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LUCIAN BUILD GUIDE: Lucian, Light-Slinger CDR Extraordinaire. by alec eiffel

by alec eiffel (last updated over a year ago)

530,697 Views 24 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
1
Greater Glyph of Scaling Cooldown Reduction( -0.06% cooldowns per level (1.11 at champion level 18))
8
Greater Glyph of Scaling Magic Resist( +1.2 magic resist per level (21.6 at champion level 18))
3
Greater Quintessence of Life Steal(+6% Life Steal)
View Rune Details
Summoner Spells
View Summoner Details
21
6
3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
6 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
3 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Lightslinger
QPiercing Light
WArdent Blaze
ERelentless Pursuit
RThe Culling
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/4
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 1/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
6 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
3 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Lightslinger
QPiercing Light
WArdent Blaze
ERelentless Pursuit
RThe Culling

Champion Matchups

Introduction

Lucian is a fairly new champ that I've seen people attempt various item-builds and various mastery builds with. His kit makes him a fairly unique ADC with very high potential to make optimal use from CDR, ARpen, AD and crit.

So why play Lucian?

Pros:
  • High burst damage
  • Makes excellent use of CDR
  • Scales well with AD
  • Skill-shot (W / R) for fleeing enemies
  • Good Escape, capable of going through treelines (E)

Cons:
  • High Mana usage during "all-ins"
  • Many skillshots with unique mechanics (Q / W / R)
  • Shorter range than some other ADC's
  • Does not scale well with AS
  • Low base movement speed

In short: His main playstyle is not that of a strong AA-er, in this way he plays much more like Corki or even Urgot. For this reason, attack speed is not very valuable on him.

Masteries

Masteries for Lucian are fairly straight forward. The variation for me over my base ADC build is that I do not place any points in fury, as CDR is more important for Lucian to maximize his passive.

I use 1 point in Summoner's Resolve to maximize Barrier to offset not having Veteran's Scars.

3 points in Meditation allows us better lane-sustain with sufficient poke.

As a typical ADC build, I will use a 21/9/0 build. This works fine, but lacks lane sustain for how high his mana use is. This is viable if you can be incredibly stingy with your ability usage. In this case, you'll take the 3 points in Hardiness and put 1 point in Veterans Scars.

Runes

Runes are fairly straight forward with one hitch:


  • Marks Flat AD as is normal so we can last-hit efficiently at low levels and win minor trades in lane (poke). Alternatives could be ARpen, though I prefer AD For early CS last-hitting.

  • Seals Flat Armor for in-lane safety. I do not feel there's any viable alternatives to this.

  • Glyphs 1xScaling CDR so at level 18 we can cap @ 40% without the need for blue buff, which will 99% of the time go to the AP Carry (mid). The rest should be Scaling MR for late game / team fight survivability. Alternatively, you can ignore the 1 CDR rune and sit at 39% CDR, or go for a flat CDR glyph though I don't feel that the .87% CDR will be necessary early-game until you've completed the rest of your CDR items.

  • Quints 3x Lifesteal for further lane-sustain. You can go for 2x Lifesteal and 1x flat AD for more aggression but due to the mastery setup, I feel this is much safer. A 3rd option could be 1x Movement Speed and 2x Lifesteal quints to overcome his low base movement.

Summoner Spells



Explanation:
This is fairly obvious. is the only real alternative to but is much much riskier, especially in a teamfight if you get dove or must turret-dive for a last-hit. If taking ignite, you may want to change your masteries to remove one point from Brute Force and place it in Summoner's Wraith, which will result in a net increase of AD.

Barrier provides you a good opportunity to lifesteal some health while ignoring incoming damage for a short amount of time, which can be very strong for all-in situations.

Skills & Basic combo

Passive: Lightslinger

Explanation:
This is what makes Lucian a unique champion. This enables him to do more burst from a Trinity's force, it also makes him favor CDR items and enables him to optimally use items like Black Cleaver.




Q: Piercing Light

Explanation:
This will be your bread and butter, you will always max this first. It has a huge AD ratio and will enable you some additional distance to poke through creep waves with.
Tip: If an enemy is escaping to their turret and there's creep nearby, try to lineup to Piercing Light a creep just in front of them to gain extra range.




W: Ardent Blaze

Explanation:
This is your longest-range poke which is purely a skill-shot. You will max this second. This can be excellent for last-hitting a fleeing / low health enemy who tries to juke, or it can be used to poke long-range (for turret-sieges)
Tip: This will hit the first mob it comes in contact with and fires in a star. Familiarizing yourself with the path of the star can maximize its effectiveness and at times, shooting into a mob so it will explode at the right place can be better than attempting to blindly hit an enemy who may have ran to the fog of war or flashed over a wall.
Tip 2: Use this prior to "The Culling" to make it impossible for people to outrun your ultimate.



E: Relentless Pursuit

Explanation:
This is another anti-kite and/or escape. You can use this like Renekton's "dice" to go through short walls for escapes or you can save it for a slow or snare, as it will remove any current slows / snares that are on you.
Tip: Depending on your opponent's composition, you may want to either use this offensively or defensively (if they have a lot of snares or high mobility opponents).




R: The Culling

Explanation:
This is a fairly good burst ultimate that receives benefit from both AP and AD. You can move forward, backward or strafe left and right while casting it but can-not change the angle of the shot. Often times, shooting it parallel to the direction of the lane is optimal and just strafing to continue hitting.

Tip: the range on this is fairly long, and it makes an excellent anti-chase deterrent. While it does provide good burst, I feel running through your Q -> W -> Q -> E combo once you've maxed CDR will yield better burst damage than R. Save this for when it's most valuable.
Additionally, while ulting, you can combine ghostblade with it to maximize the benefit from it.
Tip 2: Use "Ardent Blaze" before to make it impossible for people to outrun your ultimate.



Combo:

Your typical combo with Lucian will be Q -> W -> Q -> E (repeat). This will allow you to basically spam after waiting for your passive proc from each.

Skill Order

R > Q > W > E

You can alternatively level Q at level 1, W at level 2 and E at level 3 if you anticipate an aggressive jungler but I feel that getting an early couple of extra points in Q will allow you stronger trade potential and less of a need to back out of a trade.

Item Builds

I do know there's some who try Manamune for Lucian, and others who try to build him like a very typical ADC involving Statikk Shiv / Dancer / Blade of the Ruined King, but I feel that this does not play to his strengths. Manamune does not provide him with much utility as his primary sources of damage are multi-target abilities. He will not receive the bonus on his Q or W. Statikk and Dancer I do not like as they do not provide any AD, CDR or ARpen instead they provide AS which is not something valuable to Lucian's kit.

If your opposing team has very strong CC, you may want to consider Zephyr in place of black cleaver or Guardian Angel if they have a lot of divers / etc.

With this suggested build, you will end up with: 40% CDR, 33% Arpen + 30 Armor reduction, 404 AD, 30% Attack Speed (with another 40% on-use), 50% Crit, +450hp and +8% movement speed.


Note: For boots, with Lucian's slow base movement, I feel that enchantment-alacrity is mandatory. This combined with trinity-force's "rage" will allow excellent anti-kite and good movement for escapes (from the bonus +8% movement).

The reason I choose to take the-black-cleaver over last-whisper is because of the added 10% CDR on Black Cleaver, which helps cap CDR for Lucian, which also synergizes well with his passive (which allows it to stack quickly). It also provides 10 more AD as well as the bonus of 200 health, by comparison.

Similarly, youmuus-ghostblade can be compared to an alternative of phantom-dancer or statikk-shiv. When comparing them, you gain 0 AD and 0 CDR from statikk-shiv in exchange for AS and a proc. I greatly prefer the 30 AD, 10% CDR and bonus of 20 Arpen. The steroid has many uses on Lucian, as a quick get-away faux-"ghost", to gapclose, to synergize with Lucian's ultimate or just as a simple AA steroid.

Early Game

As is typical, CS / last hit and otherwise "S" to not push lane (and open yourself up for a gank) and poke with Q. If your jungler comes for an early gank and you get into "chase" mode, use your E first to gap close, then after firing your two shots, W for range and additional speed to gap-close.

Mid Game

At this point you should have a reasonable amount of items and if you've CS'd well, you should be perfectly able to out-trade your opponent. Lucian excels at quick bursts of damage rather than sustained soft poke. If you've already gotten your boots-of-speed the-bloodthirster youmuus-ghostblade you can likely roam (help mid) and/or pull off a very quick dragon kill.

While taking turrets, if you're aware there's no enemies nearby (those not visible are dead, those visible are further away), you can quickly burst a turret down by using W and E for passive procs to get quicker hits in. If you're unaware of where the enemy is, don't sit at the turret blasting it alone. Get a couple hits then back out.

Late Game / Team Fights

Late game, you should be full build or very near full build. You should have no problem bursting champions down. Your goals will be aiding in buff control / dragon, pushing lanes to interior towers / inhibitors, in a group and not getting out of position. While Lucian has excellent burst for 1v1's, he lacks the sustain some other ADC's with strong AA may have, who typically will build two lifesteal items (blood thirster & blade of the ruined king).

If you do get caught out of position, try to poke with a W from max range to get a triforce rage proc, then immediately move away and E to further gain distance. It's never good to try to 1v1 if avoidable, as you never know when it will become a 2v1 or 3v1 before you secure a kill. Using E to go through treelines can further help get away. In this way, you can flash one tree line and E another to "double jump" even further away to safety.

Most importantly, remember you are the AD carry. If your dead, there's a good chance the team will lose a teamfight. Do not overextend.

Final Comments

Lucian has a very unique kit that really can make better use of CDR than most ADC's, as it allows him to proc his passive as well as enabling more Triforce procs. He's very bursty and for a fight, can eat through mana rather quickly, with damage to backup his mana usage.

I'll include support combinations and laning tips in an update shortly. Feel free to ask questions.

guide change log

9/15/2013 rerouted item guides for more coherent "cheat sheet" ability.
9/25/2013 added tips for Ardent Blaze + The Culling combo.

Comments

October 19, 2013 - 11:53 AM #1

@duhizy that could be a good build order. the additional thing that's nice about going GB / BC is that both build from brutalizers, which on their own are a great DPS increase. Sheen is also fairly good if gotten early enough, as the increase in base AD is usually met with little armor.



@apekicker thanks! I'm glad to hear of your successes with the guide. I however don't like BotRK because it lacks AD, which is Lucian's best scaling stat. The AS it provides only benefits his ult really, which ghostblade alone does well enough.



@PrimalShadow I usually don't build an armor item, unless absolutely necessary, in which case I will remove IE from the end of the build and tack on one of the armor items. However, if you look at your eventual stats, this build winds up with a ton more HP than most ADC builds (+450) and plenty of bonus movement speed, so you really should be both pretty slippery and more "tanky" than most ADC's already. It's rare that you really need to build an additional tank item, in my opinion. Also, if you look a few comments down, I've stated why I don't really feel a need for LW. The difference between it and BC is -200hp, +10% armor shred, -10AD, -10% CDR and -10 armor reduction. I'd prefer the flat armor reduction to the armor shred, people with a low base armor you'll gain more benefit from than the armor shred, which should be in the least 3/5 of the enemy team, and more than likely 4/5 of the enemy team.

October 14, 2013 - 06:47 AM #2

Hi, Quick Question to see if I can avoid some playtesting/mrroboting myself - what do you think about the whole 5th Item dilemma? If youll have to reserve an item slot for some defensive item (GA/SV/BV/ZEPHYR) then what is the best combination of IE/YG/LW/BC? Those 4 items are the only real issue I have with this build, as while I like the idea of having that YG active, Im not sure that its fair to assume that Ill get the 6th slot as an offensive item. Between that and the fact that LW is pretty op atm lategame Im kinda confused on what will get me the best results.

October 13, 2013 - 01:10 AM #3

Actually just signed up to upvote your guide and to thank you for sharing your impressions and experience on lucian.



Bought Lucian, tried your build and ended the first game with a score of 17/3/xx and a pentakill.



I have one question though(you cover this point in one line of your item build section without getting into detail, but anway): Since this build focuses so much on proccing Lucian's awesome passive, wouldn't it be useful to build Botrk instead of BT? sure, we would lose quite a bit of ad, but espicially Botrk's passive might come in handy (haven't tried it myself).



Thanks for your thoughts!

October 11, 2013 - 05:33 AM #4

tbh now that im considering it, going BT->ghostblade->cleaver THEN trinity->IE might just be the scariest thing iv ever thought about. The general AOE/armor shred and cdr would be ridiculous, not to mention the ult would be devastating. It would fix the fall of problem and the early 40% cdr would make up for the attack speed(althought the massive constant Qs will be why people will run away XD,into my ult that is XD).



The issue is that if I feel like going for more of an auto attack build then a caster build then just going standard BT/trinity/lw would probably be better then BT/ghostblade/trinity/cleaver. Going straight BT->trinity is good because it wont fall off and you'll have lw b4 it does because it's cheap, it's alot less cdr but after trying both i feel like going bt/trinity/LW just flows better then BT/ghostblade/trinity. That being said, BT->ghostblade->cleaver->trinity is potentially the best of the three builds anyways(althought i havent tried it yet)

October 10, 2013 - 05:45 PM #5

@duhizy I do agree that your build order should be BT -> GB but I don't feel that LW really has a purpose in the build. The point of Trinity is not for ult damage either, rather for passive damage from ability spam.

I'm glad you've since tried the build though, and seemingly enjoyed it.



I also think that the 50% crit is pretty sufficient when you factor out that (RNG aside) you're likely to crit at least one of your passive procs.



The "trickery" going on when looking at LW that's deceptive is that yes, it may be slightly advantegous when fighting a tank, though for bruisers, APC's and ADC's it's really not worthwhile. The flat armor reduction will get you more mileage than reducing a small percentage of their non-existent armor. You combine this with the AD received from both and it comes out as a net win, in my opinion.



I will try your build order tonight though and I'll see how it feels.

If you're having issues with the gap between GB and Trinity (in building BT, GB, Trinity) I'd suggest hanging on to your gp/5 portion of GB until you can afford your sheen, then finishing GB. Though I feel GB really helps you snowball hard with your ult.

If you combine Ardent Blaze with GB's use prior to an ult, you're pretty much assured at least one kill. It's very easy to quickly soften someone up with the Q -> W -> Q -> E combo beforehand. I usually find myself chasing with the ult afterward, which is where ardent blaze really helps.

October 10, 2013 - 01:50 AM #6

I like it when i have BT and ghostblade; however, by the time i get trinity i feel like iv fallen off. Also, i feel like having both trinity and ghostblade proc for the ult is a bit overkill on the attack speed and too little AD.I personally pref having LW in my build and iv been trying out going brut->BT->LW->trinity->IE and then deciding between ghostblade/cleaver later or somewere inbetween the build, it fixes the small point in time when i feel weak imo. If i wanted to go BT->ghostblade early(which i really like tbh), i feel like IE instead of trinity might do more ult and general damage after ghostblade, it will probably do more damage then trinity at that point considering ghostblade already gives 15% crit. Mind trying both of these and giving me your thoughts? I know u dont like LW, but i think going BT->ghostblade->black cleaver might take to long :S

October 9, 2013 - 02:56 AM #7

@JohnyJohnson correct, only unique when stated as such. :)

October 8, 2013 - 03:46 PM #8

Hi there. This looks like an interesting build, but Im wondering, does the passives from yoomu and black cleaver stack? Are they not unique?

October 5, 2013 - 03:35 PM #9

sorry, a bit tired while replying last night. I should have mentioned that you'll also miss 20% CDR between the item sets, to go with the 30 flat armor reduction and 25AD.

October 5, 2013 - 04:10 AM #10

@duhizy the difference is minor for Q, but for W and E, the CDR differences are significant. As stated in the "combo" section, you want to ideally be able to spam Q -> W -> Q -> E infinitely, with AA's / triforce and passive procs between. This is where you gain your effective AS from, and the ability to stack black cleaver. The reason you don't take LW is because for an ADC the difference in arpen is pretty minor, you also lose armor reduction (quite a bit, if you replace ghostblade and black cleaver) you also lose 25AD compared to a typical ADC build of LW + PD. The real difference is having a stronger first shot, or subsequent shots. I'd prefer to have stronger subsequent shots, given how quickly you can scale cleaver, and the fact that the flat armor reduction will be more beneficial for fighting against just about anyone.

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