Jinx is a very lane dominant champ due to her high damage, high poke, lane pushing and sieging abilities, however it's not as simple as simply right clicking your way to victory. There are match ups you need to be wary of against better duelists and better pokers.
There are also plenty of supports that will help you succeed in your main goal of blowing everything to bits, so it's important to be wary of them too.
- Please note that all of the following match-ups are envisioned with equal support presence.
Rating: Easy and Hard
If I was using expletives in this guide, they would all be located right here. I hate this champion with a passion. This match up is easy and yet at the same time very hard, because if you make one mistake, you lose the lane hard.
Vayne has a horrible pre-6 laning phase, but always manages to catch back up. You can stomp her early, but if you get caught out by her, you automatically lose that fight and she snowballs because Vayne is such an incredible duelist with her condemn stun, ulti's invisibility, and mobility with Q. Especially once she gets her Blade of The Ruined King which will prevent you from running in the first place due to Jinx's lack of escapes and have you condemned into a wall if you're seriously caught out. This is why even though it's an easy laning phase, you have to play it well otherwise you will fall behind.
Advice: Do not get caught out, or just ban her in ranked.
It depends on the skill of the Ezreal, but generally you won't win this lane. He out trades you early if he lands his Q, he will generally out duel you, and he's also a lot more mobile which makes his early game a lot safer as well. However if you do get ahead in this lane, you'll be able to carry harder as you scale better than he does.
Advice: Play safe early while looking for random kill opportunities that may come up against bad Ezreals.
You won't be able to out duel him or out burst him with equal items, but generally you should just have your way with him in lane with your range advantage and be able to scale better, so that won't even matter. Graves is a gimmicky, tanky, bursty ADC that excels off getting fed by using his support to help burst down people, but does not really excel to well in today's meta in most other situations. He's not unplayable for sure, he's just not picked often for the same reason that Jinx will be able to abuse him, which is the range and utility disadvantage of Graves.
Advice: Watch out for their support. If the support can CC you, that may often lead to you getting one shot without summoners up.
Unfortunately, at this current place in time, this champ is OP, and will generally be able to do everything you can do with equal items, but better, and more. This includes things like dueling, escaping, harassing, poking, sieging, and armor shredding. The only advantage Jinx has here is her play making potential with her long ranged skill shots and late game damage with full items, as well as better sieging if your team is ahead because of Jinx's long range rockets. For everything else, you're screwed.
Advice: Ban him in ranked, or look to make plays if the opportunity shows itself. If not, just play safe and keep up with him and it won't be too bad.
Pretty much as with an ADC vs Tristana, you can abuse her early, but she will outscale you later on. Just be wary of her level 6 burst and jungle ganks and you should be fine.
Advice: Push the lane under her tower and look to get objectives sooner than later while Tristana is still weak.
You aren't going to win the poking war against a decent Caitlyn, but you should be able to survive against her with your ability to keep the lane pushed with your minigun's ATK speed and rocket's range and AoE, and when the time comes, out duel her and out scale her. If anything, I'd consider Jinx a straight up counter to Caitlyn for that reason alone, which is fitting considering both of these character's lore.
Advice: Survive early, don't eat too much poke, look for duels, scale harder.
This champ will carry a lot harder than you will if you don't keep up in farm. He has the same weakness as you, which is the lack of escapes, but makes up for it with his duel potential, burst, AoE teamfight ability, as well as being able to roam the map quickly to snowball with his stealth once the laning phase is over. However, Jinx does have an advantage in sieging and the early game, so take advantage of that.
Advice: Dominate early and look for objectives, but be wary of being caught out by him out of stealth and with his slow.
Personally, I don't understand why this champ isn't played more, but that's just me. He out trades you rather heavily early on, out duels you, and has the potential to get his items faster than any other ADC which he scales very well off of due to his passive, as well as making comebacks out of no where because of his passive as well. His weakness is that he's a very all-in type of champ just like Jinx, but Jinx has the ability to use her CC to stop his assault or catch him out so that you and your team can burst him down, which will put you in the lead. Jinx, as with most match ups, also has an advantage with sieging should you get ahead.
Advice: Play very safe early on and make sure he does not get an advantage on you, and if you get an advantage on him, make sure that you do not duel him otherwise he will catch back up, because he's a far better duelist than you are.
Rating: Medium (Skill Match Up)
Varus is like a more straight forward version of you with less siege potential. His passive lets him snowball team fights just like Jinx's passive, his Q gives him poke just like Jinx's Zap!, his E deters aggressors just like Jinx's Flame Chompers, and his Ulti can catch people out of position just like a combination of Jinx's E and W, although his ulti is just in general better than Jinx's ulti. Jinx has the advantage here in duels and sieging.
Varus can hold his own against long ranged attacks and will generally be able to out burst you early on and win the poke war, but for the most part this is a skill match up. Whoever wins this lane has the potential to snowball teamfights harder than the other, which will often end up to won games. If both remain even in farm however, Jinx has the advantage because she has better self peel, sieging potential, and team fight damage compared to Varus, who's strength relies mostly in his ulti.
Advice: Play smart, and if you are looking for risky plays, think twice about it and remember that you out scale him anyway and he can catch you out with his ulti.
He out trades you when his W is on, so avoid that, and he will probably be able to do more damage than you will later on, so look to make plays early game when you are stronger than he is. Jinx has an advantage in crowd control as well as in sieging when ahead, but not by too much as Kogmaw also has a range increasing ability and a poke ability with his Ulti.
Advice: Look to dominate early and put yourself at an advantage, but do so when his W is down so that you can win trades. Be careful of getting caught out by his E slow.
You out damage her, you out scale her, you out siege her, you out poke her, but her ulti being 10x more useful than yours, with that being the main reason pick Ashe in the first place. You can abuse her early, but avoid that damn arrow.
Advice: Take cleanse, abuse her early with the range, and have a hayday with how fed you get.
I know he isn't played much because of his non-existent pathetic excuse for a wave clear ulti, but don't underestimate him. He is an exceptional duelist and frankly isn't all that bad in the lane phase either if played correctly. He also has a self-escape which you don't have with built-in slow removal for your Zap!, which makes laning against him all the harder.
Advice: Play smart and look to poke him instead of an outright engage on him, and then outscale him later on.
She's a better duelist than you and has a better ulti, but that's the extent of it. You will do more damage than her, siege better than her, out-poke her, and out-scale her. Have fun with her, just don't fight her head on. If you do get caught in a situation where you are losing a 1v1 with her, simply disengage with Flame Chompers and a Zap! in her direction.
Advice: Abuse her, just don't duel her, or at least with equal items anyway.
Quin is not a lane dominant champ, and she does not have the siege potential that you have, however you cannot duel her at practically any point in the game even if she is she a good well bit behind, which she can engage very nicely in with the move speed her ulti provides, and she has 10x the self peel that Jinx could even dream of having.
Advice: Abuse her, but do not duel her, and be careful of her ability to catch you out with her ulti's incredible move speed.
Let's wait for the rework on this one.
Good Support Pairings:
It depends on if he can land his hook, but if he can, Blitz is a very good support that Jinx synchronizes very well with it by stun locking the pulled target down with Flame Chompers and Zap!.
This one is like Blitzcrank, just more disgusting, and probably Jinx's best support option available. He provides literally everything Jinx could want in a support aside from lane poke, which is made up for by giving Jinx the escape she doesn't have, the peel she doesn't have, and the lock down potential of Thresh's hook + flay + box combo that syncs very well with Jinx's Flame Chompers and Utility, offering a good 7 or so seconds of CC lock if played correctly.
This is probably Jinx's second best support option and works very similarly to the Zyra/Ashe combo people love to use. Zyra provides quite the bit of self-peel, burst, and catching/CC lock potential, so picking her is a good idea.
Just watch out for champions that don't care about CC such as Vi and Malphite. They will wreck you, because now neither of you have escapes.
This champ is a good combination of both lane winning ability with poke and giving the peel that Jinx needs with Lulu's Ulti and speed boost, while proving CC locks on those that Lulu chooses to polymorph.
Although generally Jinx doesn't need that much help early on in winning lane, Sona is a fantastic pick to even further increase your lane winning potential with her heals and poke, while providing a great teamfight ulti as well that syncs with Jinx's Flame Chompers and Zap! for CC locks.
If you were looking to absolutely curb stomp a lane and thresh was banned, Nami is the champ I would pick to do that with. Nami's passive provides a good bit of self-peel, Nami's auto-slow is absolutely deadly on rockets, Nami's healing provided is very nice, random bubbles will lead to CC locks with Jinx's Flame Chompers and Zap! which will lead to free kills, and Nami's ulti can lead to catching people off guard who are running away and lead to miraculously effective all-ins.
The only weakness here is the same as Zyra. If you are up against people who don't care about CC, such as Malphite and Vi, you'll have a tough time.