IntroductionI have played Diana alot since she came out and this is my Jungle guide to Diana I am 1200-1300 elo i have made 2 guides before this so tell me what i do wrong and what i did good in the comments
MasteriesI use 9/21/0 the most but thats for tanky ap for ap i would go 21/0/9
RunesI use the runes because they have alot of ap and some tankiness in it
Explanation:because flash is a get away and for jungle u should always use smite
is if ur going ap mid lane
Passive: Moonsilver Blade
Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
Explanation:every 3rd strike it does dmg to minions or champions around and it give faster attack speed and does additional magic damage
Q: Crescent Strike
Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
Explanation:it is the most dmg and it is what makes ur ulti so good because u can keep geting ulti if u hit q u got to think where they are going and shoot it at them and it will do alot of dmg
W: Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
Explanation:i get this spell first because its really good for jungling i stack it 2nd because its the 2nd most dmg other than ulti
Diana draws in and slows all nearby enemies.
Explanation:is a good spell it pulls people in its good for ganking and geting kills
R: Lunar Rush
Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
Explanation:is a medium ranged spell and u want to hit q right before u hit with r because then u can hit r again if u want to have r over and over q r q r q r
Skill Orderi stack q first because it does the most dmg and is probably the best spell i stack w next because 2nd most dmg and it gives a good jungling speed and e last because it does no dmg and its not a big change each levl u levl it up it just gives a cc that can probably get u a kill and r is the spell u have to land after q and u will get it over and over again
Item BuildsTanky AP build is what i do the most it makes u tanky and it still does alot of dmg with ur spells and ap
AP build does alot alot of dmg but u will be killed fast i dont do this one as much but its still a great build for mid ap and ap jungle i just dont like it as much
Early GameEarly game jungle is easy u should be able to jungle fast and make great ganks levl 3 and higher
Mid Gameshe does alot of dmg mid game with her q r combo and the shield does alot i think shes really good here because she got ulti
Late Gamecan burst a champion down fast and is really good late game and for fighting in fights she can take baron and dragon down fast because of the q r combo over and over
Team FightsTeam Fights for Diana are burst the ad carry or ap carry down with q r and if u did it right u should still have u q and r and can burst another champion down
JunglingFor Jungling i usaully take Cloth Armor 5 pots first and i go wolves blue wraith red double golems and then gank some and keep killing whats in the jnugle
w q e q q r with her in jungle because the w gives good jungle speed and sustain and u dont lose alot of health with the shield
U dont have to have smite to take red at levl 2 u dont have to go double golems first u can do red before double golems just spam w and q over and over and use a pot
Final CommentsThis is my guide to Diana i think Diana is a really good champion and tell me what i did good and bad in the comments and what i should add just tell me in comments ill look and update this guide as i find better stuff for her