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JAX
Jaximus Maximus
by Snoopeh
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RUNES>
9 Greater Mark of Strength
9 Greater Seal of Evasion
9 Greater Glyph of Warding
2 Greater Quintessence of Evasion
1 Greater Quintessence of Warding

MASTERIES>
Offense (9)


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4/4


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Defense (21)


0/1


3/3


0/1


3/3


3/3


4/4


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1/1


0/3


3/4


0/1


3/3


0/1


1/1
Utility (0)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Equipment Mastery (Passive)
Leap Strike X X X X X
Empower X X X X X
Counter Strike X X X X X
Relentless Assault X X X
ITEM BUILD>
boots-of-speedhealth-potion3 This is normal in most cases, may change depending on who I'm against.

dorans-blade You can start with this, but it heavily depends on your opponent. If you are having a weak laning phase, I suggest buying 2 of these after your boots (or before you finish boots)

ninja-tabihealth-potion2sight-ward This should be your first buy.

hextech-revolver ----> pickaxe ---> hextech-gunblade If your dominating lane, then you could get the pick axe first, but it's generally a good idea to get revolver first. After completing gunblade, your a beast.

negatron-cloak This combined with your ult, will mean you can leap into teamfights and tank the initial burst damage from there AP's

atmas-impaler Amazing item on jax, giving everything he needs - I much prefer this over guinsoo's.

banshees-veil You may want to get this before atma's, but that depends on the game (and if the enemy AP carry is fed)

guinsoos-rageblade I prefer to get this later and only if I aint the one doing the tanking, I may perhaps get a QSS before I get this.

trinity-force or sunfire-cape or quicksilver-sash Really personal choice and very dependant on how the game is going.

Introduction
Jax is very well known for when your striving towards level 30 for being 'OP', especially in Twisted Treeline - however as you progress, people tend to think as him being less of a threat and is hardly played in higher ranked games - it's rare you see a jax in ranked games (unless it's twisted treeline)

Recently Jax had his Q [skills/jax/q.png] nerfed to 0.7 Ratio instead of 1.0 Ratio, which was a very large nerf especially to his early game as stacking AD runes is no longer as beneficial as it used to be. However the Riot staff have mentioned they will be looking over this nerf and giving it a rework 'soon(tm)' - So i'll be holding out for that!

EDIT: With the change of the ratio back to 1.0 and the 15~ damage nerf to his Q, stacking AD runes (with offensive masteries is viable again) However I do not like to go a full 'offensive' Jax as I prefer the tankyness which my build offers, while still outputting considerable damage.

Jax is still very viable, especially as a top solo - I believe hes very strong when playing the tanky/bruiser type.
Masteries
Regarding the masteries, some people prefer to go offense - however those people also like to build [items/guinsoos-rageblade.png] on Jax. It's just a different play style as I don't build a Rageblade and much prefer to go tanky. Obviously you will make sure to pick up the nimbeless mastery in defense - one of the most important on Jax whether you chose to go 9/21/0 or 21/9/0.

Defensive masteries scale very well into late game, especially on Jax (The extra Ability Power/Attack Speed %) as well as 4% damage reduction. Making sure to pick up the magic penetration aswell, as a large portion of your damage is magic.

The runes can be debatable, I know some people still stick with AD Runes though. Before the patch as I said Jax had a 1.0 ratio on his [skills/jax/q.png] however it is only 0.7 now, which means stacking AD runes is less viable and you should think more about your mid-late game when deciding runes.

EDIT: I have altered my rune pages slightly - I have 2, one which is for being against Melee and another against an AP.

[http://img13.imageshack.us/img13/9705/jaxpage1.jpg]

[http://img233.imageshack.us/img233/4715/jax2.jpg]





Summoner Spells
[summoners/exhaust.png][summoners/flash.png]

Explanation:


When considering summoner spells, your going to want to take [summoners/flash.png]reguardless - thats a given. [summoners/flash.png] + [skills/jax/q.png] makes for some very good escapes and kills alike.

Now, more debatable is the [summoners/exhaust.png] - When taking exhaust, you must make sure to pick up 'Cripple' (improved exhaust) in offensive tree. I like exhaust alot, because if your opponent engages you when your low - you can exhaust them and lifesteal back up.

Or when you leap onto the enemy carry in teamfights you can R->Q->W->E->Exhaust->Gunblade->Q->W and it generally means the enemy carry is dead or atleast completely forced out of the teamfight.

Some people will want to run [summoners/ignite.png], it's personal preference - however I prefer to shutdown the enemy carry in team fightw when I leap ontop of them - I don't want them doing any damage to my team (or atleast have it reduced until I force them out of the fight).
Skills
[skills/jax/p.png] Passive: Equipment Mastery

Jax's prowess with weapons and armor increase his fortitude as he gains equipment. Jax gains 3 health per point of Attack Damage and 2 health per point of Ability Power received from items.

Explanation:



This in my opinion, is a VERY powerful passive and is one of the reasons Jax is so strong - because the damage items you get, the 'tankier' you become. Not neccesarily true, but you can take more burst because you gain more HP. Which is why I like to get some resistances to co-incide with his large HP base.


[skills/jax/q.png] Q: Leap Strike

Jax leaps towards a target. If it's an enemy, he attacks it and deals an additional 50 / 75 / 100 / 125 / 150 (+70% of attack damage) (+70% of ability power) magic damage.

Cooldown 13 / 11 / 9 / 7 / 5 seconds
Cost 65 mana
Range 700


Explanation:


This is the ability which I max first, it's a large portion of Jax's damage and it is also a great gap closer and escape mechanism - Having it on a lower cooldown is very beneficial.


[skills/jax/w.png] W: Empower

Jax charges his weapon with energy, causing his next attack to deal 75/110/145/180/215 (+40% ap and 40% bonus ad) bonus magic damage.

Cooldown 5seconds
Cost 60mana
Range 300


Explanation:


As most jax players know, when you leap and have your W activated - they both deal damage at the same time when you leap - you should pretty much always do these 2 in conjunction together.

However another way to use your 'W' skill - is to use it together with your 3rd autoattack (when your ultimate procs) to deal considerable damage which the opponent will not expect.


[skills/jax/e.png] E: Counter Strike

Passive: Increases Jax's dodge chance by 10 / 12 / 14 / 16 / 18%.

Active: Jax stuns surrounding enemies for 1 second and deals 80 / 100 / 120 / 140 / 160 (+60% of ability power) magic damage to them.

Usable only within 7 seconds of dodging an attack.

Cooldown 4.5seconds
Cost 60mana
Range 400


Explanation:



The notorious 'bubble' around jax is really powerful, it makes him very strong in 1v1's especially because of his low cooldowns - Be conservative of when you use this, as the enemy starts to run - or starts to chase you for example. Don't spam it whenever it is up - it is also amazing if you can have this proc'd pre team fight and Leap strike right onto their carry and stun him.


[skills/jax/r.png] R: Relentless Assault

(passive) Jax's basic attacks increase his attack speed by 6 / 10 / 14% for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for 140 / 170 / 210 (+70% of ability power) bonus magic damage. Attack speed stacks up to 10 times.

(active) Grants 20/35/50 + Jax's dodge percent in bonus magic resistance for a short time upon activation.

Cooldown 60 seconds

Cost 80 mana

Range 100


Explanation:



The ultimate rework they did on Jax is really powerful. When you get to level 6, you become a force to be reckoned with :) Auto attack creeps twice, then the enemy champion (combining it with your W) It does a really nice amount of damage.

Your ultimate is also VERY strong when leaping into a team fight, activate it and jump in - soak up ALL of the enemys burst, then leap/flash out (if you have to) - try get a stun off if you can before getting out. This is what I really like about Jax, he can soak up so much damage jump out and then go back in again with relative ease.


Skill Order
If you are purple team, then you may want to consider getting [skills/jax/q.png] first - It's my most common first skill, as it helps protect against the early ganks - especially from junglers like Jarvan, Fiddlesticks, amumu - who may try and gank top early.

I may start with [skills/jax/e.png] sometimes, it depends on who I'm laning against (and if I am blue team) - I would take E first on blue team against Irelia for example.

You should make sure you have your Q + W + E by level 4 ( with 2 points in Q)

Skill Priority:

[skills/jax/r.png] -> [skills/jax/q.png] -> [skills/jax/w.png] -> [skills/jax/e.png]
Early Game
At this point, your pretty weak (mostly because of the nerfs on Jax's ratio's) and as such you should try and play it safe - at least until level 4, when you have all your skills and can knock out a combo.

You can harass a little bit, but make sure you don't go out of mana as your leap and stun make for excellent escape abilities if you need to use them.

If you see your jungler coming to gank your lane, try and build up a stun (auto attack your opponent and all minions will attack you) this will proc your E, so you have a stun ready. Once you have the stun ready, back off a little bit so your opponent comes closer and then when your think hes close enough - PING to notify your jungler your going in, leap and stun your opponent.

Concentrate on farming if you can, Jax's ultimate is pretty strong but it's not that amazing until level 11 - You really want to farm for your [items/hextech-gunblade.png] (or at least the [items/hextech-revolver.png] so you have some sustainability in lane)
Mid Game
By mid game, you should aim to have your [items/hextech-gunblade.png] - it is such a powerful item on Jax and if the game is running pretty even - you can pretty much 1v1 anyone. Don't be afraid to harass your opponent if your still in lane and don't be afraid to chase people down as at this point you will be doing alot of damage and have a lot of crowd control. ([items/hextech-gunblade.png] + [skills/jax/e.png] + [skills/jax/q.png] and case down / run away)

This is where you should be picking up your kills, get involved in team fights and look for fights - This will allow you to snowball into lategame.
Late Game / Teamfights
There are a few champions that are known as strong 'Late Game' champions and Jaximus is one of them, among Yi & Tryndamere. However one of the major benefits of Jax is that he doesn't depend on farming all game like Yi and Tryndamere as he is naturally strong due to his amazing skill set.

You should be very strong and by now should have :

[items/ninja-tabi.png] + [items/hextech-gunblade.png] + [items/banshees-veil.png] + [items/atmas-impaler.png]

You will be able to leap straight into the middle of a team fight, even starting one - just make sure you activate your ultimate as your leaping / just before to negate any damage you take on approach. Exhaust the enemy carry and apply your Q/W/E and flash out if you need to (You will probally have taken most of the enemys burst) - But because of Jax's high HP and the Resists incorporated into my build you are very tanky.

If you still have enough health, jump back into the fight straight onto the enemy carrys and shut them down, stop them getting from hitting your team and get in there face. You can soak up and deal so much damage, so drawing attention from their carrys is good for your team.

I have made several quadra and penta kills with jax late game - because he is simply amazing late game, especially with my build if it's an even game.
Final Comments
Most important is to play pretty passive - but understand how much damage you can do and how much you can take - theres a very fine balance.

I will try and add some videos to this guide to show you how I play Jax in ranked solo queue sometimes. There may already be a video or two of me playing jax on my channel at www.own3D.tv/Snoopeh/ - which you can check out, or just watch my stream! :)

Enjoy Jaximus Maximus - as much as i do !
Video (Laning vs Udyr)

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Comments: 69
  • ayushsinha
    5 months ago
    SWEET! I just got a free Minecraft card code at http://minecraftget.com
  • Faraday
    11 months ago
    I wish the old Jax back.
    I tried this build, and it was perfect for my Jax playstyle.
  • can you just update the masteries because they are a little outdated
  • Furio
    1 year ago
    i lol'd about your vid ... imo dyrus guide way better.
  • Endrance
    1 year ago
    Why no early Sheen? It increases the damage of your combo by like 200 damage on 30% resistance. Wriggles is also super strong, not only cause of the armor, damage and lifesteal, but also because you can jump on your free ward for double Flash or saves if your Flash isn't up. Don't tell me you don't get it because it delays your "core build", because both of those Items together provide almost the damage and utility Gunblade does, while you get it like 3 levels earlier.

    Wriggle's is a must if you lane against another tanky DPS and it provides you with the ability to do early Barons and steal buffs in a matter of seconds.

    I'd understand if you just prefer your build, but you don't even list those items for their strengths which they definitely have.



    I also kind of dislike your Masteries, since I tend to go the pressure/offensive 21/9/0 route on almost any tanky DPS bruiser/skirmisher top. But I guess that's preference.
  • Snaffy
    1 year ago
    That 3v1 escape where you chased Cass into their jungle was just epic. Then you follow it up with a low-HP kill on Udyr and I nearly spit my coffee! :P
  • r3v0
    1 year ago
    nice guide .. helps me a lot ..thanks for your work!
  • Donwor
    1 year ago
    I think despite the nerfs jax will still be fine.
    I mean its not his early game that makes the diffrence.
  • Bubbles
    1 year ago
    Jax nerfs confirmed, how will you deal with this, Snoopeh?
  • Nighthawk
    1 year ago
    Big fan of you (I also prefer tanky Jax, but I do like Dyrus better lol). However when you try and scale into teamfights and late game, I can't understand 2 things.

    Why you don't get Zhonya's? (Better then Atma's imo)
    Why you don't consider Wit's End?
    Also (vaguely) why you don't go AP.

    You can get upwards of 3.5k hp very easily with AP Jax, and he probably has better sustained dps then AD Jax (yes your auto attacks hit hard but your ult proc hits TONS harder). He's easier to itemize then AD Jax. Zhonya's pretty well solves any problems you had previously especially if your focused and otherwise can't do shit. Deathcap not only boosts your damage tons but also boosts your hp and scales a billion times better into late game then anything else.

    Just wondering.
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