Introduction to JAYCE JUNGLE
Welcome to Haanswinkor's Don't Give a F#$K about Meta Guide
Hello, I am Diamond Player on NA (IGN: haanswinkor) and I have played a lot of jayce on many of my other accounts. Since Top lane Jayce is too mainstream, I decided to polish this and make it into a legit guide for S3.
Please Check Out my YouTube for more guides/commentary: www.youtube.com/haanswinn
You can check me out LIVE streaming Diamond games on twitch : www.twitch.tv/haanswin
***I ALSO own a SoloMid Featured Guide on Blitzcrank: http://solomid.net/guides.php?g=25089)***
Here's the Champion Spotlight for Beginners
The first question that everyone's going to ask is Why put Jayce in the Jungle?
Now i know many of you are thinking, WTF is Jayce doing in the Jungle? Isn't he better top?
Yes he's better Top I agree, but let's say you don't get Top in Solo Q and you want to carry out of Jungle. Now you will start thinking about playing Jayce in the Jungle ;)
There are specific Combos for Ganking Lanes + Clearing the Jungle Faster than any other Junglers out there. (Yes I mean like, superman fast.)
Jayce becomes a REALLY OP Late-Game Poking Champion because of a few reasons:
1. Almost Constant
=
+
Combo (Good for Running Away as well as getting out of base.)2.
is on a 6 Second Cooldown and Can be Spammed to Gain
in order to Chase or Escape with Ease3. His Ganks are Solid due to his
+
Combo = Slow + CC + Stun = Really Stronk Ganks4. He has probably the fastest Jungle Clears
Now Let's Start Ganking like Superman
Masteries of Tomorrow
Why 21 Points into Defence?
This is a must for jungling, and is a very common way to put 21 pts into defence as a Jungler who will be in the face of the ADC in a teamfight (after poking of course). The Health and the Lessened Crit DMG is so crucial in teamfights and also in Jungle. Jayce doesn't have high armor values so putting points into armor (bladed etc) is quite important as well.
Why 9 Points into Offence?
The Cooldown reduction is KEY for Jayce as he is a spamming champion. You want to be able to spam abilities and charge the Tear as fast as possible, (which you can easily in the jungle)and also the Armor Pen and AD per level should help out later in teamfights as well as Jungling since the Jungle Camps have Armor.
This will set Jayce up for Longer Jungling Time + Late Game Tankiness
Tons of DMG Runes
I Focus Mainly on AD since Jayce has AS Buff on his W
1. Attack Speed with
is quite good enough for Jungle clears. As soon as you get Tear, you will be able to Spam the abilities to your heart's content.2.His Early Jungle clears are quite slow and rely on Ganking alot, since you want to Maximize the DMG when ganking and securing those kills, you will need some AD.
3. You can also Proc W when in non-Hammer form and quickly go into Hammer form in order to have AS on your Melee stance.
Marks - AD Marks (Really good for early ganks and also fast clears with his
)Seal - Armor Yellows (Tankiness + Survivability)
Glyphs - Shielding Blues (Magic Resist Per Level is Very Important because you are gonna build Health Tank Items on Jayce)
Quints - Attack Damage Quints Are the Best (More Damage)
Summoner Spells
![summoners/smite.png [summoners/smite.png]](guide/summoners/smite.png)
![summoners/flash.png [summoners/flash.png]](guide/summoners/flash.png)
Explanation:
This is the best combo possible with Jayce
However, there's another combo that people can tryout:
instead of ![summoners/flash.png [summoners/flash.png]](guide/summoners/flash.png)
I feel this combo is really good, because the only escape Jayce has is his
aka. Acceleration Gate while in his
Mercury Cannon form. Therefore,
is quite important.
can be also used to flash behind enemies without having to
FIRST then
for example. I can do a clear Stun off if I just
+
Combo behind the enemy to stun and push the enemy towards my team. This is especially good for ganks when I can
towards my laning teammate.His
is also kind of a built-in
so Jayce can secure kills on ganks pretty darn well with just
+
Combo.
What to Build on Jayce?
There are TWO main ways to Start with as Jayce
+ Potions- Should be only taken IF YOU ARE GANKING AT LEVEL 2
+ Potions- Standard Opening that can Help you stay in Jungle for a long time to get that
early on.I'm going to be VERY HONEST HERE and say that I'm not a huge fan of getting
on Jayce I feel a couple of
s will do for him.Then build a
into ![items/maw-of-malmortius.png [items/maw-of-malmortius.png]](guide/items/maw-of-malmortius.png)
*This will give Jayce more damage since he does not do "Tons of Damage" Early to Mid Game*
This way I can build into a
as soon as possible without losing out on too much damage or Life Steal because Cool Down Reduction and AD are Quite Important on Jayce in order to clear the jungles.If you are far behind always get a
and upgrade it later to
.Then I always build up for a
because Damage on Jayce is always good since he does not do a TON of damage early to mid game. People think that he does a ton of damage alone without damage items and the answer is no. His
is probably the only skill that does damage even without any damage items, but that's it really.Last Item is really Situational:
OR ![items/guardian-angel.png [items/guardian-angel.png]](guide/items/guardian-angel.png)
I feel that he does really well with Frozen Heart since he needs Cool Down Reduction and is a SPAMMING Champion and it also gives him some tanking potential as well with the other late game item:
![items/randuins-omen.png [items/randuins-omen.png]](guide/items/randuins-omen.png)
***If someone else already has Frozen Heart then Rush a GA***
Complex Skills? Not at all
Passive: Hextech Capacitor Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
Explanation:
This is what makes Jayce SO OP. This is almost a built-in
that can be spammed every 6 seconds on his
. Remember the
is available from level 1 and can be activated to gain movement speed and get to your jungle OR their enemy jungle = Really Good for Jungle Invasion at Level 1 without even boots onThis can be abused with the
Acceleration Gate while in his Mercury Cannon form. This way at Level 18 the Cooldown on
is 6 seconds and the Cooldown of
is about 10 seconds. So when you use
while its on the 10 second cool down, right at 5 seconds remaining on the cooldown of your
, you will be allowed to Activate your
which will give you Constant
and will be on Cooldown for 6 seconds once again. By the time
comes up again, you can activate your
because its cooldown will have passed while you were in your Hammer form.This will be explained accurately in the following Chapter: Abilities and Skills
Q: To the Skies! / Shock Blast - To the Skies!
Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
- Shock Blast
Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
If Shock Blast is fired through an Acceleration Gate, the area of effect, missile speed and range will be increased, and its damage will increase by 40%.
Explanation:
Hammer Mode: This is the built-in
very similar to
's Leap Strike-this is an AoE slow and actually Hits TWICE, so it jumps AoEs and then Hits for Extra Magic Damage due to the passive of
![skills/jayce/r.png [skills/jayce/r.png]](guide/skills/jayce/r.png)
Mercury Cannon: This is what does "Tons of Damage" combined with
which can be used a sniper for headshotting people like
's Ultimate-this also grants you vision and can be used without
in cost of lower damage and rangeThis should be MAXED FIRST due to the Damage Increase and the AoE of Hammer + Slow.
W: Lightning Field / Hyper Charge- Lightning Field
(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
- Hyper Charge
(Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
Explanation:
This should be MAXED SECOND.
This really helps in clearing jungles really fast and can also regen quite a bit of mana during jungling.
There's a secret to this Attack Speed buff.
This can be Activated in Mercury Cannon form and then can switch into Hammer to gain the Attack Speed for Melee Form
This W still procs while in Hammer Mode and DOES NOT have to be in Mercury Form ONLY.
Please Read the Skills section very thoroughly on how to use this ability to its full potential.
E: Thundering Blow / Acceleration Gate - Thundering Blow
Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
- Acceleration Gate
Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
Explanation:
This should be MAXED LAST.
This is what does that "Ton of Damage" in terms of stunning and pushing the enemy into your team.
However, it's not worth maxing first because the Acceleration Gate does not gain any more speed buff by upgrading it fast as possible.
This Acceleration Gate can Combo with the
to have an Almost Constant ![summoners/ghost.png [summoners/ghost.png]](guide/summoners/ghost.png)
R: Transform: Mercury Cannon / Transform: Mercury Hammer - Transform: Mercury Cannon
Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
- Transform: Mercury Hammer
Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.
The next attack in Hammer Stance deals additional magic damage.
Explanation:
This is Available Right at Level 1 and Should be Maxed Whenever Possible
This is on a really low cooldown = about 6 seconds and can/should be spammed to maximise your movement speed OR jungling speed.
The Extra Magic Damage and Reduction of enemy's armor and magic resist for a few seconds is really OP.
This is quite similar to
except this can be used to at Level 1.
Which Skills to Max in Order?
then
then ![skills/jayce/e.png [skills/jayce/e.png]](guide/skills/jayce/e.png)
Max
whenever you can of course.Why Max
Q First?
Q First?-Shock Blast through
does alot of Damage and can be used to Poke/Kite.-Gap closer is an AoE Two-Hit Ability and when scaled with
's Passive of Doing extra Magic Damage = Tons of Damage
Should be MAXED SECOND to clear jungles fast as possible with an AoE Magic Damage and also the Mana Regen is QUITE important since Jayce uses up alot of Mana in early Jungles.
is not worth Maxing First mainly because it only increases the damage when in Hammer Form. The Acceleration Gate does not gain any more buffs in terms of movement speed. This CAN be maxed Second for that Hammer Form Stun + Slow Damage.
How to Clear Jungle As Jayce (From the Start)
You NEED a VERY GOOD Leash on the Blue Golem
A lot of people have been asking me how to do this during Early Game OR Before Level 6 because Jayce is a VERY SLOW jungler from the very start.
***You Should Gank at Lvl 2 after Finishing the Blue Golem***
1. Changing to Mercury Cannon Form will Allow you to Reduce Magic Resist and Armor on the Next Basic Attack
2. Autoattack the Blue Golem for the reduction, as many times as you can before it starts hitting you
3. Shock Blast it, then Quickly Switch into Hammer Form, and then
+ Extra Magic Damage on the Next Basic Attack while in Hammer Form4. Switch Back to Mercury Cannon, autoattack, repeat, Shock Blast etc.
Then, you can use this Technique to clear other camps even faster.
You MUST Learn to Utilize the Ultimate Form's Passive to its Full Potential
***Remember TWO Important things***
1. Mercury Cannnon Form - Next Basic Attack Reduces Armor and Magic Resist
2. Mercury Hammer Form - Next Basic Attack Deals Additional Magic Damage
How to Clear Jungle as Jayce (Fastest Way After Level 6)
There is ONE way to Clear the Jungle AS FAST AS POSSIBLE
***This is for when all your Skills have been learned so you can only do this after Level 6***
In order to do this, you must understand the skills first of all, hoping that you read the skill explanations above, let's get straight into this.
1. Start with Mercury Cannon Form, Pick a Camp to Start
2. Activate
then
through the Acceleration Gate***Make sure you aimed for a Specific Camp to shoot your
at***4. This will Grant you vision on the Camp.
Remember to Auto Attack while in Mercury Form to Reduce the MR and Armor of the Monster
5. Activate
and Quickly Change to Hammer Form (This will give Attack Speed)6. Then quickly
on the Camp that you have vision on + Extra Magic Damage for the next Basic Attack while in Hammer Form***Remember
Attack Speed is still in effect if changed quickly enough to the Hammer Form***This way you can gain Attack Speed in your Melee Hammer Form and Clear the Jungle in 2 to 3 seconds.
I think Activating
for the AoE damage while in Hammer is unnecessary since you clear fast enough with the Attack Speed buff on Melee and the
.So in Very Simple Letters: E Q W R Q W E
The W and the E at the end is really Optional, W isn't really needed or E because you will most likely clear the jungle before you can use those abilities. Watch out for your Mana before Activating your
as this can cost ALOT OF MANA than you think.Try not to Activate your
while in Hammer Mode, try to use the Attack Speed buff to gain the mana back
How to Gank (Jayce Early Game)
Jayce's Lvl 2 Ganks are very strong and SHOULD BE DONE.
Start a Skill in
and then Level up your
.Then Gank Top or Mid or Bot.
You NEED TO GANK AT LVL 2.
Jayce is a terrible jungler Early Game (hence why I have AS Marks and AS Quints because of his slow clears) so there's no reason to fool around the in the jungle for a long time.
Jayce is a Ganking Champion Early to Mid Game.
The Q
+ E
combo should be enough to kill the Lvl 1 Enemy. You can also use
to flash behind the enemy and Knock + Stun him/her back to your Laning Teammate.OR
Start as Mercury Cannon Form.
Activate
run through it, gain movement speed. Change back to Hammer Form,
then
them back instead of using
. *If you don't really need to use flash or you are trying save the flash, please use this technique*
OR ***THE BEST WAY POSSIBLE*** (Maximise Damage + Skills)
In simple words:
Change to Mercury Cannon Form.
Activate
run through it to gain movement speed, catch up to the enemy. Auto-attack him to lower his Armor and Magic Resist then
then Shock Blast him Change to Hammer Mode then Activate
to slow the enemy + Auto Attack for extra magic damage Finally,
them towards your laning teammate.These are combos for only Lvl 2 Ganks. Once you leveled up all of your skills then it's time for the real ganks during Mid Game.
Jayce Ganks Mid Game
Use the same Technique as if you were clearing out your Jungle
Gank like as if you are clearing your jungle, this will Maximise your possibility of Securing that Kill when ganking.
However, you should not Shock Blast
through
first because they will know that you are coming.Instead, just Activate
and then run towards the Enemy or Around the Enemy like a Lvl 2 gank. In Simple Letters: E W R Q E W
This will do the most damage. After this combo, you can also go back to your Mercury Form and still attack the enemy with the
+
combo or simply just
ing and AutoAttacking All Day.Jayce is a ganking hero because he should not be spending so much time in his jungle considering how FAST he can clear his jungle.
There are many ways to gank as Jayce but these are the ways to Maximise your Damage and not waste any of your abilities.
Jayce Mobility Late Game
At Lvl 18 Jayce is BEYOND MOBILE. Here, I'll Show You
This is why Jayce Late Game is so scary.
-His movement speed is crazy good and can run around the map as quick as possible
-Can Chase carries or Escape from carries SO QUICKLY
-His Rollout out of Spawn is incredibly FAST
HOW TO GAIN MS AND KEEP IT CONSTANT AS POSSIBLE
1. Activate Mercury Cannon Form (Movement Speed Increased)
2. Then QUICKLY Activate your
and go through it. (Even longer Increased Movement Speed)What does this do?
This will put your
in a 10 second cooldown and your
in a 6 Second CooldownThe fastest time for your
to come off of cooldown is right at the 5 Second Cooldown Mark of your
while in Mercury Cannon Form3. Activate the
to go into Hammer Mode (Movement Speed Increased)- *This should be right at the 5 Second Mark of the Acceleration Gate when you were in Mercury Form*
4. Wait for your 6 Second Cooldown on your
to go back into Mercury Form5. Once it's off cooldown, Repeat the Steps 1 and 2. Activate Mercury + Acceleration Gate and then go through it.
Etc. then the Combo continues on....
If you calculated right, there's only 1 second of the Acceleration Gate "wasted" because the
has a 6 Second Cooldown and can be ONLY ACTIVATED RIGHT AT THE 5 Second cooldown Mark of Acceleration Gate when you were in Mercury Form.This will ensure, your
is backup when you switch back into Mercury Form.Pretty Complicated huh?
In Simple Letters: R E Wait R Wait R E Wait R Wait R E and etc. etc.
How to Utilize the Acceleration Gate + Passive (Full Potential)
***You MUST Remember TWO things***
1. Ultimate Form (when switching) gives Ghost for a short duration (Movement speed is increased from 371 to 412 with
)2. Acceleration Gate while in Mercury Form Gives 499 Movement Speed when Stacked with Ultimate Passive Ghost
In simple words from this video:
IF you are in NEED to run away AS FAST AS POSSIBLE
You MUST do the following:
1. While in Mercury Cannnon Form, Place Acceleration Gate RIGHT ON YOU or NEAREST possible place to you
2. Then Activate your Ultimate Form (this will change you to Mercury Hammer Mode - which allows you to
the enemy away that's chasing you.This will give you that QUICK BURST of movement speed (from 371 to almost MAX 500 movement speed w/
)***Acceleration Gate and Ultimate Form Passive DO STACK***
If you need to get out of spawn OR to get to places as FAST AS POSSIBLE
You MUST do the following to Gain CONSTANT Movement Speed:(w/ 5 second delay on the Mercury Hammer Form)
1. While in Mercury Hammer Form, Activate your Transform into Mercury Cannon Form
2. This will give you that Ghost Movement speed buff for a short duration
3. As soon as the Ghost Image disappears on the Middle HUD, Activate your Acceleration Gate to Gain Constant Movement Speed buff
4. Then Switch Back to Mercury Hammer Form by Activating Transform after the Acceleration Gate Movement Speed buff Disappears (By this Time your Transform should be off cool down)
5. Repeat the Steps Over and over again.
This will ensure a Constant Ghost/Movement Speed Buff
***There's a 5 second CD on the ultimate form when switched back to Hammer Form after Activating Acceleration Gate where you have no movement speed buff for exactly 5 Seconds, but that's it***
Team Fights w/ Jayce
He has a very Good + Annoying + High Damage PokeAlthough, he cannot initiate the Team Fight at all, he can poke so hard that the enemies need to recall before they die in a greatly timed initiation from the enemy team (especially when the enemies are low on HP)
His
+
Combo is very deadly in terms of damage and also most importantly: VISION.You should Remember that this ONLY gives vision on the spot shoot at, so it's not an
Hawk Shot where it gives all the vision near/throughout the arrow's projectile motionYour
Acceleration Gate actually gives Vision like
's Wall of PainAlso, a normal
can still gives vision without the Acceleration Gate.HOWEVER
I think the
+
Grants you more vision because the explosion is bigger I believe and the range is also higher so you can see spots your team cannot reach.
Jayce Jungle Pros and Cons
Some Tips and Problems with Jayce Jungle
- Under-leveled + Under-Farmed If you don't successfully gank and kill the enemy
- Don't play jayce Jungle if Mid laner needs blue buff
- Lane-ganking is NOT amazing with Jayce, needs someone else to Stun + CC to Gank
- CC Team is REQUIRED with Jayce, his positioning to get into to use his
is quite hard without hard cc from your teammates (unless you use your
)- Need to CONSTANTLY GANK in Early to Mid game or farm very well after getting Tear.
Think of yourself as a SOLO Q CARRY DPS JUNGLE
FINALLY..... Comments
Solo Q Hammer them Ranked Matches GO GO
Congratulations! You have finally read this disgustingly LONG + DETAILED Guide.
Now you can go Jayce it up in the Jungle!
Jayce is a Late Game Champion, once fed and farmed after level 6 he is VERY SCARY
- FASTEST Jungle Clears in the Game (using a lot of mana tho)
- Strong Lvl 2 Ganks
- CC + Stun + Knock Back + Slow
- Ultimate Ready at Level 1
- Almost Constant Ghost (Mobile)
- Ability to Kite + Melee
Thanks for watching/reading my guide!
Please Feel free to comment and like!
ProBuilds
Champion Select
LoLCounter

































































OR 
- This is an absolute MUST.
If you went Spirit Stone and you are snowballing.


for the AS, but you can go for others if you need tankiness or CDR for more EQ Spamming.
- Heavy Burst DMG
- More Dmg More CDR



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18 days ago
http://www.solomid.net/guides.php?g=35596-slater-von-j-ger-generic-build-guide
3 months ago
10 months ago
10 months ago
10 months ago
"I agree with you on most of the things but what I want to note here is that it was a pain reading it + watching your videos when you REPEAT the same things over and over again(and most of them are common sense). You should remove ALL unnecessary text."
10 months ago
Whaaaaaaaaaat?! My point is about the unnecessary text in this guide heck if I were to make a video along with this guide I'd do it in a bot game too.
10 months ago
@Unholyshift i will be uploading real games very soon.
10 months ago
10 months ago
Maxing W gives the biggest benefits IMO because it gives you endless mana sustain, HUGE AoE base damage increase on W (70 per lvl) and it gives you insane burst with 3x AS 2.5 hits hitting for +30% damage each (at lvl5) and those hits can crit too and the damage modifier is applied to the crit as well. Because Hyper Charge is such an crazy AS steroid, you should invest in crit chance as well when building Jayce.
IMO forget Hexdrinker and get a vamp scepter and a brutalizer instead. Hexdrinker only adds the +35AD to your jungle. Brutalizer givs you +25AD, 15 ArP, 10% CDR and costs 500g less, which you can use to buy a vamp scepter for jungle sustain (or a Doran's, giving you equal AD as the Hexdrinker). You can build brutalizer into Yomumuu's, giving you crit, more AD, CDR and ArP as well as an amazing active for Jayce (as you can proc the active with the hyper charge hammer blows and almost instantly bump the active duration to 8 seconds).
Also IMO you should rune for ArP because his main damage is physical (hyper charge hits, and both Qs), so investing in ArP gives you much more damage, even in the jungle (jungle mobs have armor but no MR).
10 months ago