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YORICK
Jungle Yorick
by Exdee
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RUNES>
4 Greater Mark of Alacrity
5 Greater Mark of Desolation
9 Greater Seal of Resilience
9 Greater Glyph of Shielding
3 Greater Quintessence of Desolation

MASTERIES>
Offense (16)


3/3


0/1


1/1


0/3


4/4


1/4


0/1


1/1


3/3


0/2


3/3


0/3


0/1


0/3
Defense (3)


0/1


0/3


0/1


3/3


0/3


0/4


0/2


0/1


0/3


0/4


0/1


0/3


0/1


0/1
Utility (11)


0/1


1/3


3/3


0/1


4/4


0/4


1/1


0/3


2/2


0/1


0/3


0/1


0/3


0/1


0/1
SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Unholy Covenant (Passive)
Omen of War X X X X X
Omen of Pestilence X X X X X
Omen of Famine X X X X X
Omen of Death X X X
ITEM BUILD>
start with vampiric-scepter for jungling, this is more financially effecient than cloth armor 5 pot

After doing wolves, wraiths, and golems shop for cloth-armor and 1 health pot (2 if you are slow at first or new to jungling)

Then do a full jungle run and hit level 5 to start ganking with double buff, at this point I like to recall to buy boots-of-speed and usually have enough cash for health-potion2 and sight-ward2

As Yorick you want CDR and survivability.
wriggles-lantern first off for jungling
mercurys-treads for easier ganks, I like sticking with brown boots for awhile though
tear-of-the-goddess for your mana management, I prefer to wait on the manamune until after spirit visage for your damage is enough from Yorick's high base damage from abilities and 20% more attack damage passive.
spirit-visage this is a key item to fullfilling your roll as a tank
frozen-heart for some insane tankiness and damage for your manamune
Top it off with a banshees-veil for more survivability and damage
I like to replace wriggles-lantern with the-bloodthirster as I do on most of my junglers.


CDR = damage on Yorick because of hi passive, so he can just build tank items and do damage.
youmuus-ghostblade is viable but isn't recommended unless it's one of those hyper carry situations
Introduction
Yorick is a terribly unique champion because of the combination of sustainability in fights and damage output although he lacks the natural survivability which is made up for in items

CDR = damage
Jungling
Seeing how this is my first guide, I should probably explain jungling.

Almost all junglers need to be tanks but there are two kinds - Jungle tanks and jungle carries
Good jungle tanks include Warwick, Amumu, Jarvan, Rammus and Nunu who is more of a peeler
Good jungle carries include Gangplank, Nocturne, Lee sin, and Olaf - although this depends on how well ganking goes for most.

The junglers that fit both roles are Yorick, lee sin, Nocturne, Olaf, Udyr and Warwick because all have what I call "Passive damage" meaning you can go full on tank mid game and still do insane damage, which is why fed bruisers are simply overpowered.

When jungling on almost every ad jungler a Vampiric Scepter is basically the best choice because of the amount of gold you save on pots although there exceptions to some like Udyr and Olaf who just jungle too fast to not go cloth armor 5 pot.

When going against Nunu, be crafty, do the mini's to avoid counter jungling.
When going against Shaco, be weary of his jungle ganking.

The main thing to jungling and league of legends in general is aggresion.
If you gank a lane 10 times, they will win the lane, counter jungle before they can, but don't give them the chance to come into yours. Ward their buffs, this gets you so many free kills and it is all profit because you know where the jungler is.
The key to jungling is warding and ganking warding aggressively rather than neutral will give you the same amount of vision that you wanted on their jungler just a long time before they could even be a threat, and vision on if they must go shop, if they are low, when their buffs are up etc.

Stealing buffs is suuuuuuuuper important. You steal a buff, you clock it, you get it on spawn all game. Most games I try to hinder the enemy of a buff for the whole game denying farm, ganks, and experience, and not to mention a buff.

Ganking
One of the fun jobs of a jungler is ganking. Early game you are going to want to feed off the vulnerable and weak as much as possible and mindless ganks are acceptable because it helps win the lane, which wins the game. Mid game you want to focus on what happens after the gank, like killing bottom then afterwards taking dragon (clock it of course) or taking the tower. When early game is over gank for a purpose, not JUST for kills. Objectives win the game and when its a 4v5 or more its quite a bit easier to take. But also, remember to never not gank, applying pressure helps more than farming the jungle.

Ward and kill wards GG

Runes and Masteries
For my runes and masteries I like combining them for 24 arpen and grabbing extra attack speed for faster jungling and more dps, armor for jungling, and Magic resist per level for tankiness against AP. And the magic pen increases his damage output.
Warding and Oracles
Ward Buffs
Ward Dragon
Ward Baron
Ward Chokes
Get an oracles, you are a jungler, you roam, you see wards.. kill em.
Team Fights
Yorick is unique in hes role in fighting.
He can peel for a carry effectively with his slow and extreme damage output.
His damage is insane when all ghouls are popped
His sustainability in a fight is amazing with all of the lifesteal that he has which helps in your job of soaking all the damage you can. What is great about a bruiser is when they can be a threat while soaking damage.
Playing as Yorick
Playing Yorick was obviously hard to grasp by the LoL community seeing as how everyone thinks that a quite over powered champion is useless. This would be the doings of Triforce, which is quite terrible
WHAT NOT TO DO ON YORICK, which is basically what everyone does.
Triforce is awful, you don't get procs because you are spamming your buttons.
Warmog + Atmas - this is basically good on anything ad but it doesnt compliment anything but his ad scaling
Stack your Q - this is like hyper retardation, the other 2 abilites are for one magic which is faster jungling, ranged, and have higher base damage. 1 Q is taken for the AD scaling (Much like Garen you get one Q for the ad scaling)

Now how do you truly play Yorick?
The easy explanation is if you've ever been a WoW player, Spam like a Ret Pally
Although for simpletons you want to spam all of your ghouls whenever you can and especially keep your lifesteal on CD.
Conclusion
Yorick is an extremely viable Champion when played to his potential
Yorick has insane Damage and sustainability only to be complimented by CDR
Yorick's ganks are a huge threat due to his slow and diving potential.
Yorick can put out high damage with both physical and magic damage.
He's great in the jungle because his abilities are magic and the tremendous lifesteal.

Yorick isn't useless at all, in fact after watching replays and just seeing the amount of damage being soaked only to be instantly healed up I'd, have to say the healing is a bit broken.


Summoner name: imaBK
hoping to put up more jungle guides in the future.

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Comments: 6
  • Exdee
    1 year ago
    i prefer them, ad works well with buff tho
  • Pwntatochips
    1 year ago
    Do I NEED Attack Speed runes?
    I tried with Normal Jungle Runes, and got owned by the double golems.
  • Exdee
    1 year ago
    If you didn't catch on to the jungle path I'm pretty sure you didn't read the guide, there is a team fight section, the early mid and late game was somehow deleted, this is the second guide I had to write because my internet went out while I was creating it the first time. With junglers the early mid and late is the same, not champion specific: Early - farm and gank, Mid - farm and gank (for objectives as said in jungling), Late - being team fights. Thank you for commenting
  • undeadraven
    1 year ago
    lol nice shit
  • niNjaballa
    1 year ago
    You need Early, Mid, Late game, and Team Fight chapters. And, you dont even give a jungle path.. you should try to actual give a jungle path for a jungle guide.
  • Gentleman G
    1 year ago
    seems kind of thin, also have you tried running flat AD marks and quints, armor seals, any glyphs, and starting longsword/pot leveling ewq then whatever? I say any glyphs because I'm not sure if the buffs he just got helped his mana, it used to need to be flat mana
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Last update: 678 days ago
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