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VAYNE
Carrying like a true AD carry
by Tipoldemor
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RUNES>
9 Greater Mark of Desolation
9 Greater Seal of Resilience
9 Greater Glyph of Warding
3 Greater Quintessence of Desolation

MASTERIES>
Offense (24)
Summoner's Wrath

1/1


3/3


0/4


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4/4


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4/4


1/1


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3/3


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1/1
Defense (6)


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2/3


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0/1


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0/3


0/1


0/1
Utility (0)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Night Hunter (Passive)
Tumble X X X X X
Silver Bolts X X X X X
Condemn X X X X X
Final Hour X X X
ITEM BUILD>
Starting Item dorans-bladeOR boots-of-speedhealth-potion3
Boots berserkers-greaves
Core infinity-edgeANDphantom-dancerORthe-bloodthirsterphantom-dancer
Final Build is either : dorans-bladeberserkers-greavesinfinity-edgephantom-dancerthe-bloodthirsterthe-black-cleaver
OR dorans-bladeberserkers-greavesthe-bloodthirsterphantom-dancerinfinity-edgethe-black-cleaver
You shall decide, if you want to buy Bloodthirster or IE first. It depends on you. If you are good at getting minions, I would recommend Bloodthirster, to get the extra Lifesteal and Damage up, as fast as possible.
Replace your Dorans Blade with what you like, i would recommend something defensive, but decide after the enemies strenghts and weaknesses.
Introduction
Hi, my in-game name is Tipoldemor, and i guess that none of you reading this guide, have even heard of me. I'm just an average LoL gamer, who enjoys to play Vayne, and that's why i decided to create this guide. I'm very sorry for my bad english, but I'm danish, and not that good at it.
Masteries
I'm taking 24/6/0, to get my damage output at the highest possible. I take full points in everything from Flat AD to crit and attack speed. The 6 points in the Defense tree, is for, if the enemy team is extreme good at focusing me, they will help. The health regen is for lane dominance, as Vayne are not using very much mana. This allow me to go for a very agressive playstyle.
Arpen marks is for more damage. The Seals and Glyphs are, paired with the masteries, helping very much on my aggressive playstyle. The Quintessences are for even more damage, as i'm the teams AD carry.
Summoner Spells
[summoners/exhaust.png][summoners/flash.png]

Explanation:

Exhaust for fleeing enemys, and I cant really see other alternatives.
The flash is for fleeing, chasing and everything else. The only other alternative is Ghost, i believe, but I think you will get all the movement speed you need, from your passive. Especially if you pop your ultimate, you will have 120 MS more than your target when chasing them.
Skills
[skills/vayne/p.png] Passive: Night Hunter

Vayne ruthlessly hunts evil-doers. She gains 40 Movement Speed when moving toward nearby enemy champions.

Explanation:


Extremely good passive for chasing. It gives an additional 40 MS, when chasing "evil-doers", and if you use your ultimate, you will get 120 MS more than normal.



[skills/vayne/q.png] Q: Tumble

Vayne tumbles a short distance and her next basic attack within 6 seconds deals bonus physical damage.

The bonus is equal to 40/45/50/55/60% of her total Attack Damage.

Cooldown 6/5/4/3/2 seconds


Cost 40 mana


Explanation:


This is used for: more damage, to chase, to get away faster even though u can't get through walls with it. And there is no one in the game who can defeat a Vayne, who have picked Tumble at lvl 1.



[skills/vayne/w.png] W: Silver Bolts

Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage. (Max: 200 damage vs. Monsters)

Explanation:

I choose to max this one out first, as it provides, on the third shot on a single target, + 60 damage and 8% of the targets max health. This ability paired with just a little AS, can crush tanks, offtanks and other carrys extremely fast.




[skills/vayne/e.png] E: Condemn

Vayne fires a huge bolt, dealing 45/80/115/150/185 (+50% of attack damage) physical damage and knocking her target back.

If they collide with terrain they take 45/80/115/150/185 (+50% of attack damage) additional physical damage and will be stunned for 1.5 seconds.

Cooldown 20/18/16/14/12 seconds

Cost 90 mana

Range 450


Explanation:


I max this last. Some people ( like Chaox :) ), will disagree and max this out immediately. I know it provides extreme burst damage, especially if you manage to get people into terrain. But i think: It's the AP carry's job to burst the enemy down. It's the AD carry's job to fast take down the more heavy guys on the enemy team, and that will be more than accomplished, if you max out Silver Bolts to level 9.



[skills/vayne/r.png] R: Final Hour

For 8/10/12 seconds Vayne gains 25/40/55 Bonus Attack Damage, Tumbling grants Vayne stealth for 1.5 seconds, and the bonus Movement Speed from Night Hunter is tripled.

Cooldown 70 seconds

Cost 80 mana


Explanation:

Extremely good AD carry ultimate. The CD on this ultimate is insanely low, so use it every time you get into a fight. U can't waste this ultimate. In best case you will get a kill. In worst case, the enemy will escape, ( that's not going to happen, as you will get 120 bonus MS from Night Hunter, when this ultimate is active ). But if they escape, they will most likely have burned a summoner spell, or someone from the enemy team will help them out.




Early Game
Early game, just poke with your Tumble and get a lot of creeps. This is very important, as 15 creeps is around the gold you will get for a kill. You build IE as fast as possible. If things are going well, you are getting fed, or just getting a lot of creeps, you will have IE within 25-30 minutes. Then the team fights are going to start, and here you will get a lot of kills.
Team Fights
Positioning is the key to mastering Vayne, but as you have both Flash and Tumble, this will be a piece of cake. Work together with your AP carry to take down their carrys and offtanks as fast as possible. You will most likely be the one on your team, who can take their offtanks and tanks down fastest. Decide if you want to take them down first or take the carrys first. The tanks are no problem, if you have maxed Silver Bolts and have Phantom Dancer.

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Comments: 12
  • Shhhhaco
    1 year ago
    Danberg, dont say, im piece of BOBO, Ur A Johny
  • danberg
    1 year ago
    @Shhhhaco dont say that you piece of bobo
  • Shhhhaco
    1 year ago
    WTF, Max Q, FOR MORE QQ
    AND WTF IS THIS PIECE OF BOBO
  • Tipoldemor
    1 year ago
    @Teekyo if u have a good tank, u dont need to buy any defensive items, because he will take all the damage for you. Just let the off-tanks build Atmogs.
  • Teekyo
    1 year ago
    @Tipoldemor yeh they work even throw in atmas impaler and warmogs armor can work aswell.
  • Tipoldemor
    1 year ago
    @Axceem NMS Btw what would you not buy to have space for QSS?
  • Tipoldemor
    1 year ago
    @Axceem NMS Do you pick Cleanse/Flash or Cleanse/Exhaust? thank you for the comment, but can you tell me what to go more in-depth with? :D Btw, Would
  • Axceem NMS
    1 year ago
    u can't build glass cannon without cleanse bro get at least a QSS (although i choose to get both QSS and cleanse when i play vayne) and u could go a little more in detail but nice guide overall :)
  • Tipoldemor
    1 year ago
    @Teekyo Thank you for the comment, which item would you suggest? Would it be Banshee's Veil or something like a Frozen Mallet?
  • Teekyo
    1 year ago
    its a good glass cannon build but u get like one shot
    need banshee's veil or something at least.
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Last update: 519 days ago
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