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Comments: 13
  • doo0ooooooom
    2 months ago
    Ulti nerf is not a huge problem. Honestly, it encourages you to use the ult in a more team-oriented manner, which you might want to do anyway. You can now use it for damaging someone down rather than KSing and not feel bad about it.
  • Wodian
    2 months ago
    A question to the guide maker.
    Did his ulti nerf destroyed the jungle build?
  • Wodian
    2 months ago
    Been testing out this build recently and I must say.. It works like a charm. The only downside of Darius is that you will be harrassed on chat that people flame you to death for picking Darius.

    This is a very well made guide and very indepth. The only thing is that you only can make it a bit more "flashy" so you can visualy enjoy your own guide :)

    I will surely check it once a while!
    Cya.
  • Rapowy
    3 months ago
    good build, thanks.
  • doo0ooooooom
    4 months ago
    depends how you value the ward, basically its half a sightstone. Also, early game I value attack damage higher.

    you can stop at the madreds if you want though... wriggles is not really a must buy.
  • Cronowulf
    4 months ago
    Hey Doom, so let me pick your brain a bit.
    I've been looking into the value of upgrading Madreds into a Wriggles and I'm not seeing enough value. The AD is nice, the lifesteal and armor boost are mehh, the ward is nice and the roughly 42% boost on maim but you lose the Rend ability (basic attacks gets 10% true damage) and all this for 900 gold, a significant price tag for early game jungle.
    I was playing around with your chart and I was seeing a .907 point/gold rating which is borderline red. A lot of that depends of course on the arbitrary bonus so I was going to see what your opinion was. Lately I’ve been stopping at madreds and working right toward hex or locket and it seems to be working well.
    Great guide!
  • Mactavish
    4 months ago
    Awesome guide, great explanations and introduction. Keep it up!
  • Slater Von Jäger
    4 months ago
    Masteries, runes and summoner spells are separate chapters, please make them such.

    Your skills chapter needs some work. you're also missing a skill order chapter.

    You're missing a team fights chapter, which is required. do not compile this chapter into others, it must be it's on chapter.
  • doo0ooooooom
    4 months ago
    If you know top is warded, you could just go to mid. If they're both warded you could either farm or try an early countergank from the lane... depends on the lane matchup. Although usually when they ward top or mid early they try to be stealthy about it so you may not know its warded. although you may figure it out as you sit in the brush for a while while the enemy top refuses to extend at all.

    a strait lane gank probably won't work until you get boots of mobility but the other jungler is going to be wanting to gank something about the same time you will, so you can try to guess where he'll gank and go there and waste his time as well or maybe kill him if he does something stupid. Make sure to come in through the lane and not go over the ward, obviously. Darius is pretty good at 2v2 fights so if you can figure out where the enemy jungler is about to be, you can stop him from doing anything either. I don't like invading on darius, you could do it versus a very weak enemy jungler but you'd better have your mid and top relatively close to help out because you have zero escapes.

    You could also just farm the jungle if you know for a fact that every lane is warded and your laners seem safe enough. Darius is quite good at farming jungle creeps.
  • Trisul
    5 months ago
    Another amazing guide by doom. Thanks so much, your level of analysis is unmatched by any other guide writer.

    Would you forgo top/mid ganks if the enemy laners started with a ward?
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