IntroductionBasically Shen has been a confused champion by Riot. He has seen times where he is banned in solo queue, and he has seen times where if you pick shen you will be accused of trolling. Right now, however, Shen is OP OP OP OP. Why? He has a flipping global ultimate, INSANE lane sustainability, INSANE base stats, INSANE harassment damage. WTF RIOT?
But I digress... I am not here to tell you what Riot should do in terms of buffing or nerfing champions, I am just here to tell you how to CAPITALIZE on their mistakes.
Shen will most definately be nerfed in the next few weeks if not hotfixed, but until then SHEN AWAY MY FRIENDS!
MasteriesFor masteries I go 9 points offense 21 defense. I grab standard magical tank stats like 10% spell pen + 4% cdr in the offensive tree, while grabbing the CDR in the defensive tree as well. There is really not much more you can choose on shen except perhaps a utility based build that would give you extra gold. I have been theorycrafting that a bit and I might add in a section of how to play utility gold/10 shen.
RunesFor runes I take magic pen reds because your abilities are magic based.
I take hp/level yellows as you will not need early armor because Shen's sustain and base stats are so high.
I take flat mr blues against a hybrid laner like shyvana or an AP laner. I take MR/Level blues if I am against a weak bruiser that will allow me to farm. I take armor blues if I am against a heavy AD bruiser like trynd who can RNG you to death early. You can also grab a cloth armor + 5 health potions if you would rather go mr/level blues instead of armor blues.
I take flat health quints because there is not much to choose from, and the health synergizes with ki strike.
Summoner SpellsThere are an IMMENSE combination of summoners for Shen.
First off I am going to recommend these 2 summoners:
Combined with your dash, ghost will allow you to chase runners down and taunt them.
This ability will allow you to land kills in the laning phase. Exhaust is a very powerful combination with a jungle gank. Exhaust will also give you extra power when you teleport on a teammate and turn the fight around. Finally, exhaust will allow you to shut down a target in a teamfight.
Great summoner because you can teleport away from your lane with your ultimate if your teammates are being retarded, then you can teleport back to your tower and save it. Teleport can also save teammates when your ult is cooling down.
The problem I see with revive is that with shen I have a really hard time dying. That being said, you can be super retardedly aggressive and save your ultimate, then revive at the opportune time and teleport in which will catch people off-guard.
Allows you to catch somebody and then taunt them, something you wouldn't be able to do without flash.
Can save a teammate or yourself, and is very good for baiting newbs. Good through all stages of the game as well.
Skills ChangelogThis is the change-log for Shen in the last patch from http://na.leagueoflegends.com/board/showthread.php?t=1818718:
Damage increased to 10-112 (+10% bonus Health) from 10-95 (+8% bonus Health)
Cooldown is now reduced by 1.5 seconds whenever Shen attacks instead of 2 seconds when being attacked
Now grants Shen 10/20/30 energy when he Ki Strikes
Damage now scale correctly with all sources of bonus Health (% health runes, Juggernaut mastery)
Added a buff timer for Ki Strike's cooldown (like Ziggs' Short Fuse)
This passive allows you to trade hits with enemy champions in the laning phase and win every exchange if done correctly. Basically now the passive is super strong, not to mention it synergizes with items like wits end.
Energy cost adjusted to 60 from 70/65/60/55/50
Damage adjusted to 60/105/150/195/240 (+0.6 ability power) from 70/105/140/175/210 (+0.75 ability power)
Heal effect changed to 6/10/14/18/22 (+2% of Shen's maximum Health) from 18/26/34/42/50
If Vorpal Blade deals the killing blow, it will now trigger 33% of the heal effect for Shen
Allied damaging spells can now trigger the heal effect, in addition to attacks (Vorpal Blade cannot trigger itself)
Your harssment ability, which also provides you with sustain in lane. Throw this on the enemy champion then autoattack them with Ki strike, rinse and repeat.
Feint duration increased to 3 seconds from 2.5
Energy cost reduced to 40 from 45
Shield amount adjusted to 70/120/170/220/270 (+0.6 ability power) from 50/100/150/200/250 (+0.75 ability power)
While Feint is active, Ki Strike’s cooldown reduction on hit is increased to 3 seconds from 1.5
I like maxing this ability second as it is insanely strong in the laning phase. The AP ratio was nerfed but the absorption amount was buffed, which is a buff unless you are running AP shen and in which case you are a retard or you have discovered some hidden meta. In all honesty though I could actually see a hybrid AP shen working simply because you can build almost anything on Shen and still do well, but I don't think its optimal /end rant.
Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10
Energy cost increased to 120 from 120/115/110/105/100
Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one)
Now deals 50/85/120/155/190 damage (+0.5 ability power) to Champions
Taunt duration adjusted to 1.5 seconds from 1/1.25/1.5/1.75/2
Shadow Dash now grants Shen 50% physical damage reduction from taunted targets
Your gap closer/taunt, which is now OP because it effectively cuts the enemy ranged carry's damage down hard if you land it on them.
Channel time increased to 3 seconds from 2.5
Shield duration reduced to 5 seconds from 7.5
Shield amount increased to 250/550/850 from 200/475/750
Your GLOBAL ULTIMATE! YES! Basically watch your mini map, and every time you see enemy champions near allied champions watch the fight. Use your ultimate when you see careless behavior by the enemy team, and don't use it just because your teammate is being retarded. Knowing when to ult can be the difference between a good and bad Shen player. Remember that when you ultimate away from your lane you will be losing lane pressure, and you should have a good reason for doing so. It should result in you getting a few assists/kills, or perhaps a dragon or a tower or it probably wasn't worth it to leave your enemy laner for an extended period of time.
Skill OrderMax for harassment and sustain, not only for yourself but for your allies on objectives like dragon or baron.
Max situationally, I sometimes opt to mix it with Q depending on the lane opponent. Getting a few extra ranks of this early may really help you in the laning phase if you are having a difficult time, which shouldn't be the case.
Only grab 1 rank of as leveling it does not help you nearly as much as Q or W.
Max when possible at 6/11/16.
Early GameFarm like a boss. Ward for yourself. Know when to exchange hits with the enemy champion, and know when you will win trades. Know when to keep your distance because you are being ganked. But mainly get tons of CS.
Mid GameI define mid game as anywhere around 11, but mid game can be entered as early as 6. I think the mid game starts when kills start occuring and happens on a game by game basis.
Nevertheless, from 6 on be watching for save opportunities as one good ultimate can turn a game around. Don't spend too much time eye wandering as you will need to put most of your focus into last hitting and winning your lane.
Late GameLate game you will be wanting to either split push or fight as a team. Your ultimate becomes less useful as people will be able to nuke through your shield, especially once an AD carry gets 6 items. Just remember to keep farming and to not spend too much time assisting your team while forgetting to keep up in cs.
Final CommentsWhile Shen will undoubtedly be nerfed soon, I can see from his current state that he will probably still be viable. The fact that he has a built in global is something that few champions have, and this opens up immense possibilities for doing this that you wouldn't be able to do with a normal champion.