IntroductionHis dance is awesome.
Malzahar is one of the strongest competitive casters in league of legends due to his design. He has a silence,stun, and an ability to melt tanks. If you're learning Malzahar, the key to being proficient is positioning. Although positioning is very important on every single caster and ad carry, malzahar requires very specific positioning in team fights. Your object is to silence the correct targets and at the same time immediately pick up your "threats". Threats are champions that does high damage or champions that can stun you or aoe stun. For example, if you can silence and ult and amumu before he can pull his ultimate off, you'll easily win your teammates the game. Rarely will you ever find yourself able to use your ultimate on an enemy carry or ap caster that is ranged. Basically, when playing Malzahar, your goal is to kill their tanks, before they kill yours. Once you kill their tanks, the enemy carries are easy kills.
RunesFor Runes, I go with Health quintessence to survive early game in lane and in team fights. The runes are just for me to take extra damage, however you should never be out of position regardless, or you'll find yourself dead.
Forr Marks and Glpyhs, I go with magic penetration because with my early , I'll be able to do full damage with Sorcerer Boots.
Lastly, I go with Mana Regen Seals to help with Poke late game and early lane sustainability, however you should be given blue buff unless your team has a better poke champion. Poke champions are champions with specific skills to harass in team fights and pushing.
Runes are all preference, go with runes that help you win ;).
MasteriesMastery wise, I go with the standard caster build 9/0/21. 9 into offense for archaic knowledge for the penetration. 21 into utility for shorter summoner spells. These are probably the absolute best for malzahar, unless someone can recommend better masteries o.o.
Flash Ignite may be better in solo queue, but in competitive play I recommend ghost/flash because you'll need to kite. Always try to position perfectly. however you'll always find yourself being focused, so the summoners help you survive. With Ghost/Flash you'll find yourself doing infinitely more damage lategame than flash/ignite due to the fact that you'll live longer and your ability to kite. If you play against a heal composition, you may need to go flash/ignite. If you can pull off flash/ignite without dying, THEN DO IT =). If you find yourself dying then go with ghost flash. You'll always be the main target, if your opponents are smart. The more games you play on malzahar, the better you'll get. Experiment!
Passive: Summon Voidling
After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Voidlings are sometimes annoying, but sometimes very useful. Just remember that most of the time, your lane will always be pushing. The positive effect that voidlings give is that your pushing power immense early game. With the pushing power, you can push the creeps to their tower, making them lose gold because tower will be last hitting your creeps. Voidling also helps you avoid harass damage because your opponent will never engage on you, if your voidling is out - unless you're so low that you're a free kill. If you low bro, go back to base. When you're 6, always try to make use of your voidling- Make sure that when you use your combo, your voidling will spawn. If it does, your opponent should be taking 15% +250 + 150 from voidling + 1 auto attack from yourself. Do the math, thats the hp your opponent will die at. (If you have sorc boots, or your spells wont do full damage).
Q: Call of the Void
Malzahar opens two portals to the void. After a short delay, they fire projectiles which deal 80 / 135 / 190 / 245 / 300 (+80% of ability power) magic damage and silence champions for 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds.
Cost 90 / 100 / 110 / 120 / 130mana
Call of void is very effective in team fights and ganks. This spell can easily win you a fight, if used correctly. You can silence a warwick ultimate, stop amumu from ulting or even silence 5 players and annihilate them. Using this skill as effectively as possible will win you games. There are two ways to use this spell, focus on a very big threat target like amumu and predict his pathing, Or silence and go for numbers of champions you silence. People usually go with the number of champions, usually its more effective. Silencing a specific target is very difficult due to the animation time.
With golem, you can just spam silence to harass. When pushing, you can spam silence on nothing to summon your voidling to push towers down.
W: Null Zone
Malzahar creates a zone of negative energy for 5 seconds. The zone damages nearby enemies for 5/6/7/8/9% (+0.01%) of their max health each second (damage to Monsters is capped).
Cooldown 16 seconds
Cost 90 / 100 / 110 / 120 / 130 mana
This is one of the strongest spells in the game and destroys tanks. You want to combo Null Zone with your ultimate, Nether Grasp. As you Null Zone, go for number of champions, then ult the closest enemy target in the Null Zone.
E: Malefic Visions
Malzahar infects his target's mind, dealing 80 / 140 / 200 / 260 / 320 (+80% of ability power) magic damage over 4 seconds. If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains 10 / 14 / 18 / 22 / 26 mana.
Cost 60 / 75 / 90 / 105 / 120mana
You level up this spell first to farm and harass. Just combo this with Null Zone and Nether Grasp on an enemy champion o.o.
R: Nether Grasp
Malzahar channels the essence of the Void to suppress the target (stuns and disables summoner spells), dealing 250 / 400 / 550 (+150% of ability power) magic damage over 2.5 seconds.
As I've said many times, Malzahar is all about positioning. If you're going to use your ultimate on someone, make sure he dies. Do not overextend to waste your ultimate on an enemy carry and end up dying. If you can pull off your ultimate on an enemy carry and kill him without being punished, then do it. However most of the time, you'll find yourself comboing Null Zone and Nether Grasp on an enemy tank.
Skill OrderYou always level up first.
If you're in need of the silence time, then max after.
However, I usually max second.
Early GameAs Malzahar early game, you want to farm and play safe. When you voidling is up, you have the choice to harass your opponent. If you can auto attack them, when they're last hitting that would be best. You have to understand your match-ups in lane. If you're laning against a strong lane, play safe and wait till 6. When you reach 6, you can easily kill your opponent with voidling,null zone and nether grasp with a jungle gank easily. Malzahar starts to become strong at level 6, so your objective is to reach that point.
Mid GameMid game is all about dragon control and buff control. Malzahar is very strong at this point because if you were to find someone in the jungle with a teammate, they're pretty much dead with your ultimate. Your objective is to farm and pull off ganks and kills when your lane is pushing. Malzahar is very strong in 2 or 3 confrontations mid game because the target you're ulting will instantly die. Your voidling at this point will be insanely strong as well.
Late GameFor Late Game,you want to play safe and stay on the back. Use your ultimate on the closest target and avoid damage. Try to Null zone for numbers and ult a person while they're standing in Null zone. By Late game, you should have death cap and void staff. The person you ult should still melt. Avoid ulting targets that have quicksilver sash. By Late game, you'll usually find all your opponents to have quick silver sash and this item is very strong against Malzahar, so you have to be careful. You can also choose not to ult any target and just wait till later in the fight to ult. You dont need to blow your ultimate at the beginning of the fight. There are always cases where you can save your ultimate. Most of the time though, you'll find yourself ulting a tank at the beginning of a fight.
Final CommentsMalzahar is a very strong caster and usually always good in competitive play. Learning Malzahar is very tricky and hes all about positioning and using your ultimate on the right target. Ulting the correct target is the difference between winning and losing a team fight. His bread and butter skills are Null zone and Call of void. Using Null zone and call of void correctly will change the outcome of a team fight. League is all about decision making and you'll get better as you play more. =)