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AATROX BUILD GUIDE: Jungle Aatrox by pants are dragon

by pants are dragon (last updated 10 months ago)

Featured980,493 Views 6 Comments
9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor(+12.69 armor)
9
Greater Glyph of Magic Resist(+12.06 magic resist)
3
Greater Quintessence of Attack Damage(+6.75 attack damage)
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Summoner Spells
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Starting

Full Item Build

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21
9
0
mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 0/2
mastery 2 2/2
mastery 3 0/2
mastery 4 2/2
mastery 1 0/1
mastery 2 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
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Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Blood Well
QDark Flight
WBlood Thirst
EBlades of Torment
RMassacre

Introduction

Hi I'm Pants are Dragon, an ex-CHALLENGER solo queue player and I've been playing since the release of Nocturne, my first champion was Teemo and I grew in love with his champion select quote "Captain Teemo on Duty" and ultimately the game. I actually didn't make my name, it was given to me by Riot! My old name was jlzzdragon and then Riot changed my name to this and I feel like I was trolled to oblivion, but at the same time I grew with great power, and from that day I knew I would be one of the best!

For those interested, here's my summoner profile:

[http://gyazo.com/f8ebc309a04126ee22e20f449451708f.png]


Aatrox is one of the deadliest carry junglers out there, his damage output early game is extremely high and is a really difficult jungler to manage since he has to roam around the map with 50-70% HP until he gets bilgewater cutlass.

Runes

Why attack damage? Why not attack speed? Aatrox already has 2 attack speed steroids (passive and ultimate) and his AD ratios are pretty decent. So since his passive gives him 30-55% more attack speed and his ultimate can give him 50%/60%/70% you won't really need the extra 15% when each auto can hit harder.

Armor is essential on a jungler to survive throughout the jungle and also everything that is an NPC does physical damage, so this is an essential and obviously basically everything on the map has physical damage.

Magic resist to negate some damage from enemies with magic damage so you can survive longer in fights, you can go magic resist per level but I prefer the early game more than the mid-game/late game as early game is where everything is snowballed from.

Attack damage quintessences, I've heard some people take life steal quintessences but IMO I don't see the need to when I have sustain from my Blood Thirst. You'll never die from the jungle since when under 50% health you have the attack speed to keep proc'ing Blood Thirst and gaining x3 the amount it would normally give. And since you'll also want to be in Blood Price form to take out the jungle creeps faster, you'll be killing yourself anyways.

Armor Penetration runes: I am not 100% sure if these are better than AD, the last time I used them I felt like I did the same amount of damage with AD, will need to test them out more.

Masteries

mastery 1 1/1
mastery 2 4/4
mastery 3 0/4
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/3
mastery 3 0/1
mastery 1 1/1
mastery 2 1/1
mastery 3 0/1
mastery 3 3/3
mastery 1 1/1
mastery 2 3/3
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 3/3
mastery 3 0/1
mastery 2 1/1
21 Offense
mastery 1 0/2
mastery 2 2/2
mastery 3 0/2
mastery 4 2/2
mastery 1 0/1
mastery 2 3/3
mastery 4 1/1
mastery 1 0/1
mastery 2 1/1
mastery 3 0/3
mastery 4 0/3
mastery 1 0/3
mastery 2 0/1
mastery 3 0/1
mastery 4 0/1
mastery 1 0/1
mastery 2 0/4
mastery 3 0/1
mastery 2 0/1
9 Defense
mastery 1 0/1
mastery 2 0/3
mastery 3 0/3
mastery 4 0/1
mastery 2 0/3
mastery 3 0/1
mastery 4 0/1
mastery 1 0/3
mastery 2 0/1
mastery 3 0/3
mastery 4 0/1
mastery 1 0/1
mastery 2 0/1
mastery 3 0/3
mastery 4 0/2
mastery 1 0/1
mastery 2 0/3
mastery 2 0/1
0 Utility
This mastery page is the best for any jungler who does a ton of damage, use this as you'll want to be bursting people and killing them faster. The longer they are alive the more chance of incoming reinforcements and survival potential.

Taking 9 points into defensive tree since most of it benefits you in the jungle, smite, reduced minion damage and the +3% health is useful.

Why not 9/21/0? Even though you are going to be the team tank, you should still exploit Aatrox's damage early game and go in 21/9/0 since most of early game are based around kills, and the more kills you get the more easier it is to obtain objectives.

Explanation of every mastery skill taken:

Double-Edged Sword: 2% will help in the early game damage and taking 1% damage is really nothing, so it's definitely worth it.

Fury: Since Aatrox got a little attack speed nerf, I feel this mastery will be more valued on him.

Brute Force: Gaining +10 attack damage at level 18 is really just having a long sword at level 18, I don't like it but it builds up to a better skill.

Spell Weaving: Since we auto attack and cast spells, it'll help our damage.

Blade Weaving: See spell weaving description.

Executioner: Increase by 5% damage is a lot, a must have for junglers with damage.

Dangerous Game: Could be the difference between someone igniting you before you kill them and you live. It could be a game changer in certain situations.

Warlord: Since you have AD runes, AD masteries and get a doran's blade + bilgewater cutlass, I think you can probably get an extra 3 AD out of it all, not sure but I'm not that fond of this mastery so I put 2 points in it.

Havoc: +3% increase is pretty good, good final mastery skill to get!

Summoner Sets

Primary Set
Smite is an essential with every jungler, a team without smite is basically at a disadvantage as smite is used for securing monster objectives. Obviously the team without smite will have an extra offensive in fights but you'll need smite for a lot of things such as clearing camps faster, dragon and baron security. A team without smite will hesitate to do bigger objectives like dragon and baron since they won't have the 500-1000 true damage from it and the team with smite could achieve it. Always take this as a Jungler since you'll be doing a lot of Player VS Monster action.

Flash is essential on almost all junglers, except some who benefit from ghost (Hecarim, Nasus). Anyways Aatrox is best with flash as you can use it defensively to flash behind your team mates for cover, to dodge an Orianna ultimate (must have very high reactions) and generally probably why it's good is because it's instant. If you ever find a nearby wall to get over, flash can get you over and the list of things goes on for flash. You can use it offensively to catch someone off guard and get a kill or even a flash initiate with Dark Flight will catch someone off but basically it's the best summoner spell in the game right now.

Item Builds

Starting Build(s)
Default Starting Build
Mid Game / Late Game
Starting

+ +


Aatrox can handle this item since he has infinite sustain when under 50% health with his Blood Thirst.

Warding totem is my preference, some people take sweeping lens but my reason to why I don't take it is because what if I use it in at the wrong time and there is no ward? Now I have to wait 180 seconds before using it again, and would prefer using a ward that will always be useful.

This item also gives more early game presence and you don't have to suffice on buying hunter's machete since Aatrox doesn't really need it and we can actually build some real items.

Early Game

then + or


Once we achieve boots of speed and bilgewater cutlass we won't be under 50% most of the time in the jungle anymore and probably be around 70% or more before a gank. You should also try to chain slow with your blades of torment + bilgewater cutlass active when you gank. But at this point you should be a big threat when ganking lanes.

Mid Game

+ or


So now you have some HP and resists, although it's a bit weird to put HP on Aatrox since his skills cost HP. But you don't really notice it that much and you do have Blood Thirst to sustain yourself in fights. You should be real hard to kill though with these items and we're probably going to always get mercury tread's unless the enemy team is all AD.

Also if they are all AD don't get much magic resist and rush Randuin's Omen.

Spirit visage scales really well with Aatrox as it gives him CDR, and his Blood Thirst synergizes with it along with his Blood Well passive which you can see restores more when you have Spirit Visage.

If your feeling that your a team player though you should consider getting Locket of the Iron Solari instead of Spirit Visage.

I left out Spirit of the Ancient Golem because it's not as powerful as it used to be, and basically skip jungle items.

Late Game

+


Now your 6 item build is complete, once you get Randuin's Omen you lessen the enemy ADC's DPS if he focuses you, and of course it gives a lot more HP. After we can get Guardian's Angel and this increases Aatrox's team fight potential immensely with him having 2 revives. This will make him a real nuisance and will be highly tanky and can survive long with his W.

Buying notes:
Complete Blade of the Ruined King when you think your team needs damage.

Spirit Visage is a core item on Aatrox IMO.

Guardian Angel makes Aatrox annoying to take down, get if you want to win 1 team fight.

If you get to very very late game, replace boots with Zephyr.
Final Build(s)
Standard Final Items
This is what I would have for a final build for Aatrox, obviously Zephyr comes last as you sell your boots for it. I'd say the 2 core items for a final build Aatrox are Spirit Visage and Guardian Angel. Although Randuin's Omen does reduce damage from an ADC as it lowers their attack speed, and you can sell Locket if you really want to as your support could buy it this late in the game and you can sell it for something like maybe more Damage (Last Whisperer) or even more tank (Warmog's Armor). Blade of the Ruined King should do more damage late game since it does 4% of enemies' current HP every time you hit them with an auto attack.
Build Order
I try to get Bilgewater Cutlass ASAP as it helps ganking a lot, and then right after I will decide to get mobility boots or ninja tabi since the more mobility you have around the map the more ganks you can pull off. Then I will get Locket depending on the enemy team, if I need armor than I'll skip locket and get Randuin's Omen instead, and if I need magic resist for myself, I'll defintely get a Spirit Visage. Then I'll try to build up to Randuin's Omen as I feel the build up to it is better than building up to a Guardian Angel (Giant's Belt + Warden's Mail vs Chain Vest + Negatron Cloak) where we already have enough magic resist from Spirit Visage and Locket of the Iron Solari.

Situational Items

Blade of the Ruined King
This item is pretty good on Aatrox, making him a better exceptional duelist and can let him chase hard onto enemies. Also gives us more attack speed and the active on it has synergy with Spirit Visage. But the reason I don't get it on Aatrox is because I know I can rely on my team for damage and the only thing I need from this item is the slow from Bilgewater Cutlass for the utility it brings.

Ravenous Hydra
If you really want more damage and some life steal, sure you can get this item. It's a pretty decent item on Aatrox since all he does is auto attack so why not improve his auto attacks? Remember to use the active in-between auto attacks so that you DPS efficiently.
Last Whisper
I've seen some Aatrox's get this item and have seen good results. But remember getting too much damage items could be bad depending on your team's situation (need a tank). I actually haven't tested this item whether I like it better than ravenous hydra or blade of the ruined king but I can see it working since Aatrox has pretty high skill base damage.
Thornmail
Pick this up if you don't feel like getting Randuin's Omen and they have a lot of auto attackers and they want to focus you (ex: tryndamere).
Maw of Malmortius
This item is good if you want to build against magic and build some damage on top of that if your team is lacking damage. The best part of this weapon is that the shield pop's when your below 50% HP so you get the 3x health regen from Blood Thirst while having a magic damage shield which blocks 400 magic damage. If I were not getting Spirit Visage or Locket of the Iron Solari I would get this item.

Skills

Blood Well
A passive that gives 30-55% attack speed when capped out, and the way it works is when you lose life from using a skill you gain HP for when you ressurect. This passive is what can make you do ballsy things with Aatrox when you want to gank or dive or soemthing. Usually you'll win in a 2v2 situation if you gank or counter gank since they can't really target you as you will just revive and you do a ton of damage. Also when you revive it synergizes with Spirit Visage. Overall a very good passive, and also gives you a free Guardian Angel.
Dark Flight
A great crowd control skill that gap closes and knocks up whoever is in the center of it, sort of like Jarvan IV's E-Q combo. It costs 10% of your current health but you shouldn't think about that a lot. This skill is used to initiate fights and to get out of sticky situations. Although it costs 10% of your current health, you shouldn't think too much of the cost in fights, only in the jungle when your farming should you think about using it.
Think of it as your escape tool + initiation tool.
Blood Thirst
This skill is what makes the enemy team need damage to kill Aatrox and live below 50% HP and if they don't focus him fast he'll just restore it back up since it gives 3x of what it says when below 50%, the AD ratio on this is pretty useless and this skill is usually used to heal up HP in the jungle or in team fights when your below 50% HP to restore HP. My mindset is only to use it when I'm below 50% or preparing to gank a lane, otherwise Blood Price.

Blood Price
This skill is super powerful and what makes Aatrox's ganks strong, when it proc's on an enemy it will hurt and since you'll have a lot of attack speed you'll be proc'ing it much more than once and add on your ultimate to give even more procs. You'll want to have this on always when ganking an enemy even when your below 50% health and in the jungle you'll want to use it to farm creeps faster but once your below 50% switch to Blood Thirst.

Basically use Blood Thirst if you need to survive and use Blood Price to kill.
Blades of Torment
Aatrox's only ranged skill, the reason we level it up 2nd is because of the base damage per point in it, which increases by 45 damage and also the slow duration increase per level is just a bonus. But also the cooldown on it can be decreased to 8 seconds. Even though its magic damage and we don't have any magic penetration it's still a better skill to level up than Q from my experience.

Basically use it when you land your Q and to add as combo, and use it to poke people from a distance.
Massacre
An ultimate that gives attack speed, increases Aatrox's attack range and a flat magic damage AoE. It's a decent ultimate considering Aatrox's kit where he's an auto attack champion who relies on blood price & blood thirst and the damage just adds to his burst damage. The range increase is decent but nothing too special.

Basically use it at the beginning of a fight and when you land your Q for added burst and to dish out more auto attacks, although I've seen some people use it after there passive was popped.

Champion Matchups

Amumu
Difficulty
Favors You
Amumu is fairly weak early and doesn't really have enough damage, he can stun you and then throw a couple of tantrums at you but despair and tantrum don't have a lot of damage to output so you should easily win the fight with your auto attacks and procs. Once level 6 though he can stop your auto attacks for about 3 seconds max with his ultimate + bandage toss and if he built Sunfire Cape he might be able to win against you. Or if he gets a Ninja Tabi and has a lot of HP to compensate for the armor and passive from Ninja Tabi it could be a bad fight.

Chogath
Difficulty
Favors You
Cho'Gath has basically no damage and is just a knock up + silence tank. So the fight would go something like he ruptures you and silences you, but you can still auto attack and proc your blood thirst or blood price through his silence. And he definitely can't out damage you and once you get below 50% just switch to Blood Thirst if needed although I think he'll be dead before you go under 50%. Once both are level 6 just watch out when your below 50% health as he can finish you off with feast.
Elise
Difficulty
Favors You
Elise has range and a lot of burst damage while having decent damage after her burst (spiders). What will happen is she uses her Q in human form, and then the volatile spiderling and then after the cocoon stun. After that she'll go into Spider Form and use her Q burst and start attacking you in melee form and you should be about 50% or lower. This match up is all about who gets the first strike on each other, either your Dark Flight or Cocoon hits first will determine the winner. Also she might repel when she's either low or needs to stall time for her cooldowns to come back up, either way I think it's a first strike wins duel.
Evelynn
Difficulty
Favors You
Evelynn would not want to duel you straight up in a melee fight as you'll tend to win. But what she'll do is try to kite you with her Hate Spike and not actually fight you melee. She'll use her W if you caught her with your E and disregard the slow you applied to her, but basically if you can land the Dark Flight on her and do some damage after that she wouldn't want to even try to kite you and once your Level 6 it's a bit hard for her to get in range for Hate Spike and not get hit by your auto with the increased ranged from your ultimate. Her ultimate isn't a big threat against you as it doesn't do a lot of damage so don't really fear for her 6.
Hecarim
Difficulty
Favors You
Dueling Hecarim is probably fairly easy. He needs 2 stacks on his Q to take you on but he'll have to wait about 4 seconds before getting those 2 stacks up when dueling you. You out damage him and unless he built a lot of armor you should win the duel. His level 6 doesn't really provide a lot of dueling utility as it's a 1 second fear and his W is good in team fights but not skirmishing.
Jarvaniv
Difficulty
Favors You
Dueling Jarvan is easy but I think he'll always get the first strike on you, if you tried to Dark Flight him when he does his E-Q combo on you. You'd be the one to get knocked up and he'll get his damage on so you should wait until he uses that combo before using your Dark Flight on him. But after his combo he can't really damage you only with auto attacks so you win this trade and I think the only way he'd win this match up is if he built damage and was fairly ahead of you. Once 6 he's got some big burst damage but I think you can sustain it after going below 50% with Blood Thirst if needed. But most of the time when dueling you should be in Blood Price mode and Once 6 you're level 6 beats his.
Leesin
Difficulty
Favors Enemy
Lee Sin is probably the hardest to duel early and only some can duel him but Aatrox can't. The reason being is that Lee Sin's outputs high burst damage and pretty good sustained damage but the reason Aatrox can't duel him is because of his Cripple, 20% attack speed reduction on you means your damage is cut by a lot and lasts for a good 4 seconds. He has the advantage over you also in auto attacks since he gets a 40% increase and of course your attack speed will be slower from his cripple. Once level 6 he has an added burst skill to his kit and can probably kill you at 50% with a Q + some auto attacks + R + Q. Also will be even harder if he got Ninja Tabi, but basically don't fight him 1v1 and even if you do catch him off guard I think he can just safeguard out to a ward or something. If you really want to duel him try avoiding his Q, this is probably your best bet at killing him.

Expect him to duel you at some point and come out on top.
Nasus
Difficulty
Favors Enemy
Nasus is probably one hard guy to fight and to take down but you can still beat him but it will take some strategy to beat Nasus.

First off when he withers you try to run from him and kite out the duration of wither, you can't fight him while withered it's just too much on your attack speed.

Second, don't fight in his Spirit Fire try and get out of it.

Once wither is gone, you can start pounding him and activate your ultimate and try to take him down. Just be weary if he has some armor and also that his ultimate does a lot of damage to you while giving him AD.
Nautilus
Difficulty
Favors You
Nautilus is fairly easy to duel, he can't really stop your auto attacks and his damage breaks after you pop his shield. He can dredge line you and use his W and E but once you're in melee range you can break his shield with your superior damage and thus he'll have no damage. Once 6 he can sure lock you down but with no follow up from his team you'll be around 75% HP and can easily take down this titan with your combos.
Nocturne
Difficulty
Favors Enemy
Nocturne is probably one of the hardest also to duel and he's also one who can take on Lee Sin because of his spell shield. Luckily for you he can't spell shield Blood Price proc, but most of his threats are the attack damage increase from his Duskbringer and the 1+ second fear he has. Honestly I feel like both of you have a lot of damage to output on each other and I feel that if he spell shield's your Dark Flight knock up then he wins since he gets an increase of attack speed of 20% more. But seeing that he gets an increase on base attack and has 20% passive attack speed and a 1 second fear, I feel like you should avoid fighting him 1v1. You can also use Dark Flight on him when his fear is about to proc on you, this way you can still be feared but while doing the Dark Flight animation and you could have an edge in the fight. Once level 6 though your level 6 is stronger than his level 6 in dueling potential, his is more for ganks and catching people off while your's just clearly increases damage and has it's own little burst damage.
Shaco
Difficulty
Favors Enemy
Early on, expect Shaco to invade you at your 2nd buff and to ask your team to ward up for you to not get invaded on since you are super low on your 2nd buff he clearly has a big advantage on you along with him usually taking Ignite. He has a lot of burst damage on him since he can just give you a critical strike, throw down a box and throw a shiv at you on top of that with Ignite so that your passive restoration will be cut in half. The box he places down will make you not want to fight around that thing and instead to avoid the zone where he put it in, once 6 he'll have 2 people fighting you and could use his ultimate to dodge one of your skills. I feel that if you ever wanted to fight him you might need Ninja Tabi but if he ever kills you once in your jungle pre-6 your best bet is to play on the defensive and to ward up to protect yourself and to farm. Counter ganking won't go well as he's stronger than you ATM and hopefully you can catch up to him.
Trundle
Difficulty
Favors Enemy
Trundle is someone you wouldn't want to fight 1v1, hes not the best chaser or killer but 1v1 against an AD champion he's brutal to face. He's got an auto attack reset skill which also steals some AD from you, reducing your damage output and has an attack speed steroid. That's all he really has but the AD steal is pretty essential in the 1v1 and will most likely out damage you in the 1v1 and of course when he's 6 he'll definitely win against you with the health regen from his ultimate + increase from his W and the armor / magic resist steal. What you should do when you both hit 6 is bait out his ultimate and run away until it wears off, then you can maybe fight him but probably not.
Vi
Difficulty
Favors Enemy
This is probably a skill match up based on Vi, if she is maxing Q which is what I usually do then that means if she hits that on you, she wins as her damage on that is pretty high + her auto attack + E combo + W proc, it could probably 100% to 50% you maybe more. If she misses it that's your opportunity to get on her as most of her damage comes from the combo I just described. Also you can interrupt her Q if you land your Q on her while she's charging up, although if you both see each other most likely she can interrupt your flight with her Q before you land. Once she is 6 she can 100% to 50% you then chase you down with her ultimate if you decide to Dark Flight away and take you down town, so be weary about dueling her but definitely a skill match up.

Change Logs

12/4/2013 : Updated to Season 4 (mostly items, masteries)

Pros / Cons

Pros
  • W can make you an unkillable machine if the enemy has no damage
  • MANALESS!
  • Ganks are very, very strong
  • High damage
  • Has revive passive

Cons

  • Has to play smart when passive is down
  • Jungles around 50% HP average early
  • Falls off late game

Early game

I feel that Aatrox is one of the best carry junglers who excel at snow balling a game easily, with his high base damages and crowd control he should be ganking often. He also has infinite sustain in the jungle with his Blood Thirst.

Jungling with Aatrox is very unique, as his kit is very weird in a way that you have to take some considerations. Alright so my mindset as Aatrox is when I'm killing creeps in the jungle I will use Blood Price until I'm below 50% health, that's when I can get the 3x bonus healing from Blood Thirst and then it works with efficiency. You'll want your passive to always be full while in the jungle as it gives you more attack speed which is needed to have fast clears in the jungle. Right before I'm about to gank a lane I will switch to Blood Thirst and have about 60-70% HP before I gank a lane.

If you get a kill or even a successful gank early, I suggest the best way to snowball from this point is to buy Boots of Mobility. When you buy Boots of Mobility, expect yourself to be ganking HARD and everywhere instead of farming.

Aatrox is definitely a great skirmisher as the sustain damage and heal he gets from his Blood Price/Blood Thirst but he is definitely vulnerable to burst damage as he's always somewhat lower HP when going into a fight.

In a 2v2 situation Aatrox most of the time will come up on top as if they focus you, then you'll just revive with your passive and come back to kill them a bit. But if they don't focus you then you'll just beat them up.

When your passive is down though, you should be more cautious about making plays and fighting, since you'll be lower health than most junglers from doing your jungle. So make sure that you don't go in a situation where you have to die as this will set you back a bit.

Just remember that Aatrox's damage, burst, and sustained damage is high. And without his passive he's really fragile.

Always keep tabs on your blue buff/red buff and do them immediately or have some ward coverage so the enemy jungler doesn't steal it, he will steal your red buff (blue side) if you're ganking top and he notices you started there and it's 7:15 minutes and he's good.

Some Junglers out there will not keep tabs on their buff, and at 7:15 if you know he started blue on purple side and you see him ganking top, that's a free blue for you. Little notes like these will make you a better counter jungler and player.

Ganking with Aatrox is pretty simple, you go in a lane and then try and get in range for Q. Knock him up and always have Blood Price on in a gank so you can kill him faster, Blood Thirst is better in team fights. You don't have to knock him up but it helps a lot, even if you miss you still have your E to slow him and catch up with him, once you get 1 auto attack and you have a red buff he'll have to blow an escape or you'll just end up destroying him. Once you get your ultimate it just adds more burst and damage to your ganks.

A counter gank from Aatrox is probably the scariest since he has burst and it allows him to get an easy knock up (since your ally should be baiting into you) and you'll just have the upper hand since they didn't focus you first and you got da damages.

Aatrox is a very good duelist, as he starts Doran blade and has an upper advantage from that. The only thing that can probably duel him and win I think is Lee Sin since he has a attack speed slow and has a lot of burst damage but other than that Aatrox should be able to duel most people.

When to do Dragon


  • Bot Lane is dead/back. Reason: When doing dragon, it would be a 4v2 if they try to contest it.
  • You see bot lane recall and your mid and bot lane help do dragon.
  • Mid laner down. Reason: Mid is basically worth 1.5x of an ADC early game, because of the level advantage. So you have a clear advantage at dragon.
  • You feel confident on doing it. You feel that the enemy team won't contest, feeling more powerful, etc.

Aatrox can sure tank the dragon real nicely, but he can't kill it because of the attack speed debuff and can actually die to it if he tries to solo it since thats also where his damage comes from. Make sure to have some DPS to take it down.

Creeping / Jungling / Counter Jungling / Ganking

Basically, how to creep with Aatrox is fairly easy.
The first few levels as Aatrox seems like your going to die and you'll be around 25% health until you get rid of the big buffs.
After I get my double buffs, I want to look for a gank with these 2 buffs on as this is where Aatrox is most powerful (mostly because of red) and his high damage. So when I have these 2 buffs try looking for ganks and only do your jungle when you have smite up or if you can't find a gank.

How to Effectively do Jungle Creeps


Level 1 : Blood Price until below 50% HP then switch to Blood Thirst.
Level 2 : Q + Blood Price until below 50% HP then switch to Blood Thirst
Level 3 : Q + E + Blood Price until yeah you know.

Blue Side Route:

1. Red (smite)
2. Wraiths
3. Blue (smite)
4. Gank
5. Super Wraith (smite)

When ganking:
  • If he flashes and has no other escapes, it's best to flash with him and go for blood as long as you have the distance to kill him (half a lane maybe?) as you have red buff.
  • Usual Combo: Knock up with Q + auto attack (Blood Price) + E then just keep close to him and auto attack him.
  • Use your ultimate to add to your combo when you land your Q.
  • Use your Bilgewater Cutlass active when you see the enemy getting out of range of your melee attacks.

Purple Side


1. Blue (smite)
2. Wolves
3. Red (smite)
4. Gank
5. Golems (smite)

Ganking Mid Lane


Aatrox ganking this lane is actually pretty powerful, since he has a knock up and burst damage. Doing your full combo and add-on some (Blood Price) + the burst damage coming from your mid laner you should have no problem killing the enemy before he gets to his tower.

If Aatrox counter ganks this lane, he's going to kill everyone as they have blown all their crap on your mid-laner and then guess what, you come in with your combo and burst and a lot of attack speed beating them to a pulp and they probably can't get away since they just used there skills on your mid-laner. So you're just going to be auto attacking them with that high attack speed and since they didn't focus you, you're going to be dishing out a lot of damage.

But you also have to think if you can actually get a kill, like say you were trying to gank a Zed. Think if his living shadow is down or up and if he's going to use it to avoid your Q. So wait until he burns his shadow so that you can get an easy knock up or force him to use a flash, a way to make him burn his escape is to pressure him to use it (slow him, your mid forces him to use it somehow (ex: to dodge Ahri's charm)). Then you can use your dark flight, but it's also not the end of the world if you miss the dark flight since you have 2 slows to catch up to him. Someone like Ahri, can only gank if her ultimate would be down or unless you have lockdown (Lissandra?) so decide until then if you need to gank her.

Example of champions I like to gank for: Lissandra, Ahri, Twisted Fate
Example of champions I don't like ganking for: Nidalee, Vladimir

Ganking Bottom Lane


The hardest lane to gank, this lane is probably the trickiest to pull off as everything is warded most of the time. I will be talking about this from blue side perspective.
Ganking this lane although with Aatrox can most of the time become successful, their are many ways to gank this lane but the best way and probably most successful way is coming in from lane (lane bush) and just waiting until you can land a Q knocking someone up and then just hitting the target with all your spells. You've got a lot of burst and I'm pretty sure your ADC and support can help you lock down / take down your target.

Of course the best way to gank this lane is to actually know the wards of where the enemy bot lane put them, with that knowledge you can know if you can pick up a kill or two by going down. Or you can just follow the road of pink wards your bot lane put down and hope that it covers a path for you or after 5 minutes if your on blue side most of the time you can walk down river / tri-bush if their bot lane stayed since bot lane usually wards when they get to lane.

Invading:


Start with Q as it's crowd control, a gap closer and pretty decent base damage and instantly gives your Passive 75% full for attack speed.

When to do Dragon


Knowing when to dragon is key, remember its every 6 minutes and you need to have some sort of advantage most of the time when doing it.

Here is a checklist of when to dragon.
  • Bot Lane went back?
  • Enemy Jungler is top?
  • Killed enemy ADC
  • Killed Mid?
  • Vision ward on dragon, and pressure on bot/mid.
Dragon is fairly easy for Aatrox to tank as he can use Blood Thirst to soak up all the damage. Although it is fairly hard for him to take it down himself since most of his damage comes from his auto attacks and the dragon does reduce attack speed, so you'll be in a long dragon fight if you try to solo it.

BARON NASHOR aka Dragon V2


Aatrox can tank this worm so good it's unnatural, although since Baron reduces your damage by 50% when you're taking damage from it he can't solo it unless he built pure damage, but since he can tank it like forever all he needs is someone with sustained damage to take it down (like an ADC, Jax, Ryze) and can 2 man it as long as your tanking it.

Here's a checklist of tips when to do baron
  • The enemy team does not know
  • Enemy team is distracted by something else (chasing singed?)
  • Won a team fight.
  • A lot of the enemies are far away from Baron
  • Your team has the damage to take it down

Counter Jungling


Aatrox is a decent clearer, has the mobility to get out of sticky situations and also a great dueler, he can counter jungle pretty good. Also if he gets caught in there jungle by the enemy team he can just Q over a wall and get out, he's also really scary at level 3 than most junglers because of his high burst and sustained damage and crowd control and can kill / harass the other jungler if he catches him out, also he started a Doran's Blade so that's an advantage.

A good way to go in there jungle is when you have vision of the enemy jungler, having that gives you an idea of what to do in a jungle for example, say he's ganking bot lane at 7:15 when he should be getting his buffs is like saying free buffs for Aatrox or if he's about to do his red then you can go and kill him while he's doing it or just take it.

Counter Ganking


Find your enemy jungler, then set up in a place where he will come to gank a lane and you can come kill the enemy jungler or whoever is squishier with your allied laner, make sure to pick a target that you can burst and your ally knows it, or else the disperse damage could cause you to die or lose a kill.

Aatrox in counter ganks = OP, especially with his passive up since they can't focus you or else you just revive and kill them and if they focus your ally, your going to rip them apart with your auto attacks with Aatrox. High burst, high sustained damage.

How to Spike Objectives


The best way to probably to do the most damage to an objective in 1 second is probably a Blood Price proc + E + Smite

How to dive with Aatrox


Aatrox has a lot of dive potential with his revive passive and can do a lot of cheesy ganks early game, this is one of his strengths and not even Zac can pull this off because the tower still shoots his blobs after he dies.

So the way the dive should go is that you go in first with your skills and auto attacks, make sure to take tower aggression first before your ally since you can revive off it. Early game you should take around 2-3 tower shots before dying and using your passive. You should have about 4 seconds of living when diving before using your passive but by that time the enemy laner should be dead and then your ally would tank a few hits before getting out / flashing out and it should of been a successful dive if played right. Remember to only think about diving with your passive up. This could go wrong if the enemy jungler shows up so beware of the enemy jungler.

Mid Game

Mid game you should have tier 2 boots and either Spirit Visage or Locket of the Iron Solari. Unless the enemy team has high physical damage you should of built up to a Randuin's Omen.

Time for you to lead your team to push towers, maintain control over dragon/baron and win. So always have a vision ward on dragon. And if you feel real confident, do it on baron and try to secure it and estimate whether you should do baron or not (some of enemy team is around bot side, your grouped 5) etc.

Aatrox can literally tank the baron forever as long as he has the full attack speed bonus from his passive (which isn't hard to get) and having Blood Thirst on and some armor, he can't solo it since baron reduces your damage by 50% so you'll need some help from your team mates to take it down. Also I think you need a bit of armor maybe around 80 armor.

This is where also the best team fights come alive, since everyone is around level 13 and multiple variables happen instead of late game where it's peel for carries.

Assassinating the enemy Carries


Do this when your carries are behind their carries in items.

Assassinating the enemy's backline is easily, but assassin is a vague term so I'd like to use the term diver. Aatrox is pretty strong at killing squishies if he can get a few auto attacks in on them, but let's use Caitlyn as an example. So you go in on her with Q and use R + E and maybe 1-3 auto attacks before she uses her 90 caliber net. Now she has created some distance from you and you both have your flashes up so flashing after her will not kill her as she can kite you. Unless you have another champion on her your not going to kill her by yourself, but you have zoned her from the fight for a bit so since your gap closers are down you should attack the nearest person near you and use Blood Thirst / Blood Price depending on the situation (need to get some health / need to kill).

PROTECTING YOUR CARRY


Do this when your carries are ahead of enemy carries.

Anyone who is on your carry, use all necessary cooldowns to assist in killing the anti-carry. So usually this happens when the enemy is initiating on you, so say that Jax just used his leap strike to your carry. Using Q to knock him up and E to peel for your carry to slow and so that she can kite him easier to take him down for getting in your backline while you are using Blood Price on him or Blood Thirst depending if your below 50% HP or not.

WHY NOT TO JUST SOMETIMES GO STRAIGHT FOR THE CARRIES


Sometimes yes if you get a good initiate on the enemy carry with dark flight, yes your team should follow up but say that carry actually gets out with like 70% HP and you flash for her into their back line by yourself, yes you're going to die since you also have to deal with the peel she's getting so unless you have follow up I would suggest you peel for your carries and try not to die in a team fight. Remember your goal is to tank team fights and not to die, not to die and say "Tanks are suppose to die." Have the mentality of tanking the team fight and while trying not to die.

Here is a situation in a team fight where you'd die.


- You initiate with Dark Flight onto Ezreal.
- Ezreal E backwards, and Sona starts to attack you and uses 20% damage debuff power chord and Ezreal starts to attack you
- You flash for Ezreal and end up in a 1v2 in their back line and well there we go, 1v2 since you have no follow up.

TIPS/STRATEGIES FOR WHEN YOUR BEHIND:


- Turtle and farm.
- Wait until other team throws (baron attempt, tower dive)
- Kill any over extenders if you can
- Group and pick people off so you can get an edge and push objectives.

TIPS/STRATEGIES FOR WHEN YOUR AHEAD:

- Keeping tabs on dragon, baron and when they are up. Always getting them
- Group and push objectives.
- Initiate on good fights (5v4s)
- Buy Oracle's Elixir or tell your support to get Oracle's Elixir, then get map control and try to bait Baron.

Late Game

You should have a Randuin's Omen at this time as the enemy ADC should have a The Blood Thirster / Infinity Edge + Phantom Dancer and will do tons of damage. Attack Speed reduction will cut a ADC's DPS massively, although once he gets that Last Whisperer, he'll still be doing tons of damage. Just remember when you're chunked to disengage/retreat to an ally and let them switch focus off you to someone else, at least you can sustain yourself through there sustained damage with your Blood Thirst and you can disengage if you have to by burning a flash or a Q.

Aatrox's late game is pretty weak, as he doesn't bring much crowd control or have a shield and as the game goes on late, the enemies AP and AD carries will have a lot of damage for you to not even sustain with Blood Thirst. The only thing that I like about Aatrox's late game is that he can literally win 1 team fight if he has a Guardian's Angel. Since the enemy team has to kill him twice he basically is suited up for the tank role in this position for one team fight, so make that team fight count or wait until your Blood Well / Guardian's Angel is up, just don't get caught and you use it's passive before a 5v5 starts or your investment on it was a big waste.

So, at some point if you want to win a team fight. Buy a red pot, buy Guardian's Angel and suit up for 1 last team fight to win it all.

Team Fights

What is your role in a team fight?

The tank, is the one who soaks in all the damage and still survives it all.
The bruiser, is the one who can deal consistent great damage.

What do you do with your skills?


This skill is used to initiate fights or to get out of a fight, not the best initiate but you can still catch people off-guard and it knock's them up for 1 second.
Blood Thirst - This skill in a team fight is used when your under half HP or when you are being focused.
Blood Price - This skill is used to try and take down a target, use when your going in for the kill and over 50% HP.
- This skill is used to poke, and right after you go in using Q to slow your target so that you can auto attack him if he tries to run. Also this is used to peel off those nasty assassin's on your carry like Jax.
- This skill is used when you go in with Q and combo it for burst and just go ham on your target with autos. I usually think of it more as an attack speed buff and don't really notice the increase on attack range and magic damage. I've also seen people use it after their passive has been popped but I haven't tested this yet but I can see how it would work in a team fight since you will have 0% attack speed and usually in the beginning of the team fight since your going in first you might get CC'd and not even auto.

What positioning should you have?


Once you have dove in with Q and landed and used all your other skills, you should be concentrating on attacking anything that is near you and your mindset should be to constantly keep auto attacking for the Blood Thirst proc to restore health or Blood Price to take someone down. Any nearby target will do it can be a tank or a squishy as long as you keep auto attacking and restoring health / dealing damage.
Most of the time once I've used my Q someone will blow a flash or use an escape move and I have no choice but to attack the tanks, but I'm fine with that I'll just restore HP and be that front line tank for my team and since I'll be focused most of the time I'll just have Blood Thirst on and against tanks it's best to have this on since you won't be doing a lot of damage to them.
Once the team fight has settled down and it's just a bunch of people running around trying to kill people this is where Aatrox can shine, as he excels in fights where he doesn't take burst damage and the longer a team fight goes the stronger he gets.
Once your HP is low, you should only attack someone when your cooldowns are up using blades of torment]to hit people from a range and to use Q to stun someone so your team can catch him.
Here's a team fight tip, if you are going into a team fight and you have your passive up and your about to die, do not flash. Wait until your revive is used, then use flash to get behind your team mates. This is exactly like using Zhonya's hourglass and if they really want to chase you down behind your team then they'll just get pummeled by your teammates.

Full Commentary Gameplay

Conclusion

Aatrox is a very high burst high sustained damage jungler with some crazy ganks and a somewhat advanced jungler since you have to manage your HP in the jungle, although he has received some nerfs I still think he'll be a strong champion and you'll still be seeing him.

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Comments

September 19, 2014 - 11:58 PM #1

Tried both options, Hunter's Machete -> Flare, or jungling with Dorans blade.
With a flare, you obviously clear faster, but if you just skip it, Aatrox get's a lot more dangerous to enemy champions and I feel like it outperforms the clear speed a lot.

A decent build.

July 17, 2014 - 12:57 AM #2

Pants please update this guide it's 7 Months old. PLEASE PLEASE PLEASE UPDATE THIS MECHA AATROX WILL BE HERE SOON!!!

April 15, 2014 - 07:46 PM #3

Could we get a skills order please? Everything else on this guide is so amazing.

March 12, 2014 - 08:16 AM #4

it's a nice Aatrox Jungle Guide

February 11, 2014 - 12:07 AM #5

http://sh.st/cM6P

January 22, 2014 - 03:18 AM #6

Skills?

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