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VOLIBEAR
Did I Just Master Bait? Support Volibear!
by donovanmcnerd
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RUNES>
9 Greater Mark of Resilience
9 Greater Seal of Resilience
9 Greater Glyph of Warding
3 Greater Quintessence of Avarice

MASTERIES>
Offense (1)
Summoner's Wrath

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Defense (17)


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Utility (12)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Chosen of the Storm (Passive)
Rolling Thunder X X X X X
Frenzy X X X X X
Majestic Roar X X X X X
Thunder Claws X X X
ITEM BUILD>
Start: boots-of-speed health-potion3

Core:heart-of-goldphilosophers-stone and mercurys-treads or ninja-tabi sight-ward

mid-late: glacial-shroud -> frozen-heart and shurelyas-reverie

situational but often: quicksilver-sash

late game: vs ad randuins-omen and 1 slot for wards

vs magic locket-of-the-iron-solari force-of-nature and 1 slot for wards

after 25 minutes must always have oracles-elixir before that try to use pinks

Introduction
Hello everyone and welcome to a guide on Volibear, by Lestrudel and donovanmcnerd(currently 1800 elo). You may have heard of us as the "fucking trolls" "why do you play ranked" etc. In this guide we will show you how to be a master troll and gain elo. We have finally decided to share our secrets to volibear so that everyone can have as much fun as we do.

Volibear support was created because we found that our top lane and jungle didn't provide enough front line tankiness to allow the carries to maximaze their damage. Volibear offers so much cc and tank ability without any serious costs that we find he is too strong to not have in a game.

Currently 1950 with kayle volibear we have a 90% win rate, this combo is rediculous strong in lane and it still scales into late because of kayles passive. Tristana volibear is hard to do because to get to late game you have a period where you are both weak mid game.

A little background story :D

It all started in small ocean town called Halifax when two people who knew each other for awhile finally decided to play league of legends competitively while not being affected by the "solo queue" mentality. It all began when volibear was released and LeStrudel was playing a game with Zwave and discovered an unusual power in the armored bear. Upon further investigation of lanes with support volibear it became clear that there was a secret weapon waiting to be unleashed. And so it was born.

[http://i50.tinypic.com/bp8o.png]

[http://i48.tinypic.com/5fgmit.png]
The B.A.I.T. System
What distinguishes this guide from all the other countless guides on Volibear is the patented B.A.I.T.™ system. Short for Bear Attack Intimidation Theory.

This is a simple 1-2 punch that you will always want to keep in mind, especially as Volibear support.

Explanation of B.A.I.T.™:

When you run up to a fool before he realize what even happened, he gets thrown. You may exhaust him, he panics, he flashes, he heals.
This is
Step One: BEAR ATTACK!


Then he will be afraid. Very VERY afraid. He will no longer want to be close to you, the beast bear, BEAST BEAR BEAST ARRRRGGHH. He has two choices now, either be uncomfortably close(I mean like hot-19-yr-old-cousin sitting right on your lap un-comfortable) and risk getting man-beared, or miss both CS and creep experience.
This is
Step Two: INTIMIDATION THEORARRRGGGGGHH!!!


With this, you will force their jungler to camp bot lane, or lose it forever. You will also help your own jungle as your own lane will not require much jungle ganks, in turn there is a much higher chance your top or mid solo will snowball heavily on their team.

The best thing about the B.A.I.T.™ system is that once it is in place, it will be very difficult for them to overcome this deficit. HIGH 5 FOR CRUSHING YOUR LANE!!

P.S. More video examples below.
P.S.S. Offer Volibear your children afterwards, it is mandatory.
[http://i42.tinypic.com/14e7xvk.jpg]

This is the typical rune page you want to run with typical bruiser top meta; alternatively, against a double AP team comp, it maybe more beneficial to swap the armour yellows for health per level, to provide more beefiness and increase damage from Frenzy.

Viable alternatives for marks:
Attack speed/Physical damage x9 (Physical damage for better last hitting in solo lane, Att. sp. for overall increase in dmg output)

Viable alternatives for glyphs:
Flat cool-down reduction x9 (Not necessary as you will reach max CDR regardless with the build, but CDR is good none the less)

Viable alternatives for quints:
Flat health/Health regen. x3 (Flat health works really well with Volibear's passive, and health regen will keep da bear in lane)

Flat armour x3 (Flat armour is good to mitigate damage but gold per 10 is more necessary to keep wards up for team.

You can experiment from the above combinations of runes, but to us it seems that flat armour gives most effective HP, due to Volibear's passive, and will give that extra oomph when doing those precious BAITS.
However gold over time quints gives you that little bit of extra gold so you dont fall behind if you arent getting kills.
Masteries
[http://i44.tinypic.com/29wv6zr.png][http://i45.tinypic.com/paidg.png]
Offensive

Summoners wraith [1/1]: lowers the armour and MR, really useful in killing targets faster.

Defensive

Summoner's Resolve [1/1]:Since you will always be taking heal, this will improve your survivability drastically

Hardiness [3/3]: Moar armour means more bait-potential.

Durability [4/4]: Moar health is good.

Veterans scars [1/1]: This will save you from alot of early fights.

Vigor [3/3]: Allows you to take some poke and not suffer too much

Indomitable [2/2]: Reduces overall damage from all sources. Since we are stacking armour, the flat damage reduction will work better compared to the percentage reduction from honour guard.

Initiator [3/3]: Initiating early fights in lane is crucial, "Sexy as fuck." -donovanmcnerd

Mercenary [3/3]: In terms of money generated, this skill is very nice as you will rack up assists.

Utility

Good hands [1/3]: Volibear sometimes die, thats ok, you comeback faster, you might die again but you comeback FASTER. THEN AGAIN

Expanded Mind [3/3]: Manas good ya, not as crucial but nice nonetheless

Swiftness [4/4]: MOVEMENT SPEED, this is the only reason you are in this deep of this shit tree



updated masteries(people run fast now)

standard ish bruiser support masteries i.e leona, blitz, nautilus.

you want to run fast, spec into your summoners, and earn that passive money so you arent forced to make money from kills.

Skills
[skills/volibear/p.png] Passive: Chosen of the Storm

Heals volibear for 30% of his Maximum Health over 6 seconds when he drops below 30% Health.

120 second cooldown


Explanation:


This is da bait baby you want to try and not be ignited when this happens; in other words bait this out when mf and trist use their innate ignites.



[skills/volibear/q.png] Q: Rolling Thunder

Volibear gains 45% Movement Speed while moving toward enemy champions. Lasts 4 seconds.

Volibear's next attack deals an additional 25 / 50 / 75 / 100 / 125 physical damage and flings the target behind him.

12/11/10/9/8 second Cooldown

Costs 40 Mana


Explanation:

Volibear's bread and butter allows you to catch enemies out of position or escape trickydicky situations. You can use this to re-position enemies when a gank comes or just to change direction quickly and mitigate damage.




[skills/volibear/w.png] W: Frenzy

Passive: Volibear gains 8% Attack Speed with each attack. Stacks up to 3 times.

Active: When Volibear has (3) stacks of Frenzy, he can bite an enemy to deal (90/140/190/240/290) (+20% of bonus Health) physical damage, increased by (1)% for each (1)% health the target is missing.

Cooldown 18 Seconds

Cost 35 Mana


Explanation:

Gain 3 stacks bite a head off. Increases attack speed and is a huge nuke, try to use this right away or save to finish a kill. Use for extra burst on dragon and baron.




[skills/volibear/e.png] E: Majestic Roar

Volibear deals (60/95/130/165/200) (+60% of ability power) magic damage to nearby enemies and slow them by 30% for 3 seconds.

Cooldown 11 Seconds

Cost 60 / 65 / 70 / 75 / 80 mana


Explanation:


This is what makes volibear so strong, an 8 second cool down slow and 3 of which the target is slowed. So if you attack and move ahead of your enemy you can chain slow them (i.e. they have to be close enough to their tower that you cant catch them with more than one.) Also is useful for pushing a creep wave when you want to recall or when you want to deny exp. Use this before you get in range for your Q so that you can catch your opponent. It fears minions that is what makes engaging in any enemy creep wave viable with Indomitable




[skills/volibear/r.png] R: Thunder Claws

Volibear channels the storm, causing all basic attacks for (12) seconds to deal (75/115/155) (+30% of ability power) magic damage, which chains to 4 nearby enemies.

Cost 100 Mana

Cooldown 100 / 90 / 80 seconds


Explanation:



Use to clear minion waves or to destroy an enemy. This skill puts out huge damage in team fights so try to use it effectively late game. Early game use to farm mostly or to win a harder engage but mostly for dragon. You will not need to ulti to get a kill unless you are tower diving or your lane partner is weaker than the 3 listed.

Skill Order
You want to get one level in q to catch for lvl 1 fights.

You want to get e second because it is aoe slow and also fears minions(extremely important)

You want to get w at level three because you cant use w unless you throw someone and then have them slowed (for all 3 procs to be up). However if you are laning solo as voli you want to get w second. Always max w first because it is the most damage.

Max e second cause more slow and damage.

Max q last because other skills are better.
Item Builds
These items have been tested and are what we find to be most effective. You can always throw in a dorans shield or a cloth armor or null magic mantle if you need a low cost resistance but these items will give you 40% cdr end game. Before you reach 40% cdr you can buy a blue elixer to get extra but it is not necesarry as the 2 core items give you 35% cdr and you will normally get them both by 35 minutes. It is important to ward for your team but also to get items so dont be afraid to get your carry to buy some wards as items on volibear are more important than other supports and if volibear itemizes properly the entire game he can 1v1 and ad carry, ap carry, or top lane (with summoners) and is extremely tanky for iniates.
Early Game
Early game with volibear is very interesting because you start with 0 wards but play extremely aggressive. Volibear excels at being able to soak a huge amount of damage at level 1 and is very effective at iniating fights early in the game. To start the game you always want to invade somewhere; the main purpose of this is to force summoner spells from the enemy team, get first blood, or gain a positional advantage for our team.



When you get into lane the main goal is simple, let your carry farm force the enemy team into not getting experience or kill them. To do this effectively you will need 1 of 3 characters to lane with you Kayle, Tristana, and Riven. Volibear can lane with other champions but it is not nearly as strong.


Mid Game
Mid game is when volibear is his weakest (we consider mid game to be levels 9-13) at this point in the game if your team is not extremely ahead you want to get experience as fast as possible and get levels in q for the cooldown in late game teamfights. Early game volibear dominates with his burst from his e and w but that burst is not as strong mid game if you are grouping for objectives so it is important to have volibear iniate and focus one target as a team to make it as effective as possible. At this point in the game you want to try and get the carries to put damage on you at the start of the fight (until you have activated your passive and then you want to heal) after your passive and heal have been used you want to peel for your carry and do damage to tanks if possible.

Mid game it is important to control areas with pink wards or oracles and force surprise engagements with the enemy team to snowball your advantage more.
Late Game
Late game you want to control the map with oracles and wards and create good engagements for your team. It is key to clear objectives and be aware of what the enemy team wants to do and abuse it. But don't extend past where your teamates can go, unless you are doing a kalye ultimate super bait.

Video examples
watch these in high def if possible.











note we duo queued at 1800 elo so the enemy team is 1850+
Ad Kayle
If u want our kayle build its atk speed reds, armour yellows, flat ap glyphs, atk damage quints, standard ad carry masteries with defensive sub mastery (all the way to durability). Start boots 3 pots, then go for ie and phantom dancer than just build what you need. You want to have ignite as your first summoner but ghost or flash is viable.

Skill order e lvl 1 q lvl 2 w lvl 3 max r max q max e max w

gl hf
Final Comments
This guide is one for support volibear but that does not mean he has to be bot lane. Volibear is effective in any lane because of his zoning capabilities and yes he doesnt have sustain but if the enemy is close enough to do damage to him he is close enough to catch the with q. You may have to be patient and wait for ganks but try to dominate your lane at all times if you can. The goal of volibear is to neutralize your enemies not to outfarm them. So build gold over time and stand between them and the creep wave and sacrifice cs for theirs if you have to.

Thank you for reading our guide and have fun :)!

Our stream: http://www.own3d.tv/live/294526/LeStrudel___donovan_Violent_Bear_Adventures

Our youtube: http://www.youtube.com/user/violentbearadventure

Our in game names: LeStrudel and donovanmcnerd

Our LoL chat channel: VIOLENTBEARS

Our skype: attackerds & zellquist

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Comments: 20
  • donovanmcnerd
    3 months ago
    @Raeonn for u we will do it :)
  • Raeonn
    4 months ago
    Hey, is there anyway we'll see this guide revisited?
  • donovanmcnerd
    7 months ago
    @Xiverz Thanks for reading :)!
  • Xiverz
    7 months ago
    I just got 16 kills 1 death and 33 assists using this guide! Thanks so much for teaching me to play Volibear, awesome guide! :D
  • donovanmcnerd
    1 year ago
    @Arashi haha we would but most times we rush frozen heart so that extra armor from blues is negligible and you will see us add a cloth armor or dorans shield from time to time to get a little extra armor early game but armour blues are definitely viable but volibear tends to make mages shit their pants and blow a lot on them. Not to mention mid roams to bot a lot the way we play it so the mr is necessary against mids like leblanc, sion, ahri, or kassadin. Thank you for the input :)
  • Ikazuchi Arashi
    1 year ago
    Yeah I see what you mean, with the zoning you do, armor would be a better choice. If you really wanna be a fgt, go armor glyphs also :D
  • donovanmcnerd
    1 year ago
    @Arashi orignally we ran ms quints but we found that armor made more of a difference and the little extra ms didn't equate to much. I would run ms quints if you dont want the iniator mastery but we found they dont make enough of a difference when you factor in the %boost you have from the q of volibear.
  • Ikazuchi Arashi
    1 year ago
    Movement speed quints > Armor quints. There were a few times which you could've caught me but you were lacking that little bit. With movement speed quints, you probably could've got me and killed me. Otherwise looks pretty good +1
  • donovanmcnerd
    1 year ago
    thanks a lot guys :) try to add suggestions to improve the guide in the comments!
  • seruih
    1 year ago
    poopy you're a graceful cunt, eh?

    Thanks for the thorough guide.
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