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DIANA
Diana Jungle Guide
by Traceg03
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RUNES>
9 Greater Mark of Insight
9 Greater Seal of Resilience
9 Greater Glyph of Warding
3 Greater Quintessence of Potency

MASTERIES>
Offense (9)
Summoner's Wrath

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Defense (21)


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Utility (0)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Moonsilver Blade (Passive)
Crescent Strike X X X X X
Pale Cascade X X X X X
Moonfall X X X X X
Lunar Rush X X X
ITEM BUILD>
Starting Items: cloth-armorhealth-potion5 Or boots-of-speedhealth-potion3

Core Items for Tanky AP:sorcerers-shoesfrozen-heartrabadons-deathcapOptionalheart-of-gold

Core Items for AP: sorcerers-shoesdorans-ringrabadons-deathcaprylais-crystal-scepter


Final Items for Tanky AP:rylais-crystal-scepterabyssal-sceptervoid-staff

Final Items for AP:Sell Dorans Ring and get rod-of-agesathenes-unholy-grailvoid-staff


Final Build for Tanky AP:sorcerers-shoesfrozen-heartrabadons-deathcaprylais-crystal-scepterabyssal-sceptervoid-staff

Final Build for AP:sorcerers-shoesrabadons-deathcaprylais-crystal-scepterrod-of-agesathenes-unholy-grailvoid-staff

Introduction
I have played Diana alot since she came out and this is my Jungle guide to Diana I am 1200-1300 elo i have made 2 guides before this so tell me what i do wrong and what i did good in the comments
Masteries
I use 9/21/0 the most but thats for tanky ap for ap i would go 21/0/9
I use the runes because they have alot of ap and some tankiness in it
Summoner Spells
[summoners/flash.png][summoners/smite.png]

Explanation:
because flash is a get away and for jungle u should always use smite

[summoners/flash.png] [summoners/ignite.png] is if ur going ap mid lane
Skills
[skills/diana/p.png] Passive: Moonsilver Blade

Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.

Explanation:
[skills/diana/p.png] every 3rd strike it does dmg to minions or champions around and it give faster attack speed and does additional magic damage





[skills/diana/q.png] Q: Crescent Strike

Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.

Explanation:
[skills/diana/q.png] it is the most dmg and it is what makes ur ulti so good because u can keep geting ulti if u hit q u got to think where they are going and shoot it at them and it will do alot of dmg





[skills/diana/w.png] W: Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.

Explanation:
[skills/diana/w.png] i get this spell first because its really good for jungling i stack it 2nd because its the 2nd most dmg other than ulti





[skills/diana/e.png] E: Moonfall

Diana draws in and slows all nearby enemies.

Explanation:
[skills/diana/e.png] is a good spell it pulls people in its good for ganking and geting kills





[skills/diana/r.png] R: Lunar Rush

Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.

Explanation:
[skills/diana/r.png] is a medium ranged spell and u want to hit q right before u hit with r because then u can hit r again if u want to have r over and over q r q r q r





Skill Order
i stack q first because it does the most dmg and is probably the best spell i stack w next because 2nd most dmg and it gives a good jungling speed and e last because it does no dmg and its not a big change each levl u levl it up it just gives a cc that can probably get u a kill and r is the spell u have to land after q and u will get it over and over again
Item Builds
Tanky AP build is what i do the most it makes u tanky and it still does alot of dmg with ur spells and ap

AP build does alot alot of dmg but u will be killed fast i dont do this one as much but its still a great build for mid ap and ap jungle i just dont like it as much
Early Game
Early game jungle is easy u should be able to jungle fast and make great ganks levl 3 and higher
Mid Game
she does alot of dmg mid game with her q r combo and the shield does alot i think shes really good here because she got ulti
Late Game
can burst a champion down fast and is really good late game and for fighting in fights she can take baron and dragon down fast because of the q r combo over and over
Team Fights
Team Fights for Diana are burst the ad carry or ap carry down with q r and if u did it right u should still have u q and r and can burst another champion down
Jungling
For Jungling i usaully take Cloth Armor 5 pots first and i go wolves blue wraith red double golems and then gank some and keep killing whats in the jnugle

w q e q q r with her in jungle because the w gives good jungle speed and sustain and u dont lose alot of health with the shield

U dont have to have smite to take red at levl 2 u dont have to go double golems first u can do red before double golems just spam w and q over and over and use a pot
Final Comments
This is my guide to Diana i think Diana is a really good champion and tell me what i did good and bad in the comments and what i should add just tell me in comments ill look and update this guide as i find better stuff for her

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Comments: 2
  • EpicPush
    7 months ago
    Yap, max W over Q

    also, you make it too tanky, and sacrifice way too damage

    Still, not bad, but also not good guide

    Because i am in a good mood, you get a like
  • ScaryBeastAreLol
    8 months ago
    Now, i know i havent made a guide but for Diana jungle i find that farming in the jungle you will want to take your W alot more then your Q because u can survive better and when you are in a teamfight you want to jump the tanks and go straight for a 1v1 with the ad carry to make sure their is no damage in the fight
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Last update: 271 days ago
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