Introduction
Hello, this is my first guide I've made ever, in my League of legends career, so if it is bad I apologize. I'm not 2k elo I am about 1500 elo my top rating being 1571, so i consider myself to be about an average player. So this may not be a pro guide but if you had time to take a peek i would appreciate it. Volibear just came out and I have been playing him all day and think I might be close to a good way to play him As solo top. I haven't played him in the jungle yet but plan to in the future. I feel volibear plays best as a tanky dps because his passive and his W both scale with his hitpoints. He has a fair amount of CC a fling similiar to singed and a slow. He has a built in ghost( only when chaseing) and decent damage output which can make him hard to ignore at times. IMO i think Volibear will end up being a decent champ in solo queue, as i do not have enough experience to say how he will do in competitive play.
Masteries
I use 9/21/0 mastery set on him for the tankiness of defensive while getting some attack speed in offense.
Runes
Armor pen marks-for more damage on W early gameHealth per level seals- health is his strongest stat
Magic resist glyphs-for champs with magic dmg early game like singed
1 move speed quint and 2 regen-for lane sustain and some more chaseability
Summoner Spells
![summoners/exhaust.png [summoners/exhaust.png]](guide/summoners/exhaust.png)
![summoners/flash.png [summoners/flash.png]](guide/summoners/flash.png)
Explanation:
I use flash/exhaust on him because both the abilities can be used both offensively and defensively.
- would be good as well and i find myself using it alot as well.
-I would prefer exhaust over this, but you could take it if you want to go for some early game kills
-Necessary if your going to jungle for baron/dragon control
-An ok choice i personally prefer flash over ghost in most cases
-I've seen it used, haven't played much with it after the buff, just not use to using it
-I guess it could help out in some 1v1 situations but i would get exhaust for that.
-I wouldn't recommend it
-Could be a good choice for heavy CC teams, I use it alot more after its buff as well.
-I haven't found Volibear to be too mana hungry imo, but i guess it could be used.
-Let the support get this
-I don't think this would be good for Volibear IMO
Skills
Passive: Chosen of the StormHeals volibear for 30% of his Maximum Health over 6 seconds when he drops below 30% Health.
120 second cooldown
Explanation:
A pretty good passive IMO, its kind of like a mini Mundo ulti, and can bait someone into a turret dive that they don't have the dmg to pull through on,(unless they have ignite/grievous wounds)
Q: Rolling ThunderVolibear gains 45% Movement Speed while moving toward enemy champions. Lasts 4 seconds.
Volibear's next attack deals an additional 25 / 50 / 75 / 100 / 125 physical damage and flings the target behind him.
12/11/10/9/8 second Cooldown
Costs 40 Mana
Explanation:
This is similar to singes fling, and can be used for ganking and initiating, your can force a fight with it or force someone to flash away. I max this second
W: Frenzy Passive: Volibear gains 8% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has (3) stacks of Frenzy, he can bite an enemy to deal (90/140/190/240/290) (+20% of bonus Health) physical damage, increased by (1)% for each (1)% health the target is missing.
Cooldown 18 Seconds
Cost 35 Mana
Explanation:
I max this first because i feel it gives the best damage output, and when you get atmogs the active can hit really hard up to 800 at times.
E: Majestic RoarVolibear deals (60/95/130/165/200) (+60% of ability power) magic damage to nearby enemies and slow them by 30% for 3 seconds.
Cooldown 11 Seconds
Cost 60 / 65 / 70 / 75 / 80 mana
Explanation:
I get this at level 4 for the slow and max it last.
R: Thunder Claws Volibear channels the storm, causing all basic attacks for (12) seconds to deal (75/115/155) (+30% of ability power) magic damage, which chains to 4 nearby enemies.
Cost 100 Mana
Cooldown 100 / 90 / 80 seconds
Explanation:
a good ulti, it lasts for 12 seconds which is long enough for any 1v1 situation and synergizes well with on hit effects like
or
.
Early Game
Early game I think its best to sit back and farm, if your jungler comes to gank u have enough CC to maybe pull off an early gank depending on who the jungler is, if they have weak early gank (Warick) then i wouldn't bother. Concentrate on those last hits.
Mid Game
Once you get Wits end/Atmogs you will have enough damage out put to be a threat to any squishy, so feel free to gank if your lane allows, or have the jungler gank your lane.
Late Game
I feel volibear is still good late game as well, he can bring down squishies and if built with madreds his damage output is very hard to ignore. he can initiate the fight and is tanky enough to absorb some damage for the team. He should be in the frontline trying to start the fight with your Q.
Team Fights
I prioritize protecting your carries over going for the other teams, but if you can always take down there squishies you should be able to go through them pretty quickly.
Jungling
I think he would make a fairly decent jungler, his ganks are good and his clear time is alright, however i think he would do better with the farm of a lane and with the jungle change i think a solo lane would give more exp/gold depending on how good you are at last hits, so IMO i would prefer to lane with him at solo top.
Final Comments
So, this conclude my first guide, I made it the same day The champion came out so it probably wont be the best, but i feel this could be a good way to Play Volibear, I will take any criticism if it is designed to be helpful and not insulting, username for league is baddermitten. Thanks for reading and hope this guide helps out anyone who trys out my build.I will most likely edit this guide in the future when i have more playtime, I plan to add some lane match ups after i get some more experience at soloing top with him.
ProBuilds
Champion Select
LoLCounter

























































or 
or 
Regrowth can be turned into
while
, boots is always good if your faceing a skill shot champion
i think getting
helps with 1v1 situations that might around because the attack speed helps.
or 

or
for boots
Would be viable for him also because he is auto attack based and the extra CC could help, however Volibear does have a decent amount of CC without it. I would only get it if my team was low on CC. 



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