IntroductionHello, this is my very first serious guide.
I've decided to make a Wukong guide since a lot of people ask me how do I play him, what runes I get, what is the best item build, etc..
This is what I wrote in Season 2, however elo is not important, I'll explain everything and justify it, unlike most of the pro 'featured' guides.
I'm a 17XX (And going up) ELO player, Wukong is by far my best champion and the 2nd most used in ranked.
I've played exactly 50 ranked games with him so far (At 1600-1700 ELO) and I've a winrate of 71%, which I consider pretty high for so much played games.
I've also a couple of interesting videos which I will put in the chapters below and which I highly recommend watching to get the spirit of this champion.
What else to say? I often get Wukong banned on LAN Tournaments and ESL Online tournaments so I'm considered a very skilled Wukong player as it is a champ I feel 100% confortable playing with.
Please consider upvoting this guide, it really feels good man :3
MasteriesI run this mastery page in Season 3 90% of the time because now its more rewarding going deep into defense tree (Defensive stats cost ingame was raised)
If you want to run 21-9-0 Maestries because you feel like playing more Damage-orientated, kinda like an AD Caster run this:
RunesThere are three basic options for runes, I've put up there the normal ones:
x9 AD Flat Red
x9 Armor Flat Yellow
x8 Mres / 18 Blue
x1 AD Flat Blue (To get to 16 AD)
x3 AD Flat Quins
Why are these runes good? Well, Armor and MagicRes/18 synergize so well with your passive in late game (+40 armor and +40 mers in a 5-man teamfight after level 16) making you hyper-tanky while dealing a lot of damage. Plus, AD flat is really nice for last hitting early game and harrassing, your Ult and Q have very high AD modifiers so it is very important to run these runes if you feel like going agressive early (For instance, leaving top for a Dragon fight)
Agressive-Teamfight Oriented Runes
x9 AD Flat Red
x9 Armor Flat Yellow
x9 Magic Resist Flat
x3 Movespeed Quins
Those runes are almost the same with the exception that this time I prefer to get Magic Resistance flat for early plays, and Movespeed quins, to roam mid, drake, bottom etc.. Also, movespeed quins make a difference when using your ult, increasing your damage very much in some situations.
Wukong's RangeBefore going deep into the guide I'd like a very special Wukong base stat: Autoattack Range
As you may know, Wukong's staff is a very large stick, which grants him 175 Autoattack range. This is a huge advantage to the rest of Melee fighters. Except for the ones that have this exact range (Being Cho'Gath (With Rank 3 Feast at 6 stacks), Fizz, Hecarim, Jarvan IV, Kha'Zix (With Evolved Taste Their Fear), Nautilus, Wukong, Xin Zhao) and most of them you won't ever see them in toplane, with the eception of Cho'Gath and maybe Xin Zhao, the rest are not used in any elo as far as I know.
You got to use your Range to harrass every time you get, if you time it good you can get free hits on your enemy and then run away, making him really mad. It is the exact technique that you use IRL to poke a friend with a stick, it requires mastery but once you get the practice it becomes a great weapon for Wukong.
After last update the Q range is now 300, making you even a better harrasser
I think there isn't much to explain here, I always run Flash Ignite, Flash because it is unique and you can't afford missing it with almost any champ, also synergizes perfectly with Wukong's skillset, specially his ultimate. Ignite is a great kill securer and good overall.
However, I'm going to comment how I feel about all other spells just in case you'd like to chose another one.
MAYBE, but Ignite feels stronger. So outclassed. (Excuse the bigass size, SoloMid doesn't have this spell.
This skill has no use in Wukong.
You're not going to run out of mana unless you spam your skills like a madman, it is kind of a waste of slot in every champ.
It can be good to get out of sticky situations, but as we're often getting a QSS this is not needed.
It is a viable alternative to Ingnite, if you're fighting against a powerful laner who will duel you to death in lane this spell can turn things arround.
Best spell in game, it is so unique that there is no way to nerf it, synergizes with Wukong's skill set 100%, it is a must.
If you're playing dominion and like diving towers it is "not bad"
You can run this instead of ignite, you just can't lose your flash to this second-class skill. It can be good with your Ultimate against very mobile teams but still, I don't see it working very much
I've never been in a situation where I thought 'Oh man, If only I had heal right now...', which happens with a lot of champs, Wukong is not one of them. He doesn't need this to provoke and bait effectively.
It is the best choice by far along with flash
For trollzs and giggles
If you're jungler you MUST get this.
In arranged 5on5 games it can turn things arround, also if you're playing defensive to just farm and get to godlike late game you're allowed to pick this skill without a problem. Remember if you pick tp + flash distortion boots may come handy for epic reduced cooldown.
Passive: Stone Skin
Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion.
If you ask most of the people 'Hew, what is Wukong's passive?' they will not be able to answer you, this is not a popular passive, however, I feel like it is very powerful. It grants you 20 Armor and 20 Mres at level 1 fights, which is huge, in lane it just grants you +4 and +4 but hey, it is something!
At late game it is where it shines, being +40 armor +40 mres for FREE in a 5 man teamfight is priceless, it allows you to stop building defensive items but still be able to hold enough to burst them down.
It got a slightly better as now Armor and Magic Resist is even more expensive.
Q: Crushing Blow
Wukong's next attack deals 30 / 60 / 90 / 120 / 150 (+110% of Attack Damage) physical damage and reduces the enemy's Armor by 30% for 3 seconds.
Cooldown 9 / 8 / 7 / 6 / 5 seconds
Cost 40 mana
This works kinda like Jax's W, but this one has a neat 1,1 AD ratio, 300 range!, armor reduction and a very nice nuke.
You max this first since last patch they made it have 300 range, which allows you to harrass your enemy without him even touching you, and what is more: You have 175 base range, you'll usually be able to autoattack him and then Q in his back as he runs away dealing hell of a lot of damage.
Wukong becomes stealthed for 1.5 seconds. An uncontrollable decoy is left behind that will deal 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to enemies near it after 1.5 seconds.
Cooldown 18 / 16 / 14 / 12 / 10 seconds
Cost 50 / 55 / 60 / 65 / 70 mana
This is what makes Wukong an unique bruiser. If you think: Bruiser + stealth. What? Did I heard wrong? No, no, a bruiser with STEALTH. This is just broken mechanics, and VERY rage inducing.
You got to learn to master this skill, this is what makes the break between Wukong users and randoms.
This two videos will explain two basic techniques with this ability, which I will list and explain just below them:
There are a lot of uses for this skill, these are some:
- If you press S and stay still enemies will think you just used your W, to pull this off correctly you just have to press S and then do not move, even if they go towards you at first, they will not hit you hard and they will try to chase the real you, then, when 2,5 sec have passed they will realice that you're still in the same spot, when that happens DON'T MOVE SILL, STAY THERE, when they come near and in range to hit you, then you will do the trick, you'll be there for 5 sec for instance and then at some random point you'll stealth, they will think 'he's juking me again!' and maybe they will drop all the burst in the clone while you get out safely.
- You can press W and make your copy stop any hability (It bodyblocks just as a champion) for instance, to block Ashe's R, Sejuani's R, Amumu's Q, Morde Ultimate, etc etc..
- You can use it to make your ganks stronger, by standing on a bush, using it and then go for the gank, similar to Shaco's Q use.
- You can go in bushes and use it as a distraction to run in the opposite direction.
- You can use it against minions to make it take all the aggro and tank.
- You can use it in duels just when you think your enemy is gonna blow his targetted burst or summoner spells like Ignite / Exhaust, if you're smart enough you'll be able to predict this kind of stuff and turn things arround easily
- You can use it after your ult (by canceling your ult) and going away in a teamfight to refresh cooldowns.
I have to add that, in some games (5-10%) I don't use this ability not a single time, not using it is not a mistake, it is just that you dominate without needing it, so try to unlock the achievement of playing a entire game without pressing W and managing to win it easy.
E: Nimbus Strike
Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 60 / 105 / 150 / 195 / 240 (+80% of attack damage) physical damage to each enemy struck. Upon hitting his target, Wukong gains 30 / 35 / 40 / 45 / 50% Attack Speed for 3 seconds.
Cost 45 / 50 / 55 / 60 / 65 mana
Cooldown 8 Seconds
When you max it it is a decent nuke with good AD ratio (0.8), however now has better range and DPS, maxing this one doesn't reduce its cooldown, so we will use this skill as a gap closer that deals a few extra damage.
You max this skill at level 13 for epic midgame nukes.
Remember it grants you attackspeed of 30-50% and AoE damage, so it is really good for pushing.
Wukong's staff grows outward and he spins it around, dealing 20 / 110 / 200 (+120% of attack damage) physical damage per second and knocking up enemies he encounters. Wukong gains speed over the duration of the spell. Lasts 4 seconds.
Cooldown 120 / 105 / 90 seconds
Cost 100 mana
This ultimate is not well understood by most of the Wukong Players I've seen.
There are some basic things:
- If you're going to get a kill, or more than 50% chances of getting one: USE IT.
- If your ignite is ready and you have 40% of your mana. You can EASILY dps 70% of the HP of your laner if you pull it off correctly, otherwise 50% damage is normal. So, don't underestimate the Damage of this skill, it really hurts.
- If you're getting ganked and you want to run away, USE THE DAMN SKILL.
- Never use it for farming waves.
- You're not tryndamere when you use it, if they focus you, you die.
- You don't need to channel EVERY SINGLE SECOND of the skill, you can Press R again, disable it and then using E + Q for a final blow on a single target, sometimes that is higher damage than R, also, if they are out of R range it is senseless to keep it up, just disable and chase with E.
- You can also disable it to use W and run away safely.
- If you're level 10 or 15, if it is not 100% necesary to use the skill, DONT USE IT. wait for levels 11 and 16, the damage increase is just too much for wasting it -dealing 20 / 110 / 200 (+120% of attack damage)- From 20 to 110 and to 200 is just roughly 500% and 100% increased damage respectively, with a cooldown reduction of 15 second each level. Also, if you use at level 10 for instance you'll get 2 min cooldown, so the next time you use it you'll be probably level 12-13. It is worth the wait, specially in lane, at level 11 you can easily go for a kill since your ult does +300% (or more) damage than before
Skill OrderThis skill is maxed first, it is an awesomely buffed skill: 300 range makes it good for harrassing, 1,1 AD ratio makes it really strong, it has good base damage, it reduces your enemy armor by 30%, maxing it reduces its cooldown giving even more DPS. It procs and so uhm, TONS OF DAMAGE.
E is your gap closer, it deals decent damage even if it's not maxed, but when you get it full level at 13 it will be a very decent nuke. However, the cooldown is 8 seconds at all levels, so its not worth maxing now, if it had 2-3 less seconds it would be one of the most OP spammable nukes
W is good as it is, maxing it reduces its cooldown but 8 sec for 5 points is kind of a big deal. You're going to use it once most of the times, also, you don't need it to deal more damage. However, at level 5 it deals 250 base damage, don't underestimate it in late game.
R has to be maxed at levels 6, 11 and 16 like 99% of the ultimates of this game. It deals hell of a lot more damage in every point you spend on it, it evolves much better than most of the ultimates in this game.
Item BuildsThis is one of the parts where a Wukong player needs to think wisely. Like in the DOTA trailer: What does a hero truly need? That is for YOU for decide.
I'll put here my suggestions but I truly recommend you to test and test builds until you feel what build is more suitable and confortable in every situation:
Standard vs AD: +
Standard vs AP: +
Starting items SUCK ass now so... Just don't get the boots (newbie trap ty to Riot)
I'm not a big fan of this but it can work if you plan to go back early...
And this is still not bad if they got a good ganker:
Still strong for a kill lane: +
You can still get a if you feel like the laning phase is going to be really long, it is not bad and it is extremely gold efficient for a champion like Wukong that has 0 sustain.
These items are the best for toplane at the moment, You don't need boots for extra +25 movement speed in lane at cost of lacking so much sustain, flask is extremely gold efficient as you won't get rid of it until late game. Remember using while doing bluepill because it'll get refilled so you're even safer if you use it (Doesn't stop the channel). The 5 potions are pretty straightfoward: Go farm bitch, even if you get harassed it won't matter. The ward is self-explanatory aswell, one of the worse things that happens in top is that their jungle comes early and blows your lane easily, with the ward at min 2 that won't happen.
OR (YOU CAN ONLY CHOSE BETWEEN THOSE TWO, do NOT get ) AND AND
This core is what Wukong needs to start rolling into the game, it really makes a difference once you've completed it.
BEFORE GOING DEEPER INTO THE ITEMS CHAPTER IM GOING TO HAVE A FEW WORDS ABOUT
Warmog is now the FotM of items right at this moment, stacking HP has never been as good because resistances are more expensive and not worth stacking anymore, plus you'll see AND in every game. So, yes, Warmog is a GOOD item for Wukong, maybe the BEST item for him right now. But I'm not going to put it into my item builds because it is good on Wukong and in 90% of the champions in this game, a Warmog is just too powerful, it is OverPowered and getting nerfed soon, if an item that gave you 200 ad costed 1000g would that be a good item for Wukong? Yes. Would that be a good item for ANY other champ? Yes indeed, because it is OP, Warmog is NOT what Wukong needs, but as it is OP it works nicely. So no, I don't feel that Warmog after nerf is going to be useful in Wukong because it never was! After Warmog gets nerfed and I test it myself I'll consider including it or not on my guide.
tl;dr Warmog is OP, it is good in ALL bruisers, not particulary with Wukong. If you're playing toplaner bruiser buy Warmog and Black Cleaver and game over, retard mode engaged. For now you can build it and be a god, but I'm not going to count it as a valid strategy just because it is totally OP. It is good because it is good overall, not because it is a good item for Wukong.
From here it starts to depend of the game:
Rofl I'm megafed! CORE + + INTO + + + (If some of them got really high armor values) ELSE .
I'm going to sort items using the criteria of 'usefulness' and 'synergy' with Wukong.
I need more damage!:
Provides good sustain and insane AD which all of Wukong abilities love. Plus its kinda overpowered at the moment.
Your Q, E and R proc it's passive, so basically you're dealing a lot of damage while helping your team with the armor debuff and also getting Cooldown reduction, armor pen and health. It is a perfect item.
You will proc it with your Q, provides some extra AD, health, slow and proc which you need adding secondary stats that Wukong use like: Mana, Attack Speed and Critical Chance.
This commonly underrated item is really good vs 2+ magic damage compositions and will make you unfairly tanky while giving a lot of AD aswell
Meh, I dont really see when you could pick this up, it is a good 100% AD nuke every 10 seconds as a extra spell but I'd go with any of the previous items.
They went full retard and stacked armor QQ:
Its not mandatory since you already have the BC but if they really STACKED armor (not just 1 item, I'm talking about armor STACK) it'll multiply your damage
I need more armor!:
Basic small armor item with great stats that will turn into a nice Randuin soon.
All stats are REALLY helpful for Wukong and the Active is just what his ultimate needs to be unfairly OP.
Its a great deal, Health and Armor in a single slot plus some nice damage output every second.
It is good versus a team of autoattackers and provides nice stats that Wukong LOVE to have.
After the nerfs I'd just go for it if you're the main target in all fights since you're the most fed in your team and carrying as a full AD Wukong
I need more magic resist!:
Good stats, cheap price, get this after Brutalizer when facing a Magic damage based enemy in lane.
Once you're out of lane and magic damage is a problem, upgrade to this and forget all those problems
INTO Useful to engage and be able to do a good ult OR escaping after ult.
It is good, Health is good, Mana is good, the passive is neat, however unless you're really trying to block 1 spell every fight Malmortius wins.
Provides small magic resist but you'll be getting this if you're the main focus
To keep up with the ults
OR if you're runnning use to do Crazy +
Early can provide you tons of damage, however AP and Mana aren't stats that you really need.
Basic Lane MatchupsPlay: Agressively, pushing his lane so he loses the farm. Ward well, is a good idea. Rush Hexdrinker after the core. Can be killed after level 6?: Yes, easily. Can be killed before level 6?: No, but can be harrassed pretty well.
Play: Agressively until he gets godlike, try to get ganks and shut him down. Can be killed after level 6?: It is risky. Can be killed before level 6?: Totally, harrass him and if he's greedy enough you can surprise him and grab the kill.
Play: Passive, trying not to take free harrass. Wait for ganks. Can be killed after level 6?: With a very well executed gank. Can be killed before level 6?: Yes, totally. After you get a couple of items you outdamage him easy.
Play: Passively, try to freeze lane and ask for ganks, Darius is very vulnerable to ganks, his Q pushes lane against his will, if he's going to land his Q on you make sure he hits all the wave at the same time. Can be killed after level 6?: Yes, you can outplay him, and remember, if he executes your clone the cooldown of the ult will NOT be refreshed so you can fuck him there a lot. Can be killed before level 6?: He's stronger at duels, but very weak against ganks.
Play: Try not to get harrassed a lot, meaning you need to take a lot of potions. Can be killed after level 6?: Well, if she has wasted her Rappel (the going up thingy) you can, else when you R she will use it and take no damage for half the duration of your ult. Can be killed before level 6?: Better wait for ganks, she is deceiving, you can think she doesn't do much and then she bursts you like nothing.
Play: Harrass her and farm, try to duel after level 4. Can be killed after level 6?: Yes, totally, you're her counterpick, once she ults you, just activate W and his ultimate will disapear, Wukong stops Fiora's ultimate so easy that she will be scared of you. Can be killed before level 6?: Wait for 6 and/or ganks, try to freeze lane.
Play: Passively, harrassing after level 5. Do not go for duels. Rush Hexdrinker after the core. Can be killed after level 6?: Yes, totally, if he R's you can use your W and the Shark will stick to your clone if you time it well. Can be killed before level 6?: I don't recommend dueling Fizz unless he goes full retard wasting his spells on creeps. Just wait for ganks.
Play: Agressively, try to outharrass him until he's out of mana. Rush Hexdrinker after the core. Can be killed after level 6?: If he's low on mana you can use your R to deal impressive phisical damage on him. Can be killed before level 6?: Totally, watch out for ganks and try to outharrass him, if he stays you might be able to stealth onto him and blow the shit out of him.
Play: Passively until level 5. Can be killed after level 6?: It is risky but if you're properly warded and he lacks mana or HP you can safely try to kill him / kick him out of the lane. Can be killed before level 6?: He will fuck you between levels 1-3, don't let that happen.
Play: PASSIVELY. You're a bey blade at level 6, he is the fucking Tai's OP beyblade all the fucking game, don't fight against spin2win, just try to farm until he becomes just spinning HP without damage. Can be killed after level 6?: Well, if he is greedy enough you can show him how to spin2win with your R and trick him into using R in your clone. Can be killed before level 6?: No, don't try it, it is too risky. Even ganks are risky sometimes.
Play: Passively, same as Corki. Can be killed after level 6?: He will be tanky, but if he's 75% HP you sure can give him a mini heart attack if you charge against him with all your power. Can be killed before level 6?: He will outharrass you, so don't get closer or his new Q will hurt you badly. Wait for PROPER ganks.
Play: Passively until level 4-5. Can be killed after level 6?: Yes, totally, you outdamage Irelia esily, however don't take much risks. Can be killed before level 6?: At level 4-5 you can start spamming your combo on her, also, autoattacking her with your E's attackspeed. If she triggers her W, just press and run to your tower, you will also lose all minion's aggro.
Play: Passively, freeze lane and farm. Can be killed after level 6?: You'll need a gank to pull that off safely. Can be killed before level 6?: If he goes full retard / runs out of mana then yes, it can be killed, however, you better farm and avoid risks.
Play: Very passively and carefully. Do not duel him ever. Can be killed after level 6?: Maybe, with a proper gank. Can be killed before level 6?: With a gank, otherwise, do not try, too risky.
Play: Although he can outharrass you, you could always try to duel him and then use to try to dodge is hammer burst (His E). Can be killed after level 6?: Yes, absolutely, if you're 100% positive that you'll dodge his hammer knockback / is on CD go duel and finish him with full ult. Can be killed before level 6?: It's an skill matchup, outplay him and he'll die.
Play: Passively, fed Kayle is game over. Can be killed after level 6?: Only with gank. Can be killed before level 6?: If she runs out of mana / goes full retard then yes, it can be killed.
Play: Passively, he counters you. Rush Hexdrinker after the core. Can be killed after level 6?: If you have gone back and have item advantage you can give him a disgusting surprise. Can be killed before level 6?: Only with a gank / if he goes full retard
Play: VERY VERY Passively, Lee Sin is Wukong's hard counter, he just excels you in every aspect, and top of that: He can easily detect your stealth. Lee Sin is almost game over to a Wukong, freeze the lane and ask for babysit. Can be killed after level 6?: No, even with gank it will be very dificult. Can be killed before level 6?: It can be easier with a gank but still very dificult, he can R you to fuck your R, he can W on a minion to fuck your R, etc, etc.
Play: Passively, farm, do not bother on harrassing. His E makes you unable to duel him, however with Q you reduce his armor 30%, which is good but not enough most of the times, so don't take that risk. Rush Hexdrinker after the core. Can be killed after level 6?: Only with gank. Can be killed before level 6?: Only with gank.
Play: Very Agressively the first 3 levels, even if you lose a bit of farm. Just E + Q him and start autoattacking him, he can't duel you so early and you will have a lot of advantage to just harrass and get his HP down really fast. Rush Hexdrinker after the core. Can be killed after level 6?: It is not easy but yes, you can pull off a good combo and destroy him. Can be killed before level 6?: Totally, go agressive on him and duel him every chance you get.
Play: He's gonna AFK farm, you do the same and try to bring him down with ganks, do not bother dueling him, he will just press W and go back, however you can TRY to harrass him with E + Q + autoattack. Can be killed after level 6?: With a gank, if he's out of mana or if he goes full retard. Can be killed before level 6?: If he wastes his W and is overextending then it is worth the risk, you can damage him pretty well pre-6.
Play: Harrass him every time you can. Farm and you'll be better. Can be killed after level 6?: It is complicated but with a gank you can even dive him. Can be killed before level 6?: Yes, totally, if he makes a mistake you should punish him hard.
Play: Try to duel her pre-6, she will just run away. Do not get harrassed too much for free. Can be killed after level 6?: Even with a gank will be dificult, never duel Nidalee post 6, it is just senseless and suicidal. Can be killed before level 6?: Totally, try to crush her before it is too late, however, care for the ganks.
Play: Passively, farm and you'll be much better than him, do not bother dueling, he is plain OP. Can be killed after level 6?: Well he can just walk through your ulti like Jesus in the watter, I'd say it is difficult but not impossible. Can be killed before level 6?: Only with a gank.
Play: Passively, just farm and avoid free harrass. Can be killed after level 6?: If you're properly warded it is worth the risk, you're stronger dueler after you go back for 2 Doran's blade. Can be killed before level 6?: With a simple gank if you bait his W properly he will go down most of the times.
Play: Harrass her to death, it is the Poppy's nightmare. Can be killed after level 6?: You can trick her into using R to your clone, that is funny and lethal for her. Can be killed before level 6?: Yes, you outdamage her very much and should duuel her every chance you get. She's going to get full armor runes, you may want to get Armor Pen against Poppy.
Play: Passively, freeze lane and farm, you'll be better later. Can be killed after level 6?: Yes, you outdamage him in most of the situations, just be carefully. Can be killed before level 6?: If he goes full retard / you get a gank, you're perfectly able to kill a renekton.
Play: Depends, this is skill matchup, be careful with bushes and specially when he has 4-5 charges, he can have a nice burst and baits but overall his hp regen has been nerfed, his damage has been nerfed, his heal has been nerfed so you can pretty much fuck him up by outharrassing him. Can be killed after level 6?: Well, it is possible but he will probably just activate R, get stealth and movespeed and run away, so it is unlikely that you kill him. Can be killed before level 6?: You don't really need to, but if you get a decent gank or he makes a mistake he is a free frag.
Play: Passively, she outdamages you pretty much all the laning phase. Can be killed after level 6?: Only with a gank or if she is really low on HP. Can be killed before level 6?: Only with a gank or if she is really low on HP.
Play: Passively, you'll be better later in the game, you can try to harrass him if he's not paying much attention to that, just quick E+Q and back. Rush Hexdrinker after the core. Can be killed after level 6?: Yes, your ulti turns things arround, you may be able to bring him down easily with it. Can be killed before level 6?: With a gank, otherwise don't take the risk, specially against Rumble, the master of the snowball.
Play: Agressively, try to duel him as much as possible pre-5, don't get harrassed for free after 5 and change your playstyle to a more passive-farming one and rush Hexdrinker after the core.. Can be killed after level 6?: Totally, your ult will crush him, careful with ganks and greed. Can be killed before level 6?: If he's so stupid to duel you, you'll bring him down. However no one at a decent elo is that stupid.
Play: PUSHPUSHPUSHPUSH, Push the shit out of him and do not let him freharrass you, once he uses R get his two towers, your Q autoattack refresher + E's attackspeed are one of the best early towerpushers. Can be killed after level 6?: Doesn't matter, you want to kill all his towers, not him. Can be killed before level 6?: If he gets ganked / goes full retard you can bring him down.
Play: Passively, you will lose EVERY duel you try against her, it is just no use. Try to harrass with E + Q but not staying to fight after. Can be killed after level 6?: With a gank or if she gets greedy. Can be killed before level 6?: If she gets ganked or takes too much minion's aggro then yes, kill the retard in a 1on1 duel.
Play: Very agressively, don't let him snowball, call for babysit and make him stay level 1 as much as possible. Can be killed after level 6?: No, even with a gank you probably won't bring him down. Can be killed before level 6?: Yes, that is the whole point, babysit him and try to stop him, Wukong is not the best choice against Singed as he can't do this as effectivly other champions do.
Play: Agressively pre-5 and very passively if you are getting harrassed for free. Rush Hexdrinker after the core. Can be killed after level 6?: No, don't take the risk unless you get a very good gank . Can be killed before level 6?: Yes, and you should try to, just trick him into blowing shit on your copy and duel him. However, do no get greedy or you will die.
Play: Agressively pre-5, do not let him harrass you for free and duel him every chance you get, you'll win in terms of DPS. Can be killed after level 6?: With his R he is hard to kill and/or gank, try a bait if your jungler comes. Can be killed before level 6?: Totally, he may understimate you and then end in the graveyard.
Play: Very passively, freeze lane and stay 500 units away from Teemo, that means: No free harrass, thanks. Do not feed and you'll probably win the game. Can be killed after level 6?: No, he will bait you in mushroom hell. Can be killed before level 6?: Only with a perfectly well executed gank.
Play: Passively, there is no point in dueling the best anti-AD melee champion. Can be killed after level 6?: He will just pillar your ulti away from him . Can be killed before level 6?: No, he's stronger and has very high sustain.
Play: Agressively, show him who is the alpha male here, you'll outdamage him and also have more DPS thanks to your attackspeed. Can be killed after level 6?: ENDLESSRAGEENDLESSRAGEENDLESSRAGEENDLESSRAGEENDESSRAGE. Can be killed before level 6?: Totally, if he duels you, you'll end up killing him.
Play: Passively, if he goes tiger (he will) it is game over for you, there is no way you can fight that DPS back, he will shield your damage and crush you with his magic damage DoT. Can be killed after level 6?: He has no ulti, at level 6 you get stronger but probably not enough to try an 1on1. Can be killed before level 6?: Only try if you get a gank.
Play: Passively, same as Corki. Can be killed after level 6?: He will be tanky, but if he's 75% HP you sure can give him a mini heart attack if you charge against him with all your power. Can be killed before level 6?: He will outharrass you, so don't get closer or his Q will hurt you badly. Wait for PROPER ganks.
Start: Boots + 3 pots. Play: Agressively, over the paper you're kind of his counter, he's weak early and you're strong the first levels. Rush Hexdrinker after the core. Can be killed after level 6?: You better watch out, it is not worth the risk. Can be killed before level 6?: The numbers says that you can and will, and maybe you should to shut him down. However do not get too risky or he will snowball hard.
Start: Boots + 3 pots. Play:Passively, he outsustains you and it is a champion made for mentally challenged people. Can be killed after level 6?: Only with gank and/or if he goes full retard. Can be killed before level 6?: Yes, you can, however if you fail he will heal up and you'll eat shit.
MIRROR GAME. Sorry, I only play him in Rankeds, I don't know how to play against Wukong playing as Wukong.
Play: Poke him with Q, never full engage on him, use your W if he is about to knock you up in the air to rape your ass. Can be killed after level 6?: Probably if he is 50% hp a good Q + E + R + ignite combo will take him down without trouble Can be killed before level 6?: Not really, he has better dueling, only if he stays after being harrassed and lets you free kill. Or if you get a good gank
Play:Passively, it is a mix of Lee and Warwick, he counters you AND it is made for mentally challlenged people, do not duel him, do not harrass him, just freeze the lane and wait, and maybe ban him the next game. Can be killed after level 6?: Meh, too dificult but you may get him 1on1 if he's as retarded. Can be killed before level 6?: If he runs out of mana you clearly will have more damage than him.
Early Game (Lane)In early game you should think before hand (In loading screen for instance)
A. Will it be very difficult / unlikely to get kills on opponent if I outplay him? (Some toplaners are virtually unkillable for champs like Wukong)
B. Will the enemy jungle have an easy time ganking top / babysitting top even before I can get a ward?
If the answer to ANY of those two is YES, then you should play passively, farm farm farm farm farm farm farm farm lane for 20 min if you can. Getting a lot of and and just AFK farm, you'll be much better later in the game. Try to freeze the lane just in your tower to avoid being ganked and proceed to have a happy AFKfarm. Remember, you have 0 base sustain so don't get harrassed.
If A and B answers are NO. Then you should permaharrass your laner and farm AT THE SAME TIME. If you can't farm, there is NO POINT in harrassing, if you're bad at farming just concentrate on that task and forget about harrassing, 100 cs in Wukong are much better than 100 cs on most of the other toplaners. You should get the same or higher minions than your opponent. After level 4 you should be able to + and maybe to avoid all damage that he could try to get back at you.
Mid Game (TeamFights and Lanes)This is where Wukong's Crowd Control shines.
You should be roaming a lot since you'll have absolutely no problem in pushing your lane and then moving arround the map with your team.
In teamfights simply do one of this two combos:
+ + and then + +
Or if they are too pussied out to get engaged you can try to do it this way.
+ + + + and pray not to be burst down before you get the 's cooldown back.
Remember, your passive in mid game will grant you +30/40 armor and +20/40 Magic Resistance if you're surrounded by the 5 enemies. You're a beast in teamfights, if you picked Wukong is because your team composition is team-fight oriented and you should do as much teamfights as you can. Wukong can engage but the best situation is where a Malph/Amumu/Sona or any AoE CC engages before you and then you go in and split them, creating a lot of chaos, CC and DPS.
Late Game (TeamFights)Hello, I'm one of the BEST champions late game, nice to please you.
In late game your is scary as fuck, you will have a lot of DPS on it plus the knock back which is really OP. If you got AND/OR you can combine them with and then make BIG PLAYS.
What is your function in late game?
Well, 2 situations may happen:
If your carries are well protected then you should focus on engaging and soaking all the burst and CC, because if you have AND / OR you will survive almost anything, because you have 200+ armor 200+ magic resist and a 2,5 second stealth (). Your mission after engaging the enemy team and wasting their stuff is to split them into two or more groups, the carries will run away from you and the bruisers will try to go on you to stop you, this can be really helpful for your team, because they will be able to take their bruisers/tanks down if you do it properly, while their carries run away from you. This can grant you free wins in late teamfights in soloq, they lack cordination and those 2 seconds where some dude tries to stop you and the rest tries to just run can make teamfights easymode.
If your carries are getting killed each teamfights (Their positions are derpy or they just have too much bruisers) the game will be much harder to win, but still possible. You still need your + but this time you should use it on your carries, making them virtually untouchable, or if they really get to them they will probably lose a lot of HP in the process, after you used all your AoE to be the bodyguard of your carries and killed / kicked out really low their tanks bruisers you should then play agressive doing the following: + and Maybe OR and with your huge damage just grab a kill on their AD / AP carry, or at least stop them enough for your carries to destroy them.
Final CommentsWell, thats all about it, I'll update it frequently (I hope) as I get more ideas or remember stuff that I didn't put.
I'll read the comments and answer to any doubts that you may have about this champ.
I really think I mastered Wukong, not because I know all that stuff I wrote there, no. Just because I enjoy playing it, it fits my gameplay perfectly. And that is where you should focus, you should get used to the skillset and calculate your potential in every situation, which, with Wukong's skillset, is much much higher than any other champs.