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LULU
Jungle LULULULULULULU
by Weedle
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RUNES>
9 Greater Mark of Alacrity
9 Greater Seal of Resilience
9 Greater Glyph of Alacrity
3 Greater Quintessence of Alacrity

MASTERIES>
Offense (9)
Summoner's Wrath

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Defense (21)


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Utility (0)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Pix, Faerie Companion (Passive)
Glitterlance X X X X X
Whimsy X X X X X
Help, Pix! X X X X X
Wild Growth X X X
ITEM BUILD>
Starting Items: boots-of-speedhealth-potion3

Core: berserkers-greaveswits-endphage

Mid-Lategame: berserkers-greaveswits-endfrozen-malletmadreds-bloodrazornashors-tooth

Consider: guardian-angel zekes-herald frozen-heart trinity-force

Situational: mercurys-treads executioners-calling hextech-gunblade
Introduction
Aye, I see you have somehow wondered onto my guide on how to jungle Lulu(lulululu). Now this guide will only feature how to jungle her, but if I happen to get requests, I'll see about making all other roles.

Lulu is a very great champion, if you like to turn people into cute little squirrels then this character is well suited for you. You may be thinking "But Lulu doesn't have a good kit to jungle." Well you sir are WRONG. The amount of CC packed into this little yordle is sure to send your enemies away crying... I think. She goes well with a teammate with really good initiation, such as Tryndomere, as soon as he spins towards their team ult him and shit just got real.

tl;dr - Lulu is awesome.

PROS:
  • Great CC
  • Shield
  • Very fast clearing time
  • A breeze to gank with
  • Doesn't need a hard leash
  • Great passive
  • Fun
CONS:
  • Early mana problems
  • Early damage problems
  • Minions are mean
  • Get's counter-jungled easily
  • Slow movement speed

Changelog
----Done for now - March 31, 2012
- Added some stuff to the "Skills" section. - April 05, 2012
- Added a extra note in "Jungling" sectiion. Fixed some grammar. (Not all) - April 09, 2012
Why To Masteries As I Do?
[http://i.imgur.com/Dwxkd.jpg]
The armor is for great sustain from not only jungle camps, but also when you gank cus shit can get ugly. The reason I only put 9 in offence is because you're gonna want to run on-hit Lulu. Doing more damage to minions is great because of the high attack speed and also grabbing a little ad and a tid bit of attack speed really help get her though the jungle as fast as she can!
Why To Runes As I Do?
[http://i.imgur.com/KyR3W.jpg]
These runes are supposed to make your passive really shine! Not only does it help your passive but it helps get your on-hit effects out there as fast as possible.
Summoner Spells
[summoners/smite.png][summoners/flash.png]

Explanation:


Smite is self explanatory and flash is just too OP to pass up.

Consider:
[summoners/ghost.png] - Great for catching up for a gank or running the hell away.
[summoners/ignite.png] - Meh, not that good but if you are into that kind of thing.
[summoners/exhaust.png] - Kill Secure!
[summoners/surge.png] - It works... I guess. (If you're Jason)

NO!:
[summoners/clarity.png] - Just why?
[summoners/heal.png] - Again why?
[summoners/revive.png] - Stop playing.
[summoners/promote.png] - You're a jungler son.
Explanation Behind Items
Starters:
[items/boots-of-speed.png] Lulu's base movement speed is really bad and is hard to gank without it.

[items/health-potion3.png] Gets you through the jungle and ends you with about 50%+ health.


Core:
[items/berserkers-greaves.png] More attack speed, but can easily be replaced with [items/mercurys-treads.png] for more tenacity.

[items/wits-end.png] This is a great on-hit effect. It also gives some really nice magic resist.

[items/phage.png] This is a good help when ganking, it slows them enough for your lane partner to keep up / stun them longer.


Mid-Lategame:
[items/frozen-mallet.png] This is great for chasing or kiting late game.

[items/madreds-bloodrazor.png] This is perfect for when going against a tanky team. Also good to just attack squishy just as well.

[items/nashors-tooth.png] I use this for the cooldown reduction and the extra bit of attack speed. Not to mention it gives a decent amount of AP.

Consider:
[items/guardian-angel.png] Great for when you are getting focused / find yourself being a bit too squishy.

[items/starks-fervor.png] This is perfect if your team has a few people that are AD. This could also be good if you need more cooldown reduction.

[items/frozen-heart.png] If they have a rockin' AD carry always purchase this. Slows down their attack speed, which is great.

[items/trinity-force.png] Trinity Force TONS OF DAMAGE!!!

Situational:
[items/executioners-calling.png] If everyone on your team refuses to buy it and then have a vlad/morde/high lifesteal champ, make sure to get this.

[items/hextech-gunblade.png] Good active and a tid but a lifesteal/spellvamp that could help in the long run.



Jungling
The average route in the jungle is:
Blue(Needs any kind of leash)->Wolves->Wraiths->Red->Gank
or you can go for wolves first.

After the 1st or 2nd blue buff you can donate it to your mid, unless it's not a champion that requires it, because it could still be VERY helpful to you.

Red buff is really good with the attack speed provided by the runes, items, and masteries and can easily slow and burn your opponent. Feel free to donate it to top lane or bot lane if needed.

Make sure when going through the jungle you always use q on cooldown, also remember after you are level two to use "Help Pix!" to shield yourself.
Early Game
Goal early game (>20) is to try to grab a few wards to help your lanes and try to get a recurve bow within that time and if you're doing swell a wit's end. By now you should have successfully ganked a few times, if not well... keep at it. The easiest places to gank as Lulu is either top or bottom lane, mid becomes hard if they have a hard CC or a great escape, unless they are pushed to your tower.
Mid-Late Game & Teamfights
This should be around the time that laning phase is over, and you should have a phage by then. Your main goal in a teamfight is to stay way in the back and make sure no one can touch you and your laying down as many auto-attacks as possible, basically think of it as you ARE the AD carry. Make sure, as stated in the intro, that you always ult you initiater.
Skills
[skills/lulu/p.png] Passive: Pix, Faerie Companion

Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.

Explanation:


This is pretty much the bread and butter of Lulu, it's free on-hit effect. The only downside of this passive is that minions can block it. Try to always gank when the opponent is not behind his/her minions.



[skills/lulu/q.png] Q: Glitterlance

Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.

Explanation:


This is a great follow up with your [skills/lulu/e.png] (explained further down.) It slows the target dramatically for a short time, but it decays over time.



[skills/lulu/w.png] W: Whimsy

If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.

Explanation:


Best part to Lulu! This spell renders your opponent completely useless and make them look cute; However, they are still able to move, just a bit slower than they used to. Or you can use this spell on a ally and give them a great movement speed buff and a little bit of AP. This is also a great way to get from place to place on the map with the movement speed buff, also to get into ganking position faster.



[skills/lulu/e.png] E: Help, Pix!

If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.

Explanation:


Another great spell, it can be used to either shield an ally or place it on a enemy exposing them for a exceptional amount of time. This spell makes your [skills/lulu/q.png] fairly easy to hit.



[skills/lulu/r.png] R: Wild Growth

Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.

Explanation:


Only use this to save a teammate, yourself, or use it on your initiater to knock them all up and slow them for a great amount.





Gank Skill Order:

[skills/lulu/e.png]->[skills/lulu/q.png]->[skills/lulu/w.png]
Final Comments
There isn't much else to say! I will be updating this guide when I realize there are flaws (Probably a lot of them!), or if people suggest things I should put into it or want me to go further into detail. Now go out there and make people fear Lulu!

Remember: Always scream "LULULULULULULULULULU" when you gank!

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Comments: 1
  • Crossroad Blues
    1 year ago
    I really love jungling Lulu, and i think this is a good build.
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