IntroductionAlright, First of all, this is my first guide, so forgive me if the format is a bit... off. That being said, let's talk Fiora.
In this game, as Fiora the jungler, your going to want to be the one calling the shots. You want to play ballsy, you want to provoke the enemy team into going for you prematurely, and you want to have your team follow you in without question. Simply put, Fiora is not a safe character, and if you want to play her that way I invite you to buy 4 warmogs and an armogs and afk in spawn.
MasteriesOk, these masteries are a bit wonkey. The offensive tree is definitely a must have for the damage output, which is what we're all about. However, feel free to fiddle with the particulars, especially in the defense tree, as honestly I just take bladed armor for the extra jungling speed, but it's by all means not necessary. Just remember, damage and speed. The sharper the blade, the faster.
RunesOnce again, not a big deal. I prefer heavy armor pen marks for dealing with the 50+ armor top lane bruisers your likely to be ganking, but if you want to customise your runes for maximum jungle speed by all means. If you want to swap in some damage marks, go for it.
Well This is pretty self explanatory. You want flash for escaping and smite for early jungle/dragon/baron speed.
Is effective for long distance chasing, particularly against champs with dashes like Tristana and Corki. However, because your ult follows enemies, ghost is really unnecessary, and you can expect flash to be much more useful for disengaging, or surprising someone.
All other summoners are useful in lane, but while jungling are generally a little too limiting, trading chasing power for minimal benefits. That being said, if you play with exhaust a lot or just really wanna be a kill whore with ignite, feel free to rock what you want, but after experimentation with most summoners, I can tell you that flash's utility, especially the escape and surprise factor(Over walls op), almost certainly outweighs a lil damage.
Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
Useful for jungling, nough said.
Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+60% attack damage) physical damage.
Fiora can perform the dash a second time within 4 seconds at no mana cost.
Cost 60 Mana
Remember to not double tap it. Early game, use it once to gap close, follow through with a e and autoattack, then as you fall behind the enemy use it again for more dps.
Late game, you're so fast that after the first gap close you can usually just follow an enemy and save the second q for when they try to flash away or something.
Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
Passive: Fiora's Attack Damage is increased by 15/20/25/30/35.
Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+100% ability power) magic damage back to the attacker. Works against champions, monsters, and large minions.
Cost 45 Mana
This is a good skill for jungling as with even a cursory leash you can kill blue with minimal trouble.
E: Burst of Speed
Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times.
Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.)
Cost 55 Mana
This is what makes Fiora, Fiora. I max it first after the first couple levels because it is the best spell for not just chasing while ganking, but most importantly, it maxes wriggle's procs on dragon. This is what Fiora is all about, dragon, dragon, dragon. Oh I got wriggles? Better go dragon.
R: Blade Waltz
Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+120% attack damage) physical damage. Successive strikes against the same target deal 25% damage.
The first and last attack will be against the same target. Each strike applies on-hit effects.
Cost 100 Mana
Some notes, don't use this near towers unless your ready to run away somehow, don't use this on a talon that you won't kill in one tick because he can just ult and interrupt it with his stealth, and try to avoid using it till you've taken some damage. If you have multiple tiamat's wait till their team is together, and proceed to bring them all to below half with one ult. Otherwise, just enjoy the lifesteal. This ability is completely op for chasing if you have red.
Skill OrderSo yea, I take e first for max chasing power and dragon, but if you're not planning on early dragging it may be better to take w first for the extra damage while jungling. I've heard it done both ways, you're choice buddy.
Item BuildsWell, I don't think anyone will be TOO shocked by the standard cloth 5. The goal here is to get wriggles be4 boots be4 going back for the first time.
Why? So you can A. Get buffs/stay in jungle forever, and so you can DRAGON LIKE A MOFO DragonBorn. After that, it's really your choice.
I like to get at least one .
After that, it's situational. If your feeling like the enemy team is likely to cluster up, grab some for max LOLZ.
If their more scattered, grab for #1 dueling prowess, and if your tank fails, or you just want to live/chase, grab or
Finally, grab some if their stacking armor, or grab so you can ult without fear of what comes after.
If you're stacking tiamats just grab a bunch and screw the GA.
Early GameFirst, get someone to damage dogs, and leash blue for you. you should be able to do this without using any or more than 1 hp pot. After that, head to wraiths, pummel them down with your e, head to double golems, take them, and then do red. At this point, I generally gank or mid. Fun fact, why does the Fiora like her top lane getting ganked?
Because then she can countergank at the same timee and wreck thier shiz. Simply put, Fiora's dueling abilities combined with a good top lane bruiser means that if she arrives at a gank sccene, the enemy top and jungler will get pwned. Or they will run in which case one of them will probably get pwned by red. IMPORTANT, warn your top that he'll probably get ganked be4 you help him. You want him playing safe as you typically gank a little later than most junglers. After the first gank, if you're successful, get wriggles (skip boots if you can get wriggles) otherwise, gank another lane, or b and grab boots and some peices of wriggles, go jungle some more, gank with what's left of your buffs. Remember, patience is key to ganking, you're probably going to want to wait for your top lane to initiate a bait or cc before you go in unless you have red.
Once you have wriggles, the name of the game changes. Less ganking, more DRAGONSLAYING. Hopefully, your top and mid are holding their own from your ganks. Now you want to head bot. At this point you're going to be around level 6-7. Get you're support to vision ward drag, take out their ward, and wait for mid/top to arrive(if top has tele or backed recently), then grab it. Fiora with 3-4 levels of E and wriggles absolutely devastates dragons. Stick you're rapier up it's ***, steal its soul with smite, and run da fawk away for buffs, or gank bot/mid.
Mid GameNow that you have one drag, what do you do? Why ward up and get more dragons of/c. Soloing drag is easy, and with help its downright laughable.
Give blue to your mid or someone who needs it, you don't. You're going to want to just jungle, gank, counterjungle, and save up for you're first bt.
Ward the crap outa their jungle whenever you're in it, and have somebody (or yourself) time dragon. Once you know it's going to be up, back, grab that , or , and proceed to sneak attack dragon and/or bot and/or both for 60x damage.
Alway's keep a vision ward or some sight wards on you or in play, fiora is fast and isn't particularly scared of going into the enemy jungle, ideal choice for laying out some wards, and hopefully finding that enemy j4 for a nice easy duel...
Alway's make sure you're team is aware when you're invading and either pushing to distract, or ready to back you up at a moment's notice. The ENEMY TEAM will arrive FIRST, but if you save ult for the right time, or just flash away, you'll live and hopefully kill a few b4 you're teammates even arrive for the finish.
Late GameOk, late game rolls like this. You rape everyone 1v1. Even Olaf, that's right, olaf.
Problem's the enemy team really hates you now... they want you to drop dead...
How to avoid this? Either use , or play safe, don't ult till necessary, push their lanes, and ward camp their jungle. Don't let them gather in large numbers without you knowing and you'll be able to safely engage for jungle ambushes. Keep racking in dragon's whenever you are bot, and the gold advantage will win it for you.
Fiora=exceptional backdoorer and cleaner. If enemy team is pushing your's with 3+, feel free to let your team handle it, bd their towers and inhibs down, then back and get a quardra kill while you're dead team smolders and resentfully compliments the ***hole that abandoned them to die.
Remember, 1v2= good. 1v3= ok if you have ult. 1v4= run away or ult to buy time for team. 1v5= kill somebody b4 you die.
Team FightsTeamfights, you're da jungler you initiate. Or you come and wipe off one of your teammate's ***es when they get caught. You're not scared to 1v2 or even 1v3, and you are always ready to hit R and dissapear for a bit.
The best teamfights will involve you cutting somebody down, hopefully from the cover a brush, and then running away as fast as you can, or ulting and waiting for your bruiser to come in and take the agro off.
Remember, while you initiate great fights, if that's too risky, you may wish to push and/or bd towers down and only come in for the clean up or defensive fights at your own tower. Keep in mind this tends to mean the enemy team will rape yours and get objectives like dragon and baron. Decide whether the tower/inhib is worth it, and try to keep you're team from engaging.
Remember, you want to be the last man standing because you'll just lifesteal and pwn everyone, but it's not necessarily a problem if you die early. Just make sure you take 2 guys with you, or half the enemy team's collective health pool if you have tiamats.
If you have GA, play it safe for as long as you can, then ult and gut them, don't be afraid of death after ulting, you're just going to come back.
If you have frozen mallet or red, you may wish to sacrifice killing/ chasing power and initiate to slow the entire enemy team with you're ult. This works best if you have a clusterfuck style team.
Final Comments,This is my first guide once again so soz if it fails.
When I say you can initiate a lot I don't mean die suicidally... I just mean start the fight.
Wait for ganks, people do silly things.
Watch you're buffs, dueling in your jungle usually results in a nice kill.
I will make a talon guide if anyone wants