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ZYRA
Support Zyra - One seed to root 'em all
by Paoz
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RUNES>
9 Greater Mark of Resilience
9 Greater Seal of Replenishment
9 Greater Glyph of Force
3 Greater Quintessence of Avarice

MASTERIES>
Offense (9)
Summoner's Wrath

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Defense (3)


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Utility (18)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Rise of the Thorns (Passive)
Deadly Bloom X X X X X
Rampant Growth X X X X X
Grasping Roots X X X X X
Stranglethorns X X X
ITEM BUILD>
Starting Items: faerie-charmsight-ward4health-potion

Mid-game Support Core: ionian-boots-of-lucidityphilosophers-stoneheart-of-goldkages-lucky-pick

Late game support items: will-of-the-ancientsaegis-of-the-legionshurelyas-reverie
Introduction
Hi!
Welcome to my first Solomid.net guide :) Thanks in advance for the time you're spending reading this guide, i owe you a beer ^_^
Let's introduce myself: my name is DJPao, i'm an average 1200/1300 player on EUW, nothing special, but i just try to put effort in what i like to do.

I mainly play AP Mid or Support for team Critter Kill Squad (hi Team!), so Zyra immediately caught my attention, being able to cover both of my main roles.

As i said, this is my first ever LoL guide, i'm far from being a Pro player, so forgive me for being somehow dumb or unable to cover every aspect of Zyra and what she offers.

Enjoy :)

= DJPao =
Masteries
Mastery-wise, I'm still looking for a perfect mastery page for Zyra.
Actually, 9/3/18 is what i'm running: she is an aggressive Support, so AP/Magic Penetration is a a good choice to poke in lane, while taking Heal bonus and a little armor from the Defense tree, losing just the 21st point in Utility ... good but not mandatory, in my opinion.

A different Mastery Page could be 0/9/21, taking armor/health in defense, against a heavy harass lane.
Speaking about runes, i'm still testing out 2 Rune Pages for Zyra. The first one is the page i'm featuring in this guide, running Armor Marks, Flat Mana Regen Seals, AP/level Glyphs and Gold Quintessences.

CDR Glyphs are not needed, since you will still reach 39% by maxing W (20%), building Ionian Boots (15%) and 4% from Offense masteries (or Utility, if you still want to run 21 points in Utility.

Another viable option is playing with Gold Glyphs, leaning towards lategame ... but i still prefer playing with AP/level, since AP boosts skills AND our plants, being able to poke the hell out of our botlane or pumping out some more damage during Dragon/Baron or Teamfights.
Summoner Spells
[summoners/flash.png][summoners/heal.png]

[summoners/flash.png] is quite mandatory: Zyra has NO escapes, no position skills, NO NOTHING. We MUST be able to avoid dangerous spells or CCs.

[summoners/heal.png] or [summoners/exhaust.png] is just a matter of preference and synergy with your AD Carry: i prefer running Exhaust while playing premade bottom or 5s, while i prefer Heal laning with an unknown AD Carry with no communication whatsoever.

[summoners/exhaust.png][summoners/ignite.png] Can be a viable option, if you want to play an extra-aggressive kill-botlane

[summoners/clairvoyance.png] Nowadays is a subpar summoner spell, as Junglers become more unpredictable day after day.

Any other Summoner spell is quite useless, just [summoners/cleanse.png] is viable against a really really CC heavy botlane, like [champ/vayne.png][champ/blitzcrank.png] or something like that
Skills and Skill Order
[skills/zyra/p.png] Passive: Rise of the Thorns

Upon death, Zyra returns to her plant form. After 2 seconds, she can press any ability to fire a Vengeful Thorn towards her cursor, dealing 99 + (25 � level) true damage to each enemy it strikes.

It's amazing how much damage this passive is able to pump out, when needed. Quite as good as Kog'maw's, sometimes even more.



[skills/zyra/q.png] Q: Deadly Bloom

Thorns shoot from the ground, dealing magic damage to enemies within the area.

Rampant Growth: If Deadly Bloom hits a seed, a Thorn Spitter grows. Thorn Spitter attacks with long range and deals magic damage.


It's a good skill while playing AP Mid, but support-wise, it's just good to pop out ranged plants to harass, since Q-Plants do not scale more by maxing out Q first.
Max Q last, at level 18



[skills/zyra/w.png] W: Rampant Growth

(Passive): Grants bonus cooldown reduction.

(Active): Plants a seed lasting 30 seconds. If an enemy champion steps on a seed, it will be destroyed but they will be revealed for 2 seconds.
Zyra periodically stores seeds and she can hold up to 2 seeds at any given time. Zyra cannot plant any more than 4 plants at a time.
Cast spells on seeds to grow plants. Plant damage is based on Zyra's level. Extra plants striking the same target deal 25% less damage.


Mini-wards, a HUGE amount of Cooldown Reduction, your plant source ... W is an amazing spell, it's versatile, as you can put down seeds during Q/E travel time, to set up the plants you really need for the engage you look for.
Max W second, at level 13



[skills/zyra/e.png] E: Grasping Roots

Sends forward vines, dealing magic damage and rooting enemies for a short duration.

Rampant Growth: If Grasping Roots hits a seed, a Vine Lasher grows. Vine Lasher has short ranged attack that deal magic damage and slow by 30% for 2 seconds.


Damage, quite a long snare ... this spell is your main harass ability, used to set up engages.
When you are sure to root an enemy champion, put down a seed in the travel line of this spell, in order to pop out your Melee-Slow plant, then immediately Q and put down another seed inside the Q damage area, to pop out your second plant.
Max E first, at level 9



[skills/zyra/r.png] R: Stranglethorns

Summons the fury of nature, growing a twisted thicket at target location which deals magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air.

Rampant Growth: Plants within the thicket are enraged, increasing their attack speed by 50%.


HUGE range, HUGE radius. Not so good to engage, just amazing after rooting an enemy champion, during a gank or engage, more amazing in teamfights, where it's full power comes in play.

Use your Ultimate ONLY if you have 2+ plants down, or if you will manage to put down 2 fast plants during Ultimate "arming" time.
Obviously get a point whenever able, at level 6, 11 and 16.

Recap:
[skills/zyra/r.png] > [skills/zyra/e.png] > [skills/zyra/w.png] > [skills/zyra/q.png]

Engages:
[skills/zyra/e.png] into [skills/zyra/w.png]
then [skills/zyra/r.png] into [skills/zyra/q.png] and [skills/zyra/w.png]



Final Comments
This guide is far from being complete or perfect, i'll try to make adjustments by experience, gameplay and so on, adding more information in the next days/weeks.

I hope you enjoyed this guide, have fun playing Zyra.

Huge thanks to my team and teammates, thanks to ArashiXXII for laning with me (sorry, i don't mean to KS you *kiss*)

See ya next time!!!!

= DJPao=



*** TO DO LIST ***
- Laning Phase
- Synergies with AD Carries
- Counters and Countering with Zyra
- Item Build discuss

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Comments: 2
  • Pepperbiff
    9 months ago
    Isn't your CDR calculation wrong?
    (W) passive 20%, Boots 15% and Reverie 15%. Meaning you probably can change boots to something more fitting the fight (merc, sorc or ninja)
  • Paoz
    10 months ago
    Please comment, thumbs up, down, middle, everything is useful :)
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