Introduction
Howz it guys, here is a jungle guide for the newest champ, Nautilus. After play testing a few games with "Nauty", I've found that he can be a viable, consistent jungler. Being that this is my first guide ever, I would appreciate some constructive criticism in the comments to help improve myself for future guides that I might create and also this guide as well. Thank you for reading my guide, and of course, like it if you like it :D If not, comment on what you don't like, I'll try to fix it, then you can like it :P
Masteries
For Nautilus' masteries, I recommend a 0/21/9 build. You really need the 9 in the utility to obtain the "Runic Affinity" Point since that is really important when jungling.
Runes
Marks (Red), I take 9 Armor Pen runes (Desolation): He got long cooldowns, so a bulk of his damage will come for auto attacking. I put armor pen here just to add to the damage, it also helps with jungling.Seals (Yellow), I take 9 Armor runes (Resilience): Self-explanatory
Glyphs (Blue), I take 9 scaling-magic resist (Shielding): Self-explanatory
Quintessence (Big Gold), I take flat AP (Potency): I see people running Money Making Quintessences (Avarice), and I feel that that is a waste of three rune slots. "1 gold every 10 seconds", in other words, 18 extra gold every minute. Let's say 30 minutes, so 540 gold. It's not that much. I'd rather have a kill secured, than have the small amount of extra gold. So I give him Flat AP runes for the extra damage to net the kill for your team.
Summoner Spells
![summoners/flash.png [summoners/flash.png]](guide/summoners/flash.png)
Explanation:
I run
because it is a very useful tool for junglers. They can avoid the invades by flashing over walls in the jungle, securing a kill one someone by following someone who flashed over a wall and what not. This is arguable, but in the end I believe it is nothing more than a preference.
could be used instead of flash, but I feel that on "Nauty" it would be a waste. His core item
already gives him a little more mobility, and his skill
can be used to travel quickly as well. But then again, this is arguable
because....this is a jungle guide :D
Skills
Overall Opinion: Nautilus has long cooldowns, so being patient with his skills is really important.
Passive: Staggering BlowNautilus� first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
Explanation:
His passive is pretty neat. This can prevent people from running away, or prevent someone from chasing down an injured teammate. Make sure in team fights to utilize this as much as possible. You want to use this to protect your teammates from the attackers (You're a tank, you should be trying to mitigate the damage to your teammates by taking it yourself). If anyone stops attacking you and goes for someone else, root them. Let them know that they aren't going anywhere.
Q: Dredge LineNautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 80/120/160/200/240 (+75% of ability power) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (7/6.5/6/5.5/5).
Cost: 60/70/80/90/100 mana
Cooldown: 14/13/12/11/10 seconds
Range: 950
Explanation:
When jungling, this skill is normally used to get around. Think of it like spiderman, as you go through the jungle, to speed up your slow body, grab onto walls to get to the other camps quickly.
This is also a great tool for ganking. If possible, avoid using this as an initiator for the gank. It's better to use it last just in case they get away.
W: Titan's WrathNautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+10% of bonus health) damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/60/90/120/150 (+40% of ability power) magic damage over 2 seconds.
Cost: 80 mana
Cooldown: 26/24/22/20/18 seconds
Range: 350
Explanation:
This is gonna be your most used skill when jungling with "Nauty". The AOE of this skill will help down each camp faster and the shield will help prevent getting damage in the jungle, therefore longer sustain. This also resets your attack animation, so practice the timing to do the most damage possible.
E: RiptideNautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+50% of ability power) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time. A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cost: 60/70/80/90/100
Cooldown: 10 seconds
Range: 400
Explanation:
Riptide is your utility skill. It can be used to clear out minion waves, to prevent the escape of an enemy champ, or to assist an escape of an injured teammate. The best time to use this skill is when they are running away from your character. The rising tides will hit your target multiple times. This will take practice. So avoid using it immediately.
R: Depth ChargeNautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+40% of ability power) magic damage to enemies it passes through and knocks them into the air. The shockwave explodes upon hitting its target dealing 250/350/450 (+80% of ability power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
Cost: 100 mana
Cooldown: 120/100/80 seconds
Range: 825
Explanation:
An amazing ult I must say. The best way to utilize this ult is to disrupt as many enemy champions with the knock-up. You don't want to waste this skill on the guy who is away from his team, but rather the person in the middle of the team.
This can also be used to save your teammates from a pursuer(s).
Combo Corner:
His burst is decent, here's his combo pattern:
Auto Attack (
activates) -->
-->
--> auto attackWhen they run use
. Do not waste it on grabbing someone right next to you.
Skill Order
When jungling with "Nauty" here is what I believe to be the best line up skills:1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
16)
17)
18)![skills/nautilus/q.png [skills/nautilus/q.png]](guide/skills/nautilus/q.png)
I max out
first because it makes jungling way easier. The shield along with the AOE is awesome.I also put a second point in
a little earlier to help out with ganks.
Item Builds
When you start out you should start out with
+
. Some people prefer
+ ![items/health-potion5.png [items/health-potion5.png]](guide/items/health-potion5.png)
But I like the fact that the regrowth pendant builds into one of your core items (
) while the cloth armor does not.On your first back ideally, you want to get
and possibly a ward or two.Your second will determine what path you'll be taking as Nautilus:
Disruptive Tank:
If things are going well for you, and you got quite of bit of money from all the successful ganks that you did, on your second back you should purchase a
+
.On your next back, you will then finish up your boots (either
or
) and finish up your
then
then
.Support Tank:
If things are going either "okay" or not so well, you might as well start building a more support type of tank. You need to help get your carries fed to start turning the game over to your favor.
On your second back you should purchase a
and either
or
.Next you should try your best and get
then
then either
or ![items/locket-of-the-iron-solari.png [items/locket-of-the-iron-solari.png]](guide/items/locket-of-the-iron-solari.png)
Overall Item Summary
As a tank, sometimes you may have to change your build to match the game at hand. So don't always follow this exact build order. You want to build to the game at hand, in other words, adapt. As a tank, your job is to make sure you can mitigate the damage, while protecting your team. Also if possible, try give the kills to your carries.
Other Good Items on Nautilus
Magic Resist:
![items/guardian-angel.png [items/guardian-angel.png]](guide/items/guardian-angel.png)
Armor:
![items/thornmail.png [items/thornmail.png]](guide/items/thornmail.png)
Jungling
Nautilus Jungle route is as following:Wolves --> Ancient Golems (Blue) (Hit Lvl 2) --> Wraiths --> Wolves (Hit Lvl 3) --> Lizard Elder (red) --> Double Golems (Hit Lvl 4) --> Wraiths --> Wolves --> Go Back
You don't NEED a leash at wolves and ancient golems, but it would be nice :D
With a good leash, you'll come out with about 430 health or more.
With no leash, you'll come out with about 200 health or less.
So I say, ask for a leash :D Just because you don't need one, doesn't mean you shouldn't get one :P
If they are gonna leash your wolves, make sure YOU hit it first, it's difficult if they hit it first because the wolves will leave the camp and chase the attacker. This will cause more time to be wasted then it should have.
This is different for the Ancient Golems. You want your teammates to hit him first. You can choose to pop your potion at the Ancient Golems or not.
When To Gank
The best time to start looking for a gank would be either after you do the Lizard Elder camp or the Double Golem camp.
It's normally safer to go for a gank after Double Golems because you will be level 4 and have
, making it easier to secure the kill on the gank.But it's generally up to you.
Final Comments
I expect this guide to change over time. Mainly because Nautilus is a new champion to the league. I'm still currently test playing him and trying out different things. So once again, thanks for looking at my guide, and please leave some constructive criticism so we can make this guide better.In the near future, I plan to put videos in my guides, but at the moment I don't have any recording software. So if any of you guys who used my guide and liked it, you guys can send me a video of your "Nauty" and I'll post it up on this guide :D
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