IntoductionThis guild will show you a very unique and good item build, runes page set up, mastery set up and also where to start in the jungle. If you follow the rune and mastery page set up and you practice, your game play will improve.
I would like to start off by saying that this is 100% of youngMINI's runes, mastery's and item build.I will not be adding any of my own rune set up or mastery page set up.
Most asked questions.
Why are you making a guide on another player?
How did you come across youngMINI?
Does youngMINI stream?
To answer the first question, I am making a guide on yougMINI because he is a very high elo player and he is very unknown not many people know about him and his skill and I think he should be noticed within the league of legends community.
Now to answer the second most asked question. I started following youngMINI as a player when he was a lower elo around 2100. I came across youngMINI on the "spectate live" on the league of legends client homepage, I watched his game and he completely stomped, he ended the game 11-1-6 KDA. I watched his game because I am also a player and I'm always looking to see how the "pros" play (runes build mastery's ect.)to improve my personal game. I then saw him again recently as rank 10 on solo q for NA this showed me one thing and one thing only, whatever he was doing... it was working. And because of this I would like to share with the league of legends community how to simply improve your game.
To answer the 3rd question, yes http://www.twitch.tv/youngmini remember to follow.
youngMINI IMHO is the best shaco player NA
At one point yougMINI was actually rank #10 on solo q ladder NA but with the resent release of Guild Wars 2 he hasn't been playing as much recently O.o
Shaco deals 25% bonus damage when striking a unit from behind.
Explanation:This is a very strong passive you can walk behind jungle monsters and attack them dealing more damage, doing this several times to one jungle camp and ultimately save you from needing to auto attack an extra time. This is good because you can finish your starting buff quicker, which allows you to gank, counter jungle and/or start your 2nd buff giving you a faster level 3.
Shaco instantly stealths for 4 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40 / 60 / 80 / 100 / 120% bonus damage.
Cost 90 / 80 / 70 / 60 / 50mana
Explanation:This spell is the bread and butter of this ability is a reason you would never get while playing . This ability also apples your passive. With that said if you are behind your enemy when you land your first auto attack after casting deceive, it will deal 25% bonus damage.
W: Jack In The Box
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and attacking them.
It deals 35 / 55 / 75 / 95 / 115 (+25% of ability power) damage, and lasts 90 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth.
Cost 50 / 55 / 60 / 65 / 70mana
Explanation:This ability allows to you "set up" for a camp much like what can do with his . This is why you get level one. I usually start the game by putting 2 at wraith camp (the first at 0:44) then put 2 more at red lizard, then killing the wraiths then placing another (total of 3) at the red lizard before it spawns giving you a very easy and fast red buff. This is why you dont need level one.
E: Two-Shiv Poison
Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed and chance to hit by 20/22.5/25/27.5/30% for 2 seconds.
Active: Deals half weapon damage + 40/80/120/160/200 (+100% of ability power) Damage to target enemy, and poisons them for 3 seconds.
Cost 50 / 55 / 60 / 65 / 70mana
Explanation:This is what makes ganks so strong IMO. Not only does this spell do damage but it slows when is lands BUT IT ALSO APPLY A NATURAL SLOW, ON AUTO ATTACK AS LONG AS THE ABLILTY IS NOT ON COOL DOWN. You would be surprised by the fact that a large amount of players don't know this.
Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 150% increased damage. (Deals half damage to turrets.) On death, the illusion deals 300 / 450 / 600 (+100% of ability power) magic damage to nearby enemies.
Lasts up to 30 seconds.
Cooldown 105 / 90 / 75seconds
Explanation:This is one of the BEST ultimate skill's for a jungler in the game IMO. This ability allows to to SOLO dragon as soon as you have purchased just purchase a clear enemy wards and be sure to move your clone to the other side of the dragon so that either yourself of the clone is getting your passive bonus (YES YOUR CLONE GETS YOUR PASSIVE BONUS)
: You obviously get your ultimate skill at levels 6,11,16
: You max your ability ASAP. This is becasue it will be you a good instant chunk of damage in ganks a very strong slow and it also gives you a slow on auto attack which is why you dont need to just throw your the second you walk into a lane for a gank
: You max your 2nd because of its fear duration. Yes the fear duration does in fact increase the more points you skill into it.
: Thats all thats left. With that being said you will need a point in this skill level 2 regardless because it is the bread and butter to ganks and counter jungling.
RunesThese runes will give a VERY offences and strong early game
becuase of these runes it is also the reason why you dont want to fight / / / but that's just common knowledge ;P
But the junglers you do want to harass in there jungle are , , , haha
and are also very easy to kill in there jungle because there is a good chance they will be low HP when you find them.
IMO 6.84% attack speed is much better then +13 armor level 1. 13+ armor runes will not help at all, because your will be tanking all the early game damage from wraiths<red for you. There for 13+ armor is just a waste of yellow runes that could help you allot more during early game. That's why 6.84% attack speed is better it will help you get kill or two within the first 4 min of the game which allows you to buy a into much faster giving your the armor you will need in team fights throughout the latter stages of the game.
MasteriesThese mastery's will give you a good offensive start into the game but also the slight amount of defense needed to survive in the jungle at the early levels before purchasing
the reason this mastery page is not
much like most offensives junglers mastery pages would look like is because the main reason you would put points into them is for the +2% movement speed and the +20% buff during the other 4 points needed to reach, the 20% buff duration are useless. The 2% bonus movement speed lost from going 21-9-0 are made up in runes more specifically your 3 movement speed quints. giving you 4.5% bonus movement speed 2.5% more then what is given to you from the 21-0-9 set up . Now for the 20% buff duration this is not needed as much on as it is on other champions because if you time your and the enemy buffs correctly and you take them before for enemy can you will be able to have double buff majority of the time regardless.
: Your jungling so you obviously need this. But remember to use it LAST possible second leaving zero room your your enemy to steal your dragon, red, blue or baron.
: I think ghost is a much better summoner spell then , which in my opinion are the only other two viable options, but is superior because you are able to from point A. to point B. faster. For example if your about to gank mid lane but you spot the enemy jungler ganking top you can get there and turn a 1v2 situation and surprise your enemy's and win the exchange.
: Ignite would be a desent pick vs maybe a or but, if your teammates already have ignite then its just a waste of a summoner. The only time I think I would ever take on is if the enemy teams mid lane was and your teams mid lane was with .
: I think this isnt a very good summoner spell for by the time then enemy player has flashed your has already worn off. I do think this spell is VERY good latter game but if your striving for late game on don't play him
You want to start because you need the movement speed for ganks and to move around the map early game. Getting 3 is the usual start for but besauce your starting red then ganking mid then counter jungling you will need the extra mana 99% of the time.
This core item build give you a very nice balance of attack damage, magic resit. and armor needed for early game 2v2/3v3 skirmishes in the early stages of the game ultimately wining you the game.
Building the items in order as listed will bring you a strong prescience in team fights without you blowing up to AOE skills. This core build gives you a good balance of great damage from , and while also giving you a good balance of magic resist. and armor also from and .
: This item is the best item on . If you dont have a before 25 minutes your in big trouble when team fights start to occur more often throughout the game.
With all that said, it might look like not allot of damage is being built with the survivability you will get from this build will allow your and your clone to be in the fight longer dealing more damage.
: This item is very good on at any point in the game. This item allows you to assassinate and enemy very quickly with the activation of the item. This item also allow you and your clone to crit. which will drastically increase your damage more then many other items would. Another very great this about this item is the utility it bring you, it gives you a quick burst of speed allowing to chase enemy or simple burst one target down FAST from the bonus attack speed you get from it.
NOTE: The most auto attacks you land while the the longer the duration will be.
: If you are ahead of the enemy jungle at any point in the game buying one of these will just increase your map control so much more remember dont buy one of these during the team fighting stages of the game without a because there is a good chance you will lose it. It is a very good time to buy this item during the early stages of the game 5-15 min
VIABLE 6TH ITEM'S:
: This item would be really good for you as a last item but very pricey and I don't think you would every be in a game that with ever last you long enough to buy this item. Keep in mind your will also apply 4% of your targets maximum health, giving you very strong baron control.
: This is my personal favorite for a 6th item allows you clear waves more quickly give's you move late game baron control. Also gives a great amount of movement speed so you can chase your enemy down allot better and give a great amount of crit and attack speed. The movement speed you get from this item will also allow you to back door much easier if your ever losing to the point team fighting wont help your team whatsoever.
: This item would also be good but again very expensive and also, IMO not a very good choice for latter game considering it wont help you very much with baron control more just help your with a little bit of burst,
: This item is honestly the best and more logical choise, considering it gives your everything you need on shaco. Gives you armor-pen, attack speed and attack damage. All there three components will help you win later game. Also keep in mind your clone aplys a stack of the armor penitration from .
REMEMBER:>> Make sure to buy these into the late game when you have extra gold these are always helpful.
CRIT SHACO: , , , , ,
This item build is more if you have 5 kills before you have finished your (in the normal build) but still very fun. This is a classic build that still work in some situations but because of today's meta being heavy AOE and tankiness really hard to play this way.
HIT EFECT: , , , , ,
This build is a allot of fun simaly to the CIRT. build. I would only use this build is i ad 5-6 kills before finishing by boots. If you ended up first picking and there hole team picked tanks to try to counter you, you can easy stomp them with this build.
TANKCO: , , , , , , /
This is build is worst case scenario what playing but still works darn good.
This build gives you damage per second and tankyness more then burst. The reason this works so well is because your clone will also apply making you deal 70 magic damage per second with is for a tank is decently good.
AP SHACO: , , , , , /
This was MY FAVORITE BUILD before his were nurfed. Me ad a friend would play and bottom lane. Then set up 3-4 and would pull them in, making for a instant kill. But now AP is played middle 99% of them time because of his easy escapes and very annoying harasser from .
Early GameEarly game is probably the most important on then any other champion excluding champions that are within tier . ;)
At the start of the game you want to buy your starting items ASAP. Then make your way to your wraith area then place your first at 0:44 then just place a second box in the same place, then make your way over to red buff and place 2 more here from here you want to run BACK over to the wraiths and kill them DONT NOT PLACE A 3rd here it is not needed. By the time your have killed the wraiths and made your way back over to the red buff your cool down should be finished. place your 3rd ontop of the other 2 and wait for the lizard to spawn. Be sure NOT TO as it is not needed at this point in time. The red lizard will most easily die without it!
NOTE: DO NOT ATTACK THE LIZARD WHILE IT IS FEARED, WAIT FOR YOUR TO ATTACK IT FIRST, THIS WILL ASSURE THAT YOU TAKE 0 DAMAGE DURING THIS PROCESS!!!
Here's the hole thing in action.
After you have killed the lizard buff you will most obviously be level 2 try to make sure your teammates don't take exp. from either the wraith or red buff camp. From here you want to gank middle. Keep in mind this gank is not to get a kill. (in some cases you might if their mid lanner under estimates your damage.) This gank is soul purpose it to get them to use . Thats it not even worth wasting the mana on . You only need to with red buff to deal enough damage to make them shit the bed and . From here you can easily counter jungle because the enemy jungle will either just be finishing wraiths and starting red which giving you a very easy opportunity to either kill them or simply steal the buff seeing as your is still up. Your other option is to just take your blue buff. Place a behind the ancient golem allowing your to tank the damage then simply attack it from behind and it when its at the appropriate HP leaving 0 opportunity for the enemy jungler to to steal the buff. After you have your blue buff this gives you a VERY good opportunity to gank middle lane considering they no longer have . The only time you wouldn't want to counter jungle is if there jungle has started red OR will beat you in a 1v1 situation at level 2 with them having blue and you having red. Keep in mind red buff does gives you an extra TRUE damage DOT that slows the enemy. A good example of champions you would not want to fight 1v1 with them having blue and you having red is don't fight these guys in their jungle they will most defiantly beat you in a one vs one situation.
After the first 4 minutes have gone by at this point you should have hopefully got a kill or two with double buff. At this point you should be mostly be running back and forth between top and mid walking into their enemy jungle to see what and where the jungler is/doing. I usually spend most of my time ganking top/mid and taking either my or the enemy wraith camp. I only go and kill the wraith camp if their jungler has backed and mid/top isn't gankable. I focus on the wraith camp and not the other camps, such as mini golems and wolves, because first of all mini golems IMHO is 100% useless. Wolves give a descent amount of gold but wraith give the most exp. and if your ganking top/mid/counter jungling constantly then you shouldn't have a gold problem.
Mid GameMid game is made up of a few things
1. Map control is very impotent on because being able to see where the enemy jungle is will not only prevent your teammates lanes from getting ganked it will also allow you to set up for a counter gank which also means it will prevent you from being counter ganked if your wards are placed in the right spots.
The red dots represent good warding spots (wards enemy jungle)
The yellow dots represent good places where your can be placed making harder for the enemy jungler to gank if you and your teammates can see them coming. To help you with map control if you are ahead of the enemy jungle ALWAYS buy to clear out your enemy wards making there life a living hell.
2. Mid game for is very important because if you haven't snowballed yet ganking will become A LOT harder making your main focus from then on out is so just setting the enemy jungle as far back as you can. You can simple do this by leaving 1 small wraith at his camp.
3. Buff timers first of all you should have time stamps enabled so it very easy to keep track. If you don't simple open your options menu then select "more options" then just check in the box. Just resently League of Legends just made it so if you have vision of dragon/baron when they are killed by your or the enemy team you will see posted in the chat logs. With time stamps enabled it will be very easy to see when the next dragon/baron will be spawning. Blue/Red buff keep track of these buff's once killed will allow you to set 1-2 for the next time it spawns alowing you to take it much faster and also be for the enemy teams jungler can react to the fact that there buff just re-spawned. An easy way yo keep track of these buff is to simple type in chat with time stamps enabled ex. "enemy blue" your don't need to list the time because with time stamps already enabled the time is posted for you.
4. Dragon for dragon is very easy to control just simply make sure its warded at all times and when your reach level 6 with and it will be very easy for you to solo dragon. Be sure yo buy a to clear enemy / .
NOTE: wouldnt recomend trying this if your bottom lane is losing very badly odds are the enemy team will re-spawned very fast to the fact there there / has vanished.
Late Game/Team FightingLate game and team fighting are the same thing because as you want to keep laneing phase going as long as you can so you can keep ganking earning gold and getting your team farther ahead. Now in a perfect world team fighing will start as soon as you finish your because you can go into the enemy team balls to the walls and not worry about getting blown up by AOE skills and what not. But this is why the CORE items are so good they give you a great combination of magic resistance from and armor from also a combination of both giving you a 2nd life from .
People say you MUST get on to deal damage but in todays meta game you cant build a glass cannon melee champion you will die from AOE skills faster and do less damage then a with this build. Without armor, magic resistance and a team fighting as will be a total waste of time and make you useless.
Be sure during the team fights are are pressuring the enemy carry's place a focusing them to run closer of farther from your teammates. Once you have finished your you will able to kill almost any ADC in normal circumstances. (un-normal circumstances = )
When a fight has started and your main focus is the enemy ADC be sure to try to save you vs enemy champions such as , , ect. so when they use there disengage ability's (eg. ) you can easily catch up and continue to kill them. Also because this build makes you very tanky DO NOT be afraid of the "front lines" because you do have a 2nd life from and are also very resilient to magic and physical damage thanks to the core items of this build.
Just a small note. When you are setting up for baron as don't use your for damage use them to block your enemy's to reaching your team before you have finished killing baron.
Enemy JunglersHere is a list of enemy jungle you will MOST likely come across on the enemy team, and what and how you should handle jungling against them.
1v1 WIN: He is almost ban 100% of the time in all elo's but if you do find your self againts a enemy jungle be sure to place ALOT of . This will allow you to see where he is ganking. Like he relies on ganks within the early game therefor odds are he will be ganking ALLOT. Counter ganking is the best way you can deal with his strong early game presents.
NOTE: When counter ganking be sure not to onto alistar while his if off cool down you will most likely have wasted your crit and ultimately waste you time.
1v1 WIN: This jungler is a very strong team fighting champion because of his . The easiest way to control this is to counter jungle him as much as you can, delaying him from reaching level 6 as fast as he can. Stealing his red buff at the earlyest stages in the game is the best way to delay his level 6.
NOTE: will most likly try to fight you if you invade him. If you catch him killing Red buff or even wrath champ. FIGHT him the extra damage he is taking WILL allow you to win the fight.
1v1 LOSE: Never fight this champion at any stage in the game he will beat you. Unless his HP is significantly lower. Placing allows you to know there is is at all times. This ensures he is not ganking.
NOTE: At lower elos players will most likely attempt to gank simply counter gank and kill him. At higher elos players will be most likely AFK farming take advantage of this and GANK LIKE CRAZY.
1v1 DESTROY: Counter jungling this champion at his red is 100% recommended. You will win. With he cannot get away even with and his .
NOTE: His + combination can delay the inevitable (his death). Be sure to keep on the enemy and whether or not they have left there lanes.
1v1 WIN: If you counter jungle him at a early stage in the game and he is fighting a jungle camp you can most defiantly win a 1v1. Fighting with red buff is the dumbest thing you could ever do in league of legends. This is almost as bad as chasing singed.
NOTE: His slows and apples and a DoT effect dealing magic damage. Be carfull he can beat you 1v1 with a combination of red buff and his .
1v1 WIN: He will most likly fight you. If you have 2-3 set up in a brush. He will most likly use his + combo. into the if you bait him into them this will make for an easy kill.
NOTE: ability gives him bonus armor and attack speed. Drawing him away from it will make it easier to fight him 1v1.
1v1 DESTROY: I have come across Karthus jungle at 1700 ELO and this makes for a fast game. to beat simple place at the entrances to his jungle and kill him as many times as you can.
NOTE: even with 13+ armor from Runes and killing Karthus is a walk in the park.
1v1 LOSE: He will most likely start at his own red buff there for the jungle route I described be for will not work vs him. DO NOT counter jungle and etempt to fight in his own jungle with red buff. The easest way to best him is to counter gank him. Be sure to let him engage the gank and use his before trying to fight him. This ability reviles you from stealth and also reduces you attack and movement speed. This is also why he will beat you in the jungle 1v1.
NOTE: He can still beat you in a 1v1 early on even if he does not have red buff. You CAN BEAT in a 1v1 early game by simple outplaying him. If you can dodge his and his useing your it will make is impossible to fight you and win.
1v1 WIN: This champion excel in teamfights after he has reached level 6 when he gets his . Counter jungling him early on will prevent him from reaching level 6 when he normally should be. This will make him most upset and on the rare occasion quit! (there hs been 2 occasions from personal experiance where i had killed the enemy in his jungle and he quit!)
NOTE: His reduces you attack speed dodging it useing your will make killing him that much easier.
1v1 WIN: This champion can become low HP in the jungle if his teammates do not give him a efficient leash. Counter jungling him and catching him at low HP in his own jungle can make or break your enemys game. Also into the latter game his will cause him to take 20% less damage. Forcing him to fight out of it can allow you to kill him much easlyer.
NOTE: As of Mid september patch 2012 his as visible from the fog of war making it very clear where he starts in the jungle level 1.
1v1 WIN: This champtions ganks are about to as close as it gets to being at "par" to ganks. A combination of his hole kit makes him one of the best gankers in league of legends. Counter jungling his delaying his is the best thing you can do. Much like he relies allot on early game.
NOTE: When counter jungling him try to legitimately CAMP as one of his camps. When he use's his and the jungle monsters have destroyed it then is the perfect time to engage on him. He will have no shiled and deal less damage.
1v1 WIN: Also like his level 6 is what makes him a true terror counter jungling him so he doesn't reach level 6 at a reasonable time will make your teammates like that much easier.
NOTE: His does give him bonus attack speed. Saveing you till he has used it and it has worn off is highly recommended.
1v1 LOSE: Dont counter jungle "THE" counter jungler. knowing where is at all times by placeing is the best thing you can do. This will make it imposable to counter gank you counter ganking is where excel.
NOTE: dont fight nunu his 100% counters you slowing your movment speed and attack speed.
1v1 DIE: Never attempte to fight this champion in a 1v1 situation. His and combination will give him the victory in a 1v1.
NOTE: If you invade his jungle WITHOUT the intent of fighting him because as said earlier that frekin retarded! Catching him while hes doing his reb buff/low hp early game will most likely result in a kill.
1v1 LOSE: Like 100% relays on early game fighting him 1v1 is dumb he will win. Counter ganking is your best option wait for him to engage on your teamate with then fight him 2v2 IF you know you can win. ALSO he WILL most likely attempt a gank level 2 after finishing his starting buff you should as well.
NOTE: Counter jungling early game is very hard because he can start at red or blue making it very hard to catch him in his jungle at low HP. But after his blue and red buff he will most likely be ganking.
1v1 WIN: Very week in 1v1 situations. Counter jungling is a good idea. Legitamatly champing at one of his camps waiting for him to use his and then letting it ware off makes for a easy kill.
NOTE: Allot Like he excels in the early stages of the game counter jungling to the best way to cripple him.
1v1 DIE: NEVER INVADE THIS CHAMPION!!! Riven is one the the strongest 1v1 champions in the game. Attempting to fight her 1v1 is very stupid. The best way to beat her is to place so you can always know where she is without being counter ganked. Getting more kill for your self and your teamates is the best way to beat .
1v1 DIE: NEVER INVADE THIS CHAMPION!!! Shyvana is one the the strongest 1v1 champions in the game. Attempting to fight her 1v1 is very stupid. The best way to beat her is to place so you can always know where she is without being counter ganked. Getting more kill for your self and your teamates is the best way to beat .
1v1 LOSE: Skarner is one of the few champion in the game where you lose while playing in a 1v1. Because when playing the best way to beat is to simply press you and as much and as fast as you can.
NOTE: Stealing his red early game delaying him from obtaining is the best this you can do.
1v1 WIN: Most likely top lane or ban. But the odd time you find him on the enemy team jungling just simply take what ever buff he didn't start at then attempt to kill him. Don't over stay your welcome and let his other enemy teammates kill you.
NOTE: is a pain in the ass timing and stealing all his buffs to prevent him from reaching level 6 fast is highly recommended.
1v1 LOSE: Never fight this champion 1v1 you will lose regardless if you have red and he does not.
NOTE: Counter ganking and placeing to know his location is just about then only thing you can do.
1v1 LOSE: Never fight this champion 1v1 you will lose regardless if you have red and he does not. Although stealing his red if possible is highly recommended. will most likly show up in the middle of you stealing his red. You have one option it (your smite will be off cool down if you followed my jungle route).
NOTE: Because is a fast jungler waiting for him to red to and start his red then engaging on him is the best way to beat him early game.
1v1 WIN: Very underplayed. If you get as lucky to have him on the enemy team just steal his red and kill him. Dont let him get his . Don't fight him early game if he has red. With the combanation of his red buff and you will lose
NOTE: If you somehow let him get his red buff waiting for him to use his and allow it to ware off will make for a easy kill.
OVERALL NOTE: the "1v1 WIN/LOSE/DIE/DESTROY" as based of normals sercomstances in which your enemy start at is normals starting buff (ex. blue and red) and also at a even skill level. These situations can change if one player can out skills another or one make a major life or death mistake.
GankingGanking on might seem easy but gank RIGHT is what separates a good player from a alright player.
Because your enemys can see a orange puff of smoke when you
Yes your enemy can see this.
Keep in mind you have 4 sec to get to your enemy before they break stealth meaning you can and then you have 4 sec to get behind your target to land your crit and 20% damage increase on your passive bonus.
Also if you then walk behind your enemy then immediately place a then attack your enemy even though you have un-stealthed from place your you will still crit regardless.
BackdooringBackdooring is considered among many as cheese or unfair way to win IMO the only unfair way to win is a 4v5 honestly a wins a win regardless of the circumstances.
Backdooring, this is a tatic that just requires you to over extend pushing a lane as hard as you can attempting to take a easy tower or two and try to relieve pressure off your teammates on the rest of the map.
Why this is so easy acomplished and do so good on ? Well because of this makes it very hard to "punish" you from backdooring or in other words try to make you stop doing it. Another reason backdooring as is so good, is because he can 1v1 almost any champ as long as the fight is played right.
Your goal while backdooring will always be one of three things.
ONE: Push out one of there lanes to a point in which then need to send one of there champions to stop you. If the person they send is too weak then you simple try to kill them. But if the person they sent has more significance in team fights then you do, then try to keep them there as long as possible.
TWO: Push so far out the hole enemy team recalls to try to stop you
THREE: Take all there towers, countless times I have backdoored the hole enemy teams nexus because the enemy team had just taken baron and was so keen on trying to win and not stop me from pushing
Personal Stats.If you follow all the steps listed in this guide it should look a little something like this...
Here is just a resent photo of my match history and also my ranked statistics on this account.
Final CommentsI don't much footage at the moment but heres a good replay of youngMINI playing hard to find a when he be played, at 2300 elo+ hes ban 90% of the time and youngMINI is the reason.
HUGE shout out to Strider Stone for this video and commentary please like and subscribe. http://www.youtube.com/user/StriderCasting
Also watch youngMINI's stream http://www.twitch.tv/youngmini