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LEE SIN BUILD GUIDE: Master yourself , Master the Enemy by BjarneBanane

by BjarneBanane (last updated over a year ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
9
0
mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Flurry
QSonic Wave
WSafeguard
ETempest
RDragon's Rage
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 2/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 2/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 1/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 1/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
9 Defense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
0 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Flurry
QSonic Wave
WSafeguard
ETempest
RDragon's Rage

Champion Matchups

Introduction

Hi guys this is my 2nd Build :D
I hope you enjoy reading and have fun

Masteries/Runes

I put the "Masteries" and "Runes" sections together since they fit very good.
I build 21/9/0 cause the Offensive Masteries offers the most for LeeSin and it's optimal for Lane Dominance.


The runes I chose are typical for a tanky dps champion. The 25 Armor penetration, 13 armor, and 13 magic resist are optimal for a dominant laning phase.
The 6 armor pen from Sunder brings you to a great amount of 31 flat armor pen to start out. You will also be starting out with +19 magic resist, and +15 armor at lvl 1 without any items !

Dodge seals are also a good choice instead of armor, since the extra dodge synergizes with the Nimbleness mastery.

Summoner Spells



Explanation:

I go Flash on nearly every Champ since i think it is very viable and useful.

You can use it Offensive for :
- in range and land
- in range to land if he is surrounded by minions e.g.
- behind an enemy and cast to shoot an enemy in your team or in a tower.

Or you can use it Defensively
- over walls e.g.
- out of enemy skillshots (ezreal ult or ashe ult)
- into range to cast on your teammates to rescue them.



SO on the other Hand i like to use
- rescue kills
- save teammates
- shutdown enemys
- get away


I think the other Spell you could use with Lee Sin is
It's not that useful later on as but it can be used to secure kills.
I think you don't need cause you also have to secure kills.


If you want to play VERY offensive you can go
it grants you great lane dominance and power in 1vs1. But with this setup and without you MUST buy wards to protect youself from ganks. You need at least

Skills

Passive: Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.

Explanation:


Timing this is very difficult. You have to do 2 auto-attacks between every spell you use for maxing the attackspeed bonus ! If you can do this well you're able to play Lee Sin very strong !


Q: Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.8 per bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.8 per bonus Attack Damage) physical damage plus 10% of their missing health.

Cost 50/30 energy

Cooldown 10 / 9 / 8 / 7 / 6 seconds


Explanation:

One of the best skills on Lee Sin. Use it to jump to enemy's. Also you can jump away e.g. tamfight in mid you're dying : shoot q into the wraithcamp and instantly cast it.



W: Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from 40 / 80 / 120 / 160 / 200 (+80% per Ability Power) damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains5/10/15/20/25 lifesteal, spell vamp, and armor.

Cost 50/30 energy

Cooldown 8 seconds


Explanation:


Jump to allies to protect them from Dmg. Or you can jump to wards to get away. Also you can jump to minions to land or


E: Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+0.6 per bonus Attack Damage) magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Cost 50/30 energy

Cooldown 10 seconds

Range 450


Explanation:


Use it to slow the enemy.


R: Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing 200 / 400 / 600 (+1.5 per bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Cost 0 energy

Cooldown 90 / 75 / 60 seconds


Explanation:



It's the EPICST skill in League of Legends. You can kick an enemy right in his face to :
- get them away
- get them back
- also great is ----> ----> to catch up.

Item Builds

I start with .

The Core build you want to get is :

I start building Trinity Force with followed by

As you have now the following items : I like to finish my boots. as you have 1500 gold go first. But if not i like alot on Lee Sin. Also if the enemy team is likely AD go as they fit with your masteries. You can also go as shorter CD = More Dmg

After that if you dont have finish .

Now we need Life to have enough surviveability to deal our DMG. So we build starting with the .

So as we're tanky now. We need DMG. Build

If you're doing well and get kills build a or which is a great item on Lee Sin cause of the active the Lifesteal and the Spell Vamp

To finish our build we go defensive.
Against AP we build OR

Against AD we go OR

Final Comments

It's just the first Version of my Build in the future i will add :

- Jungling
- Laning Phase
- Teamfights

Ty for reading my build. I hope you enjoyed ;)
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