Passive: Zaun-Touched Bolt Augmenter
Urgot's attacks reduce the damage that his target deals.
Urgot's passive is good during the laning phase and good during team fights to lock down AD champs DPS.
Q: Acid Hunter
Urgot fires a missile towards the cursor that deals 10 / 40 / 70 / 100 / 130 (+0.85 per attack damage) physical damage. Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge. It won't lock on invisible minions or wards.
Cooldown 2 seconds
Cost 40 mana
This is Urgot's bread and butter and main source of damage. You need to hit
in-between every auto-attack when you are trying to dish out massive DPS. Otherwise, you will do absolutely no damage.
The key thing to remember is how many times you can use this move when you lock on with
given the amount of cooldown reduction you currently have.
In the beginning with 4%
CDR, you can 3
When you stack
you should have 29%
CDR. When you upgrade to
you will have 34%
CDR and be able to land 4
W: Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 80 / 140 / 200 / 260 / 320 (+80% of ability power) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20 / 25 / 30 / 35 / 40%.
Cooldown 16 / 15 / 14 / 13 / 12seconds
Cost 55 / 60 / 65 / 70 / 75mana
This move is used offensively only to slow which procs on auto-attacks and
It is mainly a defensive move to be used against incoming damage. Use the slow to slow enemy champions to help land
if you have a hard time landing it but be cautious when auto-attacking.
E: Noxian Corrosive Charge
Urgot launches a corrosive charge at a target location. Enemies afflicted by the charge have 12 / 14 / 16 / 18 / 20% reduced armor and take 75 / 130 / 185 / 240 / 295 physical damage, plus 60% of your bonus attack damage over 5 seconds. Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge. It won't lock on to invisible units or wards.
Cost 50 / 55 / 60 / 65 / 70mana
This move has a very slow projectile animation which makes it very difficult to land. If the enemy is at the very tip of the radius and they are running away from you, you will not land it.
The key to landing this move is having good foresight. The highest percent chance to land this move is if you can put the center of the landing circle on top of your target.
R: Hyper-Kinetic Position Reverse
Urgot charges up his Hyper-Kinetic Position Reverser, gaining 80 / 105 / 130 armor and magic resistance for 5 seconds. The target is stunned for 1 second before swapping positions with Urgot. After the swap, the target is slowed by 40% for 3 seconds.
Urgot's ult is one of the best in the game.
It can be used offensively and defensively by swapping yourself with the enemy to escape or swapping the enemy to secure a kill.
Never use this move to initiate a team fight in which you will land right in the middle of the enemy team. Alternatively, in a team fight, if someone is targeting one of your allies and you need to peel them off then this is the best move to use.
If you have to, use this ult to stop channeling spells as well or to lock an enemy champion down from using flash or escape moves.
Also, you can use to escape ganks
as shown in the picture. You want to swap the ganker at the furthest point possible
to ensure a safe escape.