Introduction
Hello guys, this is my third guide and since this one is about Ezreal I really want to make people clear that hes not the weak carry hes seen as.Ezreal was, since release, a strong ranged carry and totally viable.
This is a guide for duolane EZ with a supporter, I play sololane ez a little different but I wont explain it here.
Masteries
![[http://i.imgur.com/RBjDF.jpg]](http://i.imgur.com/RBjDF.jpg)
I tested alot with masteries but I came to the conclusion that 21 in offensive is a must after the buff of Havoc, also I feel that the 15% +duration for buffs is very useful since Ezreal can kite very strongly with redbuff and bluebuff.
Runes
![[http://i.imgur.com/T4fwC.jpg]](http://i.imgur.com/T4fwC.jpg)
I choose armorpen marks since they provide the most damage with the rest of my runes throughout the whole game.
Damage Seals to increae my damage more since his Q and R scale with Ad its more useful then other runes.
Then Mp/5 Glyphs to sustain my mana throughout the whole game, some people play with Mp/5 in Seals too but I play a really safe earlygame without much aggresion or skill spamming.
Then I choose 2 Ad quints and 1 Armorpen quint for max damage.
With Dorans blade and Masteries I have +22 damage and 24 armorpen, not bad.
Summoner Spells
![summoners/flash.png [summoners/flash.png]](guide/summoners/flash.png)
![summoners/exhaust.png [summoners/exhaust.png]](guide/summoners/exhaust.png)
Explanation:
Even though I have my E spell I choose flash to reposition faster or come out of normally unescapeable ganks. It also helps juking with your E alot.
Since Ezreal is mostly known as weak carry you will most likely draw alot of attention on you and especially bruiser will jump on you since youre the carry, therefore I use exhaust to exhaust the bruiser. In the time hes exhausted he will run or you will outdamage him.
Skills
Passive: Rising Spell ForceHitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds (Max Stacks: 5).
Explanation:
Awesome passive for pushing towers and dealing more damage in teamfights after you shot your ultimate.
Q: Mystic ShotEzreal fires a bolt of energy dealing 40 / 65 / 90 / 115 / 140 plus 110% of his attack damage and 20% of his ability power as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cost 30
/ 35 / 40 / 45 / 50mana
Range 10000
Explanation:
This is the spell which makes Ezreal the carry he is, long poke, high damage, low cooldown and inbuild cooldown reduction. You wont even believe how fast your Blink or Ultimate come out of cooldown if you spam this skill. Also this is the skill which lets you win most poking battles and long dragged fights.
W: Essence FluxEzreal fires a wave of energy that damages all enemy champions it passes through for 75 / 125 / 175 / 225 / 275 (+60% of ability power). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20 / 25 / 30 / 35 / 40% for 5 seconds.
Cost 60/70/80/90/100 mana
Range 10000
Explanation:
For me a very optional skill, since its a very big mana drainer. I skill it at level 4 vs Vayne or MF since they rely mostly on autoattacks.
E: Arcane ShiftEzreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 80 / 130 / 180 / 230 / 280 (+75% of ability power) magic damage.
Cost 90mana
Range 10000
Explanation:
In build flash and high nuke, very usefull to escape ganks, be more mobile, to burst more and for better chase.
R: Trueshot BarrageEzreal channels for 1 second to fire a barrage of missiles dealing 350 / 500 / 650 (+90% of ability power and +1 per bonus attack damage) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
Cooldown 80 seconds
Cost 150 mana
Range 20000
Explanation:
Very fun Ultimate which lets you snipe people from distance, nuke half hp from squishys and push faster aswell as stealing buffs, dragons, barons.
Skill Order
![skills/ezreal/q.png [skills/ezreal/q.png]](guide/skills/ezreal/q.png)
![skills/ezreal/e.png [skills/ezreal/e.png]](guide/skills/ezreal/e.png)
![skills/ezreal/q.png [skills/ezreal/q.png]](guide/skills/ezreal/q.png)
![skills/ezreal/e.png [skills/ezreal/e.png]](guide/skills/ezreal/e.png)
![skills/ezreal/q.png [skills/ezreal/q.png]](guide/skills/ezreal/q.png)
![skills/ezreal/r.png [skills/ezreal/r.png]](guide/skills/ezreal/r.png)
![skills/ezreal/q.png [skills/ezreal/q.png]](guide/skills/ezreal/q.png)
![skills/ezreal/e.png [skills/ezreal/e.png]](guide/skills/ezreal/e.png)
![skills/ezreal/q.png [skills/ezreal/q.png]](guide/skills/ezreal/q.png)
![skills/ezreal/e.png [skills/ezreal/e.png]](guide/skills/ezreal/e.png)
![skills/ezreal/r.png [skills/ezreal/r.png]](guide/skills/ezreal/r.png)
![skills/ezreal/e.png [skills/ezreal/e.png]](guide/skills/ezreal/e.png)
![skills/ezreal/w.png [skills/ezreal/w.png]](guide/skills/ezreal/w.png)
![skills/ezreal/w.png [skills/ezreal/w.png]](guide/skills/ezreal/w.png)
![skills/ezreal/w.png [skills/ezreal/w.png]](guide/skills/ezreal/w.png)
![skills/ezreal/r.png [skills/ezreal/r.png]](guide/skills/ezreal/r.png)
![skills/ezreal/w.png [skills/ezreal/w.png]](guide/skills/ezreal/w.png)
![skills/ezreal/w.png [skills/ezreal/w.png]](guide/skills/ezreal/w.png)
Like I said I skill W only in rare cases since its a very big manadrainer early game, rest should be obvious.
Item Builds
Here I will explain my Itembuild further:For the start I buy
since it gives me the most damage and good surviablity, also the 3% lifesteal play off in the long run. Since you have really long range you should rarely take too much damage while farming, therefore you need no heal pots.First trip back you should get another
,
and a
aswell as some
. If you cant fully buy Brutalizer get only 1 or 2
.Next is
and
as soon as you can buy it. If you feel threatened by Crowd Control you can get
without worrys.When you have that your next aim is
, start of with
then buy the rest.At this point you might feel lacking some Hp, thats why you buy an
and aim for
next which you complete into
asap.If you encounter big burster like Annie you can go
before Trinity. If you do this you have to concentrate on farm very much, else you fall behind in damage later in the game. General rule is: Buy
when you feel unsafe and fear getting killed too fast.Now your next aim is to get
since it provides you with more Damage and more armorpen since some enemys should have started to get armor by now :p.If the game goes on you have free play in getting whichever high damage item you want, generally I would choose between
,
or another
. Whatever you feel the most comfortable with.
Early Game
Play a safe game and concentrate on farming, when they want to go aggresive run a few steps back and attack them with
then they will back off and you can go to farm again, if they dont back off you have free harras with your
. With level 6 you have an immense brust.Here is how to get an easy kill: Stand in a bottom brush and wait for the enemy carry to farm, then pull off
then
immediatly next to them and hit them with
, this will give you a solid 800 damage burst.
Mid Game
Still just play your game, farm and compete in dragon fights or teampushes. Some other guides say that Ezreal starts to fall off in damage in this state of the game but I believe hes just getting more powerful.
Late Game
Baron camping, pushing, teamfighting. Those things happen in lategame, most important rule to survive here is to not get caught, since that will give them a free tower or even baron. When pushing towers use
to keep your stacks up and buff your team with it.
Team Fights
Position is key, dont stand infront of your bruisers nor stand so far back that you cant even attack them, always stand slightly behind your caster/supports and kill whatever your team sets as focus. If you see the enemy carry out of position jump to him and kill him. Try to not get caught by their ap else you die instantly. Your damage is really high so use it. Use
to build up your
. Spam
as much as you can and debuff their bruiser with
. Reposition with
or go in for the kill.
Video
Final Comments
I hope you enjoyed this guide since I believe Ezreal is such an underrated carry and hes talked down by everyone. Everyone says "Hes strong early but cant carry lategame", which is completly wrong, with his abilities he has the strength to change the game flow completly and carry a game on his own. For me hes easily in the top tier of carrys and I like him the most to play and I will continue to do so in highlevel play until hes nerfed again <3.
ProBuilds
Champion Select
LoLCounter


















































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1 year ago
Last updated: 297 days ago
Found this in the dictionary as the definition of irony.
1 year ago
1 year ago
first try = penta
such a good guide
i know why candy is my fav ad carry =D
1 year ago
1 year ago
isn't archaric knowledge worth the 1 point? I mean it sounds just better than 1 point sorcery or 1 point alacrity.
1 year ago
In fact It's not a matter of one or the other. There's simply an order in which armor "reductions" apply. First Armor Reduction applies, then Armor Penetration, then Percentual Armor Penetration. Therefore having high Armor Reduction or Armor Penetrating causes Last Whisper to have a diminished effect. (You'll penetrate 40% of a smaller number.)
This diminished effect may make the build choice seem bad, but in fact it allows you to cut through tanks like a hot knife through butter, while reducing the armor of squishies to near 0.
@Teekesselchen
In fact you only have to sacrifice 6.66% Crit Damage, which is neglegible with the low amount of crit this build contains. (Approximately 1.13% dps increase from Auto Attacks. Since your Mystic Shot doesn't crit, the actual dps increase is even lower.)
Trueshot Barrage deals magic damage, making the 15% Spell Penetration worth taking. The bit of extra damage on your Essence Flux and Arcane Shift is a just a nice bonus.
Nice guide though Candy. Thumb up!
1 year ago
1 year ago
Thanks so much for putting these up!
1 year ago
1 year ago
@ xxbai: Ezreal doesn't deal so much magic damage actually, but indeed i do believe that it makes more sense to go for the spell penetration than 10% additional crit factor.
@ Laayf: You can do that in the options somewhere where it asks you what mode you want for projectile skills
So lovely play at EMS finals, finally someone showing what Ezreal is capable of :D
No more "Ez totally not viable", just need the skills :)