Well if my ganks are failing I always get philosopher stone and kage's so I can keep up and I delay their upgrade until I get money to finish my core.When mid game comes around you should get money from assists in teamfights so you can finish your build.
You mentioned a fed carry with a global ultimate as something that can outdamage your smite, but placed Ashe in their, Ashe's ult only hits champions and can't stop you smiting anyway, as you can smite even if your cc'ed unless your suppressed.
Great guide man. Kept me reading for a good 30 minutes. Only problems I have are that I would take MS quints rather than ArmPen and his E gets a lowered cool down when any unit dies near him, including your own minions. Just thought you should know
@checkmater75 Those 9 points into utility tree give:
Reduced Flash cooldown
10% cooldown on summoners
Increased buff duration
More MS when out of combat which makes setting up a gank easier
And you spend less time recalling.
Sure you can go full defensive mode but you will miss those things that make Flash have a very low cooldown(Boots enchantment+masteries)
I think u should look into 0 30 0 defense masteries for jungle. I really strongly believe it's highly viable for junglers that aren't focusing on offense that don't go 17 into utility.
1 day ago
*thumbs up* for this guide
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Reduced Flash cooldown
10% cooldown on summoners
Increased buff duration
More MS when out of combat which makes setting up a gank easier
And you spend less time recalling.
Sure you can go full defensive mode but you will miss those things that make Flash have a very low cooldown(Boots enchantment+masteries)
4 months ago