IntroductionAlistar was an overall underrated tank but has recently popped back up in popularity by many. He is often played as a roamer and a darn good one since he requires little to no farm to preform his job well.
As of patch .116 Alistar had some rework to his passive and a few of his spells. Grating him overall lower cooldowns on Pulverize and Headbutt. But Roar and ult remains the same. He also got a new passive that does minor AoE damage for 3 seconds upon activating a spell.
Standard tanking runes nothing special and Alistar benefits most of these. If you've just started roaming these are the runes i would recommend for starters. A huge kit of surviability and makes you rela beats at the early stages.
0/9/21 another mastery spec where you take Flash and CV as summoner spells. Sacrifice some surviability for Mobility and mapawareness. Should be used if you have some experience with Alistar and know your limits of roaming. I highly recommend MS quints into this build to synerigze with the MS boost in the utility tree. Makes you run like a mad cow at 370+ MS on level 1!(assuming you buy boots of speed)
9 (HP, Mpen, Armor) Marks
9 (Armor, Dodge) Seals
9 (MR or MR/lvl) Glyphs
3 Flat HP Quints
These are some of the rune choises I would do if i went the 0/21/9 mastery spec. Adding more toughness to Alistar and get some overall synergy with his stats. The Standard i would recommend for those who just started to get a grip around Alistar.
9 (HP, Mpen, Armor) Marks
9 (Armor) Seals
9 (MR or MR/lvl) Glpyhs
3 MS Quints
A runeset more focused around the 0/9/21 mastery spec. You sacrifice surviability for more Mobility and mapawareness. I only recommend this kind of setup if you're already familiar with Alistar and roaming. Only pick these if you know your limits 100%.
Both are mandatory on Alistar, Flash Pulverize is what makes you such a great initiator. Someone out of position? Flash>pulverize! Ganking someone? Flash>pulverize! Trying to escape? Pulverize>Flash!
Ghost are gives you such great mobility in teamfights and allowing you to chase or escape better. Good utility!
Exchanging Ghost for Clairvoyance. Your roaming capabilities are almost the same, but with less health and overall surviveability for more mapawareness and mobility. Works perfectly fine. But I recommend that you run it togeather with a 0/9/21 spec and with MS quints.
Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters)
New Passive as of .116. Added a little bit more to alistars damage and aswell to his farm. Now you can acctually manage to hold a lane!(Sorta, better than before atleast).
Alistar smashes the ground, dealing 60 / 105 / 150 / 195 / 240 (+80% of ability power) magic damage and tossing all nearby enemy units into the air, stunning them for 0.5 seconds.
Cooldown 17 / 16 / 15 / 14 / 13 seconds
Cost 70 / 85 / 100 / 115 / 130 mana
Best non-ult AoE stun. Makes you the low level beast monster cow you are. Allows you to setup ganks or follow up with a chain stun. Gives you lane dominance in early levels.
As of patch .116 The stun duration is lowerd so you need to react faster if you want to headbutt them somewhere!
Alistar charges at an enemy and rams them dealing 85 / 135 / 185 / 235 / 285 (+100% of ability power) magic damage and knocking them back (does not stun).
Cooldown 14 / 13 / 12 / 11 / 10 12 seconds
Cost 80 / 90 / 100 / 110 / 120 mana
This skill is what differs good alistars form bad ones. Bad Alistars headbutts Amumu into your team while the good ones headbutts the carry :D Learning to headbutt>pulverize is a great way to gank without flash. Correct timing is everything. Headbutting anyone back into your teammates is often a good decision unless said mates are low on HP. It's also a GTFO from me type of skill.
As of patch .116 Headbutt can now target minions. Another trick move. Since now you can make it act like a mini-flash and spare your own flash for other situations.
E: Triumphant Roar
Instantly restore 60 / 90 / 120 / 150 / 180 (+40% of ability power) health to himself and half of that value to surrounding allied units. Cooldown ticks down by 2 seconds each time a nearby enemy unit dies.
Cost 20 / 30 / 40 / 50 / 60 mana
Short cooldown AoE heal, just enough to make you stay in lane 24/7 you should not be out harrased with this skill. Also a good way to proc sheen/tri-force to take down turrets.
R: Unbreakable Will
Alistar gains 60 / 75 / 90 physical damage, and takes 75% reduced physical and magic damage for 6 / 7 / 8 seconds.
Cooldown 120 / 100 / 80 seconds
Cost 150 mana
This is what makes Alistar tanky without any items at all. 75% reduction to any non true damage source. You also get a ton of extra AD whitch helps greatly when taking down turrets, those sheen procs will hurt! Remember to use it to cleanse stuns/CC if you're getting ganked.
At level 3 you should have all your standard spells unlocked, and by level 2 you should be able to do pulverize>headbutts into your own tower for great early game dominance, this makes people scared of you. After level 3 you can basicly spec into whatever you like, the choises are just situational. Damage? Q or W, sustainability? E! I prefer to spec into Q before W, and E before W. W is only needed for that headbutt.
As of patch .116 you may consider atleast speccing a minimum of 3 points into Pulverize and Headbutt to make them reach their original Cooldowns.
!Wall of text(s)!
Alistar Doesn't need items that much to become tanky, just his ultimate.
At the start i often go with or This gives me either excellent mobility or making me able to spam pulverize a little bit more. I oftne get some kind of Gold/5 Items to help get some extra gold while i'm roaming. most of the time i pick up this item since i don't have to go back to base so often to regenerate mana whitch is a huge flaw with Alistar, since he's really mana heavy with Q and W. After i pick up my shoes of choise, often or for that extra CDR. or are my next followups, both items are really great and > whitch is everyones Jack of all trades items Anything it gives have great synergy with Alistar. Helps you take down towers alone. If you get around 2800 Gold even once Upgrade Sheen into Trinity Force because it's really going to help you for the entire game.
Imo if you get this farmed you're the best Alistar on the planet, be proud! It's not that often that Alistars just get Aegis, boots, sheen and live through the game :)
Note: any of these following items are good for Alistar but it needs to be really late into the game for you to be maxed out. And always keep 1 slot for wards.
Upgrading your into The active on this item is amazing, it's like a mini ghost that helps you chase or get away from the enemy. The active also helps your teamates so pop it after your initiate/or someone else does.
Is also a great support item for you to carry around, boosting your teams overall damage and tankyness. No reason to not pick it up.
Also, any bit of AP you can get is valuable, can be situational in lower levels but since you'll often stick with the stacks for a long time and keep getting plenty of assists it may sometimes be worth it. But it's really situational! gives yet again a little bit of everything and it build from AP HP and Mana all in one bundle, great choise if the game goes well.
Mana, CDR, and Armor all in one, you rarely need any more armor item if you get this.
Late game you need to get super focused to die. you are beefier than rammus at this point if you get this, and carring GA will just put anoher ignore me makr above your head.
HP, regen, armor CDR, another great bundle. and it build from Heart of Gold. So getting one one early benefits if you want this lategame.
More tanky vs magic damage, best utility item in the game. But you are already tanky enough with high effctive HP vs everything with only a few items.
I don't often tend to get this item at all. Even tho it's a really good item with MR and MS boost i often pick Banshees Veil instead if i have to.
General HP and mana regen to team. Also gives CDR whitch helps everyone!
Attack speed is a sorta lolzy strat on Alistar, but if no one picks it up you should do it, lifesteal and a small AS aura to your DPS to become really happy :D
Genrally a caster should pick it up for the small AP and spellvamp aura this will help them is someway or another, but other items are preferred.
Do not forget to take Red and Blue pots to help before fights on Baron, Dragon or any teamfight of general kind. They help really much for their price!
Early GameAlistars early game is not the best. But I suggest that you start by running around doing just random stuff. A good example is by fucking up mid lane early, just go in there and pulverize them if you can. Another good start is to go and check for their jungler. At level 1 you are considerably strong with pulverize. Even if you may be 1 level below them if you stun them while they're doing a camp they must back somehow, giving them a huge setback. Watch out if their lanemates come to his aid. Put wards at Red buff, and Blue Golem to give your own jungler an extra advantage.
This section of my guide is a short guide for who to counter-jungle.
Often in a ranked game most teams will have a jungler on their side. A job as a roamer is to severly mess up a junglers life. Pay him a visit now and then. But who you're going to visit can have variable results.
Hard to gank:
Above this text are the portraits of the most commonly picked junglers that are quite hard to gank.
- Don't rely on blue buff.
- Don't get low on HP.
- Clear camps fast.
- Can recover fast.
Easy to gank:
While these junglers can jungle pretty efficent. But the way they handle roamers and counter-jungling isn't that great. While some of these might fit in the "upper" teir they are not often picked beacuse of other reasons. I ain't saying thes ejunglers are bad at jungling, there's just better alternatives than them.
Roaming/wardingFirst, you're the roamer, you should always carry wards!!!
These here are good spots for warding. Some are better than others.
- Baron, Dragon
- Ganking paths
- Enemy buffs
- Your buffs
- Random bushes
- Vision inside their base
- Baron, Dragon
- Follow their jungler
What is Roaming?
First off, roaming means you leave your lane to do other stuff like ganking, and gaining overall map awareness. But to do so you often leave your friend at bot alone, so a good 1v2 on bot is a mandatory if your team does not have a strong laner you must always say hello to them more often than top lane.
Your objective as a roamer is to always be everywhere, constantly switch between bot and mid for ganks. just randomly go in, pulverize>headbutt or be cool and headbutt>pulverize combo them. The once mentioned last is better used if your teamate have a stun followup. And on your way between lanes always say hello to their jungler, it will piss them off.
Always keep warding whenever you can. This strenghten your team overall awareness and can stop ganks before they happen.
While doing this your bot laner will have a 1v2 level advantage whitch helps so much when yourself are ganking.
Teaming up togeather with a strong ganking jungler can really mess peoples lanes up; whitch are the point of roaming from the start. Just telling everyone to GTFO from your friends lanes while getting your teamates farmed. If you do this successfully your team should be considerable more farmed than them since you're always paying them a visit. Often resulting in a kill or a wasted flash/ghost summoner. If they do waste Flash/ghost/exhaust you have done your job and succesfully ganked them, now go away and come back 20 seconds later. If you force them to recall it's still a good gank.
Once teamfights are occuring you should have 95% map awareness due to good warding. Your lategame job is to tank. And Alistar does so very well without anything really. Just grab Aegis and work on reaching the 3000 HP mark and you'll be a boss among tanks, even rammus will be jelly. So your job is to initiate the fight. If possible you will flash pulverize the majority of their carries. Headbutt their weakest link into your own team for a easy kill, immediatly doing the fight a 5v4. If everything done successfully you just had your win of the day. Remember to pop active items like and inside the teamfight if you carry those items.
Changelogs26/4 - 2011 :
Pre-updated Alistars spells discription in wait for New patch(and also update to solomid.net database aswell)
Added some new rune options and another mastery setup, focusing on the utility tree and movement speed.
Added alternative summoners: Flash + CV
Removed replay section, will add a video of the basic principle(with Alistar!) of the general term of roaming.
Added Counter-jungle section(strong vs weak junglers)
2/5 - 2011: Finnished the update.(If there's anything you dislike/have thoughts about post it in the comments at the bottom of the page!)
4/5 - 2011: Fixed some things and added Force of Nature to Suggestive Tank item.
Final CommentsAlistar is a really funny champ to play. He's really disruptive and with the roaming style you'll be everywhere. Combined with a capable jungler you'll carry your teamates to victory by just beeing underfarmed for 95% of the game. I Hope my guide spread some light over those who want to try to roam with alistar, and often it is easier than you thought.
Remember to post comments and feedback below :D
Also: Cool 11K views!!!
20K!(Perfect time to celebrate the approval of this guide!)