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DARIUS
Jungle Guillotine S3
by TopLaner
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RUNES>
9 Greater Mark of Attack Damage
9 Greater Seal of Armor
9 Greater Glyph of Magic Resist
3 Greater Quintessence of Movement Speed

MASTERIES>
Offense (9)
Summoner's Wrath

0/1
Fury

4/4
Sorcery

0/4
Butcher

0/2
Deadliness

4/4
Blast

0/4
Destruction

0/1
Havoc

0/3
Weapon Expertise

1/1
Arcane Knowledge

0/1
Lethality

0/2
Brute Force

0/2
Mental Force

0/3
Spellsword

0/1
Frenzy

0/1
Sunder

0/3
Archmage

0/4
Executioner

0/1
Defense (21)
Summoner's Resolve

1/1
Perseverance

0/3
Durability

4/4
Tough Skin

2/2
Hardiness

2/3
Resistance

0/3
Bladed Armor

1/1
Unyielding

2/2
Relentless

0/2
Veteran's Scars

1/1
Safeguard

0/1
Block

1/1
Tenacious

0/3
Juggernaut

3/3
Defender

0/1
Legendary Armor

3/3
Good Hands

0/1
Reinforced Armor

0/1
Honor Guard

1/1
Utility (0)
Summoner's Insight

0/1
Wanderer

0/3
Meditation

0/3
Improved Recall

0/1
Scout

0/1
Mastermind

0/3
Expanded Mind

0/3
Artificer

0/2
Greed

0/4
Runic Affinity

0/1
Vampirism

0/3
Biscuiteer

0/1
Wealth

0/2
Awareness

0/4
Strength of Spirit

0/3
Explorer

0/1
Pickpocket

0/1
Intelligence

0/3
Nimble

0/1
SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Hemorrhage (Passive)
Decimate X X X X X
Crippling Strike X X X X X
Apprehend X X X X X
Noxian Guillotine X X X
ITEM BUILD>
Starting Item: hunters-machetehealth-potion5



1St Recall:boots-of-speed
thenmadreds-razors into wriggles-lantern as soon as possible



Phase One: giants-belt
rush into warmogs-armor for a strong sustain
or go for the-brutalizer if u got some kill; the-black-cleaver Snowball Time!
upgrade boots-of-speed into boots-of-mobility or mercurys-treads (prefered)



Time to build some Resistance: runic-bulwark
vs AD/Bruiser based team randuins-omen (a must)



Now your build looks like this:
mercurys-treadswriggles-lanternwarmogs-armorthe-black-cleaverrunic-bulwarkranduins-omen



Late Game: wriggles-lantern in ravenous-hydra



Changelog
Change History:(work in progress)
29/12/2012 Pre-Season 3 Update
12/02/2013 Season 3 Update
Introduction
Welcome to my First Solomid guide featuring Darius, The Hand of Noxus.
Darius is a Melee Fighter, one of the strongest AD Bruiser in the League with a powerful skill set.



[http://lolwp.com/wp-content/uploads/Darius-Classic.jpg]

STATISTICS

Health 426 (+93)
Health Regen. 8.25 (+0.95)
Mana 200 (+37.5)
Mana Regen. 6 (+0.35)
Range 125
Attack Damage 50 (+3.5)
Attack Speed 0.679 (+2.6%)
Armor 20 (+3.5)
Magic Res. 30 (+1.25)
Mov. Speed 340


PROS:

- Strong gank
- Melee Nightmare
- Good Jungle clearing speed
- Passive Arpen
- True Damage
- Pentakill potential ultimate
- He hold an axe
- He hold a Giant axe

CONS:

- No escape
- Easy kited
- No sustain
- Can deny kills
Skills
[skills/darius/p.png] Passive: Hemorrhage

(Innate): Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.3 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.

Explanation:
Strong passive that make Darius hard to counter, Magic DoT that scale with AD and give high mobility in teamfight.





[skills/darius/q.png] Q: Decimate

(Active): Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Cost: 40 mana
Range: 425
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 70 / 105 / 140 / 175 / 210) (+0.7 per bonus attack damage




Maximum Physical Damage: 105 / 157.5 / 210 / 262.5 / 315) (+1.05 per bonus attack damage

Explanation:
Good damage AoE skill which applies Hemorrhage stack, low mana cost, low cd





[skills/darius/w.png] W: Crippling Strike

(Active): Darius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Cooldown: 8 seconds
Range: 125
Cost: 30 / 35 / 40 / 45 / 50 mana
Physical Damage: 120 / 140 / 160 / 180 / 200 %




Slow: 20 / 25 / 30 / 35 / 40 %

Explanation:
Darius Main Skill, one of the strongest melee debuff in the game, keep in mind that reset the autoattack




[skills/darius/e.png] E: Apprehend

(Passive): Darius gains armor penetration.
Armor Penetration: 5 / 10 / 15 / 20 / 25 %
(Active): Darius pulls in all enemies in front of him.
Cost: 45
Range: 550
Cooldown: 24 / 21 / 18 / 15 / 12 seconds

Explanation:
Apprehend's Passive allows Darius to build tanky and still do amazing damage, with Hemorrhage makes it hard to counter with Item.
Apprehend's Active is an AoE Front pull, strong CC with long cd that has many uses: Channeling Interrupt, chase ability, pull buff/monsters/champ through wall





[skills/darius/r.png] R: Noxian Guillotine

(Active): Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.
Cost: 100 mana
Range: 475
Cooldown: 100 / 90 / 80 seconds
True Damage: 160 / 250 / 340 (+0.75 per bonus attack damage)




Maximum True Damage: 320 / 500 / 680 (+1.5 per bonus attack damage)

Explanation:
TIME TO DUNK! Darius's most feared Skill that makes him one of the most dangerous champions in the League, Nuke ability that refreshes upon getting the finishing blow on an enemy champion. What else for a Bruiser?





Jungling
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Last update: 97 days ago
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