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ASHE
Ashe, The Frost Queen
by kiechiro
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RUNES>
9 Greater Mark of Desolation
9 Greater Seal of Strength
9 Greater Glyph of Strength
3 Greater Quintessence of Swiftness

MASTERIES>
Offense (21)
Summoner's Wrath

1/1


3/3


0/4


0/2


4/4


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4/4


1/1


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3/3


1/1


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1/1
Defense (9)


0/1


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4/4


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0/2


1/1


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0/1


0/1


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0/1
Utility (0)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Focus (Passive)
Frost Shot X X X X X
Volley X X X X X
Hawkshot X X X X X
Enchanted Crystal Arrow X X X
ITEM BUILD>
berserkers-greaves phantom-dancer infinity-edge
Introduction
In this guide I'll try my hardest to explain everything I do and why I do it with Ashe, The Frost Queen
Masteries
I prefer going 21/9/0 as opposed to some who might go 21/0/9, I do this to increase not only Ashe's excellent early game but I also take 9 points into defense to help since she doesn't have a very good way of escaping except for her ultimate and frost shot/volley, While it's true if your REALLY good at Kiting you CAN get away from most ganks, I find often that a REALLY good gank is impossible to get away from without some extra help
I try to increase her early game potential even more by taking 9 ArP marks 9 flat ad seals/glyphs and help her in all stages of theg ame with 3 Movement speed quint's, The movement speed isn't really all that needed in the laning phase unless your getting ganked or are coming back to the lane after going back to buy and/or heal and your trying to get back to lane fast so you don't miss a minion wave or two, It's main reason that I do it is to help mid to late game as it's an extra 1.5% movement speed and Ashe is really slow until you get a Phantom Dancer or two
Summoner Spells
[summoners/exhaust.png][summoners/flash.png]

Explanation: 90% of the time you'll be taking summoners [summoners/exhaust.png]and [summoners/flash.png] the reason for this is because 90% of the time you'll either have a support with [summoners/heal.png] and/or they'll have a heal of their own so you won't need anything else really

Other acceptable summoners are [summoners/ignite.png] [summoners/cleanse.png] [summoners/heal.png]

Summoners you should NEVER use under any circumstance are [summoners/garrison.png] [summoners/revive.png] [summoners/smite.png] [summoners/surge.png] [summoners/clarity.png] [summoners/promote.png] [summoners/clairvoyance.png]
Skills
[skills/ashe/p.png] Passive: Focus

While out of combat, Ashe's critical strike chance increases by 3/6/9/12/15/18% every 3 seconds, removed after next attack. Focus will now display a buff showing how much extra crit chance Ashe has

Explanation: Ashe's Passive is basically what makes her ASHE, Her passive means that so long as your not attacking you'll gain bonus chance to hit a critical strike, At the start of the game this means your very first attack(Usually) will be a critical hit






[skills/ashe/q.png] Q: Frost Shot

Toggle: Ashe's basic attacks slow her target's movement speed by 15 / 20 / 25 / 30 / 35% for 2 seconds.

Cost 8mana per attack
Range 600


Explanation: Frost Shot is what allows Ashe to kite so very hard since it's a toggle ability and Volley applies whichever level of Frost Shot you currently have, This is why I try to max Frost Shot just after Volley






[skills/ashe/w.png] W: Volley

Ashe fires 7 arrows in a cone dealing attack damage + 40 / 50 / 60 / 70 / 80. Volley also applies Frost Shot.

Cooldown 20 / 16 / 12 / 8 / 4seconds
Cost 60mana
Range 600


Explanation: Volley can make Ashe a VERY good poker since it has I believe a 1.0 AD ratio this means that if you start with 100 AD your getting +100 Attack Damage to your Volley so at level 1 your hitting for 140 if not higher depending on their armor and if you get even more ArP






[skills/ashe/e.png] E: Hawkshot

Passive: Ashe gains 1 / 2 / 3 / 4 / 5 extra gold whenever she kills any unit.

Active: Ashe animates a Hawk to scout for her, revealing terrain as it flies toward target location.

Cooldown 20seconds
Range 6000


Explanation: Hawk Shot is useful for checking brushes or baron if your far away and don't have Clairvoyance on your team or if it's on cool down, At max rank it can be used to check Baron Nashor from the purple's top inhibitor Tower






[skills/ashe/r.png] R: Enchanted Crystal Arrow

Fires a large arrow in a straight line. If it hits an enemy champion, it will stun that champion for up to 3.5 seconds, based on the distance the arrow traveled, and deal 250 / 425 / 600 (+100% of ability power) magic damage. Additionally, surrounding units take half the damage and are slowed for 3 seconds.

Cooldown 100/90/80 seconds
Cost 150 mana
Range 20000


Explanation: Enchanted Crystal Arrow is what makes Ashe a VERY good initiator, Since it's a global ultimate it can be fired from anywhere, The only downside is it has a travel time, However the farther away it's cast from where you shot it, The longer it stuns[I believe haven't checked it myself yet]






Item Builds
For item's I try to get Berserker Greaves, Infinity Edge then Phantom Dancer and I try to get them ASAP, After that it's mostly situational, If the enemy team is focusing you a lot with a mixture of Magic and Physical Damage try getting a Warmogs, Atma's impailer and then Banshee's Veil, If your being focused by a lot of Magic Damage get Banshee's Veil, Force of Nature and maw of malmortius, If it's heavy Physical Damage then go for Warmogs, Atma's and Thornmail, If your not being focused at all[Which is unlikely] then go 2 more Phatom Dancers and a Blood Thirster
Final Comments
All in all Ashe is an extremely good AD Carry though it's easy to shut her down early game so be careful, However if she's allowed to free farm and/or get kills early then she tends to snowball very hard. Good counters to her are people like Vayne, Kog'Maw and Corki

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Author:
kiechiro FULL PROFILE
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Last update: 395 days ago
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