IntroductionThis is volume 2 of my Lee Sin guide series. This guide focuses on laning, preferably solo lane whenever possible, though I will include a brief section on duo laning. The first guide focuses on jungling and can be found here: http://solomid.net/guides.php?g=3091
When soloing as Lee Sin, go TOP whenever possible! It is just way too strong in comparison to soloing mid lane and his presence is much stronger up there. I will explain why this is so later on.
With proper play as Lee Sin you will dominate your lane. You will dive your enemy like a boss and still make it out alive. You will carry your games (unless you have dysfunctional teammates...).
*As a head's up for those who have read my other guide, you may recognize several things I say in this guide because I have taken it from the other one (ie, my explanation on the uses of ). The reason being that this is still the same champion, hence the similar item builds. This being a different guide does not mean I'm going to change every last detail. That is just stupid.
**THIS GUIDE GOES MORE IN-DEPTH THAN MY LAST ONE. YOU HAVE BEEN WARNED.
- I write extensive guides because if I were the one trying to learn a champion, I would want to know as much as possible. I hope you appreciate the effort I'm throwing in, and hope this guide is as good, if not better than the other one. I'll try to make it more enjoyable to read.
MASTERIES HAVE BEEN UPDATED SINCE NEW PATCH 11/16
ITEM BUILD UPDATED SINCE HEXTECH GUNBLADE NERF 11/16
CHAPTERS HAVE BEEN EDITED/REWRITTEN ACCORDINGLY 11/16[
If you're interested in watching me play, or want to see videos for further entertainment, just check out and/or subscribe to my stream and youtube accounts.
Masteries/RunesI put the "Masteries" and "Runes" sections together since they go pretty hand in hand.
I run 21/9/0 masteries because it is optimal for lane dominance and simply because the offensive tree has a lot more to offer Lee Sin than either of the other two. Every mastery that is added benefits Lee Sin in some way. The BIGGEST UPDATE from this last patch in respect to Lee Sin is the Executioner mastery (Increase dmg dealt by 6% to targets below 40% hp). Six percent may not seem like a lot, but with your and , you'll be wiping people out like crazy. There's just so much synergy in the mastery for Lee Sin. Prepare for more cries of "OP".
For the defensive tree, I just threw down 9 for the HP boost and the 6 armor. That small amount can really help you in lane, and add some extra beef to your late game, but you can really just throw those in offense or utility. Doesn't make that huge of a difference.
The runes I use for laning depend on your enemy. If you're against a squishy top laner, go ahead and use the runes I do for jungling. It will optimize dmg dealt. Otherwise, you could use the runes listed in this guide (15 armor pen, 6.8 ad, 13 armor, 13 magic resist). For targets with slightly more armor, the extra armor penetration is probably better in the long run (against for example).
With the 15 armor pen, you will have a total of 21 with masteries in addition to 10% armor pen. Once you add adjust in the picture, you'll have 31 armor penetration at level 1.
Note 1: If you want to get the crit chance/crit damage masteries, feel free to take some pts off the defensive tree.
Note 2: If you want extra movespeed and increased buff duration, just take the 9 out of defense tree and throw it into the utility tree.
I will ALWAYS get on Lee Sin. Here's why:
Using flash offensively:
1. Flash into range, and shoot
2. Flash onto target if surrounded by obstacles (ie, minions) to
3. To gank/pick a target off: flash behind target and their ass to your team
Using flash defensively (for escapes):
1. Flash over ledges
2. Dodge skillshots (ie, Ashe arrows, etc)
3. Flash into range of your minions, teammates, wards so you can to them
These are only a few examples to what you can do with flash.
SO WHY ?
1. It can help you escape. If being chased, exhaust the enemy when they're in range and GTFO
2. To secure kills
3. To save allies
4. To shut down an enemy ( just to name a few)
Exhaust can be used to destroy virtually any champion, but don't bother using it on those who do not pose as threats though (ie, ). However, if the game is late enough, and you cannot get the kill without it, it may be worth it to make the final battle 5v4 in your favor!
(3) and (4) tie in together very well.
Pro tip: If you see , or anybody else channeling a spell, exhaust them and you will reduce their damage output SIGNIFICANTLY. For example, Nunu's ultimate gets reduced to shit when exhausted, even after a full channel.
is a good spell to have, too, but unlike ,it is not as effective later on. It is good at securing kills, but you have for that! Only reason I would ever get on Lee Sin is if your team has none! If you have to be the one to get it, you have a team full of selfish bastards who need to get chewed out.
This combination makes you even stronger in 1v1 and you can completely dominate your lane. However, with the absence of flash, you are much more vulnerable to ganks, and sometimes cannot solely rely on your skills to save you. You will have to be extra careful when your lane is pushing, so if you do this, you MUST have ward control in your own lane (place a at every opening where ganks may come from).
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
The attack speed boost is just insane for early fighting. It gives you such a huge damage output advantage over other champions and helps you assert lane dominance early. The energy return is great for fights, too, so in order to fully utilize this passive and maximize the damage you deal, you need to make sure to autoattack at least once before using the next skill.
Q: Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+1.0 per bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+1.0 per bonus Attack Damage) physical damage plus 10% of their missing health.
Cost 50/30 energy
Cooldown 10 / 9 / 8 / 7 / 6 seconds
As I mentioned in my first guide, this skill is one hell of a finisher! Only downside to it is that it's a skillshot. If the enemy is surrounded by creeps, it's impossible to hit him with it, so you'll need to draw/chase them out of the mob. Other than that, it's a good harassing/last hitting tool.
Also, notice that the bonus attack damage ratio is 1:1 for both Sonic Wave AND Resonating Strike, meaning that building AD on Lee Sin is TWICE AS EFFECTIVE for this skill. You get more bang for your buck.
W: Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from 40 / 80 / 120 / 160 / 200 (+80% per Ability Power) damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains5/10/15/20/25 lifesteal, spell vamp, and armor.
Cost 50/30 energy
Cooldown 8 seconds
1. Resisting Harass: If your opponent is annoying and constantly poking you (ie, ), activate your safeguard to shield some of the damage, and use Iron Will to leech your life back.
2. Turret Diving (will be covered in own section)
3. Escaping: As Lee Sin, you should try to keep at least two wards on you at all times (Don't be stingy because you don't know what'll happen!). You can place it over ledges, into bushes, anywhere, and safeguard to it to help you escape/juke the enemy.
4. Saving Teammates and Yourself: Safeguard is also great for saving teammates! There have been so many instances where I've saved a teammate by taking ult for them, or shielding them from a fatal turret shot, ult, you name it. Just use your instincts and you'll eventually get used to it.
Iron will allows Lee Sin to stay in fights longer than other champions can. If you don't feel like recalling back to heal or shop, you can simply go to the nearest creeps (when safe to do so), and turn on Iron Will to leech your life back. In conjunction with wriggle's lantern, bloodthirster, or hextech gunblade, you can easily leech most/all of your life back with only a few autoattacks. The spellvamp also works for smite or wriggle's procs. When used with , you will spellvamp from the damage dealt from both parts of the skill!
E: Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+1.0 per bonus Attack Damage) magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Cost 50/30 energy
Cooldown 10 seconds
Like , this skill also scales 100% bonus ad. Yay.
The first part of this skill, Tempest, is really good for clearing waves mid-late game, and also "reveal enemy units hit" such as these invis whores: . If an enemy is planning to escape into a brush and you already hit them with Tempest, then you'll be able to see them in the bush as long as the debuff is still on them.
Cripple completely destroys physical dps champions due to the attack speed debuff. This, along with , really tears them up and prevents any virtual escape. If they do manage to run away, just aim precisely and them. Lather, rinse, repeat.
R: Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing 200 / 400 / 600 (+2.0 per bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Cost 0 energy
Cooldown 90 / 75 / 60 seconds
I'm assuming that most of you know this ultimate does. Rape? Yes. CC? Yes. Wait, capable of cc'ing multiple people? WTF! If you didn't think that was OP enough, at level 16, it does 600 base dmg, plus it scales off 200% BONUS AD. In 1v1 situations, this burst should not be underestimated. ++ is the easiest combo to finish off a target. When fed enough w/ AD items, you can literally one-shot the squishy carries and supports. I will explain its use in teamfights later on.
Early Game, Mid Game, and Late Game Teamfights
Early game is the most important part of the game, as it determines how the rest of the game will go. If you completely dominate your lane, chances are your team will win, unless the rest of your team somehow feeds. If your lane is a stalemate, say vs lanewick, then just try to farm as much as possible because you're in for a rough game.
I do not get until level 4, sometimes even 8. Depends on how well you're doing in your lane. The reasons why I would get it at level 4 are: 1) you are winning the lane and would like to be more aggressive, or 2) your jungler is going to try to help you out, so you'll need it for the slow. If your lane is a real bitch, get it at level 8, and add more to to help you lane better.
Mid game is where Lee Sin shines the most. At this point, you should be out of your lane and running around like a fat girl looking for cake, except in this case, the cake = enemies to kill, and the fat girl is YOU. If you stay in lane any longer, your skills are simply wasted. You want to help your team pick up as many kills as possible to stretch that lead. You want to help secure dragons and grab red buff for yourself if your ranged carry doesn't want it.
If you do happen to stay in your lane, you better be warding the river/enemy jungle and pushing the towers down. Lee Sin is an amazing split pusher because of the attack speed generated by his passive. You want to be spamming your abilities (throwing in autoattacks in between) to tear that tower down.
I have heard a lot of people say that Lee Sin sucks late game. They are crazy. If you went the tanky route, then you should be controlling the pace of the game. Do not be afraid to jump in 1v5 as long as your team follows up. Your job late game is to initiate, soak as much damage (and live), deal as much damage, and cc as much of the team as possible with your and .
More on Teamfights*This section is almost exactly the same as the one in my first guide because your roles as Lee Sin should not be determined by whether you jungled or solo'd.*
Any time you see an enemy who is out of position, to them if possible and safe to do so. Then them to allow your team to catch up and take them out, making it a 5v4.
After the fight has started, you want to chase/zone out their carries, but your squishy teammates when they're being targeted, or even tanks when they're getting low. You need to peel enemies off of teammates when they are being pursued, and this is where your comes in.
Save your for times when the enemy is clustered together. If your team is retreating with the enemy team chasing close behind, the closest one to hit as many enemies as possible. With the damage that you'll be dishing it, it is likely that that kick could turn the teamfight into your favor.
Don't forget to utilize your passive! In longer teamfights, you want to space out your skills still, otherwise you'll run out of energy in no time and not be as effective for the rest of the fight.
: to catch enemies out of position, to chase, to finish, to just deal heavy damage on a single target
: to protect, to escape, to bait
: to peel, to slow dps champions and reduce their dmg output, to secure kills
: to cc multiple targets (especially the carry), to flee, to secure kill, to isolate a target (though I do not recommend using it on just ONE enemy if you can help it), to look cool
This following video will demonstrate the various uses of Lee Sin's ultimates and how it should be done.
(also found in other guide)
Turret DivingBefore continuing and explaining how to lane as Lee Sin, I should first explain how to dive your enemy. The ideal situation is that your minion wave is pushed up to the enemy turret, and you have wards to show you if you're going to get ganked or not.
Diving your opponent is a bit more advanced, but it takes practice and is extremely rewarding when done correctly. Say you are pushed to the enemy's tower, and they are 50% or lower because you've been pressuring them hard. If you are healthy enough and have enough damage to kill them, walk into tower range, them, walk back out of tower range so you don't take an unnecessary turret shot, to him, finish him with , autoattacks or , then back out to your minions. to be safe, especially if you are dangerously low.
SOLOING TOPI start off with every time whenever I solo. The only exceptions would be if I was expecting a tough matchup like Lanedyr (will talk about later).
As mentioned earlier, when solo laning, top lane is way better overall than middle lane. Your role as a solo is to completely shut down the enemy solo. You want them to starve. You want them to shit their pants and think twice before even walking up to try to last hit a creep. This is done by playing aggressively early.
With the help of , this is easy to do. Remember that you start out with 31 armor penetration, and with the exhaust mastery taking off an additional 10, you'll be doing true damage (or close to it) at level 1! They will either blow their summoners to get away from you, take a real beating and recall, or burn a couple potions just to get their life back. Them blowing away and/or is worth using your . Whatever happens, you will still have a slight edge in lane.
If your lane is really tough due to a roamer, or just an insane amount of harassment, I recommend leveling over pre-6. You will need the extra shield health and leech to be able to sustain.
If you are winning your lane due to your manliness, and a testosterone rush is telling you to do something crazy, why not dive the enemy?
The bush is the reason why solo top is so good for Lee Sin, and you want to take full advantage of it.
1. Harass/Zone out the enemy with . If it hits, then punish them and kick them in the face.
2. Escaping: You can easily escape ganks by to your minion and flashing away if needed.
3. Kill: If the enemy is at least half life (a little above is okay), you can hide in the bushes and wait for an open . If it hits, and kill. (Will be shown in replays)
SOLOING MIDMiddle lane, though not the best choice, is still an okay lane. You can still play aggressively, but need wards on either side to do so. You can still zone out the enemy, but it's much harder to do so since you're melee. Your best choice will be to just farm and get frequent ganks from your jungler. Also, make sure your bot lane wards dragon.
However, if you're winning your lane substantially, feel free to dive as long as you live doing it. You don't want to trade kills with the enemy. Nobody gets ahead in that scenario.
When your lane is pushing you have a couple choices:
1. Feel free to take your wraiths, as well as theirs. You will want to ward that area anyways in case their jungler comes.
2. Gank top or bot
3. Recall and shop
4. DIVE THAT BITCH
DUO LANINGDuo laning bot, though not recommended, can work if your lane partner has a really huge presence and gives you all the cs. Just pray that you don't get a typical 5th pick soloq idiot that picks w/e the hell he wants
Good lane partners:
: 2 forms of CC + burst dmg + heals OP
: Similarly to the Taric/Garen lane, stun + the armor pen from shatter is retarded OP when laning with this kind of heavy physical damage. Heals, too? Who's complaining?
: Haven't tried this very much, but into them with a time bomb on your head can be pretty entertaining yet broken at the same time. Too bad he doesn't heal though..
All 3 of these champions have amazing zoning capabilities and burst dmg. You might want in this situation so that you rack up those kills!
MatchupsFor the most part, Lee Sin dominates his lane very effectively. In order to know how he does against other solo laners, you need to know how the other champion works. This being said, I have split this section into "Good Matchups", "Bad Matchups", and "Either/Or Matchups", meaning the lane can go either way. I only picked out several champions in these categories as examples so that you can get an idea of how to lane. Otherwise it'd be a total eyesore to read even more blocks of text.
Akali's lane dominance relies on poking by throwing Q's, and releasing the burst by autoattacking you once you're marked. However, as Lee Sin, you have just as much burst damage in addition to your attack speed from your passive! Do not hesitate to get level 2 because she relies on her W circle to hide her so that she can sneak pokes at you. If you can see her, you can burst her down with your /autoattack combos.
Irelia is a tough matchup for many champions, but she has one weakness early. She is VERY mana-dependent. With this in mind, our goal is to make her waste it all. In order to do this, you want you "fuck around" with her. By this blatant term, I mean you play aggressively, bait her skills out, then just W some of the inc dmg while still exchanging blows with her, her, chase and kite her some extra hits, etc. Her Equilibrium Strike (E, stun/slow) costs a great deal of her mana early game, and her Bladesurge (Q, dive skill) will also cost a full 60 mana if she decides to use it on you (I would know because I used to play her a lot). If she ever gets into melee range to try to cs, or if she dives at you in hopes of harassing you, fight back. Make sure you punish her for even getting near you by chasing her off with , and for big damage. The moment she runs out of mana is the moment you win your lane. Just keep playing smart, and do not throw away your advantage. You should be extremely careful when diving, watch out for her stun, as it is really good for baiting a kill and has a longer duration each time it is leveled up, so don't get super greedy.
Also, if she has , you will definitely have the upperhand in lower level fights because it does virtually nothing at level 1, whereas is good throughout the entire game.
You can easily zone out Kassadin by hiding in the bush and throwing . Be very aggressive at level 1 and you will force him to spam Q to either last hit, or attempt to harass you. Kassadin cannot exchange blows with you.
YEP, Mordekaiser is a GOOD matchup if you know how to fight him! He can be very intimidating, especially to less experienced players, but like I said, you need to know how your opponent functions. His shield makes him "seemingly indestructible", but few people realize that it's really easy to break in the earlier levels. Under all that metal, Mordekaiser is actually incredibly squishy. Early game, can easily take off most of the shield, and autoattacks will go right through and take off bits of his life bar. You want to fight him away from your creeps, or else he's just going to accumulate more shield with each spell he casts.
Mordes generally start out with one of these choices: 1) , 2) , or 3). If he starts out option 1 or 2, then you should have an easier time. Simply be aggressive early, chase him away from your creeps and exchange blows with him. Use one pot, and bingo, you have the advantage.
Lee Sin is really good against Mordekaiser because of his damage easily goes through his shield and more, and is also a strong counter. You can shield yourself from a lot of the skill damage he throws at you, and you can also render his ultimate useless by absorbing it all.
Nidalee is a strong laner due to her poking power, and her strong heals. I usually become more aggressive around levels 3-5 when you have more levels into and . You can also hide in the bush vs Nid to poke with your . If she facechecks, you simply and punish her. Your energy regenerates way quicker than her mana does, so don't be afraid to exchange blows with her. The moment she falls to 50% hp or more, you want to keep the pressure onto her and not let her heal her life back.
I would get at level 4 because once she is 6, her mobility with her Cougar form is ridiculous. A cougar Nidalee will dive into you with her strong burst. The moment she does this, you want to , autoattack, slow her down while she's trying to pounce away, hit her with . Then after she pounces again, fly to her for more dmg. When she's low enough, to finish her off. You will see a replay vs Nid in the "Replays" section.
Vlad's early game is complete shit pre-7. You will crush him. Play very aggressively. Zone him out. Exchange blows with him. Don't let him off with a free transfusion on you. What tends to happen with Vlads is that they will fall behind early, but once their transfusion is lower cd at 7, and they have , they will start catching up. If you managed to starve/deny him, and attained a 1 or 2 level advantage over him, it will be extremely difficult for him to come back at all.
BAD MATCHUPS (sort of):
Anivia is extremely easy to beat pre-6. Just dodge her stun to avoid her E's burst dmg. However, when she's level 6 and has a catalyst and/or blue buff, you will lose 1v1 with her if she's a good Anivia player. When this happens, she will tend to push her lane. It is up to your jungler to gank.
Once Heimer has his turrets placed, he is almost impossible to reach and his pokes with his missiles hit like trucks. In this scenario, I would just farm with , and poke at him with whenever possible. Do not dive at him unless you have a minion near by to jump back to or else you'll take a real beating. When you are 6 and have your ultimate up, you should be able to kill him with your insane burst. Heimer is one of the slowest/squishiest champions in the game.
Swain is a horrible matchup for pretty much any melee champion. His early game is so strong, BUT you can beat him. With a good amount of magic resist from items such as , , , or , and with enough levels, you will be able to outburst him. If you feel his ulti is too much of a problem, you can always get even though many people call it a "shit item". The active shuts along with your shuts Swain down easily. If you don't want to get the executioner's calling, is always an option, and combined with your , it is a strong finisher.
Since his OP passive buff, Gangplank has been causing so many QQ's and is a top ban in ranked games now (and with good reason). Avoid fighting him at level 1 because you cannot exchange blows with his passive. With maxed stacks, his damage output is stronger than yours, and he his slow will allow him to chase you and land a few more hits. Do not give him free parrley shots on you, either, because the mana cost is very low and it's very spammable. You will take unnecessary damage. Get your jungler to gank early. Once you get a few levels into your , you should be able to handle him, and when you're 6, he shouldn't stand a chance. Use the bushes to avoid his parrley shots.
Garen is a real terror top lane due to his ridiculously strong early game. Let's break it down: His Q is a silence that takes off a chunk of your life. His E spin literally shreds through your hit points. His W passively increases his armor and magic resist, and actively makes him very tanky by reducing damage dealt to him by a percentage (so it's like a mini ultimate on a lower cooldown). His passive is also like a , regenerating a % of his hp after leaving combat for a few seconds. This being said, his playstyle is just him hugging bush, coming out to last hit and Q+E you. After getting hurt, he'll just go back to his bush and regenerate. If you keep getting caught by this damage, you will get zoned out all game and lose lane.
SO, people have asked me how to beat him. My answer is: 1) Start with . 2) Outplay him.
Easier said than done, right? If he's hugging bush, he's waiting for you to extend for a last hit. When you do this, his ass will jump out and try to Q+E you. Knowing this, you can bait his Q out and run away from him immediately. Once his silence duration is over, you can engage with him. If he spins at you, just to a creep, come back with to slow him, and him down. Lather, rinse, repeat. Of course, you want to keep your lane warded so that his jung won't come gank you when you bait his skills out. Eventually, he'll get used to you bait him out and won't charge at you with his silence immediately. When this happens, just when he's near and run away. Also, get . The attack damage and armor does wonders. Plus, the ward is great, too. If you're still having trouble with your lane, you can just pump a few points into W over your Q or E so that you can sustain beteter.
His level 1 is stronger than you due to his flame spitter. As with GP, gain a few levels, farm whenever safe to do so, and start playing more aggressively when your is stronger, and you have up. You should also get at level 4 to counter his speed boost from his W. Use the bushes to your advantage like you would against GP.
At level 6, be very cautious because his ultimate is very devastating when used properly. Hiding in bushes probably isn't the best idea unless you have a minion to to make him waste it. Keep your lane warded because a good Rumble ult creates a good ganking opportunity.
WW's hungering strike has been nerfed hard from 100% of the damage heal, to 80%. I have posted a replay of me fighting a lanewick before the nerf. You need to outplay him. Once you're level 4-5, you can play more aggressively and overwhelm him with your damage output. As with vlad, do not let him off with a free heal. You want to burst that damage back out onto him.
Udyr is like... 10x more difficult to fight than lanewick, and it's mainly all because of two skills.
Q: Tiger Stance's damage output is way too OP for it's manacost. Plus, it's all from one simple autoattack. Turn on Q, right click, BAM, 200 hp gone at level 1.
W: Turtle Stance not only gives Udyr a stronger shield than yours, but it leeches both health AND mana from each autoattack as long as its your current stance.
In short, Udyr is like Lee Sin if Lee Sin were to sacrifice mobility for durability. This being said, Udyr is probably your hardest lane oppponent. The lane is pretty much a stalemate, but he will definitely outlast you and slowly win the lane unless you somehow outplay him, or if you get a gank. Also, Lanedyr's generally start out with , so if you're afraid that you cannot last as long as he will in lane, you could start with those items as well.
Bruisers are in a completely different realm. By bruisers, I mean tanky bursty champions like . I know that is also a bruiser, but she's easy to lane compared to these guys. Maybe it's because she's just a woman (just kidding!... maybe). These champions are different from Irelia because they are not as mana dependent in order to deal damage. All of their skills are very inexpensive or don't cost anything at all (ie Renekton).
SO HOW DO I FIGHT THEM?
Typically, they tend to play very aggressively by getting all up in your face by simply walking, or by using their gap closers. In order to cope with this, you should start with , and may have to completely change your skill order.
NEW SKILL ORDER:
LVL 1: OR
LVL 2: OR
After testing vsing some champions with some friends, I experienced how tough it was to lane vs Xin Zhao. His damage output is just insane if he can hit his three talon strike. This being said, I leveled over , placing 3 pts into it pre-6. The attack speed debuff makes their damage seem so miniscules compared to the damage you'll be dealing. If they have a stun like Renekton, or a knock-up like Xin, they can just harass and run, so it is important that you hit them with right when they dive at you right before you're cc'd, that way you can slow them when they're backing up, then chase with for more damage.
Special thanks to Ranium and nGB ReyalZ.
Final CommentsThis concludes my guide on solo Lee Sin. Thank you to those who actually stuck with me and read the entire thing. I know it's pretty dense. I got exhausted from just typing it.
Oh yeah, I will also be streaming from time to time now, and it can be found at http://www.own3d.tv/live/113641 so make sure to watch it! Subscribe to it if you want to know whenever I start streaming. Hopefully you'll enjoy it.
ReplaysSolo top vs pre-nerf Lanewick. http://clgaming.net/replay/2816/
I go Atmog's because my team is very squishy. Pay attention to the amount of damage I dish out with just a brutalizer and warmog! In teamfights, notice how durable I am and how long I am able to stay alive for.
Solo top vs. Nidalee. http://clgaming.net/replay/2817/
I crushed her. Pay attention to how I zone her out after I knew that I won the lane. I did not play the bush as often as I should've because I was not as experienced back then.
Duo lane Lee Sin/Taric http://clgaming.net/replay/2548/
Though their lane wasn't the strongest combination, this vid demonstrates the insane Lee Sin/Taric duo lane power.
Solo lane vs Corki http://clgaming.net/replay/2630
Extreme comeback victory. Watch it!
Solo top vs Jarvan IV http://clgaming.net/replay/2965
His poking early game is superior due to his passive and Q damage, so I leveled up W to 3 by level 5 first and outlasted him. Game snowballed from there. Enjoy!
Solo top vs Cho'Gath http://clgaming.net/replay/3033
This game, I decided to max out E first to experiment. It worked well because Cho is a very strong pusher, so the strong aoe lets you keep your lane in check. I also tried out wriggles/spirit visage and it worked out REALLY well. I basically bullied him the entire game. Btw, there is good footage ~14minute mark, so look out for that.
Solo top vs Singed http://clgaming.net/replay/3060 (requested by MiCrOwAvEz)
Here I end the game 14-3, but by no means was I fed early game. I actually made the mistake of buying a brutalizer when I should've bought a wriggle's lantern. The lane should've been as easy as laning vs Cho. Anyway, turned out to be a semi-easy game. The other team suffered two dc's at the very end of the game, but tbh, the game was already over by that time.
Will upload more later on, and mark changes in changelog which will be located in "Introduction".