Introduction
So yeah. . . With the new masteries Renekton can jungle, and pretty well. This is just a rough guide you will have to experiment with it and find out what works best for yourself. I'll tell you what I have found to be effective and you can take it from there. Without further delay I give you, Renekton, The Swamp Monster, the Jungle Gator, the Best Gator.
Masteries
After running a few different builds I found the 21/9/0 works best. It gives me good offensive capabilities while keeping me alive. The offensive tree is pretty straight forward for an AD champ. The Defensive is focused on the early armor, a little MR & primarily bladed armor. I cannot tell you how useful this is early in your route.
Runes
Again the runes are fairly straight forward.Marks: I have found nothing more effective than armor pen.
Seals: Early armor keeps you alive in the jungle.
Glyphs: Renekton is a cooldown based AD champion. The more he spams his abilities the better off he is.
Quints: Extra armor pen never hurts & I personally like the move speed for a little boost in chasing people down.
Summoner Spells
![summoners/surge.png [summoners/surge.png]](guide/summoners/surge.png)
![summoners/smite.png [summoners/smite.png]](guide/summoners/smite.png)
Explanation:
Surge works so well with his passive, and moderately with his ult, there is no reason not to take it. Jungle or not.
Smite is necessary on jungle Renekton, he just doesn't have any sustain besides his Q so he needs something to nuke off red buff.
Skills
Passive: Reign of AngerRenekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton's abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.
Explanation:
Fairly straight forward. Renektons passive is made for sticking in the fight. This pairs wonderfully with surge.
Q: Cull The MeekRenekton swings his blade, dealing 60 / 90 / 120 / 150 / 180 (+80% Attack Damage) physical damage to nearby enemies and gains 5% of the damage dealt as Health, up to 50 / 75 / 100 / 125 / 150. Each hit grants 5 Fury, up to 25. Enemy champions grant 400% additional health recovery. 50 Fury Bonus: Dmage increased to 90 / 135 / 180 / 225 / 270 (+). Heal percent increased to 10%, up to 150 / 225 / 300 / 375 / 450.
Cooldown 8seconds
Cost No Cost or 50 Fury
Range 20
Explanation:
This is what will keep you alive in the jungle. It has a great AoE range, does respectable damage & more importantly heals you. If you are close to 50 fury wait for it, the bonus damage & healing will be well worth it. In team fights use this after you have dashed in & are in the middle of their team for maximum effect.
W: Ruthless PredatorRenekton's next attack strikes twice dealing physical damage 10 / 30 / 50 / 70 / 90 (+150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects. 50 Fury Bonus: Instead, Renekton attacks three times dealing physical damage 15 / 45 / 75 / 105 / 135 (+225% of his Attack Damage) and stuns his target for 1.5 seconds.
Cooldown 13 / 12 / 11 / 10 / 9seconds
Cost No Cost or 50 Fury
Range 300
Explanation:
A one point wonder, but a good one at that. Because Renekton is based solely on cooldowns feel free to weave this in to your attacks while jungling. However make sure it isn't on cooldown when you go to gank, this is how you get them. In team fights this should be used to isolate the enemy carry after dashing straight at them. The 50 fury bonus is great vs enemy champions but almost worthless on jungle creeps.
E: Slice and DiceRenekton Slice: Renekton dashes, dealing 45 / 75 / 105 / 135 / 165 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds. Dice: Renekton dashes dealing 30/60/90/120/150 (+) physical damage. Dice - 50 Fury Bonus: Damage increased to 67.5 / 112.5 / 157.5 / 202.5 / 247.5 (+). Enemies hit have 15% / 17.5% / 20% / 22.5% / 25% reduced Armor for 4 seconds.
Cooldown 18/17/16/15/14
Cost No Cost or 50 Fury
Range 250
Explanation:
This is probably Renektons most useful skill. While jungling use this skill to do damage to all your targets. However as with Ruthless Predator you need this available for your ganks. I tend to hide in a bush, dash out into a minion wave then dash again to the enemy champion & stun them. It's also phenomenal for cutting an enemy off who thinks they have gotten away or for chasing. Remember this dash isn't affected by slows and if you start on top of creeps they will be hit & trigger your double dash. While I try not to use it for such, slice & dice can be used as an escape.
Courtesy of VoyBoy this is a map of where Renektons slice & dice will cross through walls:
![[http://i.imgur.com/JbckE.jpg]](http://i.imgur.com/JbckE.jpg)
R: DominusRenekton surrounds himself with dark energies for 15 seconds, gaining 300 / 450 / 600 Health. While active, he deals 40/70/100 (+10% Ability Power) magic damage to nearby enemies and gains 5 Fury per second.
Explanation:
Just like Nasus' ult this gives renekton more health & AoE damage. It also gives him a decent chunk of health and passive fury. Never use this while in the jungle, ever. Even for ganks I will rarely use it unless I can't get the kill without it. This skill is best used after you have dashed into the enemy team where the damage will be greatest, or as an escape. If you think someone like kass is going to jump on you & kill you while you're low pop your ult to secure the escape even at level six it's 300 health.
Item Builds
Start:
![items/cloth-armor.png [items/cloth-armor.png]](guide/items/cloth-armor.png)
![items/health-potion5.png [items/health-potion5.png]](guide/items/health-potion5.png)
Core:
![items/wriggles-lantern.png [items/wriggles-lantern.png]](guide/items/wriggles-lantern.png)
![items/atmas-impaler.png [items/atmas-impaler.png]](guide/items/atmas-impaler.png)
![items/frozen-mallet.png [items/frozen-mallet.png]](guide/items/frozen-mallet.png)
![items/mercurys-treads.png [items/mercurys-treads.png]](guide/items/mercurys-treads.png)
Final:
![items/wriggles-lantern.png [items/wriggles-lantern.png]](guide/items/wriggles-lantern.png)
![items/atmas-impaler.png [items/atmas-impaler.png]](guide/items/atmas-impaler.png)
![items/frozen-mallet.png [items/frozen-mallet.png]](guide/items/frozen-mallet.png)
![items/guardian-angel.png [items/guardian-angel.png]](guide/items/guardian-angel.png)
![items/mercurys-treads.png [items/mercurys-treads.png]](guide/items/mercurys-treads.png)
![items/warmogs-armor.png [items/warmogs-armor.png]](guide/items/warmogs-armor.png)
Explanation:
Renekton is a beefy champion. He is made to be in the middle of the enemy team. To this effect I like to build him tanky with an atmas for damage. The wriggles is great for the jungle & a free ward, the other items are pretty self explanatory. This build puts you a little low on MR compared to armor but should you feel like you need more you can swap GA for FoN though I don't recommend it.
Jungling
Route:
So my route goes as follows:
Wolves
Wraiths (Smite the big one)
Golems
Red Buff (Surge here)
Back to base for items
Blue
After this you should be good to hit your jungle as they pop. or i you feel up to it invade the enemy jungle. I will not ell yo when to gank because there is no "best time". If there is an opportunity take it, if there isn't come back later don't waste time you could be farming.
Ganking
DO NOT wait for the ganks to happen. If the opportunity isn't there within 10-15 seconds, go away, don't waste time you could be levelling / farming. When there comes a good opportunity to gank don't pass it up. Carpe Gankem! Use slice & dice to quickly close the gap & have ruthless predator loaded. Stun the enemy then pop Cull the Meek for a sizeable chunk of damage. If you have red they aren't going anywhere fast so you should be able to finish them or at least make them go b. If not hopefully you can run your rotation again (E->W->Q) or your laner has a form of CC.What constitutes a successful gank?
If your opponent does any of these things your gank was sucessful:
Dies (Durr)
Goes b (Your laner can now farm unharassed)
Burns summoner spells (They won't have them next time)
Gets scared & plays passive (This will let your laner farm better)
So don't listen to the mocks & the rage "Fail gank I got away!", you still accomplished something, which is better than sitting in the jungle all day.
Also a secret trick. Hide in the bush at the very edge if the enemy minions agro on to you it means they can see you & the bush is warded ;).
Early Game
Jungle, gank a few times to make your presence known but don't over gank (Unless you're getting kills eery time or your team really needs it) & under level. It's a really bad idea.
Mid Game
Now you should be ganking fairly well. Keep up the jungle farm, gank when possible & keep control over dragon. That's your dragon not the enemies.
Late Game
Hooray you made it to late game. With 3.5k health you should be one tanky S.O.B. who can dish out damage & CC like a mofo. This is when I hear cries of "Renekton OP" "I can't believe he can take that much damage & still nuke me down to nothing, nerf Renekton" My only response here "Irelian OP, better nerf Irelia" regardless of whether there is an Irelia in game. It's pretty glorious.
Final Comments
Like I said this guide is a rough outline. If it doesn't work for you or you think you can do it better try it out & let me know. The greatest compliment I can receive is "Hey you did this, but that actually works better." It shows people have taken the time to improve on my design. If you're going to dislike it all I ask is you let me know why, feedback is what improves the community.Also please don't post negative comments like "This is just bad, you suck & your guide sucks" Tell me what sucks, why it sucks & how to fix it. Otherwise you might as well go blow smoke up your arse.
gl;hf everyone.
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11 months ago
1 year ago
1 year ago
so using that from now on