As a support character, you will have very little gold. You will want good supportive multi-purpose items for a cheap cost while working on your own weak points (survivability, mana, and gold gain).
After about 26-28 minutes, these items pay for themselves. These items are great because of this. They add the stats that you need, they build into late game items that you need, and they generate gold that you need especially when you aren't taking any minion kills from your lane partner.
This is a very underestimated item. It's cheap and it does a lot of work. This item doesn't work well if you don't have a lot of Mana Regen in the first place, but due to your
, Clarity Seals/Glyphs runes, and Perseverance/Meditation masteries, it does a lot. It won't provide infinite mana, but the difference is definitely noticeable. A great item for its price. And in the late game, if you feel like you don't need it anymore, you can sell it and buy something else. I feel this item allows you to spam almost constantly. Would you rather have a Sona able to keep all her actives and passives up at all times, or would you rather have a Sona that only activates her spells some of the time because of mana problems? The ability to spam your spells for a long duration of time allows you to play Sona at her full potential.
scales with Mana Regen and a large mana pool. While you may not have a large mana pool, you still have a ton of Mana Regen from runes, masteries, and items - 15.8 MP1 at full mana and 31.6 MP1 at close to no mana. Your spells only cost 65 mana each cast. You just have to wait 2 seconds to cast the next aura but you have to wait 1.2 seconds anyway for the global cooldown. This means you have to wait an additional 1 second or so. So pretty close to infinite spamming. And the Magic Resist is nice to have!
doesn't scale with anything and it takes a while to start up. The end game mana pool is nice (2425 mana) and at the end you'll have around 15 MP1, so you can spam endlessly for a long time. It builds into something which is nice but that also costs money. You'd probably build it last anyway since it doesn't add utility for your team over the other items you could get for the cost of finishing Archangel's Staff.
isn't a bad item, has pretty much the same effect towards the end. But
doesn't need stacks and helps immediately, it also provides Magic Resist, and it costs 105 gold less. With a
if you're out of mana, you don't have to recall to get more mana, you can since the Mana Regen will be insanely high - you'll be constantly spamming again in no time. But that's not the case with a
; if you're out of mana, you have to wait around a lot longer before you start spamming again.
A great utility item that builds from your
. Besides the obvious, with this item, you can stay just a bit longer after an ace to get that inhibitor and speed away with this active. You can use it to get to Baron or dragon quicker. If you don't have an initiator,
is a great way to initiate! You can get 530+ Movement Speed when you activate this with
. This active does not affect minions.
A really nice item to have for late game team fights. Builds from your
. Doesn't supply to you as much defense as
but it will probably help your team more and it's much cheaper to buy. Just don't forget to use it in team fights!
Builds from your
and will give you some protection from AD carries. I usually finish this item last due since your other items is more important than this active. But I feel that the Armor and Health it provides is absolutely necessary late game and not so much in the early game (which is mainly dominated by AP champions with their ults). This allows you to tank Baron or Towers after an ace, and not die in a few hits from their late game AD carries when trying to position your
. With the final build, the active will last ~3.5 seconds. Please note that the Movement and Attack Speed debuff is multiplicative, and Attack Speed Debuff is calculated last. For a Movement Speed example of 300 Base Movement, +20% Movement and -20% Movement: 300 * 1.2 * 0.8 = 288. For an Attack Speed example of a level 18
with +196.29% Attack Speed giving him 1.929 Attacks per second that has been applied a -50% Attack Speed Debuff: 1.929 * 0.5 = 0.965 Attacks per second. Much like
, the slow on the active can be used offensively or defensively. This active does affect minions.
I usually get this item quickly if our team is doing really well. This allows them to be more aggressive. Not only does it do that, it allows you to spam your skills quicker. This really helps if you have a lot of AD and AP Casters on your team like Talon, Riven, Pantheon, Urgot, etc.
This is a nice pick if you have a lot of auto-attackers on your team like Nocturne, Vayne, etc.
Get this item if your team is doing poorly in team fights and no one on your team has already gotten it. Usually better early to mid game when your teammate hasn't built any defensive items yet. But sometimes your teammate will still be a glass cannon during late game, so this item will help him.
An item I don't pick up very often. The slow is great but you can't target
in team fights. It's good for chasing or running away after a large team fight. It's a 15% slow for 1.5 seconds. A bit expensive for how you can use it, but keep this item in mind for it can secure an ace or prevent being aced.
You can get this item for your AP carries if they are doing most of the work and aren't dying. Be sure to check if another player already his this item though since it is an unique aura.
If your AP carries are being targeted, get this item for them. Even if they already have the item, the person with it will get double the aura.
You may want to consider this item if the enemy team has a channeling Ult (Galio, Katarina, Nunu) with some CC. Your
can stop the channeling and prevent your team from taking too much damage.
Usually better on characters who usually already has a large health pool (which Sona does not). And getting this with
seems redundant. The CDR is very nice though. And you do not have to use an active to reduce the enemy's attack speed unlike
. Remember that Attack Speed Debuffs are calculated last so a -20% Attack Speed Debuff on someone with 2.000 Attack Speed would give them 1.600 Attack Speed total instead. You should get one or the other, and since you already have
, it's less stress on your gold to get
Both are viable. Let's look at the difference.
Other than the obvious stat difference, the first pair is better for late game due to the fact that Kindlegem builds into a supportive item -
. The second pair does not build into anything.
only helps yourself. However, you do get CDR more quickly with the second pair which makes it better for early to mid game.