IntroductionAlthough everyone has been playing lulu as support, she has huge potential as a AP carry. Due to her immense poke, she is very difficult to beat in lane. Also, once she gets enough AP, she can just clear the wave while safely under her tower. In teamfights, her poke and utility prove to be game changing and she is personally one of the funnest champs to play. (Who doesn't like making the enemy Garen into a cupcake?)
- Amazing slow
- Huge HP buff
- Low cooldowns
- Strong poke
- AP + movement speed buff
- Hard to gank
- Two atk spells
- Team might think you are support ?_?
- Skill shots
Movement speed. This allows you to walk up to the enemy and land an E on them and then a Q, allowing you to harass them throughout the whole lane phase. I'll go more into the specifics later, but just know the movement speed is essential for landing that initial E.
Magic pen. Pretty intuitive considering all of the other marks for AP casters suck lol. I guess you could also go flat damage to last hit better early levels, but those would prove to be useless once you start using Q to clear waves.
Mana regen. Lulu is really mana dependent, so the mana regen runes are very useful when you don't have a blue buff in teamfights. You could also substitute for AP/Lvl, but I feel as if the bonus mana regen on seals is more effective.
Ap per lvl. These runes give you a little boost of damage late game. I choose per level over flat because these provide more AP than flat at a reasonable level (9 I think...correct me if I'm wrong!)
He hates charities.
I go 21/0/9 mainly to do TONS OF DAMAGE throughout the game while having some utility.
Basically follow the normal AP offensive tree. The only exception is probably the three points in Brute Force instead of Mental Force; you do this in order to last hit easier early levels. The three AD helps you last hit so much easier, so you want that more than the little bit of extra damage the 3 AP gives.
Be sure to take the Reduce Flash CD mastery and put three points into the Mana mastery, so you have a larger mana pool in the late game. Be sure to take the Movement Speed mastery in order to be able to land your E in lane as I mentioned above and the Buff mastery is essential because Lulu is very mana dependent and having that blue buff even a second longer is helpful.
A very basic AP summoner spell. This spell allows for both offensive and defensive plays: you can flash in and land an E and then a Q for the kill, while you can flash away from a gank. Due to the amount of plays you can make with Flash, it is a must take.
Another very basic AP summoner spell. This spell gives you a little extra burst letting you kill your lane easier. Considering you only have two attack spells, this ignite is essential in getting a kill lane phase.
Passive: Pix, Faerie Companion
Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
Basically when you attack, three additional attacks come off of Pix and deal magic damage. This occurs no matter where Pix is (i.e. if Pix is on the enemy, three attacks will come off from her to the location where you attack. This damage actually becomes significant later on in the game but early on it is annoying to last hit with.
Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
Your first and most powerful damage spell. Be sure to max this first! Once you get enough AP, you can use this spell to one hit whole creep waves and force the enemy mid to last hit under his tower. The 80% slow from this spell is also amazing to gank with. The most important thing to keep in mind while playing Lulu is that you can use your Q off of Pix as well. With that being said, you can land your Q (a skill shot) 100% of the time if you first use your E on the enemy and then use your Q to hit them point blank. You can even use your E on a minion close to the enemy and land your Q from there. I'll go more into the different applications of Q in the next section.
If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
This skill is possibly the best debuff in the game. It reduces the enemy's base movement speed (really strong!) and makes them unable to attack or cast any spells. When Riot fixes some of the bugs with this skill (I used it on a Garen who has spinning and he still became a spinning cupcake t_t), it has the potential to be amazing. You can use this skill to win exchanges in lane, speed yourself up to run away from ganks, give you a little boost of AP to clear waves, stop a gank...the uses are honestly endless (Sadly, enemies can still use summoners while W'd).
E: Help, Pix!
If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
Your second damage skill. This skill also has many different uses! You can use it as a shield to save teammates, as an offensive skill to deal damage to the enemy, on a minion to land a Q, on a champ like Shaco to prevent them from going invisible for 6 seconds, etc. The scaling on the skills is so good that by endgame, your shield protects over 500 damage with my build, while also dealing that much to the enemy. The biggest purpose of E, though, is using it to land your Q. I'll go more into this in the next section.
R: Wild Growth
Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Giant Yordles? Yes, please. This skill makes you-or maybe even an ally if you are feeling nice that day-huge and provides you with a extra boost of HP. To make this skill even better, it initially knocks enemies near the source up and makes enemys who stay near the source slowed by a decent amount. What I love most about this skill is its CD; I've been in fights where I had the chance to use it TWICE and completely throw the enemy for a loop.
Glitterlance and Help, Pix! MechanicsThe utility of Lulu's Q and E provide for different possible mechanics you can preform on her. Here are some you should master because they can surprise the enemy and give you the upper hand throughout the game:
Using E on the enemy champ and landing Q off of that~
Basically, you walk up and land your E (not a skill shot) on the enemy. You then have 6 seconds to take your time and land a point blank Q from Pix. If you use it correctly, it is impossible to dodge because of the close distance between Pix and the enemy.
Using E on a minion and then using Q off of that~
If the enemy is too far away for you to land E, you can use your E on a minion (allied or enemy as long as you don't one hit it) and then use that as the base for your Q. Although you still have to land the skill shot, if you do it fast enough the enemy wont expect it and will probably get hit by it.
Using E on a minion to clear the whole wave safely~
If you are getting camped or harassed hard by the enemy, you can always use this mechanic to farm. Basically, you throw your E on the first enemy minion and then use your Q in a straight line behind it. If you have enough AP, you can clear all of the mage minions and then have two melee minions which you can last hit.
Using E and W on an ally and then Q off of them~
This is an important mechanic to use in teamfights in order to stay safe while dealing TONS OF DAMAGE. Basically, you speed up and shield your tank and have them run in and initiate the fight. While pix is on him, you can then use your Q from a safe distance behind to attack the enemy. If you play your cards right, you can win a teamfight without even being touched.
Item BuildStart with:
Your core items:
When to get which Sitational Item:
Get this if you have assasins killing you and need that little bit of invincibility to allow your team to come to your aid.
Get this if you are squishy and get dunked by the enemy in one savage blow.
Get this if you are squishy and are getting hurt by the enemy AP, but you don't have enough money for Rylais
Get this if the enemy is stacking a lot of MR because you are da best.
Get this if you are getting surpressed or stunned by the enemy frequently (Malz, Brand, Warwick ganks, etc.)
Early GameEarly game is basically the laning phase of the game. You have several goals during this phase:
1) Get as many last hits as possible
2) Poke your enemy out of lane
3) Play safe (A.K.A. don't die to ganks)
How do you go by accomplishing these goals?
First, you go turn music on...=)...and then:
1) Get as many last hits as possible:
Early levels, your Q is not really powerful so you are forced to last hit with your auto attacks. This is made a little easier because you have the three extra AD from your masteries. An important note to mention is that you should not rely on your passive (the three missiles) to get the last hit; in other words, if you do 50 damage + 10+10+10, attack the minion when it falls under 50 health, not 80. This is because the missiles do not all attack at the same time and a ally minion can take your cs in between the missiles. You continue to last hit with auto attacks until around level 5/7 when you can clear the wave in a couple Qs. Eventually, you will have enough AP to clear the in a single hit as shown above.
2) Poke your enemy out of lane
Once you get level 3 or so, your Q actually hurts pretty badly. You can use this to push your enemy out of lane. Using the mechanics and tricks mentioned above, you should be able to use your E and Q to constantly hit your enemy with Qs and Es causing him to eventually run out of pots and be afraid to CS and eventually forced to back. Usually, what I have noticed playing dozens of games, is that they usually get pissed off and still try to CS even though they are low. This is when you can E, ignite, and Q while adding some auto attacks in to get the kill.
3) Play safe (A.K.A. don't die to ganks)
When playing mid lane, it is essential to buy wards. Two wards is preferable, but what I usually do is buy one and place it near the enemy wraiths. This is the prefered place to ward because the wraith side of the enemy jungle has more camps so statiscally there is a larger chance he will be coming from there. There are special ocations, of course where you MUST have the mid brush nearest their blue warded as well (i.e. they have a TF on the purple team; you should ward the brush so you can see him going down to ult bot). If you do get ganked, be sure to access the situation and W the enemy that can CC you or deal more damage to you while Qing to slow the enemy to make a get away.
Mid GameMid game has two large goals:
1) Get objectives
2) Get kills
How to go about accomplishing these goals:
1) Get objectives:
This is huge in terms of winning the game. You want to get as many towers and dragons and buffs as possible during this phase of the game and Lulu is great at doing this. Because she has a shield and a lot of poke, when your team groups up to do dragon, for example, you can use your gigantic shield on the person takning dragon and they take no damage at all. You could also zone the enemy out using your Q and E. If the enemy still chooses to initiate and try to steal dragon, you can use your W and turn them into a cute creature and make them do no damage to you guys =).
2) Get kills
Lulu is great for teamfighting, again because of her poke. What makes her amazing is that she can hurt the enemy even from the back as long as she has Pix on someone at the front of the fight. Typically how it goes in mid game is that you want to poke the enemy down while you stay at a relatively high HP. Once you get them low enough that you feel confidint that you will win the fight, you speed up your initator and shield them and force them to either A) fight while low hp B) TRY to run away.
Lulu is also amazing for chasing enemies during teamfights; you use your W and E on an ally with a speed up / CC and speed them up by 35% letting them get closer to the enemy. You can then Q off of your ally and if you hit, the enemy is slowed by 80% (decaying) for two seconds and have no chance at getting away.
An important thing to note is that you can put your E on champs that can go invisible like Wukung, Shaco, and Akali before they do; this allows you to see them even after they go invisible for 6 seconds and you can still land Qs on them.
Late GameDuring the late game phase, you want to still continue to get objectives and kills, but the goals are somewhat different:
1) Win teamfights
1) Win teamfights:
This is basically what I will cover in this whole section because 2) is usually dependent on 1).
An important thing to know is when to fight; you should always follow Saintvicious' rule, "Fight According to the Numbers". Basically, NEVER fight if you are outnumbered ( 4v5, 3v4, 2v3, etc.) and always try to force fights when you outnumber them (5v4, 4v3, 3v2, etc.). If you outnumber them, you can use the method mentioned above of using E and W on your initator to force the fight.
With Lulu, you always want to poke before the fight starts; because you only have two skills that actually deal damage, you want to be sure that you do not start the fight 100% vs 100% because the enemy probably has more damage spells than you do. If they try to initiate on your team while they are higher HP or have more numbers than you do, use the tricks mentiond above to land Qs on most of their team and prevent them from coming at you. The 80% slow is really discouraging when you they are trying to run at you.
When a fight actually breaks out (I hope you have more people than them or have higher HP), you must choose the right targets to use your E, W, and R on because they can all be used as both offensive and defensive. Honestly, you can only learn to access the different situations from actually playing Lulu as AP (Should I speed up my ally with W to help him get away, or use W on the enemy to make him not attack?, etc.). Practice makes perfect, but here are some priorities for each of the skills I have noticed while playing Lulu:
R) I find it best to use my ult on an ally in the middle of a bunch of enemies, rather than wait for an ally to get low hp or save it soley for the AD carry. I feel like the knock up disables the enemy team so much if I land it on two or three of them and the slow allows us to continue attacking at them while they try to run away. Typically, depending on what elo you are playing, your ally in the middle of them (even if he is the tankiest person on the team) is goign to recieve all of the focus fire anyways.
E) I find it best to use my E as a shield as compared to a damage dealer in teamfights. The shield soaks up around 500 damage with my build and I can still cast my Q to deal damage and rely on the other people on my team to do the rest. If you find you do not have any other source of damage other than yourself, feel free to use the E on the enemy to do more damage in team fights. However, if the enemy has someone who can go invisible, prioritize using E on him if your team does not have an oracle.
W) I find using W on the enemy to debuff them is better than using it on an ally to speed them and give them AP. Not because I like seeing cute little, fluffy creatures, but because it is a HUGE debuff. Ok, and maybe because I like seeing cute, little fluffy creatures. I typically use it to prevent the enemy AP caster from getting his combo off or to stop his combo midway (i.e. use it on Annie before she tibberz or Malz mid ult).
After you win the teamfight, go push and winner the game.
Final CommentsEven though Lulu only has two attack spells, those spells are powerful enough to make her a strong threat. I'm sure we will be seeing Lulu in many upcoming tournaments played as the AP mid.
AcknowledgementI'd like to thank my friend Matt for assisting me with the videos. I'd also like to thank the community for such encouragement when I made my first guide and Solomid for providing me an outlet to help the community learn.