About Trinity Force, I would add that its item really shows it's efficiency around midgame. Problem is : if you build a trinity force, it takes u forever, gimping your whole early/mid game kinda, where you are supposed to shine. It aint a bad thing to have lategame obviously, but well, it's just a bunch of average buffs to me...
It's another reason that makes triforce irrelevant on Skarner and many other champs around, in my opinion of course.
because it doesn't give you a lot of utility at all. you're paying 4200g for an item that doesnt give you much health meaning you won't be surviving in fights to get the most out of this item anyways. Trinity is for champions that have high burst like irelia and jax who get in kill someone and get out or kill someone else after. Skarner is the complete opposite, he slowly kills people with sustained damage and to do this he needs to tank through the punishment. This item does not make you tanky at all, you just spent 4200g on an item that doesnt make you tanky, so you're going to explode in fights before you get to deal any damage when you could have brought frozen fist, frozen heart, randuins, warmogs, thornmail instead.
U have to be the calmest person not to rage. Just had a ranked game, where our pulsefire ez went 0-5-1 and called everyone bad and rage-quit. Then our Darius did the same. Soooooo annoying.
Actually, you don't explain why Trinity Force is inefficient, you just state that it is :) And I'm really interested in your reasoning, because I've also assumed that it would be a very good item to build for offense, considering how your low Q cooldown gives you constant damage procs and Skarner can use pretty much every single stat it provides.
1. Skarner already has fast clears, and his speed with W is already faster than pretty much all other champions at that early stage in the game.
2. 3points in MR because there aren't many MR items anymore and pretty much all AP carries are buying MR shred items. Yes the jungle does physical damage but skarner already is very resilient to the jungle with his shield and fast camp clear sustaining back.
3. Er it's inefficient if you upgrade it look at how much you spend to upgrade the item and compare it to other items. Warmogs is way better than the tenacity item, if you want tenacity you're better off buying the boots. Unless it's gonna be a short game then it doesnt matter. It doesn't really provide much control at all it doesn't have a proc it's just sustained increased damage and it's not even a lot. It's not worth upgrading or keeping unless you are naturally doing high damage to things like dragon or nash which skarner does not.
4. Iceborn gauntlets aren't only for the slow and it leaves an aoe behind and stacks multiplicatively with Q so it's not a waste also ild never get Frozen heart and Iceborn gauntlets in the same game. Please look at the items section.
5. Er Lategame warmogs is never a bad item more health is never bad unless verse Max HP shredding enemies again please look at the items section i get warmogs very late, by that time my resistances are already at their diminish returns pinnacle before buying more resistances is completely wasted so health is the best thing.
6. Trinity force is bad for skarner and inneficient, I explain why in the guide.
I only play Skarner as a jungler, so I will only comment about jungle strategies. (I only read the jungle section anyway.)
1. Buy boots earlier. Faster jungle clears and faster ganks.
2. Skarner is naturally tanky. I focus my ultimate on the APC, because with some armor I can tank the rest easily. That's why armor is a high priority to me. I don't like three points in magic resistance and no points in armor. Keep in mind 90% of the jungle does physical damage!
3. I don't understand why you sell your jungle item. First you invest 800 gold and then sell it for less then 400 gold. It provides great baron and dragon control. Armor is very important to me and upgrading this jungle item into Spirit of the Ancient Gollem will certainly ruin any team fight (if my ultimate kills the APC).
4. You buy Iceborn Gauntlet. I'm sure you won't get this item before maxing your Q (level 9). A maxed Q slows for 40% and combined with cooldown reduction (from Shurelia's and Glacial Shroud), you only need 2 auto attacks in order to get your Q back up. So that's 1900 gold wasted, because you still need Glacial Shroud for Frozen Heart.
5. You buy Warmogs. You do this for health. However, I've never felt that Skarner had health issues, whereas Amumu does. If you really need health, upgrade your jungle item and save another 1650 gold.
6. 1900 gold + 1650 gold = 3550 gold. Which allows you to get Guardian Angel (for defensive purposes) or Trinity Force (for offensive purposes) way earlier or oracles/wards.
It might just be my play style though. Your jungle guide is good, except that I have to disagree with the things listed above. Keep up the good work.
Was wondering about when you buy Shurelia. In your typical item build, you listed it kind of later on, but in the lvl 6 gank section you mention it, so I wanted to check!
3 months ago
It's another reason that makes triforce irrelevant on Skarner and many other champs around, in my opinion of course.
4 months ago
4 months ago
then fix your guide and reapproval can be considered. Your guide was approved when it did not meet approval requirements.
4 months ago
5 months ago
5 months ago
2. 3points in MR because there aren't many MR items anymore and pretty much all AP carries are buying MR shred items. Yes the jungle does physical damage but skarner already is very resilient to the jungle with his shield and fast camp clear sustaining back.
3. Er it's inefficient if you upgrade it look at how much you spend to upgrade the item and compare it to other items. Warmogs is way better than the tenacity item, if you want tenacity you're better off buying the boots. Unless it's gonna be a short game then it doesnt matter. It doesn't really provide much control at all it doesn't have a proc it's just sustained increased damage and it's not even a lot. It's not worth upgrading or keeping unless you are naturally doing high damage to things like dragon or nash which skarner does not.
4. Iceborn gauntlets aren't only for the slow and it leaves an aoe behind and stacks multiplicatively with Q so it's not a waste also ild never get Frozen heart and Iceborn gauntlets in the same game. Please look at the items section.
5. Er Lategame warmogs is never a bad item more health is never bad unless verse Max HP shredding enemies again please look at the items section i get warmogs very late, by that time my resistances are already at their diminish returns pinnacle before buying more resistances is completely wasted so health is the best thing.
6. Trinity force is bad for skarner and inneficient, I explain why in the guide.
5 months ago
1. Buy boots earlier. Faster jungle clears and faster ganks.
2. Skarner is naturally tanky. I focus my ultimate on the APC, because with some armor I can tank the rest easily. That's why armor is a high priority to me. I don't like three points in magic resistance and no points in armor. Keep in mind 90% of the jungle does physical damage!
3. I don't understand why you sell your jungle item. First you invest 800 gold and then sell it for less then 400 gold. It provides great baron and dragon control. Armor is very important to me and upgrading this jungle item into Spirit of the Ancient Gollem will certainly ruin any team fight (if my ultimate kills the APC).
4. You buy Iceborn Gauntlet. I'm sure you won't get this item before maxing your Q (level 9). A maxed Q slows for 40% and combined with cooldown reduction (from Shurelia's and Glacial Shroud), you only need 2 auto attacks in order to get your Q back up. So that's 1900 gold wasted, because you still need Glacial Shroud for Frozen Heart.
5. You buy Warmogs. You do this for health. However, I've never felt that Skarner had health issues, whereas Amumu does. If you really need health, upgrade your jungle item and save another 1650 gold.
6. 1900 gold + 1650 gold = 3550 gold. Which allows you to get Guardian Angel (for defensive purposes) or Trinity Force (for offensive purposes) way earlier or oracles/wards.
It might just be my play style though. Your jungle guide is good, except that I have to disagree with the things listed above. Keep up the good work.
5 months ago
5 months ago
5 months ago
Was wondering about when you buy Shurelia. In your typical item build, you listed it kind of later on, but in the lvl 6 gank section you mention it, so I wanted to check!