SoloMid
  Register
TARIC
Outrageous Jungle guide
by MrSchniekä
You must be logged in to vote

likes
13 dislikes
RUNES>
8 Greater Mark of Alacrity
1 Greater Mark of Desolation
9 Greater Seal of Resilience
9 Greater Glyph of Focus
3 Greater Quintessence of Desolation

MASTERIES>
Offense (0)
Summoner's Wrath

0/1


0/3


0/4


0/2


0/4


0/4


0/1


0/4


0/1


0/1


0/3


0/1


0/3


0/4


0/3


0/4


0/1
Defense (21)


0/1


0/3


3/3


2/2


4/4


3/3


0/2


1/1


0/3


1/1


0/1


0/3


3/3


3/3


0/1


1/1
Utility (9)


0/1


2/3


3/3


0/1


0/4


3/3


0/1


0/4


0/3


1/1


0/2


0/4


0/1


0/3


0/3


0/1
SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Gemcraft (Passive)
Imbue X X X X X
Shatter X X X X X
Dazzle X X X X X
Radiance X X X
ITEM BUILD>
Start withcloth-armorhealth-potion5

Then there are 2 ways of playing jungle Taric (In my opinion)

First way which is probably better if you know your team is good/premade. I will call this one supporter build.

Core: wriggles-lanternboots-of-speed
get heart-of-gold if you want extra gold and if don't pick up an gold item then next item will/should be aegis-of-the-legion

Final Build should like this: wriggles-lanternmercurys-treadsaegis-of-the-legionwits-endstarks-fervorguardian-angel


The other viable build on him is the tanky DPS build. Actually I think the supporter Build is better but this one is also very good and better if your team sucks.

Core: madreds-razorsboots-of-speedheart-of-goldwits-end

Final Build: madreds-bloodrazormercurys-treadsranduins-omenwits-endguardian-angelspirit-visage

If you go for wriggles or save the madreds-razors for madreds-bloodrazor is players prefences.

This is just to have an quick look other items will be showed/explainened in an extra chapter.
Introduction
So why should Taric Jungle instead of babysitting the bot lane? Because his ganks are aesome. Most Junglers only have slow and very few have a snare but Taric has a stun which is also very long. Ganking is what Jungle Taric is best. He will almost land every gank successfull(if enemy is smart they will play savely and ward brushes around the lane so it may be harder) and if not a Taric gank will easily cost a Flash of the enemy or forces them to go back and makes your teammate win the lane.

Pro's
-easy to gank with
-pressure to lanes because of the stun
-gives auras (armor aura from shatter and ad/ap aura from ultimate)
-has a heal
-aoe damage helps to clear Jungle fast(early game later on shatter deals almost no damage)
-good in Teamfights with aura, stun and heal
-super tanky

Con's
-deals not to much damage(compared to other Junglers like Lee Sin or Gankplank)
-gets weaker the longer the game goes on
-your allies need to pick champions with high damage output

Additions coming soon so I make this an good guide and it get aproved.
-explain every Item why it is good (done)
-become real good with Jungle Taric(means that I will be like playing him a lot in future so I can add Information that are 100% correct and not just theretical)
-just become more detailed in every chaptor that isn't very detailed(done in my opinion)
-add more chapters if I can think about good chapters (if you have an Idea what topic is missing tell me!)(don't have any idea for other chapters so I say done)
Masteries
Of course you want to have improved smite.
I run most points in defense so you realy can't not succes in Jungle.
Then 2 points in Utillity Mastery for longer Buff duration. I once done this with a 1/21/8 Mastery and I was almost always oom becaus I had no blue buff. Of course Blue buff on Caster is better but in early game phase you will like have no mana at all without blue. You also won't go back that often because of your heal and high armor.
I think you could also run a 1/8/21 Mastery but then your gank wouldn't be that succesfull with just 1/3 or 1/2 of your HP.

Edit: You can also do 1/14/15 masteries (credit goes to Stonewall008) and then use the runes I will show in they rune chapter.
First of all I want to explain what is good on Taric and why.
Attack Speed is so is perfect in my opinion. Makes you heal more often in jungle which means you sustain way better and you clear jungle faster than just with armor pen. for example.
Armor Pen is also important since morst of your damage is physical. Dealing true damage to all or most jungle creeps is important for your jungle speed.
Mana reg. is realy good because you will run out of mana in the jungle.
CDR is in my opinion the best so you can shatter as often as possible and heal more often.
Armor is obvious.
Health is best if you are not so confident. You are tanky in early and that makes your jungle super easy and with them you have enough health for ganks every time. Without them you may need to heal yourself one or if it went bad two times which may consumes all your mana and thats just bad. I tried the normal route today after patch came out and I was at half health after double golem which could be a problem sometimes depending on who you are ganking.

Marks:
Armor Pen. works good
Attack speed, too
Get what you like more :D


Seals:
Armor best for Jungler

Glyphs:
Here are some viable options.
MR per level is awesome
Mana reg. is awesome
Flat CDR is what I reccomend now because you will be much healthier with them and are able to cast more stuff for longer time. But don't "overcast" or you get out of mana before an important fight or gank.

Quintessences

Armor pen for faster Jungle. I like them :)
Health should also be very good but your Jungle is save enough.
AP should harmonize with AP per level glyphs they will make your heal pretty strong. If you take both your heal heals about 40 HP more so not bad at all.
Movement also good for the ganking and chasing part.

With the Runes I recommend you have
+14% Attack speed
+5.89% CDR
+12 ARmor Pen.
+13 Armor

The runes Stonewall008 is using are these:
9x Armor Pen Red
9x Armor Yellow
9x Cooldown Reduction Blue
3x Attack Speed Quints

If you use my setup you have more attack speed then with stonewall's which has more armor pen.
Skills
[skills/taric/p.png] Passive: Gemcraft

Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.

Explanation:
This is why I prefer attack speed over armor pen marks and Witts End. I mean you like always hitting stuff in the Jungle so you get as much out of this passive if you get attack sppeed.





[skills/taric/q.png] Q: Imbue

Taric brings forth earthen energy to heal a nearby ally and himself for 100 / 150 / 200 / 250 / 300 (+90% of ability power). If Taric heals only himself, the heal will be 40% more effective. Melee attacks on enemies decrease this spell's cooldown by 2 seconds per hit.

Cooldown 20 / 19 / 18 / 17 / 16seconds
Cost 70 / 85 / 100 / 115 / 130mana
Range 625


Explanation:
After the nerf it is still realy good. Your healing yourself realy good and if your in lane just heal the laner after an gank if it is needed.





[skills/taric/w.png] W: Shatter

Passive: Taric's gains 10 / 15 / 20 / 25 / 30 bonus armor and provides an aura that increases the armor of himself and nearby allies by 10 / 15 / 20 / 25 / 30.

Active: Taric deals 100 / 150 / 200 / 250 / 300 (+50% of ability power) magic damage to nearby enemies and decreases their armor by 10 / 15 / 20 / 25 / 30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.

Cooldown 16seconds
Cost 50 / 60 / 70 / 80 / 90mana
Range 400


Explanation:
Less damage but also less cooldown it is still realy good. I would shatter as soon as possible after stun becaues of the armor shred.





[skills/taric/e.png] E: Dazzle

Taric fires a sphere of prismatic light at an enemy, dealing 20 / 40 / 60 / 80 / 100 - 80 / 160 / 240 / 320 / 400 (+100% of ability power) magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).

Cooldown 14 / 13 / 12 / 11 / 10seconds
Cost 95mana
Range 650


Explanation:
This gives pressure to all lanes and if you gank it's mostly succesfull (besides enemy champion that like [champ/morgana.png] or [champ/gragas.png] which are realy hard to gank). Stun is just awesome and best for ganking. In teamfights also very usefull!




[skills/taric/r.png] R: Radiance

Toggle: Taric emits brilliant light, healing himself for 30 / 40 / 50 (+20% of ability power) a second and increasing his and nearby allies' attack damage by 30 / 60 / 90 (half effect for nearby allied champions). The cost to sustain Radiance increases by 4 / 7 / 10 each second.

Cooldown 20seconds
Cost 20mana
Range 550


Explanation:
Now that Taric has only 60 seconds cd on his ultimate you can use it for everything. Pushing a tower, ganking, killing dragon/Nashor(if no teambattle is near then you wanna save it for that), for teamfights, or might even for farming if you are like "Wow there is an huge wave of minions and no one is near but i wanna go back! Farm it quickly and then go back. By the time something you are back to do something you will probably have it ready. But I don't think you should use it for farming that often. Rather give the farm to your carry.
Which Item is viable and why?
Here I explain which Item is viable and when you might want to go for other Items then you usually do.


[items/wriggles-lantern.png] It gives armor, more damage, life steal, 500 dmg proc on minions/monsters and an free ward. What do you want more?

[items/boots-of-mobility.png][items/mercurys-treads.png][items/ninja-tabi.png] are the boots that are viable. It depends on enemy team which one you want. Heavy CC or heavy magic damage you pick [items/mercurys-treads.png] and if not you go for [items/ninja-tabi.png]. [items/boots-of-mobility.png] are not that good in my opinion but they make you fast and that is good for running around between the lanes.

[items/heart-of-gold.png][items/philosophers-stone.png] if you want gold items. I would rather buy 1 (players preference again) and I like [items/heart-of-gold.png] more because it makes you tanky. [items/philosophers-stone.png] is also good but I think the HP regeneration isn't needed at all and MP regeneration is nice but not worth buying it.

[items/wits-end.png] I realy like this Item on Taric. You hit faster so your heal has less CD. It is overall an realy good Item and is espiacially good if you go for [items/madreds-bloodrazor.png].

[items/madreds-bloodrazor.png] If you go for this one and don't build wriggles (I would never build both on Taric because you rather need aura/tank Items than damage) then you won't be less sustainable in the Jungle (your heal is enough) and this one is is you want more damage on the enemy team. If you rather focus on Baron/dragon go for [items/wriggles-lantern.png]. You can also just buy this one after you are full equiped but have 4k gold left then sell wriggles and buy this one for more damage but that will rarely happan.

[items/starks-fervor.png] If you have ad bruise top lane, ad carry bot lane then you want this Item. Build this if you are tanky enough and think your team needs more damage. If you play with AP top lane then you should'nt buy this one.

[items/guardian-angel.png] Revives you after battle and gives bonus armor and Magic resistance. Should be clear that this one is good.

[items/shurelyas-reverie.png] Since you have armor bonus from [skills/taric/w.png] you rather want to stack HP or MR. Eventhough this Item only gives you HP the movementspeed bonus is super awesome. If you always forgett about active Items start to play every (or more) game with one and try to remind yourself that you have that item!

[items/aegis-of-the-legion.png] This one is like the best thing for Taric Jungle. You already have armor aura and then you get an Armor/MR/damage aura for your teammates. If you have bought [items/aegis-of-the-legion.png] then you are tanky enough for early/mid game and you start to build some damage Items.

[items/frozen-mallet.png] You get massive HP and a slow on your auto attacks. Really good!

[items/trinity-force.png] If you need more damage I recommend this one over [items/frozen-mallet.png]. Everything on it is good for you but it's expensive you need to think if you want to spend that much money.

[items/thornmail.png] It's good if enemy ad is raping you but [items/frozen-heart.png] is better.

[items/spirit-visage.png] Gives Healt/MR. That is what you need and your [skills/taric/q.png] heals yourself also if you target an teammate so this will help you so much. If you get focussed in Teamfights just heal yourself and it will be so much.

[items/randuins-omen.png] You don't need the armor on it so much because you already have so much armor but the aoe slow is insanly good. If you need armor you can get this one over [items/frozen-heart.png] but it isn't better it's situational.

[items/frozen-heart.png] So much armor and mana plus it gives the enemy less attack speed. Super good!

[items/force-of-nature.png] If you realy get bursted down.

[items/deathfire-grasp.png] So this one is kind of special. I don't think you will get it to often but there are situation where you might say this is the right thing.
Example:
It's super late game and you enemy has [champ/chogath.png] who is destroying yuor team. You want to get [items/madreds-bloodrazor.png] but it still takes long to kill him. Then and only then I would use this Item on Taric.

[items/banshees-veil.png] I get this one over [items/force-of-nature.png] because it gives you mana and HP and and super important spell block. [items/quicksilver-sash.png] is also good but I won't list it in this list because I think [items/banshees-veil.png] is better most of the time. I think this and [items/spirit-visage.png] are best MR items on Taric.

[items/atmas-impaler.png]: You have massive HP then you can do this. It's good with [items/frozen-mallet.png]. Normaly I don't get that much damage on Taric because the auras are better. If you wanna do damage on your own you can buy this.

[items/chalice-of-harmony.png]: It's an realy good item but I think this one is more for laning against ap and since you are not laning it's not that good. Don't get me wrong it is an realy good Item but I think other Items are better on Taric.
Jungling
Your Jungle route is the normal Golem, Wolfs, Wraiths, Lizard and small Golems.
Not much to say because then you will gank if succesfull buy [items/boots-of-speed.png] or [items/madreds-razors.png] or even both and continue. If your gank wasn't succesfull just buy [items/boots-of-speed.png] and [items/long-sword.png].


[http://www.gamereplays.org/community/uploads/post-115072-1288538192.png]

If you gank the bot lane and gank succesfull that the enemy's retreat or are dead then you should tell your bot lane to help you with dragon. But be carefull in early game then Dragon does quite some damage and if you are low on HP it wouldn't be the smartest thing to die on Dragon.
You could also just stay and push/destroy the tower if it is on low HP or your own tower is already destroyed so you catch up with the enemy team. Also if you have huge minion wave I would rather push than dragon. For dragon you may should even tell your mid and if your top is running teleport place a ward so he can come if needed.

You could actually level up your [skills/taric/e.png] and go for an early gank right after golem. Gives you some nice gold and exp. advantage over the enemy Jungle and probably first blood. Would recommend this if the lange are good targets to gank and squishy. Mostlikely it will be the mid lane.

One other route that is possible to do is starting at wraiths(smite the blue one) with [items/regrowth-pendant.png][items/health-potion.png] or [items/ruby-crystal.png] then going to wolves and after that to golems. You will be finished at (don't have the exact number but i will add it later) around 3 mins and then you can gank with level 3. When you go back you buy your early [items/philosophers-stone.png] or [items/heart-of-gold.png] depending on which you started. This is actually realy strong because you will gank earlier than expected and get early GP5 which makes you way more rich.
Mid Game
You should be ganking as much as possible if there are still people on their lanes. If not then just run around with your team give Buffs to who ever needs them try to kill dragon and if you see a good chance(are far ahead and enemy is totaly weak/not near baron) you could try baron. Baron could be risky though because he does quite some damage.
Also if you think your enemy is able to kill baron faster then you can kill dragon and run to them then don't kill dragon if they have vision on you. Getting an oracle would be smart if you don't have one(of course if you don't die often).
Late Game
Stick with your team! Very Important you are not a split pusher you are important for your team. If nothing to do or you just don't know what to do then just clear jungle and get buffs. Buffs are realy strong don't forget them.
Red buff should be given to ad carry or the top laner and blue buff to the ap carry.(you probably already know that but just if someone doesn't know)
Team Fights
[skills/taric/e.png] most important ability besides your ultimate(sometimes even more important)
Priority list:
1. People who are out of position(to begin a teamfight) and can be bursted down like [champ/ashe.png] or [champ/brand.png][champ/sona.png]. But someone like [champ/singed.png][champ/chogath.png] should'nd be stunned by you unless you need to save someone from them.
2a. AD/AP carry or supporter with oracle if you are in middle of the fight. Never use it on the tank that isn't dangerous at all. Or simply follow this rule: Stun the target with highest damage output.
2b. Don't forget that destroying the enemy carry is as important as protecting yours. Stun someone like [champ/irelia.png] who can just jump on your squishies and melt them.
4. Supporter without oracle
5. Everything else
Remember that you will like stun only 1 time during a teamfight or might even 2 times if it a long teamfight so don't waste it!


[skills/taric/q.png]
Just heal everyone who needs it. If they all focus 1 target heal that. If they split their damage(what is totally stupid) then heal the target that needs it the most.


[skills/taric/w.png]
Use it if you can burst someone down but not if you are in the beginning of an fight. The armor is more important than the damage you can do.
In late game it's like you almost never shatter.

[skills/taric/r.png] If an Fight starts just use it! Stay near your teammates as much as possible so they profit from the ultimate. The Nuke is nice early game but late game it doesn't matter at all. The aura's are getting weaker as the game progresses but still are usefull.
Final Comments
If you see mistakes just tell I'll fix them and then we all can be happy. :D
I have to thank Saintvicious for playing Jungle Taric at IEM NY becaues that gave my guide like 5k views and now it is some kind of popular and still the only Jungle Taric guide on Solomid.net that I could find. Thanks for everyone who has liked it and written an comment.

It is finally aproved!!! YEAH!!!
Btw thx for the positiv feedback!

You must be logged in to add a comment!
Username: Password:
Register
Comments: 31
  • Nwnh
    6 months ago
    you should go trinity after heart of gold and wit's end and lattern's ofc. ;)
  • MrSchniekä
    1 year ago
    @TubeZ I think your build is quite good. I will test it and ad the items into the list. :D
  • TubeZ
    1 year ago
    I've been jungling taric with this build;
    cloth 5 hp pots
    Mercs
    Bilgewater cutlass
    Guinsoo's
    Finish gunblade
    Atmog's
    Defensive item

    Works quite well, if the defensive item is a force of nature, you wind up with about 100 MR and 200 armor, with pretty good dmg and 3.6k hp.
  • lovelymuffins
    1 year ago
    tryed this a few days ago. besides ganks failing worked out great came out of the jungle with enough items to hold me till mid so i could focus on warding.
  • Babit
    1 year ago
    Just tried this, with different runes but meh.

    IT WAS AWESOME :P Taric really turns into a force of a support when he is allowed farm in the jungle. Slow to start initially, but you never have to b for hp. Ganks worked like a charm for getting kills/burning summoners. Having that heal in a gank situation is a unique but useful skill for saving yourself/teamates.

    ^^ inb4 taric solo tops.
  • MrSchniekä
    1 year ago
    @HappySquid Thanks for telling about the mistake! Thats because this guide is rather old where you should have run away to stun longer. I'll change it. :)
  • HappySquid
    1 year ago
    Taric Jungle is an interesting idea, I like it. :D
    I'm always open for new ways to play a champ and with atk speed buff + his passive it should work pretty well.

    But there's one little mistake you made. In the description of Dazzle you write, that you sometimes run away from the enemy after casting it, to let it stun 2 secs. But in the Riven Patch (1.0.0.125) they changed it to always stun 1.5 secs regardless of the range. Might wanna fix that and maybe the yellow description of Solo Mid, sometimes they are quite outdated. :P
  • Glimon
    1 year ago
    got to try this out ;P
  • heyyouyesyou
    1 year ago
    lololol tried this got 2-2-14 going support build. His ganks have a stun and burst XD
  • tommyk
    1 year ago
    taric jungle + gp support is rly good :D
Page: 1, 2, 3, 4 >
Loading...
Failed to load info. Servers might be busy
avatar
Author:
MrSchniekä FULL PROFILE
Share on Facebook
Views: 228560
Last update: 352 days ago
Popular guides>
Same champion>