IntroductionHey Solomid! This is my first time writing a guide so I thought I would write it about the first champion I fell in love with. Mundo is far more versatile than people might expect. I am not taking credit in any way for coming up with Jungle Mundo--I know it has been done. However, I am the only person I have ever seen do it in a real match. This isn't a troll build; it's 100% tested, verified, and freaking awesome!
Explanation for Jungle MundoOut of the however many games I have played as Mundo, I came to realize it is undeniable that he simply cannot compete with many other tanks/supports you might run across in bot lane. In addition, he gets out damaged, CC'd, and farmed up top by a number of champs too. However, he can still dominate in team fights and help carry your team to victory. The key to a successful Mundo is keeping your team alive, and earning gold! Jungling Mundo is the perfect way to accomplish this.
Mundo's provides much stronger ganks than many would expect. Having such a strong lvl 2 slow from his cleaver and the shit-ton of damage from his is far more deadly than the other team might expect. Successful early ganks can easily snowball, and lead to a FED MUNDO.
MasteriesI go with a 9/21/0 mastery page for a fairly standard tank/tanky DPS setup. The extra movespeed, summoner spell buffs, damage reduction from minions and other tanky stats from the defensive tree pair nicely with the extra damage and ArP from the offensive tree to create a Mundo that flies through the Jungle but doesn't lose any advantage late game.
I don't take any stats in the utility tree for a few reasons:
-- provides a decent amount of health regen.
--Mundo does not use mana.
--It takes too many "wasted points" IMO in order to reach the stats that could help like exp gain and buff lengthening.
RunesI take a fairly standard Jungle rune setup with the exception of a couple health quints. Health is a good stat to have in the jungle, especially early game. Armor and armor P are both necessary for breezing through jungle creeps.
: Do I have to explain?
: WILL SAVE YOUR LIFE AND NET YOU KILLS.
Theres nothing worse than being CC'd while your is up; regening health while wasting the movespeed buff that would either be helping you escape or chase. Cleanse is now OP on Mundo now that it debuffs . I cant stress enough how awesome cleanse is! You are fast enough that you don't need to catch people.
I would not use any other spells on Jungle Mundo.
The only other spell I would entertain the thought of on this build is , simply to guarantee that lvl 2 gank kill.
Passive: Adrenaline Rush
Dr. Mundo regenerates 0.3% of his max health each second.
A great passive for jungling. Sustain is absolutely necessary for a jungler, and your passive paired with a vamp scepter should keep your health from getting too low. It pairs nicely when you grab a , too.
Q: Infected Cleaver
Dr. Mundo hurls his cleaver, dealing damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and slowing them by 40% for 2 seconds.
Cooldown 4 seconds
Cost 30 / 50 / 70 / 90 / 110 health
Cleavers are awesome! Having a slow at level 2 is awesome. However, DO NOT USE IT EARLY ON FOR JUNGLING. It wastes more health to throw cleavers than to just keep auto attacking.
W: Burning Agony
Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 (+20% of ability power) magic damage to nearby enemies, and reduces the duration of crowd control effects on Dr Mundo by 15 / 20 / 25 / 30 / 35%.
Cooldown 4 seconds
Cost 20 / 28 / 35 / 43 / 50 health per second
This skill will save your life. The extra CC lets you run around forever late game and be a pain in the ass. However, it costs far too much health early in the game to spam it. This is why I don't take a point in it until level 8.
Increases physical damage by 40 / 55 / 70 / 85 / 100 for 5 seconds. Dr. Mundo gains an additional +0.4 / 0.55 / 0.7 / 0.85 / 1 damage for each percentage of health he is missing.
Cooldown 7 seconds
Cost 15 / 30 / 45 / 60 / 75 health
Unbelievably underrated skill. An extra 40+ damage at level 1 helps you fly through the jungle and destroy people if you get a lucky crit. Plus it helps regen health with your .
Dr. Mundo regenerates 50% of his Max Health over 12 seconds. Additionally, he gains 15 / 25 / 35% movement speed.
Cooldown 75 seconds
Cost 20 percent of health
Mundo's ult is phenomenal. The movespeed buff plus the massive amount of health regen will allow you to tank for your team 50% longer, catch low-health champs, win 1v1's and get away.
Skill OrderI take first for obvious reasons. You couldn't jungle lvl 1 without it.
I take second for a level 2 gank.
I switch off between the skills until lvl 6 to establish a strong start in the jungle, and because you can't afford to use with so little health.
After level 11 it is situational which skills to rush.
Rush if enemy team is squishy to help poke/engage.
Rush if enemy team has an unbelievable amount of CC.
Rush if our team's damage output is lacking, so that you can help more in fights.
THE BUILDSARTING ITEM: This is the only item that will allow you to sustain health throughout the jungle without spamming pots all day. Plus it leads to a --a huge help with dragon/baron/buff control.
FIRST BACK: After you have ganked at level 2, finish your route (skipping red and blue) and blue pill. You will be at level 3. If your ganks netted you a kill, buy and . Otherwise, just grab and a couple .
After you buy, start at blue (you can give it away if you want), and then procede straight bottom, stopping at red as well and ganking when you can.
Return to the base when you can buy. You need to get dragon warded asap.
The order of your next items are as follows:
. Every Mundo should have these.
SITUATIONAL RECOMMENDED ITEMS:
--This item is amazing. It assists further with catching/running away, and it provides a massive amount of armor. WHO CARES ABOUT THE WASTED MANA. It's an amazing item for the type of playstyle you will do.
--I like this for a two reasons. (1) It has extra health. (2) It increases your slows by a phenomenal amount! Your now slows at level 5 for 75%!! Plus your is now an AOE 15% slow! I would still take over it though. But if you're wrecking it can be a really fin item to use. No one will get away!
--I only grab this when my team needs a little extra help with damage, or if the enemy team is extremely AD heavy.
--Another cleanse + MR?? SWEET!
--This item rocks. Massive health regen + movespeed? I'm thinking of moving it to core.
--An amazing item, plus you can grab an early if youre having a lot of trouble. The team debuff it provides is great and the armor is nice too =)
ITEMS I DON'T LIKE:
--Not enough MR for the cost. Too much gold wasted on a .
--You are trying to bait people into focusing you, right?
--You already have enough armor.
--Your team better be super AD heavy to give up the map control provides as a first item.
ConclusionI spent a lot of time creating and testing this and I know it works. Please give it a try before downvoting me please!