Introduction
Nunu has one of the highest utility on a single champion. For the longest time, Nunu is considered the strongest jungler in the game with both his utility and strong counter-jungling. However, with the numerous nerfs to his jungling aspect, Nunu has a new-found role as support and does an amazing job with it.
Champion Overview
Strengths:+Huge slows on attack speed and movement speed
+Powerful attack speed buff
+High movespeed with
![skills/nunu/w.png [skills/nunu/w.png]](guide/skills/nunu/w.png)
+Not very reliant on mana
+Very simply to play
+You get two champions in one '-'
Weaknesses:
-Weak alone
-Easily canceled ultimate
-Fairly passive in lane
-Team reliant
-No sustain for laning partner
-
is fairly useless
Masteries
0/9/21 are my preference of masteries. Nunu is all about the amount of utility you have and being able to having summoner spells come up 15% faster is key to providing maximum utility for your team.
Runes
Because Nunu provides the most utility by being alive and constantly spamming spells, I rune Nunu to be extremely tanky.
Summoner Spells
![summoners/clairvoyance.png [summoners/clairvoyance.png]](guide/summoners/clairvoyance.png)
![summoners/exhaust.png [summoners/exhaust.png]](guide/summoners/exhaust.png)
Explanation:
I truly do not see the point in having
on a support Nunu. Sure, there will be moments where Flash may save you, but a few extra deaths is worth taking the
for. Exhaust and
on a single AD carry will render him completely useless for the duration of the spells and with enough cooldown reduction, it is possible to keep a target permanently tagged with
.
Skills
Passive: VisionaryNunu can cast a spell for free after 7 attacks.
Explanation:
This passive is much more useful when jungling. When playing support Nunu, the passive is not noticeable at all and you won't be actively proccing it in lane.
Q: ConsumeTakes a bite out of target minion, dealing 400/525/650/775/900 damage and restoring 125 / 200 / 275 / 350 / 425 (+100% of ability power) health.
Cooldown 35 / 30 / 25 / 20 / 15 seconds
Cost 60 mana
Range 125
Explanation:
Again, this spell is much more useful when jungling. I don't even rank a point into this spell until level 8 for a bit of sustain.
W: Blood BoilIncreases an allied unit's attack speed by 25 / 35 / 45 / 55 / 65% and movement speed by 11 / 12.5 / 13 / 14.5 / 15% for 15 seconds. Nunu also gains the effects of Bloodboil if casted on an allied unit.
Cooldown 20seconds
Cost 50mana
Range 700
Explanation:
65% attack speed and 15% movespeed on an AD carry at level 9 is an INSANE amount of stats. You're looking at 1500+ gold worth of attack speed and another several hundred golds' worth of movespeed. Then, the steroid works for both you AND an ally, PLUS the duration is longer than the cooldown.
All this combined and you have an incredibly powerful spell.
E: Ice BlastNunu throws a ball of ice at an enemy unit, dealing 85 / 130 / 175 / 225 / 275 (+100% of ability power) magic damage and slowing their movement speed by 20/30/40/50/60% and attack speed by 25% for 4 seconds.
Cooldown 6 seconds
Cost 75 / 85 / 95 / 105 / 115mana
Range 550
Explanation:
60% slow AND a 25% attack speed slow? Really? Use this skill on enemy AD carry, as simple as it gets.
R: Absolute ZeroWhile channeling for 3 seconds, slows nearby enemy units' attack speed and movement speed. After channeling, enemies caught in the area are dealt 625 / 875 / 1125 (+250% of ability power) magic damage.
Cooldown 150 / 120 / 90seconds
Cost 150mana
Range 550
Explanation:
So, you're looking at an AoE
, the damage from the ultimate is really just icing. You simply want to be able to slow as many targets as possible without getting the channel canceled.
Skill Order
>
>
> ![skills/nunu/q.png [skills/nunu/q.png]](guide/skills/nunu/q.png)
vs ![skills/nunu/e.png [skills/nunu/e.png]](guide/skills/nunu/e.png)
Maxing Bloodboil gives a stronger steroid for your ally while Ice Blast gives a stronger movement speed slow and higher damage. Bloodboil has a much stronger immediate affect, while Ice Blast requires much more work to make it effective. I believe maxing Bloodboil is the clear better choice.
Item Builds
Start: ![items/faerie-charm.png [items/faerie-charm.png]](guide/items/faerie-charm.png)
![items/sight-ward4.png [items/sight-ward4.png]](guide/items/sight-ward4.png)
![items/health-potion.png [items/health-potion.png]](guide/items/health-potion.png)
With a support Nunu, chances are you and your AD will be forced back towards your tower and won't need
or need to control vision.Early:
![items/philosophers-stone.png [items/philosophers-stone.png]](guide/items/philosophers-stone.png)
![items/heart-of-gold.png [items/heart-of-gold.png]](guide/items/heart-of-gold.png)
![items/boots-of-speed.png [items/boots-of-speed.png]](guide/items/boots-of-speed.png)
These two items with boots pretty much all you need to support your AD and still have gold for wards.
Situational:
- Allows Nunu and his
target to chase or run away from anything. Because this builds from a
and
, it is a very strong and efficient item.
- After building another item, I look for a cheap upgrade and Locket is one of those. For an extra 1,400 gold, you give your team an aura and a few hundred extra HP and because Nunu lacks sustain, the aura does give a significant amount of sustain.
- Aegis is a very powerful aura item. If the opposing team is a powerful AoE comp, I will likely build an Aegis after my gold per 10 items to assist my team with bonus resistances.
- Zeke's is actually a very strong item. If my team has multiple champions that benefit from both Lifesteal and Attack Speed, then I will build this item, but I will be careful that my other items don't cause my cooldown reduction to exceed the cap.
OR ![items/ionian-boots-of-lucidity.png [items/ionian-boots-of-lucidity.png]](guide/items/ionian-boots-of-lucidity.png)
On Nunu, I prefer either Ninja Tabi against multiple ADs or Lucidity Boots if that is not the case. If I do build Ninja Tabi, I look for CDR stats through other means, such as
and
and if I build Lucidity Boots, I take care to not build more than one other CDR item.
Laning
Nunu's laning is typically very passive as to both conserve mana and because of the lack of sustain. This is very different from Sona who can be aggressive by herself and is much more similar to Janna. Any aggression in lane will have to be in conjunction with the AD and Nunu as Nunu only has the CC, while the AD provides the damage and burst. In lane, the Nunu will endlessly spam
on the lane partner, allowing the AD to outplay the opponent as the extra attack speed and extra movement speed will result in advantageous trades. However, be careful as because you do not have sustain, it may not be worth trading at all, mainly in cases where the enemy has more HP potions or has sustain.
Commentary
Using Absolute Zero
![skills/nunu/r.png [skills/nunu/r.png]](guide/skills/nunu/r.png)
Nunu's ultimate is useful just by staying up. The slow on both movement speed and attack speed make autoattacking much less effective and even more so if the opponent is also hit by
.Your goal with Absolute Zero should be to keep as many targets in it as long as possible, but also recognize how powerful the spell is and remember how easy it is to cancel it. Because
will mean that you move faster than most targets, running past or into the opposing team and then using
to cut off their escape can be very effective, but always be careful of how much damage you are taking.
Final Comments
Nunu is a very powerful support due to his incredible utility in both buffs and debuffs. Nunu is likely the easiest support to play mechanically, but can be difficult to use in sync with your AD. Even though Nunu is not the best support to start with, he is very easy to pick up and very rewarding to play. So, definitely try him out once in a while, provided your AD is comfortable losing a bit in the laning phase and still wreck face for the rest of the game.
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4 months ago
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10 months ago
sw33t and simple guide ^^
11 months ago
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11 months ago
1) If your jungler sux or is dead, it's a (better) Smite.
2) In lane (soloq) spam you laugh, so that the enemy gets pissed and harasses you insted of your ad-carry. Then you just Q a siegeminion (they don't die from 1 Q), and your back to full health. ;-)