Introduction -Nautilus's has two weaknesses. He is SLOW. He also has mana problems early. Having said that, he is amazing when in fights... borderline OP. He just struggles to get to them. I've seen a lot of people try to build GP5 items to compensate. They build a Philostone to try to fix his mana problems. This is just ridiculous. If you fail 1 gank, get counter jungled... you will find yourself so far behind its ridiculous.
Put on some Mana regen runes, grab a madreds to increase your farm speed, and rush boots of mobiity. 1700 gold into the game you've got 400+ move speed. From here on out you are basically OP.
My overall goal: I prefer to build health items that synergize with his W, which keeps you up in fights longer, and lets you do apply your DoT. The only damage Item I keep on him longterm is sunfire. Your job is to not die, and CC the hell out of the other team. Build a ton of tank items, and you'll win.
RunesMy rune setup is fairly standard.
Armor and MR are great on any tank, but the Regen runes make a huge difference for your early game mana issues.
As far as quints go, I have been using Armor Pen, but Health Quints or Move Speed quints would both work well.
I take Ghost over Flash because it helps me get into position for ganks. Naut is really slow early game. A ghost lets you initiate with your auto attack instead of your Q, and helps you CC the enemy a little longer, ensuring early kills.
Passive: Staggering Blow
Nautilus� first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
Lead with this. Roots the enemy. This passive is OP.
Q: Dredge Line
Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 80/120/160/200/240 (+75% of ability power) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (7/6.5/6/5.5/5).
Cost: 60/70/80/90/100 mana
Cooldown: 14/13/12/11/10 seconds
Do NO initiate with this unless you have to. You are better off using your passive. . It's best used after your auto attack and your E, while they are desperately trying to get away. Often times you can catch them after a flash, or after they have used ghost.Leading with this gives them a chance to escape.
W: Titan's Wrath
Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+10% of bonus health) damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30/60/90/120/150 (+40% of ability power) magic damage over 2 seconds.
Cost: 80 mana
Cooldown: 26/24/22/20/18 seconds
Use this on the way into the fight. Soaks up damage, and applies a dot (that does little damage, as you build no AP items)
Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+50% of ability power) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time. A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cooldown: 10 seconds
use this early and often. Slows the enemy, and can hit them multiple times if timed properly.
R: Depth Charge
Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+40% of ability power) magic damage to enemies it passes through and knocks them into the air. The shockwave explodes upon hitting its target dealing 250/350/450 (+80% of ability power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
Cost: 100 mana
Cooldown: 120/100/80 seconds
Amazing. Use this on the farthest enemy champion, and watch them all fly into the air. Also a great ability to use as they run, while Q is on cooldown.
Skill OrderI've seen many people max their W or their E first. I like to level them fairly evenly. Using both helps your jungle speed, as well as survivability / gankability as you pop out of the jungle.
Item BuildsPeople may roll their eyes at ... but it's the key to the build. His biggest weakness is his movespeed, and for the cost of 1000 gold, you solve the problem. He crosses the map quickly, improves jungle speed. Nautilus is at his best in team fights. This gets you there that much faster.
By late game you may want to switch to , but for lane phase, nothing beats
After and , which are key to your jungle speed, I grab before building a
After Warmogs, just build tank based on enemy gameplay. Good items include:
I prefer Frozen Heart and Force of Nature as my first two tank items, as they address Naut's major flaws: Low mana pool and Slow move speed, while supplying great Armor and MR.
JunglingWolves, Blue, Wraiths, Golems, Red, Wraiths, Gank.
If you are on the bottom half of the map, your solo top / mid should slap some wolves for you (while you tank). You should be able to get to Blue before it spawns. A hard leash from mid sends you on your way.
When this is done, you should be level 4. All you need is an assist and you have enough gold for madreds razors. After this, jungle as you would with anyone else. Look for lanes that are pushed.
Communication is key when jungling, especially in solo que games. Before you initiate a gank up top, ask bottom lane to ease up to prepare the next gank.
Don't be afraid to use your ghost to get INTO the fight... instead of escaping from the fight. If you can initiate on your side of the river, the majority of the time the enemy can't escape before your team gets kills.
Final CommentsHe is a TANK. He Jungles. He has RIDICULOUS amounts of CC. People just do a terrible job playing him... or try to play him in the wrong role.
Just remember - your job isn't to do damage. It's to stun and slow the hell out of the other team while your team melts their face.
Stop trolling... don't AP carry items on Nautilus. Don't go overboard on the mana regen / GP5 items. You should be in team fights as often as possible, and clearing the jungle when not.
With minimal cooperation from your teammates, you should be able to control every game you play.
On a side note.... have you seen this guy dance? Truly epic.