IntroductionThis guide is a work in progress.
I would love to hear what you have to say about my build, any changes you would make, or any questions you might have. So please feel free to leave a comment. Especially if you don't like the build. It's kind of pointless to dislike something and not explain why. How else can you expect someone to change their mind?
MasteriesI run 21/6/3 Masteries.
Summoner's Wrath: We're running either or so this is helpful. Using on someone will now lower their armour and magic resist by 10. If you go it will increase your AP and AD while is on cd.
Fury: Extra 3% attack speed. Helps with the sustain you'll get from .
Deadliness: Extra 12 AD at level 18. Every little bit helps.
Havoc: Increases all damage by 2%.
Weapon Expertise: 8% true damage on all AD.
Lethality: 5% critical damage when in cannon form, 10% when in melee form.
Brute Force: Extra 3 AD.
Frenzy: Extra 10% Attack Speed after landing a critical hit.
Sunder: Extra 5 armour pen. So, more damage.
Executioner: Extra 5% damage to targets below 50% hp. Makes it easier to finish of targets.
Durability: Extra 108 hp at level 18. More health, more survivability.
Hardiness: You'll most likely be toplane so this gives an extra 3.5 armour. Not much, but it helps.
Meditation: Jayce is fairly mana hungry so that 3 mana per 5 seconds is helpful.
RunesArmour Pen Marks for the damages. If you reduce the amount of armour they have, you do more damage. That's just logic.
Armour Yellows because you're a bruiser and need to peel for your adc/help disengage.
Magic Resist Blue's to survive APC burst.
I run Movement Speed Quints because it helps me to engage or save my adc. Attack Damage Quints would also suffice.
is useful for goomba stomping squishies or removing tanks from fights. is pretty much a no brainer.
Other acceptable alternatives would be
If you're duo-queued/your team doesn't seem too retarded, run for practically guaranteed kills.
Item BuildsSo I've been mucking around with a few different builds and at the moment, this seems to be what works
Purchase order depends on how you're doing in lane/who you're laning against but generally this is the order I buy things.
Build over . gives a flat 35% armour pen whereas only gives 25% armour pen after building 5 stacks (which are target dependant). I always find it interesting watching pro's building and because they're wasting gold. The whole point of is the armour pen which is capped at 40%. By buying both items you're wasting gold that could be better spent on something that's actually useful.
I love sustain lanes. By doing this I can poke more and not worry too much about running out of mana.
/ if winning lane or / if losing/lots of ganks
/ if winning lane or / if forced to go tanky.
By now you should have farmed all your tear stacks.
Skill OrderI used to max over because it does damage based on a percentage of your opponents maximum health. That works great against really tanky champions but isn't so great early game. As I am now playing more of a sustain early game it's better to max first as it does more consistent damage.
is purely used for mana regen in hammer form or quick burst damage.
is maxed second because percent health damage is still important.
and as usual, the ult is maxed first.
Skill CombinationsEnemy has pushed to your tower? No problem. in cannon form, quickly change back to hammer form, run through your gate and then use to smack them into your turret. As they're fleeing swap back to cannon form, use to get your attack speed steroid, fire your three shots and then swap back to hammer form. Then + onto them and them away if they go to turn onto you (especially useful for ).
FootageWill have a video up as soon as I can to show off the build as well as combo's etc.
Final CommentsI would love to hear what you have to say about my build, any changes you would make, or any questions you might have. So please feel free to leave a comment :3