maw relies completely on his team to protect him, and your team relies on you completely to do the necessary damage. Half a second of running or hesitation may make or break a fight.

Since Kog'Maw's damage is so high, he is a very popular target for any team, but that doesn't mean he is defenseless against dive. You MUST maximize your damage while poking, and when they finally run at you your goal is to kill as many as you can.

Tip: Kog'maw does stupid amounts of damage, consider just standing still and auto-attacking with W instead of running away from dive, they may be squishier than you think!

Final Comments

Kog'Maw is a siege tank, massive damage and poke, however lacks mobility. Being able to identify what build to use on Kog'Maw is half the battle for any new Kog'Maw player. Remember to rely on your teamates to protect you, and remind them to do so. Also be aware that your teamates are relying on you to output insane amounts of damage so you better man that siege cannon well!

Comments

August 29, 2013 - 03:39 PM #1

his E range is not 10.000 x)

June 13, 2013 - 05:06 PM #2

Most ADC got some spells which stack well with AD, so for them it's better to get AD Marks, because of the increased damage on the spells.

Kog hasn't got such a spell, but a huge range with his W, so you can poke a lot. And if you poke, you will probably just make one hit, while they get a cs, so the AS does not matter while poking and AD increases you're damage with one aa.

May 22, 2013 - 12:52 PM #3

I have always wondered though... Why don't people use attack speed quints on AD's. If you look at the marks in comparison to quints, 2 AS marks = 1 AS quint but it takes over 2 AD runes to equal 1 AD quint. Plus 20% AS cost more in game than 10-12 AD. Could someone help explain the logic besides last hitting?

February 27, 2013 - 12:26 PM #4

classic build

February 24, 2013 - 10:17 PM #5

Definitely buy that Zephyr (only in a whole) after selling you Berserker's. Those give you 45 MS whle u get 33 from Zephyr. In addition you will have 50% AS instead of 20%, 20 AD and Tenacity. Such a great deal

September 17, 2012 - 10:44 PM #6

I feel it's better to rush the wriggles,and forego the 2xDorans and rush IE instead. You already get armor, lifesteal and damage from wriggles and with a cost of 1600g, it also comes off more cost effective to just rush wriggles then into IE than buy 2xDorans,wriggles and then started IE. 2xDorans is 950, which is pretty much a Pick Axe and you wouldn't lose any gold having gone Wriggles -> IE

August 29, 2012 - 10:55 AM #7

Not very in depth. I like what you get for runes and items, but there's not a whole lot of explanation. Dislike from me, sorry.

August 25, 2012 - 05:38 AM #8

I changed the qss to a GA and the build has been working wonders, I lost once because it was almost impossible to win, and yet I held the enemy team almost alone for about 63 mins (a game which was supposed to have ended at 20 mins, I did around 463k damage total at the end lol), and another because I was drunk haha. The third game I played I did really well, farmed well and my damage overall was awesome. Thanks for it, and I hope you'd update it for recent nerfs/buffs on Kog/Strategies if it was possible xD

August 17, 2012 - 08:42 AM #9

I love this build <3 was losing hard early game just now but thanks to Kog'Maw being the hyper carry that he is we managed to turn the fight around :D

@Superbutt yes you should sell your wriggles for bt because you would want maximum damage output and u don't need the armor as your support would have built aura items already.

July 31, 2012 - 08:27 AM #10

Sell wriggles for bt?

Username
Don't have an account? Create One!