SoloMid
  Register
RYZE
Whoops, Where'd you go?
by AznProd
You must be logged in to vote

likes
0 dislikes
RUNES>
9 Greater Mark of Insight
9 Greater Seal of Vitality
9 Greater Glyph of Warding
3 Greater Quintessence of Swiftness

MASTERIES>
Offense (9)
Summoner's Wrath

1/1


3/3


0/4


0/2


0/4


4/4


0/1


0/4


0/1


1/1


0/3


0/1


0/3


0/4


0/3


0/4


0/1
Defense (0)


0/1


0/3


0/3


0/2


0/4


0/3


0/2


0/1


0/3


0/1


0/1


0/3


0/3


0/3


0/1


0/1
Utility (21)


1/1


0/3


3/3


0/1


4/4


1/3


0/1


0/4


3/3


1/1


0/2


4/4


0/1


0/3


3/3


1/1
SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Arcane Mastery (Passive)
Overload X X X X X
Rune Prison X X X X X
Spell Flux X X X X X
Desperate Power X X X
ITEM BUILD>
Starting Items: boots-of-speedhealth-potion3 or sapphire-crystalhealth-potion2
Early Game: tear-of-the-goddess or catalyst-the-protector
(Depends on laning, if you need the health for survivability or your doing good in lane, you can buy mana tear and work on your mana.)
Boots: sorcerers-shoes
Core items: sorcerers-shoestear-of-the-goddess
Late Game: sorcerers-shoesarchangels-staffbanshees-veilfrozen-heartvoid-staff

Situational Items: rabadons-deathcaprod-of-agesabyssal-scepterathenes-unholy-grailwill-of-the-ancientshaunting-guisedeathfire-grasp

rod-of-ages/banshees-veil
(You could go any of the item route, but mostly it depends on their team comp, I usually don't like RoA because it doesn't offer much to Ryze, Banshee gives you MR to stay in team fights, and a shield proc to help from burst or cc, go RoA if you are dominating lane and your not afraid of their cc, if not go Banshee)
rabadons-deathcap
(Buy this items if you aren't getting focused and you can sustain in team fight, if not replace this item with will-of-the-ancients, helps your team out with the overall spellvamp, and gives you so much sustain in team fight with your ultimate, your basically a mordekaiser.)
abyssal-scepter
(If their team is AP heavy, and you truly need the MR, don't really recommend this item as it doesn't offer much to late game team fights, void-staff helps much more.)
athenes-unholy-grail
(Good item to rush early game, don't recommend to keep late game, the early game MR helps aswell as the AP, but the CDR is really good on Ryze.)
haunting-guise
(Early game item to help with burst.)
deathfire-grasp
(Due to the recent nerf to the CDR, Usually wouldn't buy this item, but if their team comp is heavy, it's good for burst, Ryze is pretty tanky, and DFG helps with this damage output.)
Introduction
Ryze is one of the best AP mid in-game and is usually overlooked. Ryze isa Mage-Tank, which can initiate team fights as a front-line, and can be put in the back-line to deal damage to their front-line or peel for the ADC.
Overall Ryze is a good well-rounded Champion that can fit many roles, which lets your team comp have a lot of choices, instead of limiting the choices to Pure DPS or Tanks.
Summoner Spells
[summoners/ignite.png][summoners/flash.png]

Explanation:


Usually most AP mids run this, good for bullying in lane, and with the one point in Summoner Wraiths, you'll gain an additional 5 AP when used.

Alternatives:


[summoners/ghost.png]
This is a good build to chase down foes due to his short CDs, and helps him position and team fight, stick on his target, and help gank lanes.

[summoners/exhaust.png]
With Ryze movement speed buff with ult, exhaust sets up kill potential and exhaust helps kill high priority targets.

[summoners/teleport.png]
Good for positioning, setting up team fights, and ganks.
Skills
[skills/ryze/p.png] Passive: Arcane Mastery


When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.

Explanation:


Pretty Much Self-Explanatory, Skills Grants 1 Second Cooldown to other skills, which helps him spam skills.



[skills/ryze/q.png] Q: Overload


Passive: Ryze gains 2 / 4 / 6 / 8 / 10% cooldown reduction.

Active: Ryze blasts enemy unit for 60/85/110/135/160 (+40% of ability power) plus 6.5% of his max mana in magic damage.

Cooldown 3.5 seconds

Cost 70 mana

Range 650

Explanation:


One of the best moves in game, very low cooldown, spammable, with his passive, it mostly always up, letting you deal tons of damage.





[skills/ryze/w.png] W: Rune Prison


Ryze traps an enemy unit, preventing them from moving for 0.75 / 1 / 1.25 / 1.5 / 1.75 and dealing 60 / 95 / 120 / 165 / 200 (+60% of ability power) plus 4.5% of his max mana in magic damage.

Cooldown 14seconds
Cost 80 / 90 / 100 / 110 / 120mana
Range 625

Explanation:


Good long snare, helps set up kill in team fights or shut someone down.



[skills/ryze/e.png] E: Spell Flux


Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 80 / 90 / 100 / 110 / 120 (+35% of ability power)(+1% of max mana) magic damage and reduces the target's Magic Resistance by 15.

Cooldown 14seconds
Cost 80 / 90 / 100 / 110 / 120mana
Range 625

Explanation:


Like a free Magic Pen, helps him deal tons of damage.





[skills/ryze/r.png] R: Desperate Power


Ryze becomes supercharged for 5 / 6 / 7 seconds, gaining 15 / 20 / 25 % spell vamp, causing his spells to deal 50% AoE damage, and granting him 35/45/55 movement speed.

Cooldown 70 / 60 / 50 seconds

Range 200

Explanation:


He completely melts squishys in team fight while not even targeting them, the 50% AoE damage which spammable skills is deadly, and hard to kill because of the gained Spell Vamp.


Early Game
Early game, Ryze is really vulnerable, spamming his Q in lane, makes him goes oom, and it's hard to last hit with him starting off. Your role in the early game is to farm, and occasionally pressure the lane with Q, as it does good damage.
Mid Game
Ryze is very destructive mid game, once he gets his banshee and frozen heart. Very hard to kill him and since his skills also scale with AP, it is very easy for him to kill the squishy and secure objectives in team fight, don't be scared to engage a team fight, because the spell vamp from your ults really helps you and it should be to the point where the enemy ADC doesn't have much Armour Pen, your mostly like going to win your team fights.
Late Game
Ryze is a killing machine late game, usually with blue buff he'll be at 40% CDR, and is a Mage-Tank, he can just walk into team fights, hit the ult and sustain while getting focused, forcing their adc to back out the fight, or he can just burst their tank once they engage, either way it is very hard to beat a late game Ryze, pretty much like a fed Vayne late game.

You must be logged in to add a comment!
Username: Password:
Register
Comments: 0
  • No comments yet
Loading...
Failed to load info. Servers might be busy
avatar
Author:
AznProd FULL PROFILE
Share on Facebook
Views: 1796
Last update: 193 days ago
Popular guides>
Same champion>