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GRAVES BUILD GUIDE: King AD [S3] by Chaox

by Chaox (last updated over a year ago)

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9
Greater Mark of Attack Damage(+8.55 attack damage)
9
Greater Seal of Armor( +12.69 armor)
9
Greater Glyph of Magic Resist( +12.06 magic resist)
3
Greater Quintessence of Attack Damage( +6.75 attack damage)
View Rune Details
Summoner Spells
View Summoner Details
21
4
5
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
4 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
5 Utility
View Mastery Details
Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
True Grit
QBuckshot
WSmokescreen
EQuickdraw
RCollateral Damage
View Skill Order Details

Runes

Masteries

mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/2
mastery 2 mastery 2 4/4
mastery 3 mastery 3 0/4
mastery 4 mastery 4 0/1
mastery 1 mastery 1 3/3
mastery 2 mastery 2 1/1
mastery 3 mastery 3 0/1
mastery 1 mastery 1 2/2
mastery 2 mastery 2 2/2
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 1/1
mastery 2 mastery 2 3/3
mastery 3 mastery 3 0/4
mastery 2 mastery 2 1/1
21 Offense
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 4/4
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/3
mastery 2 mastery 2 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/2
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/3
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 0/1
mastery 4 mastery 4 0/1
mastery 2 mastery 2 0/1
4 Defense
mastery 1 mastery 1 1/1
mastery 2 mastery 2 0/3
mastery 3 mastery 3 3/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 1/3
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/2
mastery 1 mastery 1 0/4
mastery 2 mastery 2 0/1
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/2
mastery 2 mastery 2 0/4
mastery 3 mastery 3 0/3
mastery 4 mastery 4 0/1
mastery 1 mastery 1 0/1
mastery 2 mastery 2 0/3
mastery 2 mastery 2 0/1
5 Utility

Skill Order

Player Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
True Grit
QBuckshot
WSmokescreen
EQuickdraw
RCollateral Damage

Champion Matchups

Introduction

Graves has everything an AD should have and more. He combines many of the other AD's mechanics into one overwhelming entity. His Q is like MF/Ashe/Cait Q combined, his E is like Vayne tumble plus Tristana steroids, his ultimate is MF and Trist's ultimates combined. All of these multi-mechanic abilities allows room for his third ability, Smoke Screen, to be completely unique and game breaking.

Change Log(2/3/2013)

S3 Masteries
Item builds

Counters

There really isn't any hard counters to Graves but these champions will give you a hard time:

Ryze/Cassio - Short ranged sustained casters are rough on all low range AD's
Kog'Maw - It's really difficult for Graves to deal with a late-game Kog'Maw due to the range.
Caitlyn - Lane harassment
Maokai/Taric - Reduces the damage of Grave's AoE significantly.

Masteries

21/4/5. Standard AD.

Runes

Flat AD red - These are very nice for last hitting (also better due to 3%Life steal and 10% ARP Masteries)
Armor Yellow - Allows you to win exchanges
MR Blues - Allows you to win exchanges
AD Quint - Same as red

Summoner Spells



Explanation:

Flash is absolutely necessary to make plays and manage situations.

Consider other Summoners: ,,

> : If you take Heal and the enemy AD takes Cleanse, then you can always try and force exchanges, because you will win in a full-on engagement. By constantly forcing trades, you will end up pushing them out of the lane. I run Heal most of the time, even without the 10% masteries, since missing out on 20% Buff Duration is a bit too much to pay.

> : For obvious reasons. But Ignite is usually taken on your support if it's an aggressive support such as Taric. But if you're in an aggressive lane such as Ali/Sona and they have CV/Flash, you always have the option of running Ignite. (Don't forget to pick the mastery)

> : Even though they are fairly even in the laning phase, Cleanse's usefulness into late-game is just unrivaled, being able to break all incoming CC is a dream for all AD's. Like Heal, I run Cleanse without the masteries.

: Barrier functions very similarly to Heal. It's very good against Cleanse in lane, but deals with Ignite all in's much better. Barrier also acts as a Giant's Belt, so you can go straight into damage, while skipping certain defensive items.

Skills

Passive: True Grit
Graves gains 1 / 2 / 3 / 4 bonus Armor and Magic Resist every second he remains in combat (stacks up to 10 times).

Graves is treated as in combat if he has dealt or taken damage in the last 4 seconds.


Explanation:

Insanely powerful passive. Try and keep it up at 10 stacks during the laning phase, especially before you engage in a skirmish. 10Armor/MR at level 1 is like having another set of Flat Armor/MR runes. 40Armor/MR is like having a Chain vest and Negatron Cloak. This passive is simply amazing, and makes 1v1'ing Graves very difficult.

Tip: You're extremely potent duelist, try and force 1v1's.

Q: Buckshot
Graves shoots three bullets in a cone, each dealing 60 / 105 / 150 / 195 / 240 (+80% of attack damage) physical damage to all enemies in their path.

Enemies hit with multiple bullets take 35% damage from each additional bullet.

Cooldown 12/11/10/9/8 seconds

Cost 60/75/70/75/80 mana

Range 750


Explanation:

Buckshot is superior to Ashe Q, it hits all targets in the cone and does significantly more damage.
Buckshot is superior to MF Q, it's AoE.
Buckshot is superior to Cait Q, it has no cast time and does more damage.

Granted that Ashe's Q slows, MF's Q has a longer range(possibly) single target, and Cait Q also has a longer range. Buckshot is still as a whole much stronger than the others.

Tip: Landing a close-range Buckshot is harder than it seems, make sure to aim very well if the target is extremely close to you, since a close-range Buckshot and swing the tides of battle.



W: Smoke Screen
Graves fires a smoke canister dealing 60 / 110 / 160 / 210 / 260 (+60% of ability power) magic damage on impact and creating a smoke cloud at the location that lasts (5) seconds. Enemies inside the cloud have their sight radius reduced and are slowed by 15 / 20 / 25 / 30 / 35 % while they remain in the cloud.

Cooldown 20/19/18/17/16 seconds

Cost 70/75/80/85/90 mana

Range 300


Explanation:

Smokescreen is extremely unique of an ability. I will cover some of the uses that I found after the few games I played with Graves.

Extremely strong dueling ability, cast on enemy directly.
Can block off a ramp/chokepoint.
Can be used to bait: denying vision when your jungle comes within range.
Very powerful vs Pantheon/TF ganks.
35% AoE slow is good by itself, can be used simply to catch up while chasing.



E: Quickdraw
Graves dashes forward gaining 40 / 50 / 60 / 70 / 80 % increased Attack Speed for 4 seconds.

Each of his basic attacks lowers the cooldown of Quickdraw by 1 second.

Cooldown 22/20/18/16/14 seconds

Cost 50/50/50/50/50 mana


Explanation:

Quickdraw, much like Buckshot, is a combination of other AD's abilities. Tristana steroids and Vayne tumble combined, but stronger than both as a whole.

Buckshot can pass through most small ledges, has an insanely low CD (supposing that you're auto attacking). Try and JOIN the fight with Quickdraw so you can start chipping away at the CD, do NOT initiate with it.




R: Collateral Damage
Graves fires off an explosive shell dealing 250 / 375 / 500 (+150% of attack damage) physical damage to the first enemy champion hit. After hitting a champion or reaching the end of its range, Collateral Damage deals 150 / 275 / 400 (+120% of attack damage) physical damage in a cone behind the target.

Cooldown 80/70/60 seconds

Cost 100 mana

Range 700


Explanation:

Great instant ranged DMG AoE ultimate. Solid.

It's essentially MF ultimate, except insant... Fantastic for teamfights, also great for dueling.

Nothing much to say about the ultimate... Land it, things die.


Skill Order

Priority: R - Q - 2 Levels of W - E - W

Ultimate whenever - obvious.

Buckshot first - obvious.

2 Levels of W so you can clear the ranged wave with Q-W combo.

I like Quickdraw second because it scales on itself. Lowering the cooldown on Quickdraw lowers the cooldown of Quickdraw, very much like Riven ultimate, where AD scales off AD... Quickdraw's CD scales off CD.

W last because it is very powerful even at level 1.

Early Game

1. Decide on your item build.
2. Decide whether to be aggressive or passive in lane (Graves can be extremely aggressive most of the time)
3. Farm extremely well.
4. Harass with Q, try to trade hits when you have 10 passive stacks.

Mid Game

1. Complete your first item -- you want a BT before 20 minutes.
2. Position yourself well in fights, force dragon's with your early game strength Blow people up with Q-R combo.
3. Farm extremely well.

Late Game

1. Get ready to become god-mode.
2. Position is key now, more than ever, since AD Carries play the most important role late game.
3. Get your last few items.

Tip: Every auto-attack you land as a late game AD Carry is very meaningful, so feel like you've achieved something when you land any and every auto.

Final Comments

Graves has recently become strong again, due to his passive working so well with Warmogs. His ability to push and farm is still incredibly strong, which is important because getting to his end-game damage output is incredibly high.

Comments

July 13, 2013 - 08:06 AM #1

It's a really good guide.Nicely done Chaox.I prefer running LS Quints over flat AD because it gives u more of a lane superiority.And my build goes :BT,LW,Blade of the ruined king,PD,Statikk.Gives u tons of LS and u can do super damae in TF's.

June 17, 2013 - 10:42 AM #2

Add Blade Of The Ruined King, it's great for Graves!

May 16, 2013 - 10:56 AM #3

Out dated...

March 31, 2013 - 07:43 PM #4

really good Guide ! Chaox Come back Pleaseeeee !

March 26, 2013 - 01:56 AM #5

@huibrizzle wrong a smart caitlyn wont let graves throw a smoke screen or q without taking autoattacks and a q to the face .Even doublelift says caitlyn shits on graves because of the his short range.Caitlyn will poke at graves for free and graves cant trade back.Graves biggest weakness is being kited and long range attacks and harass.Which is caitlyn specialty.Caitlyn can just autoattack graves and graves cant do anything about it.

March 8, 2013 - 07:21 PM #6

I don't understand why people seem to think playing against cait is hard? Cait is my primary adc and graves destroys her. You simply initiate with smoke screen. Stack your passive and walk towards her, drop your smoke screens leading edge on her (don't drop it centered on her). This will cause them to net, the net will not even clear the smoke screen range. Dash at her and q, there is nothing she can do.

February 25, 2013 - 12:13 PM #7

What I miss a bit is the comparison between warmogs and frozen mallet.

February 7, 2013 - 02:34 PM #8

to get PD it means you have to sell statik shiv at late game or its worth to keep it and not make PD? someone explain this please.

January 28, 2013 - 09:12 PM #9

If you guys need an editor, I will gladly submit my resume. I think it'd make all your submissions a little more professional. Shoot me an email if you're interested.

October 24, 2012 - 04:57 AM #10

Greater Glyphs of warding got nerfed.. still use the same rune page setup?

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