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DR.MUNDO
JUNGLE MUNDO - ALWAYS VIABLE
by Unorthodox Tactics
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4 dislikes
RUNES>
9 Greater Mark of Desolation
9 Greater Seal of Resilience
9 Greater Glyph of Shielding
3 Greater Quintessence of Strength

MASTERIES>
Offense (9)
Summoner's Wrath

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Defense (21)


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Utility (0)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Adrenaline Rush (Passive)
Infected Cleaver X X X X X
Burning Agony X X X X X
Masochism X X X X X
Sadism X X X
ITEM BUILD>
Start:
cloth-armor health-potion5

Boots: mercurys-treads

Core for jungling:
wriggles-lantern

Early MR plus awesome passives that REALLY help Mundo:
spirit-visage = quicksilver-sash

Core for having dps:
warmogs-armor > atmas-impaler > force-of-nature

Situational:
Really just anything that gives resistances against their team.
Introduction
I'm Unorthodox Tactics, and this is my guide to the most beautiful character in the game.

JUNGLE MUNDO.

There may be those of you thinking "This guy is retarded"
NO
YOU HAVEN'T SEEN HOW WONDERFUL JUNGLE MUNDO IS.
MUNDO JUNGLES AS HE PLEASES.

But seriously now, Mundo has a small CC on his [skills/drmundo/q.png] (slow) and his cleaver does a fair amount of damage and this lets him gank lanes as he pleases. Just remember that you're not Udyr, or some other actually viable jungle, meaning that despite all this, your ganks still suck.

MUNDO WAS NEVER WEAK
HE WAS JUST UNDISCOVERED
Masteries
The reason I've chosen these masteries is because, all in all, Mundo needs defense to be relevant at all.

You may try 21/9/0 or even something like 15/15/0 opting for crit chance. When Mundo has his E activated, those crits hurt.

But if this doesn't work for you, just remember that Mundo can set his masteries as he pleases.
Armor pen runes are great on any AD jungler, in my opinion. You get through most camps armor, but they will make you do less damage with your [skills/drmundo/q.png] than with magic pen runes.
It's still more worth it to get armor pen simply because most creatures in the jungle have 0 magic resist, and you can't rely on your cleaver more than your autos.

There's a huge argument over flat armor and scaling armor yellows. Personally, I prefer flat, because Mundo can get pretty low during his first clear or two, but really, it is up to you.

Again, flat or scaling? I prefer scaling on most junglers that use them, because for the first few levels, you aren't taking huge magic damage, and by the time you are, these have usually scaled enough to beat your flats. But again, Mundo can set runes as he pleases, too.

And for Quints, honestly, I have no idea what the best quints would be for Mundo, but that extra AD is always nice.
Summoner Spells
[summoners/smite.png][summoners/flash.png]

Explanation:

[summoners/flash.png] THE NERFS, THEY DID NOTHING.
But seriously, other than his ult, Mundo has no escapes.
YOU KNOW WHAT. FOR THE REST OF THIS GUIDE, JUST ASSUME I TOLD YOU TO DO WHAT WORKS FOR YOU.
[summoners/smite.png]
Junglers need this. No arguments.

Other spells:
[summoners/clairvoyance.png] wtf no
[summoners/cleanse.png] I used to think this was really good with his ult, but one of my friends was saying get a [items/quicksilver-sash.png] instead, because it also lets you remove healing debuffs, which is huge for his ult.
[summoners/exhaust.png] Good if your team hasn't got enough of them.
[summoners/fortify.png] removed
[summoners/garrison.png] JUNGLING ON DOMINION YYYYEEEAAAHH
[summoners/ghost.png] This is really just your ult that doesn't heal.
[summoners/heal.png] no
[summoners/ignite.png] no
[summoners/promote.png] no wtf
[summoners/rally.png] removed
[summoners/revive.png] Almost as viable as Jungle Mundo himself.
[summoners/surge.png] no
[summoners/teleport.png] no
[summoners/clarity.png] This is the single most viable spell on heroes with no mana.
Skills
[skills/drmundo/p.png] Passive: Adrenaline Rush

Dr. Mundo regenerates 0.3% of his max health each second.



Explanation:



This lets you not die. The end.


[skills/drmundo/q.png] Q: Infected Cleaver

Dr. Mundo hurls his cleaver, dealing damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and slowing them by 40% for 2 seconds.

Cooldown 4 seconds

Cost 30 / 50 / 70 / 90 / 110 health

Range 10000


Explanation:



Your only CC and key to good ganks. If you can skill shot, you can actually gank quite well.


[skills/drmundo/w.png] W: Burning Agony

Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 (+20% of ability power) magic damage to nearby enemies, and reduces the duration of crowd control effects on Dr Mundo by 15 / 20 / 25 / 30 / 35%.

Cooldown 4 seconds

Cost 20 / 28 / 35 / 43 / 50 health per second

Range 325


Explanation:



The only reason I take a point in this at 4, is for the CC reduction. You can use it to help clear camps, but maxing cleaver and masochism is just so much better.


[skills/drmundo/e.png] E: Masochism

Increases physical damage by 40 / 55 / 70 / 85 / 100 for 5 seconds. Dr. Mundo gains an additional +0.4 / 0.55 / 0.7 / 0.85 / 1 damage for each percentage of health he is missing.

Cooldown 7 seconds

Cost 15 / 30 / 45 / 60 / 75 health

Range 300


Explanation:



100+ AD BUFF YYYEEEEEEEEAAAAAAAAHHH.
The second part of this, is the only thing that makes Mundo jungle successful at all. MAX FIRST. PLEASE.


[skills/drmundo/r.png] R: Sadism

Dr. Mundo regenerates 50% of his Max Health over 12 seconds. Additionally, he gains 15 / 25 / 35% movement speed.

Cooldown 75 seconds

Cost 20 percent of health


Explanation:




Essentially a big F*CK YOU to the other team. This with Cleanse gets away from anything, pretty much.

Taking a Spirit Visage for this alone is very effective.
Skill Order
[skills/drmundo/e.png] > [skills/drmundo/q.png] > [skills/drmundo/w.png] And ult whenever you can get it.

Your E is so strong. It's like, the opposite to Trynd's W.
Cleaver is necessary for ganks.
Spinning circle of mild pain is good for clearing wraiths, but that's about it, seriously.
That's one path you can take, and get huge AD for everything, or you can go like this:
[skills/drmundo/q.png] > [skills/drmundo/e.png] > [skills/drmundo/w.png]
This reason this is good, is because the percentile MAGIC damage from your cleaver, and the fact that the jungle creeps have no MR, mean you'll be doing a lot of damage to the big scary monsters like Red and Blue. It essentially gives you a free smite... Not really.

Again, Masochism next because 100+ AD BUFF WOOOOOOOOO

With this second one, it might be worth it to start at blue, so you can use the cleaver more.
Item Builds
Wriggles is still a great item, and very useful for clearing the map of ALL THE MINIONS AND ALL THE CAMPS.

Depending on what you're up against, a Spirit Visage is very strong. I'd math it out for you, but I'm lazy. I recommend getting it (if you get it at all) straight after Wriggles. The only problem with this, is that you will melt faster in team fights, because you don't have that 620 health from Ruby crystal and Belt. But it lets his Passive heal more, his ult heal more, and his cleaver get more refund.
Another thing to consider, is a Quicksilver Sash, as I said before. It's amazing on him now that I've tried it. It lets you do everything you did with Cleanse, and remove healing debuffs too, meaning your lt/cleaver/passive is better.

Mid game, you pretty much build what any tanky bruiser builds, focusing more on health then AD.

Late game, get resistances. And lots of them.

[items/guardian-angel.png]
This item is surprisingly strong on Mundo, better then on most other champs. If you ult just before you die, the regen continues in the reviving period, so you end up coming back with about 50-80% of your max health, depending on level.
Jungling
Seriously, with the new jungle, you actually can jungle as you please. I usually start Wraiths, then Golems, Wolves, and repeat that, until I hit 4 or so, then I get red and gank if possible. If not, repeat.

This may not be the smartest way to jungle, but it works for me. If you feel getting a leash on red and then clearing with that will help more, then go ahead.

With the second path, Blue would be very helpful, because it lets you spam cleavers through out to clear faster. It's also good one the first path because then your masochism will be on all the time.
Final Comments
Thanks for actually reading this far, seriously. Have fun trol- uh, I mean, being viable as f*ck out there.

MUNDO WAS NEVER UNDERPOWERED
HE WAS JUST HOLDING BACK
HE GOES WHERE HE PLEASES
HE HAS A TROLL ULT THAT LETS HIM DO WHAT HE WANTS.

If you liked this, say why below.
If you hated this, say why below, and then go back to your silly OP champs.

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Comments: 7
  • Updated!
  • Broken, fucking inspirational. Makes me want to be less viable.
  • Brokenmirror
    1 year ago
    Went 9 2 12 doing your rune and mastery setup. Didn't have time to build an atmas after warmogs/spirit visage. I felt like triforce would be better at least in the game I was in since you already have over 200 ad from your e.
  • Yes Legends, this is a total joke. I got bored, jungled Mundo for a game, and wrote a guide because I wanted to.

    Melarith, thanks for pointing that out for me, but I still think that Armor pen is better on him, his autos are his main source of damage.

    I feel so retarded having wrote this.
  • legendz411
    1 year ago
    This is a joke right?
    He may be viable in the jungle but I warn people that Mundo just inst real viable in general on SR. So you gimp your team a lil.

    Having said that, I thought the guide was hilarious. Pretty basic, but covers what you need to know.
  • Melarith
    1 year ago
    I'd like to point out that your cleaver scales off Magic Penetration; not armor penetration, and the chapters could use a lot more explanation.
  • ciuffi
    1 year ago
    Great guide! but could you make a more detailed item description? thanks!
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Last update: 530 days ago