Thanks for Viewing my Guide, hit me up sometime and we'll play a game.
This is my first guide, but Akali is my bread and butter, I never ever loose a solo lane, I always take advantage of the opponents weakness when soloing against them.
This is my first guide, but Akali is my bread and butter, I never ever loose a solo lane, I always take advantage of the opponents weakness when soloing against them.
Akali, is in my eyes, one of the biggest game changers in this game if used correctly. Akali has one of the best burst damage outputs in the game; however, she is easily countered with an oracle or vision ward. I usually mid Akali, because after she hits 6 it is impossible for most other champions in the game to compete with her in mid lane. Akali can easily control or sustain her lane due to her passives and her stealth. Due to this Akali gets banned in ranked games quiet often. If you can snowball early, then it is nearly impossible for the oposing team to stop you.
Hybrid?- She is an Ability Power champion.Riot maybe intended for her to be a hybrid champion, even with her suggested item build, but this is not really that true all of her skills are scaled to ap, ; however is the only one(besides her basic attack that is scaled ad) but even it has ap damage.
Burst Damage or DPS?- Akali is a massive burst damage champ, not an auto attacking melee DPS champ, so she should be built to focus on that. She could arguably have the highest burst damage of all champs, with her damage bursts rolling in waves that repeat more frequently than other burst damage casters like Kassadin, Ryze, or Annie. Never ever confuse her with an auto attacking melee DPS monster like Jax/Yi/Tryndamere.
-Well Season 3 is here-(Builds)Welcome to Season 3 my fellow summoners. Season 3 has been quiet the start hasn't it?
LoL? Call it League of Warmogs more like it.
SEASON 3 BUILD
Top Lane:(Shoes based on heavy AD champs)
With the above build, You have outrageous sustain in top lane, even Vs. a heavy ad champ like Garen/Renekton
Mid Lane:(Shoes based on veay AP/CC) Instead of Liandrys torment, I grab a Lich Bane for even more burst damage.
The above build can be Switched, if not a lot off CC mid instead of Banshees Veil grab Lich Bane.
Starting Items for both
This may sound dumb starting with 9 health pots, and 2 sight wards, but your Sustain is outrageous!!
In a top lane you can out-sustain anybody you lane agasint.
On your 1st time back in a top lane grab: (This allows you for even more sustain. Grab boots and your 2nd time back then eventually grab: for more sustainability.
-Season 3 Deatails-Well now that Season 3 is now out, with a new assortment of items and some item changes.
Biggest change to help you, is that oracle only lasts 5 minutes now.
I still stick with the same item build for the most part, liche bane doesn't give you magic resist now, which is very crappy if you ask me.
The same build is still situational if you ask me.
Depending on what the other team is building based on if they are ap heavy or ad heavy is what you wanna base your build on.
The new items will allows your opponents to deal greater amounts of damage duo to the new items and some of the upgrades to them.
The following items have been removed and items that build out of them have had their recipe changed:
Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor
The following items have been changed and have had their passives and statistics modified:
Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade
- New Items
The following items are new and will be available on Summoner's Rift:
Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard
Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows
Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv
Defense-Focused: Frozen Fist, Ohmwrecker
- Boot Upgrades
All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.
Enchantment - Alacrity: Increases Movement Speed by 15.
Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage.
Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
- Melee Minion
Base gold value reduced to 20 from 22
- Ranged Minion
Base gold value reduced to 15 from 16
- Siege Minion
Base gold value increased to 40 from 27
Scaling gold value based on time increased to 1 from 0.5
Minion gold values now update more often on a 90 second interval instead of 180
Kill and Death streak adjustments
Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
- Akali was designed by Coronach.
- In Japanese, Akali is read as Akari (明), which means "Light, Bright, Cheerful" in contrast to her title, "The Fist of Shadow".
- In Sikhism, Akali is a word that is used for referring to someone or something that is "Divine".
- Akali was one of the champions chosen for the Ionian pool available during the Ionia vs. Noxus match.
- However, she was not one of the selected champions.
- Akali's ultimate, Shadow Dance, was originally a skill shot rather than the point-and-click skill.
- Akali carries a pair of kama into battle.
- Akali's dance is a direct reference to Beyoncé's Single Ladies.
Pros/Cons(Strengths and Weaknesses)
Pros / Cons: Strength and Weakness!
- High burst damage.
- Low Cool Downs.
- Amazing Chaser/Ganker.
- Ultimate Mid Lane Champion.
- Great escape.
- Akali excels at killing weaker characters. Let your team initiate and then strike at the people in the back.
Akali Strengths:Trying to 1vs1 a low health opponent(Squishy) is almost a sure kill.
- Akali is a very squishy champion
- No crowd control.
- Stuns, Snares, Silences will destroy Akali.
- Struggles in 5vs5 team fights. (Because most likely she will get focused)
Akali Weakness:A tank with Oracles in an organized team fights. If that happens Akali has a hard time trying to help in team fights.
Basic Info About Akali(lvl 18 stats)
Akali Basic Stats(Level 18)
- Health 1,955 1955(+0)
- Health Regen p/5 18.95 18.95(+0)
- Physical Damage Health 3,451 3,451(+0)
- Magical Damage Health 2,981 2,981(+0)
- Health Regen p/1 3.79 3.79(+0)
- Effective Hit Points 3,216 3,216(+0)
- Armor 76.5 76.5(+0)
- Magic Resist 53 53(+0)
- Attack Speed 1.06 1.06(+0)
- Physical Damage 111 111(+0)
- Armor Penetration (Flat)0 0(+0)
- Armor Penetration (%)0 0(+0)
- Critical Strike Chance (%)0 0(+0)
- Life Steal (%)0 0(+0)
- Critical Strike Damage (%)200 200(+0)
- Ability Power 0 0(+0)
- Magic Penetration (Flat)0 0(+0)
- Magic Penetration (%)0 0(+0)
- Spell Vampirism (%)0 0(+0)
- Energy 200 200(+0)
- Energy Regen p/1 2 2(+0)
- Energy Regen p/5 10 10(+0)
- Movement Speed 325 325(+0)
- Cooldown Reduction 0 0(+0)
- Tenacity 0 0(+0)
- Range 125 125(+0)
Patch Notes For Akali
Patch Notes 3.5
Akali’s Twilight Shroud was behaving inconsistently before this patch, so we’ve adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay.
Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone
Akali is now immediately stealthed when casting Twilight Shroud directly on herself
Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage
Delay on re-stealthing increased by 0.15 seconds
Discipline of Force
- Now takes effect immediately instead of requiring 19.5 Ability Power
- Base spell vamp bonus reduced from 8% to 6%
- Now takes effect immediately instead of requiring 9.5 Attack Damage
- Base damage bonus reduced to 6% from 8%
As Akali players know, you needed a dedicated runepage to activate both passives. Riot removes this factor from the equation making Akali more accessible and, ultimately- more generic. Read these changes as a BUFF, because it does mean you can raise other stats with your runes and masteries now.
v184.108.40.206 (09th Aug, 2011)
•The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff
v220.127.116.11 (08th Jul, 2011)
•If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving
v18.104.22.168 (15th Mar, 2011)
•Adjusted Twin Disciplines to trigger at 9.5 AD and 19.5 AP to account for rounding
v22.214.171.124 (16th Feb, 2011)
•Fixed a bug where the sound of Mark of the Assassin could persist after her target died
v126.96.36.199 (01st Feb, 2011)
•Twin Disciplines no longer deals bonus damage to towers
v188.8.131.52 (01st Dec, 2010)
•Fixed a bug where Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockaway
v184.108.40.206 (02nd Nov, 2010)
•The time to gain Essence of Shadow charges is now reduced by cooldown reduction effects. The time to gain the next charge does not progress while Akali is at maximum charges
v220.127.116.11 (08th Sep, 2010)
•Fixed a display error with Twin Disciplines and death recap
•Shadow Dance can no longer be cast while rooted
v18.104.22.168 (24th Aug, 2010)
•Twin Disciplines(Passive) will now gain 1% spell vamp for every 5 additional attack damage, up from 1% for every 10 additional attack damage
v22.214.171.124 - Season 1 (13th Jul, 2010)
•Shadow Dance will now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.
v126.96.36.199b (29th Jun, 2010)
•Twilight Shroud now grants addition magic resist equal to the armor values.
•Twilight Shroud is now lasts for 8 seconds at all ranks
v188.8.131.52 (24th Jun, 2010)
•Fixed a bug with Akali’s attack timing
•Using a potion while in Twilight Shroud will no longer break Akali out of stealth
v184.108.40.206 (08th Jun, 2010)
•Fixed a bug where Mark of the Assasin would proc even if you miss or are dodged
•Fixed a bug where her Twin Passives discipline failed to count Ability Power and Damage gained through buffs, such as improved Ignite, Eye of the Storm, or Mejai's Soulstealer
•Fixed a bug where Crescent Slash was spell vamping for too much
•Twin Disciplines Spell Vamp ratio increased to 10% per 100 Damage, from 5% per 100 Damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash
•Akali can no longer Shadow Dance out of disables
•Adjusted Akali's hit timing to be more accurate
For my masteries, I run 28 Offense with 2 Utility Masteries, simply because the bonus ad damage and ap damage on the offensive side, and for the life-steal and overall damage for Akali's passive skills. If I'm going more for an ap and magic pen I would simply run a few in ad just enough to get the Arcane Knowledge effect(for the 10% magic penetration) and the rest in the utility.
Set up Akali's masteries they way you can utilize some of her passives, for instance get Summoner's Wrath, while her ignite is on cooldown its a great way to gain 5 ability power and 5 attack damage.
Note: I always make sure to have Arcane Knowledge for the 10% Magic Penetration, and the Weapon Expertise for the 10% Armor Penetration
Note: The reason I take 2 in utility is for the extra movement speed when roaming to other lanes for ganking ability.
Runes(Different ones to Run, and why)
-I have 3 Different sets of Rune Pages set up for Akali-
RecentlyI've been activating her passives in the rune page for her sustain mid, but when top agaisnt a wukong I still set them up for more armor, that way I can take more damage, and not be so squishy. Activating your passives does help you, but don't expect a huge change in lifesteal, and your ability power. Akali's passives is amazing so activating them in your rune page allows you to do more damage and sustain with your passive lifesteal allows you to stay in a lane longer before you have to go back.
For my deffensive rune page I simply run flat attack MARk, ARMOR SEALS, ability power GLYPHS, and 2 ability power Quints, and 1 Attack damage Quint.
The seals may very if you mid/top. If it is against a ad champ use armor, ability power champ use magic resist.
Incoming magic damage is multiplied by a factor based on the unit's magic resistance:
■25 magic resistance → ×0.8 incoming magic damage (20% reduction).
■100 magic resistance → ×0.5 incoming magic damage (50% reduction).
■−25 magic resistance → ×1.2 incoming magic damage (20% increase).
Stacking magic resistanceEditEvery point of magic resistance requires a unit to take 1% more of its maximum health in magic damage to be killed. This is called "effective health."
Example:A unit with 60 magic resistance has 60% of its maximum health in its effective health, so if the unit has 1000 maximum health, it will take 1600 magic damage to kill it.
What this means: by definition, magic resistance does not have diminishing returns, because each point increases magic durability by 1% whether the unit has 10 magic resistance or 1000 magic resistance.
Note:Unlike health, increasing magic resistance also makes healing more effective because it takes more effort to remove the unit's health than it does to restore it.
Incoming physical damage is multiplied by a factor based on the unit's armor:
■25 armor → ×0.8 incoming physical damage (20% reduction).
■100 armor → ×0.5 incoming physical damage (50% reduction).
■−25 armor → ×1.2 incoming physical damage (20% increase).
Stacking armorEditEvery point of armor requires a unit to take 1% more of its maximum health in physical damage to be killed. This is called "effective health."
Example:A unit with 60 armor has 60% of its maximum health in its effective health, so if the unit has 1000 maximum health, it will take 1600 physical damage to kill it.
What this means: by definition, armor does not have diminishing returns, because each point increases physical durability by 1% whether the unit has 10 armor or 1000 armor.
Note:Unlike health, increasing armor also makes healing more effective because it takes more effort to remove the unit's health than it does to restore it.
I use these Runes simply for this reasoning, people who you might solo against might have armor pen or magic pen. so by having the flat armor and magic resist, you are saving your champion from quick ults or bonus damage(if you have -armor or -magic resist)
Make her runes what is most useful for your lane, like if your going agaisnt a heavy ad get armor runes, same if you get a ap mid get ap runes. If your top against a not to strong opponent get flat damage and ability power runes, with some magic pen.
If you can snowball like if you vs Karthus mid or an easy top like garen, you can Set up your RUNE page to activate your passives, i usually run flat armor for top, then magic resist for mid, but when mid i still activate my lifesteal.
Akali other Rune Page
Set up your runes where all your passives will activate, this way you already have some sustain in your lane, but be careful you are Alot more squishy early on if you use this one, i recommend this one if your are agaisnt an easier solo lane.
x9 Greater Mark of Strength - Activates AD passive combined with Brute Force
x9 Greater Seal of Vitality - Extra health for survivability in all cases
x9 Greater Glyph of Potency - Adds damage to Q, E, R and helps activate Discipline of Force passive
x1 Greater Quintessence of Potency - Same as above
x2 Greater Quintessence of Fortitude - Extra early game survivability
This is the most efficient setup for activating both of Akali's passives at level 1 and having the most balanced survivability.
I run flash and ignite on akali, the reasoning is, the flash for easy escape. Akali's twilight shroud plus flash makes it easy for her to evade from danger in any situation. I use ignite for mid, because igniting a champion plus all of Akali's burst damage makes it hard for anyone to avoid dieing by her twin hooks/ult combo(Which to me is the best 1-2 in the game). Having a double flash is amazing, in this case you can use your , or your to out-run any champion in the game, which makes it impossible for most other champions to catch you.
Passive: Twin Disciplines
Upon obtaining 20 additional ability power, Akali's hits deal 8% bonus magic damage, increasing by 1% for every 6 ability power gained thereafter.
Upon obtaining 10 additional attack damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 attack damage gained thereafter.
Twin Disciplines is by far my favorite passive in the game, once built right you will do 100% additional magic damage plus an additional 25% life-steal, plus her spell vamp! This makes Akali a straight force in the game, because she can not only evade from danger, but heal herself instantly with her abilities.
Q: Mark of the Assassin
Akali spins her kama at a target enemy to deal 45 / 70 / 95 / 120 / 145 (+40% of ability power) magic damage and mark the target for 6 seconds.
Akali's melee attacks against a marked target will trigger and consume the mark to cause 45 / 70 / 95 / 120 / 145 (+40% of ability power) magic damage and restore 20 / 25 / 30 / 35 / 40 energy.
Cost 60 energy
This is Akali's best skill in my eyes, simply due to the fact it does bonus damage to whoever is marked. If you hit someone with your Q, they will get the mark of assassin above their champions head, once you hit them while the mark is on them, Akali does bonus damage to the targeted champion.
The best way to utilize this is to mark an enemy champion with your Q, but don't instantly attack them, let your Q charge back up, once it does try hitting them then for the bonus damage and then using your Q and hitting them again, this way your getting double the damage output. When your ult is up no one can stop you in mid lane. First throw your W, while the enemy is near hit them with your Q, let it charge back up ult at them attack them then hit them with your Q again then ult. Using this technique is by far Akali's bread and butter. You can straight harass mid lane champions.
W: Twilight Shroud
Akali throws down a cover of smoke that lasts for 8 / 8 / 8 / 8 / 8 seconds. While inside the area, Akali gains 10 / 20 / 30 / 40 / 50 armor and magic resist and becomes stealthed. Attacking or using abilities will briefly reveal her.
Enemies inside the smoke have their movement speed reduced by 14 / 18 / 22 / 26 / 30%.
Cost 80 / 75 / 70 / 65 / 60 energy
Akali's twilight shroud is very underrated, but it helps Akali avoid danger and in team-fights it makes her untargetable for a 8 seconds. So during a team fight Akali can first be an assassin and jump and kill their ranged carriers, like ashe, ez, vieger, exc. Then she can throw her shroud to make it impossible for the enemy team to lock on her. While your shroud is up it slows anyone who walks through it so its great for escaping the enemy team as well. Her shroud has a long cool down so be careful when your using it. Note: you gain magic resist and armor while inside this shroud, therefor while inside of it, you take less damage.
Akali's as we all know makes it easy for to evade danger, but it also allows her to face-check bushes, or even to juke other enemy champions(If you are hesistant of going into a bush throw your shroud down to look inside of it so you avoid danger). Throwing your shroud at the right moment allows you 8 seconds to let them make the first move trying to find you, simply run in the other direction once they all run around trying to find what direction you went in. Akali's Shroud is oen of her best skills she uses in a solo lane, because she can get close enough to harass, or evade quickly from dangerous ganks.
E: Crescent Slash
Akali flourishes her kamas, hitting nearby units for 30 / 55 / 80 / 105 / 130 physical damage (+30% of ability power) + 60% Attack Damage.
Cost 60 energy
This is Akali's least useful skill in my eyes. This skill is great for farming and harassing once in your shroud to near by enemies, but this skill is a last resort if they are weak enough for you till kill them with your E then do it. This skill cost 60 energy and has a short cool down, but it wastes
importantly needed energy. You can use your Q and R and even your W to get away, but if you go wasting energy with your E, it sometimes can bite you in the butt.
R: Shadow Dance
Akali moves through shadows to quickly strike her target, dealing 100 / 175 / 250 (+50% of ability power) magic damage.
Akali stores an Essence of Shadow on kills and assists as well as every 25 / 20 / 15 seconds up to 3 total.
Cost 1 Essence of Shadow
Akali can run down almsot any champion in the game with this skill. If your land your Q on an enemy as soon as they try to run ult on them if they flash ult again, you can use this up to 3 times consecutively, if you get a kill or assist you get another Essence of Shadow right back, so in team fight Akali can burst down almost every single champion in the fight if she isn't the one being targeted. If your flash is up and they are faster than you flash on them land your Q then ult on them as many times as it takes, because you can usually burst down enemy champions who are fast and squishy like yi or other small quick champions in the game. Akali's R is an amazing combo with her Q just because you can catch almost anyone if your close enought to mark them with your Q. As soon as you hit lvl 6 in the game(When your mid lane) you can not only harass the other person mid, but you can control mid very easily with this skill. This skill makes Akali great for ganking as well.
The reasoning behind the skilling order is because Akali's Q is very effective early game after you have marked something for the bonus damage it does once a target is marked. I always no matter what the situation get her W second simply because it keeps you safe from junglers and whoever you lanning against, its a great escape tool. I build my Q faster than any other skill, well besides my R, because of the bonus damage it puts out, after i get my W, I work on my E for easier farming.
Her also allows for more magic resist, and armor while inside of it, so getting your W second is actually helpfull to sustain more damage.
Different Item Builds For Different Situations
I Build Akali Way Different than anyone I have ever seen before, but If you look at my match history with Akali, you will see the past 8 games i've been mid with her I went 139/26. My user name in LOL is TimeApart if you wanna see or play a game.
I first start out with , simply because early game I can stay in the lane and survive quit easily. After i farm up enough gold I go straight for, because Akali simply does an amazing amount of burst magic damage, but if your midding against a heavy ap carry who had gotten a kill due to a gank and is hitting pretty hard I would go for the to sustain some of the damage you might take. These shoes are a great way to reduce stuns and any other effects casted at your champion.
After the shoes there is one item that is a must for Akali, and if you get this item before most other enemy champions are not even lvl 6 then the game is already over, that item would be , because of its effects Akali's Q mixed in wither her R makes her do an Outstanding amount of burst damage. The sheen allows you(Once you've used a skill) to make your next basic attack to do bonus damage, More bonus damage? Akali simply demolishes anyone who you mid agaisnt or gank once she has her sheen, one of her best items you can buy. After the sheen I go for the , but I get the first for the spell vamp. The Hextech Gunblade allows Akali to stay in fights longer, because of all her passives being activated. You get spell vamp and life-steal for the Hextech, but her passives give you even more life-steal, which makes her almost impossible to kill by yourself. Akali's best item is no other than , this allows Akali to come completley hybrid once she has it. All of her ability power is converted to damage once she uses a skill.
-The slow allows it almost impossible for any enemy champion to outrun you.
1.Scepter and Hectech Revolver. $1200 + $3105 = $4305
80 ap, 15% spellvamp (Revolver), bonus 35% slow on Q and R, 500 HP.
Her spellvamp is 10%+15%=25%.
Combo: 0.9*(80+64)+521=651 damage.
Total health advantage = 163+500=663.
-The slow and damage makes it easier to chase down targets and kill them.
60 AD, 75 AP, 25% Spell Vamp, 20% Lifesteal, Bonus 300 magic damage and 50% 3 second slow every 60 seconds.
The 60 ad will give Akali 12% more spellvamp. With the item passive you will end up with 25+12+10=47% spellvamp and 20% lifesteal.
Basic item build
(If your are dominating mid and you already have sheen, build her the way above.)
The above build is the build i've went 139/26 my past 8 games with, when I have been mid with Akali.
If the game isn't going your way, or heavy damage being dealt to you
This item build allows you to sustain quiet a bit of damage, but also allows you to do pretty decent amount of burst damage to the squishy champions.
Heavy ad bruiser lane
(Not only will this build allow you to sustain alot more longer, but with your lich ban plus rylias it makes it almsot impossible for them to outrun you, the merc treads andlich bane will help you with any magic damage or snares stuns or silence the might throw at your way. Guardian Angel plus Hourglass makes it Very difficult for them to even come close to ripping you apart.
Why yes, I love when it snows(When your snowballing)
When your SnowBalling(fed, killing at will)
- Please end the game, because Akali isn't all power late game
- Push the towers tower dive(if you kill at will)
- Build tankier(Because you do enough damage already)
- Build when you are fed, in case you do get focused you'll be fine.
When your NOT SnowBalling
- Play patient like the assasin you truly are
- Pick off the easy kills(Ranged Champions)
- Late game oracles, Champions getting tankier will destroy you(so end it when your fed)
I've had games where i'll go 22/5, but not push or play aggressive and end up loosing because of my stupidity. When you are in fact snowballing try to be more aggressive and push the towers and end the game. You can't carry all game as Akali, unless you wait for team fights, and the other enemy team has used most of their ults on your team, then yes jump in and pick of low health enemies.
When you are snowballing it is impossible for the team to do anything early/mid game, but late game they get ALOT tankier and oracles is a must for them, so end the game while you can!
-How to succeed as akali-(not being countered)If you have the 1st pick in a ranked game, try to trade with someone who has 2nd to last pick. Give them a high pick and let them trade with you, so the other team would not really expect you to akali mid or solo top.
When mid or top lane, if for some reason you do get Ganked and the person op is up a few kills and some cs, use your shroud to still cs minions(Unless the other person buys a vision ward or has oracle). Take your time, since they are more fed and can probably kill you faster than you can kill them. Buil akali in a way to counter them. Like if your against who is one of your biggest counters in the game, work on getting some armor like , this way even if he does manage to kill you, you can revive and still get away or finish the kill. If mid or top has a vision ward or an oracle you can still effectively win your lane, by throwing your Q at them waiting till it recharges up ult on them and hit them with your Q again, and then ulting out on top of an enemy minion, so you can avoid taking any damage from them at all.
If you know it will be difficult to solo against someone like garen or wukong who hti hard as heck, instead of getting and
Get and Instead so you can Sustain way longer against them, plus if your runes have flat armor you can very easily keep safe!
If you have the 1st pick remeber do not take akali, trade down with someone so the other team can't really counter her with only 1 pick left. This way your being safe and avoiding solong agaisnt a hard counter. Akali usually isn't a top 3 pick so trading with someone is fairly easy. I do this alot in ranked matches.
In your lane control it, but do not push it, so no ganks can come your way. If the person your soloing against is a bruiser like or Build more health and armor like: and to help sustain some of the damage the might afflict on you.
-Look at my item build chapter on a heavy ad bruiser lane- for a better idea on it.
Who to Solo Against- is by far Akali's easiest champion to solo against, as soon as she hits level 6 its game over.
- is annoying as hell, but after your ult you can easily destroy her mid, As long as you avoid her taunt.
- she is a very good mid once played right, but if your against an Annie who is to aggressive or pushes way to hard, you can easily kill her, just be aware of when or when not her stun is up.
-Why bother putting ez mid against Akali, she easily out CS's him and pokes him back.
-I hate going mid against cait, but even so I can still do good, just play safe and wait till 6 so you can dash at her and push her back. Her range makes it hard for you and her skill shot makes your shroud not as effective.
-Uhm, this is a VERY difficult person to mid against, he will spam his silence at you over and over. Just play safe keep him weak with your shroud. You should stay back and last hit only.
-Another hard person to mid against, his stun and AOE damage ult makes it hard for you, his escape abilities are very good as well, just avoid his stun and your good.
- this becomes your best friend when midding against malz, because he wastes his ult when he tries to use it when your BV is up. Then you can destroy him. early game be safe and cautious of his ult suppress, this is when your jungler is your best friend.
-just grab an oracle and your good.
-Avoid all of his annoying tosses and bombs, wait till 6 to fully iniate against him.
- She is not to bad to mid against just grab and try to avoid her stun and her frost damage.
-easy person to mid against. her range is annoying, but your shroud pushes her off.
-Stay cautious of her ult, but play smart with your shroud and you can easily kill her down over time with your Q and R combo.
-This is a hard mid. her silence and her passive makes it difficult for you, if you have a good jungler your good, but if not play safe with your shroud and poke at her till 6 where you can ult in and kill her.
-Not to to bad, but his stun is annoying. just wait till he uses his ult, after he uses it its pretty much a free kill.
-You win mid easily, she can't poke at you except with your Q, but even then with your Runes set up its not hard.
-Annoying as piss, grab to shorten his silence and fears. Play safe after he uses fear and drain ult in ignite him so the drain losses some of its effects. You can easily mid against fid, just be smart about it.
-Easy person to mid against, I find him to be an easy kill, just save your dash to ult out after you kill him.
-Annoying to mid against because of her skill shots, her snare makes it annoying to ult on her, but grabbing a makes her useless mid against you.
-Pretty annoying, all of his combo shots and stuns makes it very difficult, play shroud to your advantage and burst him down then get back in your shroud to avoid getting stunned.
-Not really all that bad to mid against, your ult really controls mid against most champions, just avoid taking heavy damage early on. Poke with your Q a lot to back him off.
- Take your time and be patient against morg, she is OP champion, play smart and avoid damage. wait till your ult to start attacking her.
-Easy kill for me, After he uses his snare, you can easily kill ryze mid.
-Easy kill as well, Ori is just annoying throwing that ball around, but its easy to avoid.
-just avoid taken damage early on, after your ult comes up burst him down.
- Easy target champion, you can easily get up close and personal she only has a slow to stop you. your shroud makes her back off.
-avoid stun easy kill.
-early game his harass is annoying just wait till 6
-his range is stupid good, very annoying throughout mid, but easy to kill once 6, just play safe and poke at him.
-Just avoid stun, through your shroud burst him down easy kill.
-Is uber annoying, his E makes him untargetable, so he can harass you pretty hard, a good jungler comes in handy for him.
I hate soloing against these champions simply because of their CC abilities. I've figured out that when soloing against these champions, your jungler has to help you out. Even with your ult, Champions like Talon, Udyr, and Riven make it hard to kill them or burst them down alone(Unless your fed).
What have we learned?
- Stay safe with your shroud
- Wait till your ULTIMATEto start initiating a battle
- Grab boots and items that are necessary for mid.
- Poke at them with your Q and R combo.
- Stay away from Silences, Can't stress this enough champions like is hard to solo against early game/mid game.
Farming made easyAkali can outfarm pretty easily mid, once she has ,, plus the AMAZING . Akali can farm with her crescent slash extremely fast. Her E mixed with her Q makes farming easy. The sheen will activate every time you use a skill, so you will be doing your bonus damages, your bonus ap, plus the bonus from the sheen to farm quiet quickly.
When farming early game, just use your to back of the enemy, and use your to last hit minions or to 2 hit them. Out farming a mid or solo lane can get you your items faster than the other person your soloing against.
Late game, Akali can pretty much farm at ease, because she can destroy minions and monsters very fast due to all of her burst damage, which also makes dragon very easy for her to kill.
This simply shows how easy it is to get kills if the other team is within their own turret range, remember though your shroud will not work if you throw with the towers range, because it has a passive vision ward and other enemy champion will be able to see you. This is where my becomes my best friend, tower diving in with your
allows you to jump on the low healthed enemy then ignite them for the kill then simply flash out and throw your shroud if other enemy champions is near by. Even if other champions are half health and your are fed, you can easily dash in and ignite for the kill, be cautious and aware if they have a stun snare to stop you. Late game though I usually grab a , so even if they do you can dash in their and kill them easily without putting yourself in harms way.
NOTE: Everytime she gets a kill, while she is level 6 or greater, she restores her , everytime, so if you have 1 left, you can use it to tower dive get the kill, then ult on an enemy minion to get out of turret range.
Early GameWhen your a solo lane(like mid or top) use your Q to last hit but after you get your shroud, you can back off the other person mid so you can farm a little more while they can't. After getting your Q, W, and E, you can now farm like no other while midding early game. I have been out CS'ing other champions mid with Akali very easily due to pushing them away with her shroud, and pokeing them with your Q. After throwing your shroud down, other champiosn are hesitant to come toward it, but if they are staying around it poke them with your Q, because most people know once marked with it, they know better to back off to avoid the bonus damage. Use your W to escape ganks, I always get my W for my second skill to escape and avoid danger early game.
If you mark a enemy champion with your Q, they will most likely back off from you when you throw the shroud, due to the bonus damage it does once you hit them while they are marked.
Mid/Late GameAkali mid game(Once you have gotten your ) can easily jungle, so while you pushed mid to the enemies turret with your minion wave, you can start taking down wraiths and wolves for more gold. When mid game does come around I start utilizing her ganking abilities, I can easily travel to top or bott, since my shroud will help me avoid danger(If encountered on your way to gank). Akali's allows you to jump into the scene of a fight, which is ideal for ganking.
Once late game does start, when everyone is finally starting to team fight and set up for baron, Akali is first an assassin not just a carry. When a team fight is iniated(Once your tank and team start fighting) throw your shroud near the back of the enemy team(Where the ad/ap carry is for safety) and burst them down. Akali can burst down ashe or karthus in a matter of seconds. After you get these kills your Essence of Shadow is restored. So while your getting kills or assists, you can recharge your ult and keep mowing down other enemy champions. If their ad carry flashes out, simply ult to catch back up to them and finish the kill, because you restored another Essence of Shadow and now you can ult back into the fight.
Remembermid and late game you will be focused hard, but with your you can stay safe, but don't ever iniate a team fight, becuase you will die instantly, let your tank and other iniate then your assassin will truly show in the fight.
This game I went 31/2/2, and only 148 CS, but I was way to busy demolishing the other team. The one negative game you see is me straying away from the build I made up. With the build i've been using i've went
139/26in the past 8 games. you can look me and and have a gander for yourself.
Dodge, Dip, Dive, Duck, and Dodge... The 5 D's to avoid danger.We all know how well Akali's and can make her escape and avoid danger, but her ult allows her to do it with great speed, Where no one can catch you, no matter how hard they tried.
Placing wards in your jungle is beneficial, because it allows you to see the jungles creeps, like golems, wolves ect...But for the reason you can ult onto anyone that appears to escape with tremendous amount of speed.
Once throwing your shroud you always wanna try to escape in a way the other team doesn't see coming.
If you do throw it and they will not leave flash out, or simply ult on an oncoming enemy minion to escape then flash. You have 3 flashes with your , but with your being up you have a total of 4 if you can use them correctly.
Face cheching bushes this way is a great way for Akali to stay safe.
Team Fighting Techniques
This is a short video showing you who to target during team fights. Akali can eat a squishy dps character with ease. She can control a fight by doing this. DPS champions like ashe, cait, and vayne are the dps carriers in a game, but Akali can easily control the outcome of a fight by taking these guys out of the fight(so your team is getting mowed down by them). Akali remember comes in burst so once in a fight whoever you mark ult on them chase them down until either dead(or far enough from your team so their not getting destroyed.
During group fights- Wait like the assassin you are, let your team initiate the battle, wait for some of the enemy champions waste some of their skills(like stuns, silences, or snares) after you see some of these casted at your team jump in on their DPS champion(Ashe for instance) pick her off from the fight. Then come back to the fight and finish whoever you want. Akali is one of the best KS'ers in the game(Kill Still) with using her ult.
*Note- In team fights, when your tank initiates the fight Be aware of the ADC, Once you pounce on them you can kill them within seconds of you ulting on them, which completely takes them out of the fight which helps your team out A LOT. Just focus the weaker enemy champions after that.
Pushing your Lane, is beneficialWhen you push your lane Mid, not really top, you can Easily roam to top to bottom for ganks, you can even ward their blue, and steal it or catch their mid or jungle weak and snag the easy kill.
This is how I never lose as Akali anymore, I push my mid lane just a bit, Roam around and catch the other team out of place. This happens alot, If you see their jungler going for a gank bott/top roam toward the fight and then let your team iniate it. You can snag easy kills and help get your other lanes fed, besides you. Akali is one of the best ks's in the game with her ult, but it helps at times to let your ad carry to snag some kills as well.
When pushing your lane be cautious of being ganked(this is why you have wards) then roam them, because I have had a lot of times where I warded their blue and caught their ap trying to getting snagged the kill and blue buff. This helps you out mid tremendously!
Have fun playing as Akali, she is a game changer and can turn the game completley around:)
This is my first guide, look me up and spectate my game, or add me!